@@matteorossi1172what banding does is genuinely kind of cool in any creature heavy format, like limited. It's just not quite interesting enough to be worth the giant text box to get it to work in the rules. It's easier to explain what it does flavorfully than to cite the rules for it, minds like Chains of Mephistopheles
@Trogdorbad
Жыл бұрын
@@matteorossi1172 Banding is very cool for its ability to do things like preventing Trample damage I also love that Wilds of Eldraine has a punch spell that has Banding's wording - "Any number of enchanted creatures you control and up to one other creature you control deal damage equal to their power to target creature you don't control."
@matteorossi1172
Жыл бұрын
@@abbygaleforcewind from now on, I will always play a Mishra's war machine in all of my commander decks
@HauntedCorpseGaming
Жыл бұрын
Islandhome is LEGIT. :D
@filipbojanowski1299
Жыл бұрын
Raid not only teaches you to attack, it also teaches you to play spells in the second main phase, a great mechanic in my opinion.
@thomassynths
Жыл бұрын
Said no blue player ever.
@NovaGuardian985
Жыл бұрын
Ah, but what about a Dimir player? Things like Kaito Shizuki's +1. @@thomassynths
@kingfuzzy2
Жыл бұрын
@@thomassynths as a person whose blue decks are all aggro decks gotta disagree.
@Graatand
Жыл бұрын
@@thomassynths What is Merfolk?
@thomassynths
Жыл бұрын
@@Graatand Alex Trebek: This creature type is a disgrace to its original color.
@TRTSMTT
Жыл бұрын
Storm and Dredge are both S+ and F- at the same time.
@felipimacedo
Жыл бұрын
they're s+ if I'm playing them, f- if you're playing them.
@lach10211
Жыл бұрын
Strorm is better than dredge. It unlocks a unique playstyle. Graveyard decks exist minus dredge.
@lo4tr
Жыл бұрын
Dredge as a mechanic is kind of lame. There's no real way to balance self-milling mechanics because it end up feeling really sacky. Storm, at least, is an easy S mechanic... Wizards just did a really bad job balancing it because they seemed not to take into account how quickly you can build mana and draw/search effects.
@demilembias2527
Жыл бұрын
Storm is actually fun and flavorful, just overtuned. Wizards has done a lot to make storm a fun and balanced Izzet archetype with janky fun cards like Thousand Year storm, and also expanded it to other design space like ooze tokens with Aevee. That's completely different than dredge, which is just broken and completely wrecks the basic rules of the game. I mean, replacing every card drawn with multiple cards in the bin is such an absurd play patter that often means you don't even have to play lands.
@RegimentJoker
10 ай бұрын
Yeah giving Storm an F killed me taking this video seriously. It's an S+ mechanic in the right hands.
@payray9841
Жыл бұрын
I like Fear because the creature can still be blocked by an artifact creature because robots can't feel fear.
@empty5013
10 ай бұрын
would be nice if menace had this downside too for flavor reasons but i get why they didnt go that way
@micahtaylor1397
10 ай бұрын
But fear sucked back in the day if you were a non black player. The artifact thing didn't matter so much it was your other friends who were at a disadvantage to the black player.
@williamdruetta
Жыл бұрын
Day/Night is the best example of a cool mechanic that plays great on Arena and miserable in paper. It's like the shift to "bottom in a random order" over "any order" since that makes Arena move faster and can mess up playing in paper.
@LeKrutes
Жыл бұрын
This is so true
@djentleman37
Жыл бұрын
I totally agree with Day/Night, but how does „any order“ mess up paper? Imo it makes the game fo faster in both digital and paper, because arranging the bottom of your library never matters and costs a lot of time.
@EnemyToad
Жыл бұрын
@@djentleman37now I have to make sure to remember and take the time to randomize it, where before I would just put it down there in whatever order it happened to be in when I was done looking at it
@jeffe2267
Жыл бұрын
I don't even think it's good on Arena. It's a clunky mechanic that ends up catching people off-guard the majority of the time.
@williamdruetta
Жыл бұрын
@@djentleman37 I was saying the shift from "any order" to "random order" was bad for paper, as you can forget to shuffle cards you put on bottom. The "in a random order" just removes a step for resolution in Arena, but leads to potential rule violations in paper for something nearly completely irrelevant.
@samuelbaker9623
Жыл бұрын
Shelob doesn't have reach because she lives in a CAVE. Giant Spider is clearly weaving a web between TREES.
@thomassynths
Жыл бұрын
Bats.
@kylegonewild
Жыл бұрын
Shelob also has an arm span wide enough to reach some treetops lol. That's almost always the Reach criticism; the thing is simply too big not to be able to reach creatures that smaller creatures can reach. Because we overwhelmingly move on the horizontal plane (excluding things like swimming and flying of course) which informs our vertical displacement by the grading of the landscape, creatures that hang low to the ground but can much more easily access vertical movement often appear smaller to us bipeds than they actually are. Tarantula's don't look all that tall until they start scaling a vertical surface. Shelob would tower several meters in her normal stance and probably dozens of meters if, for example, reaching vertically.
