Use the keys 'f', 'v', 'c' and 'x' to play with the clip plane. Clone the sources: git clone --recurse-submodules github.com/emeiri/ogldev.git If you want to get the same version that was used in the video you can checkout the tag 'TUTORIAL44'. Build on Linux: cd ogldev/tutorial44_youtube && ./build.sh Build on Windows: Open the Visual Studio solution: ogldev\Windows\ogldev_vs_2022\ogldev_vs_2022.sln Build the project 'OpenGL Tutorials\Tutorial44'
@nerijusvilcinskas7851
Жыл бұрын
Great stuff as always Etay! Can't wait for water rendering!
@OGLDEV
Жыл бұрын
Thanks!
@sanketpawar2381
Жыл бұрын
waiting for water rendering❤
@OGLDEV
Жыл бұрын
:-)
@LordFers
Жыл бұрын
Nice video!
@OGLDEV
Жыл бұрын
Thanks!
@theman7050
6 ай бұрын
Finally, I get it!! Thanks mann😊
@OGLDEV
6 ай бұрын
Glad it helped!
@EgorChebotarev
8 ай бұрын
Nice explanation
@OGLDEV
8 ай бұрын
Thanks!
@FireflyInTheDusk
Жыл бұрын
A bit surprised opengl has builtin support for this :O but if it's a useful feature for things like water then it must be very commonly used. Idea for a future tutorial that would be cool I think: implementing decals.
@OGLDEV
Жыл бұрын
It's actually a part of GLSL since version 1.3 so about 14 years. Not sure how common it is. The water simulation that I plan to implement is based on a series by ThinMatrix. There are more advanced techniques such as using Gerstner waves but I'm not there yet. I will add decals to the todo list.
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