Although the Unlit shader type doesn't automatically add lighting to objects, we can implement our own lighting however we want. In this tutorial, learn how to add a Fresnel highlight to the edges of objects and create a basic cel-shaded effect which implements and augments diffuse lighting.
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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Негізгі бет Unity Shader Graph Basics (Part 7 - Custom Lighting)
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