@Arrzarrina
Жыл бұрын
@@kylegonewildIt's always wild to pump some horrendous amount of mana into a neverwinter hydra, with the art that makes it look mountain-sized with a statline to boot and have a dragon fly straight over it.
@vivareasonandfirstamendmen8390
Жыл бұрын
@@ArrzarrinaThat gave me a good laugh: thanks.
@TheJadeFist
Жыл бұрын
But, can't you fly over the trees?
@tounicoon
Жыл бұрын
Ward is basically kicker, but forced on your opponent. S++ imo
@lordmatz3435
Жыл бұрын
everything is just kicker, duh!
@SalterThe
Жыл бұрын
@@lordmatz3435 Or Horsemanship!
@deadded5793
Жыл бұрын
@@SalterThe or haste
@foxsecret
Жыл бұрын
@@deadded5793or deathtouch
@ashrog82
Жыл бұрын
Hexproof was a step backwards from shroud. No clue why they thought it was the "fixed version". Ward is a massive improvement over both of them.
@Buchaus
Жыл бұрын
A 1 hour upload? Yes please! It would be kind of fun to see Jamin update this list a few weeks after a new mechanic comes out, to keep a running list of every one of them.
@Aurelius2142
Жыл бұрын
Ok but would this not be the best usage of KZitem Shorts ever? A little snapshot of every mechanic when it comes out - like a shorts series! I'm so about this idea XD
@grdnmellesmoen9845
Жыл бұрын
Or have people vote on them too would be fun
@pinobluevogel6458
Жыл бұрын
I absolutely love 1 hour videos. They would be even better if it were made as a podcast. (ie: the mechanic was verbally named instead of only shown on the screen) That said, with content like that, I would even love 2 hour videos or longer, as I could just listen to it while travelling. I hope the Cardmarket team will consider a podcast among things they could try. It would not take up much more resources and if you keep it audio only, there isn't a lot of editing needed. I would certainly enjoy listening to Karl, Jamin and Thoralf rambling about magic related subjects. (possibly even a bit of commentary on other interesting media)
@digitaldespot6154
Жыл бұрын
I actually really like that they made the Decay mechanic. In a time when game designers are running out of ideas for new mechanics but will never stop trying to make new ones, focusing on unique DOWNSIDE keywords adds INFINITE more design space for cool stuff. I see the Defender keyword as the precedent for it in Magic, and proof that those abilities can even become endearing to players, rather than always feeling bad that your creature has a noticeable weakness. (Also, in a narrative sense, characters are most interesting when they have flaws!)
@empty5013
10 ай бұрын
one of the worst parts of power creep for me has been seeing downsides disappear entirely, and great cards with downside flavor being overshadowed by strictly better versions by virtue of not having downsides, turning downsides into upsides is also super fun so it's a shame this design space is withering. a great example is demons, demons used to be amazing but with huge downsides, now 90% of demons are all upside, at worst you might lose 1 or 2 life to draw a card or something.
19 күн бұрын
Decay is awesome when you care about your creatures dying.
@fiacramccluskey2569
Жыл бұрын
Ward deserves S+. It fixed hexproof and makes creatures not just die to removal. Especially since it's not just mana, like the 3/3 in standard that's a two for one
@iron666221666221
Жыл бұрын
yea that’s the best thing about ward is that it opens a lot of space for unique wardings
@aneverdayhobbiest2837
Жыл бұрын
You say it's a two-for-one until someone flying loxodon smiter, or some other card that goes to the field if an opponent's effect discards it.
@lobbynotlob
Жыл бұрын
I think "fixed" is a pretty generous way of putting it, even a Ward 2 can be kinda rough sometimes, and some of these unique Wards might as well be hexproof. They're very similar mechanics that often have similar play patterns, I guess Ward is a little more flavorful.
@Botanick13
Жыл бұрын
Reason not to put Ward into s+ is lack of flavor because WOTC just puts it randomly on cards, with deathtouch, flying or even first strike you usually are able to argue why that creature has it, but ward is just slapped on creatures that would be worse without it.
@MrNukealizer
Жыл бұрын
Ward is so annoying. It's often meaningless if you're doing well and have the resources to pay it, or just as good as hexproof (and therefore way too common) if you're a little behind and struggling to pay it. If they could just dump ward in the trash and go back to carefully using hexproof, I'd be a lot happier.
@peterd616
Жыл бұрын
Flash is S+! It feels so good, and the thing that makes magic feels special compared to other card games is the ability to fight on the stack. It opens up so much design space and interesting creatures. It's also not just kicker :D
@lordmatz3435
Жыл бұрын
its kicker 0 mate, get your facts straight
@vicdark8807
Жыл бұрын
Flash is problematic and breaks the fundamentals of the game. It is at best an A but I could see it being way lower. That and Hexproof are probobly the worst ever greens.
@cowisiontv6611
Жыл бұрын
@@vicdark8807playing at instant Speed Is part of the fundamentals of the game, flash doesn't break anything
@phrozen66
Жыл бұрын
Blue should not have flash on creatures, otherwise it is fine.
