So I'm trying to make this happen with a "Lit Shader Graph" using the URP (Universal Render Pipeline), got any tips for making this work? I'm already accessing the _MainTex and I am able to change color, but what would I need is tips for the shader graph to make it greyscale. Any hint would help, thanks!
@Rouwen87
3 жыл бұрын
NVM, found out all I really needed to do was to add a saturation node in the graph and add a property to it's input so I could mess with it, ezy peazy!
@gameviewer5693
2 жыл бұрын
@@Rouwen87 hi, can you share your decision?
@Rouwen87
2 жыл бұрын
@@gameviewer5693 this was a long time ago since I made that, but basically there is a gray scale component in the shader effects that i could use to individually gray scale objects as long as they had the shader. I remember I just made a quick Google for shader gray scale and found it relatively fast. Sorry I can't help more, but I no longer have the project at hand 😅
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