These short videos are really nice to check for beginners and to revisit after gaining experience.
@StBlueFire
8 ай бұрын
Just as an update. In UE5 as of this post the steps are very similar but now you need to: 1) Set Library Visibility to Exposed 2) Template Specification -> Template You can now also put things into categories which is nice.
@dreamuser8519
Жыл бұрын
Awesome
@FlynnRingrose
3 жыл бұрын
Hello, I'm looking for some help with Niagara. I know that there's lots of tutorials on how to recreate a mesh and its textured surface out of particles using the texture's UVs. However, I'm looking for a way to do this with procedural materials created inside Unreal that do not use bitmaps. If you could give me some guidance with this, it would be greatly appreciated. Cheers.
@rafael_hirashiki
3 жыл бұрын
Are you working/developing a game currently? Do you consider yourself a vfx artist for games? why are you making these videos? if I may ask, what is your name?
@gamedevoutpost9270
3 жыл бұрын
I am a technical artist. We typically have our hands in a lot of things. My name is Travis Kehler. I'll forever be improving on presentation, but I like sharing knowledge.
@rafael_hirashiki
3 жыл бұрын
@@gamedevoutpost9270 really appreciate your teachings, Travis! best wishes!
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