@lordmatz3435
Жыл бұрын
@@vicdark8807 found the hearthstone player!
@kaszael
Жыл бұрын
My very first modern deck was Aura Swap. I think you misunderstood the mechanic. It allows you to swap this aura from the battlefield with an aura from your hand, So you could enchant your Bogle or Invisible Stalker with Arcanum Wings and pay 3 mana to swap it with Eldrazi Conscription and attack with a 11/11 Trample Annihilator 2 on T3 or 4.
@abbygaleforcewind
Жыл бұрын
Yeah he got it reversed
@SomeOfTheJuice
Жыл бұрын
Yeah, I think Aura Swap is a mechanic that would be great to bring back, especially in an enchantments matters set. Maybe if/when we go back to Eldraine after Wilds, it would be a very good mechanic to use thematically. I think the main problem was there was only one card with it.
@seandun7083
Жыл бұрын
The fact that Eldrazi conscription is the only aura you would ever want to swap to was the problem with it. I think that if it had been reversed and the one in your hand had to have aura swap, it would have had more design space.
@kaszael
Жыл бұрын
@@seandun7083 Conscription was the best aura to swap with but not the only one worth it. Corrupted Conscience or Colossification are also good gotcha cards for the "archetype", it's just that it plays best as a combo piece than a value one, but I imagine it was designed as a value mechanic where you'd attack with your evasive creature, and after no blocks were declared, you'd swap the Flying for a buff or double-strike or maybe an aura with combat damage triggers.
@charlesnoyes4679
Жыл бұрын
@@seandun7083colossification was my personal favorite to instant speed win with commander damage in tuvasa
@MusicalMethuselah
Жыл бұрын
I saw a couple missing: For Mirrodin! Shield Counters (maybe not a keyword mechanic but they need rules explanations idk) Spell Mastery
@simpking2500
Жыл бұрын
They also missed ability counters from ikoria
@FineOtter
Жыл бұрын
I think they also missed Boast from Kaldheim
@removed3566
Жыл бұрын
Is "Planeswalk" too specific to be mentioned? "Saga", while not actually a keyword, worth discussing I think
@johnharrington8773
Жыл бұрын
The ring tempts you and squad
@tk421eatmyshorts
Жыл бұрын
They literally mentioned triple strike and didn’t cover its ranking. 9 power for 5 mana is bonkers
@neminem233
Жыл бұрын
Ok hot take but I think Addendum is A tier. It works perfectly for the flavor of Azorius, being ABLE to do things whenever they want, but CHOOSING to do things in a strict, scheduled way, and the mechanic itself offers choices that no other mechanic really does: that being when do you want to cast this spell
@icstatonato
Жыл бұрын
I think the biggest problem with this mechanic is that there was never a good card with it, at least from what I can remember from the standard at the time
@neminem233
Жыл бұрын
Agreed, but it definitely seems like it could a card printed in a modern horizons set with a new and unique twist Maybe on a creature?
@simonteesdale9752
Жыл бұрын
Honestly, I think cleave would also be a cool fit for either Azorius or Dimir for similar flavour reasons.
@ericmilligan6603
Жыл бұрын
I hate addendum for the following reasons: - It incentives you to play your cards in a worse, less fun way. Flash is one of my favorite mechanics and I think most of the coolest things you can do in magic rely on the stack and responding to things at instant speed. It felt super lame in it's draft format. - It's terribly named. An "Addendum" is an an extra piece of material such as an edit, correction or additional information put usually at the END of a document. The mechanic addendum makes you play your cards in the MIDDLE of your turn. The name has an Azorius feel because its a term referring to documents used a lot in law, but it should've been called something else. There's a card called "Closing Statement" from Strixhaven that costs 2 less if you cast it during your end step. It's the only card in magic that has done this. IMO this is more appropriate to call Addendum.
@baelsalmongaming
Жыл бұрын
@@ericmilligan6603 Addendum does feel like a bad name. More like an effect that would be added on if a card had been played before it this turn, or maybe specifically you had played at least one card before it this turn. You could even have a scalability of power with Addendum X: If you've played X cards this turn get [extra effect]
@carterpoland4450
Жыл бұрын
Menace was very cool - it was an R&D masterpiece because it supplied evasion to black an/or red, which previously relied on fear and intimidate.
@kyleellis1825
Жыл бұрын
I love intimidate. But only in multi colour draft enviroments.
@Grooveworthy
9 ай бұрын
I kinda like the "soft evasion" abilities. It's a cool upside that is still easy to interact with and usually doesn't involve overcosting the creature
@kaalesrex2933
Жыл бұрын
I like the new implementation of phyrexian mana in the completed planeswalkers pay life and get it out earlier, but with a weaker effect (less loyalty in this case)
@theatog
Жыл бұрын
BACKUP IS NOT JUST A +1 COUNTER MECHANIC. There i said it. It plays amazing. It's like exert. It sounds matching what it does. and the transfer of abilities is amazing AND not to mention so much design space to explore. It's the best mechanic that came out of 2023 the very list imo. Up there with Battle. They have to play the backup commander deck. even at stock was fun.
