Dang dude, you're very good at explaining things. Even as someone who is new to Unity, I was able to follow along with you
@hanhae99
Жыл бұрын
Bro i Just saw your video the first time and its incredibly awesome Learned Lot + saving time not explaining the core factors of the code is also helpful for the main course of this video thanks keep up the Good Work bro subscribed it
@Anerisian
2 жыл бұрын
Good start. I would only say that you probably only need to take a timestamp on enter. You can then use the timestamp to find out how long you were in the state if needed.
@SMHillDev
2 жыл бұрын
You could. I made this generic so it could be applicable to most anything and you might not have access to an api with a call to do that. But for the most part I can assume you can always make a generic timer.
@muhammad-dq6jg
13 күн бұрын
Man you have a clear voice. Adding music to that just makes it difficult to listen. I am from godot but your lecture seems to be great in a general case, independant of the game engine.
@DNNXCLUSV
2 жыл бұрын
🔥🔥🔥🔥🔥
@bobbob9821
8 ай бұрын
Is it good practice to create fsms for every child object that adds a gameplay mechanic? Like if you had a weapon you'd probably want to have a state machine attached to the "weapon slot".
@SMHillDev
8 ай бұрын
I wouldn't necessarily say it's good practice. Although fsms are helpful you also don't want to over Engineer a problem. Although you could use it for that, using it for a weapon slot might not be a good/better solution over a traditional inventory system
@CrazyWeridoRH
Жыл бұрын
So if I'm understanding this correctly, a finite state machine is just a super teeny teeny version of AI? Like AI sperm?
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