@collinbeal
Жыл бұрын
I agree hands down the best ability from 2023 and maybe even the last couple of years
@11Evalone
Жыл бұрын
I say switch exert and backup rating.
@Lemon_Sage9999
4 күн бұрын
I agree with the swapping of tiers. Exert has lots and lots of flavor, but they have very limited design space at this point. They CAN replace it with stun counters for added design space (like extra turns on a stick, or something like that)
@MrBendiix
Жыл бұрын
Can we now get a video where Jamin explains why he put certain mechanics that you guys disagreed with into certain tiers?
@Ktjnn
Жыл бұрын
Gravestorm is actually sick. I play a ton of Bitter Ordeal in EDH and would love more cards with the mechanic.
@underpaidoverworked4250
Жыл бұрын
Right? Bitter End wouldnt be $10 if it was f tier
@xolotltolox7626
Жыл бұрын
@@underpaidoverworked4250i don't think you understand how this ranking works
@underpaidoverworked4250
Жыл бұрын
@@xolotltolox7626 it doesnt work, their opinion of some of these keywords is garbage
@Trogdorbad
Жыл бұрын
Horsemanship is S-tier for the flavor win that is Sun Quan. The real life man spent a huge amount of the Three Kingdoms era just trying to get horses for his army, even when his advisors told him it was a terrible idea
@livedandletdie
Жыл бұрын
Horsemanship is S-tier because it's the better flying.
@alicepbg2042
10 ай бұрын
why was it a terrible idea?
@soren1803
7 ай бұрын
@@alicepbg2042they thought it was
@fernandovila238
Жыл бұрын
I think it would be really cool to have a video with the 3 of you guys, in which you take all the mechanics you changed tiers and Jamin can explain why he put them in that tier originally.
@honorableintent
Жыл бұрын
9:08 I disagree. I think if R&D had listened to vision design and kept Phyrexian mana on permanents only, we would never have had this huge of an issue with it. It's the cantrips that abused it too hard, with the one exception being Birthing Pod (which was aggressively costed). Are any of the other cards relevant?
@kylegonewild
Жыл бұрын
Cards where you could pay Phyrexian mana for the abilities as well teeter on the edge of too good or too bad. Norn's Annex seems flexible but rarely does it save you. Hex Parasite and Vault Skirge aren't the most relevant cards but if they had 2023 power creep stapled on or the ability was more value over a very niche role then they would be too pushed imo. It's hard to find the sweet spot with this mechanic where it feels rewarding enough without being way too good.
@freddiesimmons1394
Жыл бұрын
Did you miss mental misstep being banned to the shadow realm
@Nr4747
Жыл бұрын
I disagree. First: There is only one "cantrip" amongst those cards, but Mental Misstep and Cranial Extraction can also be huge problems at times. Second: Immolating Souleater can also be a problem at times because even just phyrexian fire-breathing can be a headache. The mechanic is certainly very interesting and arguably very flavorful, but it's also really busted at its core. And sure, any such mechanic can (and often has been) watered down to such an extent that it no longer matters, but that doesn't take the danger away from stronger designs inherent within that design space.
@j_g_t6091
6 ай бұрын
I think Phryrexian mana is strong but as long as it's on abilities or permanents it's fine. I think fireballing people with Souleater has story potential and I think Birthing Pod is awesome but it's borderline unplayable nowadays even in Commander
@alexiswigginton452
Жыл бұрын
"We're old, some things we cant care about anymore" is just a good statement for living a good life as well
@thomaspetrucka9173
Жыл бұрын
Even though it makes me sad.
@AvAforevr
Жыл бұрын
Vanishing and fading are different. Vanishing the creatures dies when you remove the last counter and fading the creature dies when you cannot remove a counter(ex:tangle wire)
@jeezuhskriste5759
Жыл бұрын
Ok so fading is vanishing with one extra turn
@marxmeesterlijk
Жыл бұрын
that's why vanishing is B and fading is F I guess.
@abbygaleforcewind
Жыл бұрын
They're the same with one number adjusted to make it a little more intuitive. You're technically right there's a difference, but they're the same otherwise and could both contain all cards of each other's mechanics with just what amounts to a typo correction in the text box.
@nomeacuerdo
Жыл бұрын
So reword Vanishing 3 as Fading 2. Too many redundant mechanics make the game more difficult than it should
@lanychabot-laroche135
Жыл бұрын
Unless you have something that cares about counters, they are functionally the same.
@Dot_Eleven
Жыл бұрын
For Toxic and Poisonous I think there is a mechanical difference in that Poisonous is a triggered ability. It's like the difference between lifelink and "if this creature deals combat damage, gain life equal to the amount of damage dealt" or something. One of them just happens and the other goes on the stack and the ability can be countered. I think, at least. It's like a very minor niche thing to come up, but I think it is there.
@therealax6
Жыл бұрын
Yes, that's correct. Toxic is just an effect of damage, like lifelink or infect.
@yaenne888
Жыл бұрын
Also there is more than just the Sliver with Poisonous. (At least one Aura irc)
@kyleellis1825
Жыл бұрын
Snake Cult Initiation@@yaenne888
@GCWeber
Жыл бұрын
@@yaenne888I looked it up, you're right, Snake-Cult Initiation. Those are the only two though, and they're both future sight "future" cards
@johannesblank1552
Жыл бұрын
I like Bloodrush. Combat tricks that can be creatures is a good design - if you lack creatures, you can use the combat trick as a creature!
@snoozbuster
Жыл бұрын
It's basically channel but more restrictive. I think channel being above it makes sense
@Lightning_Lance
Жыл бұрын
I know there wasn't time to get into it more and it's been talked to death, but I find Banding to be very easy to understand thematically. It's when it interacts with other mechanics and keywords that it becomes too complicated. But the idea of having a horse creature with trample and a spearman with first strike, and now the spearman rides the horse and they have first strike and trample makes perfect sense and really fits White.
@andrewharrison5801
Жыл бұрын
Yeah once people see it a couple of times it's not too hard to grasp, the rules wording is just super intimidating.
@mccaffreyjonathan
Жыл бұрын
Banding is also very (too?) strong in creature combat, and makes opponents trade math too hard
@lanychabot-laroche135
Жыл бұрын
The flavor of banding is amazing, and it's really easy to explain with an example, but the rules text is just a mess. And it's also not that good overall.
@snoozbuster
Жыл бұрын
I think another thing people tend to forget is that if you block with 2+ creatures that have banding you still get to assign combat damage instead of the attacker. That can lead to some much more favorable combats
@kylegonewild
Жыл бұрын
@@snoozbuster I tell people to think of Banding kinda like Odric except instead of choosing *what* blocks you choose *how much* each thing blocks, and it works whether you're attacking or blocking. Not perfect but it's a starting point.
@carterpoland4450
Жыл бұрын
Makes my day when y’all upload
@matichribar5823
Жыл бұрын
Yes
@zealcrux
Жыл бұрын
I don't know if Carl is either a really smooth talker or if Thoralf is easily swayed. Either way, fun video!
@nathanseverson-baker3412
Жыл бұрын
Partner with is far better than regular partner in my opinion. It allows for more interesting and pushed designs, without breaking things by letting them partner with tymna, Malcom, rograkh or thrasios. Also, it still has a gameplay meaning in 1v1 magic.
@mewmeister8650
Жыл бұрын
Not to mention the effect it can have on deck building in two-headed giant.
@simonteesdale9752
Жыл бұрын
There's also the fun side effect of letting people shuffle if they want.
@sirshrafle1607
Жыл бұрын
It's also faaaar more flavorful than normal Partner
@Hanmacx
Жыл бұрын
The thing with "Partner with" is that they could stop 4 color decks using 2 dual color commander
@At0m1cpickle
Жыл бұрын
Partner is my least favorite EDH mechanic of all time. To me, the format is about building thematic decks around specific concepts meeting specific restrictions. Open-ended partners are just the antithesis of that, and push you towards things like 4color goodstuff piles bc they tend to have just generically useful effects. Partner With completely rectifies this by giving you multiple commanders designed to work with each other while maintaining the usual restrictions otherwise. If the multicolor partners never existed (especially the glaring ones like Thrasios), I might like them more, but even then I still find individual commanders or parter with duos far more interesting in terms of deckbuilding.
@beerman2000
Жыл бұрын
Banding wasn't that complicated. Also at that time damage distribution was totally different so you just picked how many points went where. Therefore getting to assign your opponents 6 damage at 2 apiece spread across your 3 3/3s was actually VERY powerful. And horsemanship > flying in every way because of the rarity of horsemanship and there is no "reach" equivalent. It might as well say "unblockable" 99% of the time
@kyleellis1825
Жыл бұрын
still annoyed we never got swimming/burrowing as variants on flying/horsemanship.
@kylemartin7871
Жыл бұрын
Backup *is not* just a +1/+1 ability, it is really cool! Giving an ability to other creatures is fun and gives a lot of fun choices! Connive is fantastic, Blitz is cool and my favorite "sometimes haste" ability.
@Jawzah
Жыл бұрын
Agreed. Backup is great and very versatile. They could make cards with backup 0 .. to illustrate what else can be done with it than +1/+1 counters..
@DragoSmash
Жыл бұрын
Banding is criminally underrated and always gets dissed for how "complicated" it is when things like Mutate exist Change my mind
@charlieagriogianis6140
Жыл бұрын
Yall skipped my favorite mechanic in all of magic... Magecraft! It is like prowess but with much cooler effects. Easy S+.
@RisottoNero-z1w
Жыл бұрын
35:22 i'd drop it to C just Because the Amass Army not having Trample is a massive flavor fail.
@Kettwiesel25
Жыл бұрын
The larger flavor fail is that your army consists of one creature...
@Snailing_Suika
Жыл бұрын
@@Kettwiesel25 someone wants it to be a pack rat token
@Kettwiesel25
Жыл бұрын
@@Snailing_Suika No I just want to have the choice to put the counters on a new creature.
@therealax6
Жыл бұрын
@@Kettwiesel25 Play changelings! While no creature has Army as a creature type printed in the typeline, if you somehow control multiple Armies, you can just choose any of them. Any way of giving the type to a creature works - changeling is the easiest one.
@IAmOnFyre
Жыл бұрын
Fuse should be S+, and Split should be just below it. Having 2 cards in one is great, really exciting to let you choose like that. But Fuse feels like you're a real wizard, casting the exact spell you want! It's basically 3 spells in one!
@TehKorwinMikke
10 ай бұрын
Fuse is S+ because it's real kicker.
@Amascut
Жыл бұрын
Spectacle is awesome in the same way Raid is - it teaches you to wait until second main to cast your spells after swinging, but it’s just a bit sneakier about it than Raid!
@honorableintent
Жыл бұрын
Infect is an F tier mechanic. It was too powerful, much too swingy, and has caused a lot of cards to be banned that otherwise wouldn't in a number of formats.
@samsprague3158
Жыл бұрын
Y’all really slept on Backup. The possibilities are so broad and beautiful. Ability to add any creature ability they can print onto any other creature!
@snoozbuster
Жыл бұрын
Agreed, it's much more than 1/1 counters
@collinbeal
Жыл бұрын
It's basically sorcery speed ninjutsu in a way, and fixed ETB put counters on creatures to be not only fun but flavorful. I want to see it again. S
@uwu_senpai
Жыл бұрын
Storm is the best mechanics they ever realeased. Broken? Maybe. But it's also extremely fun. I have aetherflux reservoir for making storm too casual.
@tciddados
Жыл бұрын
Poor Fading, being stuck in F when Vanishing got promoted to B.
@nickgr8artist
7 ай бұрын
It's especially weird because creatures with Fading actually last one round longer than creatures with Vanishing of the same value.
@softxpandguest708
Жыл бұрын
I feel like a lot of these mechanics just got bad ratings because WOTC was way too conservative with them and never wanted to make cards based on those mechanics too powerful... So you end up with something like forecast, which could be really cool, repeatable value... And there's exactly one forecast card good enough to be in a niche deck in modern. (But it's really cool in that deck!)
@vinterbjork4128
Жыл бұрын
I actually like Bushido for being an anti-creature ability instead of just extra damage. I would rate it alot higher from a design perspective.
@JonnMcDude
Жыл бұрын
Assist in that card was specific for 2HG (two headed giant) as the format for the set called Battlebond and was meant to be used with your teammate.
@drakegrandx5914
Жыл бұрын
Love Two-Headed Giant. Needs a whole deck built around it, though. You literally can't cast it without "any color" mana rocks, at least until they finally release Hazel basic lands.
@snoozbuster
Жыл бұрын
Yeah I think it should have been rated a little higher because it was specifically designed for limited team formats and was excellent for what it did there
@BryantKeith
Жыл бұрын
Monarch got skipped over and it was a super fun mechanic.
@freddiesimmons1394
Жыл бұрын
It also forces the whole game around it and punishes slow/creature light decks way too hard.
@Crunchatize_Me_Senpai
Жыл бұрын
I’m with Carl, Bloodrush is so fun and underrated, especially because it gives the creature’s abilities to the creature you’re targeting, not just their power/toughness. Love it. The modality solves a big problem that normal combat tricks have, where they’re dead cards if you don’t have a board.
@ReyosBlackwood
Жыл бұрын
1:03:49 fuse deserves to be as high or higher than split cards, adding the ability to play both, particularly when the first part would make the second part better, was huge
@greenwave819
Жыл бұрын
I know most people found banding to complicated. I thought it was pretty cool!
@cameroncorrado3935
Жыл бұрын
It's easy to describe in a generic sense, but difficult to word in a way that works with the complexity of the game as a whole, thus making it feel more complicated than it really is.
@greenwave819
Жыл бұрын
@@cameroncorrado3935 Sure, especially considering that back then most keywords were very simple compared to banding
@Trogdorbad
Жыл бұрын
I think you misread Aura Swap - Aura Swap lets you swap it with a different aura in your hand. IE, for 3 mana you could put a Colossification on your already tapped, attacking, and unblocked creature and smash face for an additional 20 damage
@simpking2500
Жыл бұрын
Companions were balanced really well for limited. It was amazing you could first pick one and warp your draft picks to make it work. Lurrus and yorion were just to generically good for constructed. I hope they make more niche companions.
@kevinmorris9362
Жыл бұрын
Dredge absolutely belongs in F tier because it is game-warpingly powerful.
@Jawzah
Жыл бұрын
I'm interested.. How it has been "abused"?
@kevinmorris9362
Жыл бұрын
@@Jawzah Well, to start with, Vintage had a deck called "Manaless Dredge" that abused the mechanic in combination with Bazaar of Baghdad to mill the entire deck in one turn, there have been a whole lot of decks in legacy and vintage that combine dredge with Bridge from Below to do ridiculously unfair fast kills, and Golgari Grave-Troll has been banned in modern since its inception specifically to prevent Dredge from breaking the format. The biggest problem with Dredge is that it activates any time you would draw a card by any method. Mark Rosewater has said that Dredge was a huge mistake on Wizard's part. Dredge is usually fine in casual Magic, but it has a long history of doing horrifically unfair things in competitive magic.
@Jawzah
Жыл бұрын
@@kevinmorris9362 Dredge 0 would be a strongish ability - you could trade random card to returning the dredgeable card from the graveyard.. I'm not sure if the number in it that gives self mill was originally supposed to be a "cost" or at least a "limiting factor" - so you could not dredge cards indefinitely because you would lose to milling yourself out. But it's easy to see it can be turned into a benefit by putting cards that benefit from being in graveyard -like other cards with dredge in deck.. Or maybe it was supposed to be a benefit from the beginning - I don't see self mill really working as a cost.. But in that case it's weird that they did not put any actual costs to the ability - like paying mana and/or life..
@kevinmorris9362
Жыл бұрын
@@Jawzah One of the concepts of Dredge was that, as you dredged cards, you would hit more dredge cards, potentially giving you more options. It also allowed you to recur threats against control matchups. The problem with Dredge is that it interacts with every single card that likes the graveyard, which allows for some really unhealthy deck design. Especially with how fast it can make things. Heck, even before Bridge from Below and Nacromoeba were prented in Future Sight, Ichorid and Yawgmoth's Will made dredge a complicated issue in older formats. And as bad as Hogaak summer was, if Grave-Troll had been legal it would have been FAR worse. Decks that make use of Dredge would not run a card with Dredge 0. The fact that it doesn't put anything in your graveyard means that you can't set up any future plays. The problem with Dredge is that being able to put your cards into the graveyard for free will always have means by which it can be exploited.
@richardpankow4714
Жыл бұрын
I understand why fateful hour was ranked so low, but honestly i love the concept. Especially when paired with other keywords. Like they could make a card with convoke and make the fateful hour effect untap all creatures tapped to pay this card's mana cost.
@11Evalone
Жыл бұрын
Agree. I love a good comeback story or game!
@soren1803
7 ай бұрын
They didn’t even discuss the real problem with it, that being that it can easily create terrible gameplay where neither player wants to risk putting the other under that threshold. There are so many dogwater cards that become insanely good when they’re turned on, so it’s just a case of you can’t win either way.
@GeeBeeOhThree
Жыл бұрын
The only Afflict card I like was Eternal of Harsh Truths. It's Afflict was HIGHER than its power, but if it connected you drew a card. Fun dilemma.
@shubtakkorathinasapostle1159
Жыл бұрын
I like the contrast and conflict on some of these between ranking based on flavor and based on gameplay impact
@theNightDice
Жыл бұрын
That's actually the part of the video I found frustrating, because they switched between rating based on how it feels to play against, play with, personal preference and how objectively good a mechanic is between mechanics xD
@Think_Deep
Жыл бұрын
Banding is so good, and pretty intuitive, even if it has a lot of reminder text.
@pinobluevogel6458
Жыл бұрын
That's what I tried to say in an earlier comment. Even back in the day though, a lot of magicplayers didn't agree.
@TURRTLED3RP
Жыл бұрын
Carl speaking against vehicles. A man after my own heart (also like 99% great takes)
@romanhyson4060
Жыл бұрын
You guys nailed the ninjutsu point, my first magic deck ever was a yuriko commander deck I built on a budget... ahh, remember when you used to have a budget for magic cards? good times....
@gyrasolune5436
Жыл бұрын
I think cleave should be even funnier. I think there should be a cleave spell where the brackets abuse how 'counter' means two different things. Like [Put a +1/+1] counter [on] target [creature. Activate only if you've cast a] spell [this turn]. they should do it. i dare them. I DARE YOU MARK
@freddiesimmons1394
Жыл бұрын
Cant translate it but that's cute
@gyrasolune5436
Жыл бұрын
@@freddiesimmons1394 the joke is that it's a cleave spell that'd go from 'counter target spell' meaning to 'put a +1/+1 counter on target creature' meaning
@freddiesimmons1394
Жыл бұрын
@@gyrasolune5436 what made you think that i didnt understand the joke
@TrynityMirell
Жыл бұрын
I’m just starting this video, and I can’t describe how much I’ve needed this, especially as someone who’s only been playing for five years, to see alllll the mechanics laid out in one place xD
@CardmarketMagic
Жыл бұрын
Just know that we are missing one 😅 spell mastery was somehow clicked over. If you look it up, let me know what rating you would give it :)
@Shnoblr
Жыл бұрын
@@CardmarketMagicspell mastery definitely goes in a
@shogert2370
Жыл бұрын
@@CardmarketMagicI think you missed "For Mirrodin!" too(maybe you missed more, but this one is from the top of my head) - kinda like Living Weapon, but waaay more flavorful
@Buchaus
Жыл бұрын
Alliance from New Capenna is also missing, basically the creature version of Landfall and Constellation. I assume it would be put in roughly the same spot as Landfall.
@omenofthephoenix
Жыл бұрын
@@CardmarketMagic Not sure the qualifications for what you're ranking, but all the Transformers mechanics were also missing. "more than meets the eye", "convert", and "Living Metal" (which is a neat way to make a vehicle a weapon on your turn only)
@yaboityler2617
9 ай бұрын
Toxic is fun in standard, im glad they brought poisonous back. Its the only deck that keeps pace with standard RDW and it doesnt fall apart when your ops start gaining life. Its pretty hilarious to play a 4 color aggro deck with all the Phyrexian tribal lands, and ive seen someone reach #311 on ladder with a toxic phyrexian tribal deck
@janmelantu7490
Жыл бұрын
I’m gonna defend Phasing. Permanents that have Phasing as a keyword pretty much universally sucks. It’s definitely hard to track. But having “Phase Out” as a combat trick or soft removal is really cool. It doesn’t trigger enter/leave/dies abilities, but it also doesn’t mean you lose auras or equipment. And the difference between “Council’s Dilemma” and “Will of the Council” is how the voting results work. “Will of the Council”, like on Council’s Judgement, means you do the thing that was voted for most. “Council’s Dilemna”, like on Tivit, means you do one of each thing that was voted for.
@RatzahHarvex
Жыл бұрын
Gotta agree with Thoralf on Epic. Epic is just the funnies mechanic ever. S+. More Epic cards please. Also regarding Hexproof - Shroud - Ward, I think Shroud and Ward are more fun versions of Hexproof, but I think there are way too many cards being printed with Ward lately, and too many generic Ward costs. Ward 1 or 2 is boring, but like LOTR Sauron's Ward "Sacrifice a Legendary Creature or Artifact" is really cool and flavourful. Ward pay life is also cool, discard card, etc. Just having it be tied to paying more mana is boring imo.
@Shulwelld
Жыл бұрын
Fun list! Would be fun to build “theme decks” for each mechanic to see how they play each other
@xXYourShadowDaniXx
11 ай бұрын
Imagine they made 250+ single keyword based decks and had a battle Royale
@joystickgenie
Жыл бұрын
Way too many of these ratings are based on the use or balance application of the mechanic rather than the functionality of the mechanic. Clash, never was relevant in any constructed format, sure. But that was mainly because they were all underpowered. It doesn’t break anything, it creates interaction between the players, it allows for possible design space and synergy with other mechanics… that isn’t an F. C or a D maybe but it isn’t actively bad for the game. Gravestorm. There is only 1 cards and it is weak. The mechanic could be powerful, it is very volatile though and incredibly hard to balance. It is worse than storm because it is even easier to break, but I wouldn't call it an outright failure of a mechanic. Also morbid that they put into B is just gravestorm with a count of 1 or more. Undaunted. The entire complaint is that it is too expensive. Nothing about the mechanic itself at all really just that Sublime Exhalation costs too much.
@aggedon7483
Жыл бұрын
A whole hour of Cardmarket content, today is a good day! 😄
@baelsalmongaming
Жыл бұрын
I don't know if it's still played, but cards like Huddle Up where you are doing it with one other player are probably meant for Two Headed Giant. Your teammate helps you pay, and then you both draw two cards, netting your team 4 cards.
@Shnoblr
Жыл бұрын
I love the way how Karl just took control the whole time
@swordrush
Жыл бұрын
"[Regenerate]...it's no fun when you can't kill a creature." That's fine, as long as indestructible gets the same criticism. Especially when later on the suggestion is made that reducing interaction reduces fun, and is therefore bad. Whatever interaction is possible with regenerate is brought to zero with indestructible. Regenerate could have been better designed; however, based on your own conclusions, indestructible should be ranked as an equal to or worse mechanic.
@adamcrawford4529
Жыл бұрын
Mill player here. It made me laugh and smile so hard the way you described the mill players mentality. It is straight up a mini game inside of the real game and that is what we are here for. 😂
@WhatisAPaladin
Жыл бұрын
Yeah and if it doesn't go your way you guys concede at like turn 3, Gitrog says hi btw.
@adamcrawford4529
Жыл бұрын
@@WhatisAPaladin Imagine being so salty that you have to reply with bile when someone is just celebrating something they like about the game. Sounds like you’ve been a victim more than a few times. Maybe just put a Gaea’s Blessing in your deck and take a chill pill, my dude. It’s just a game. ☮️
@traviscochran9253
Жыл бұрын
I think the only big disagree is Eminence in A, it really should not be higher than C. The Commander designers have explicitely called it a mistake in its first incarnation and are very careful with reprinting it. It gives you an ability starting turn 0 with zero cost and actively deincentivises you from casting your Commander. Its an incredibly cool concept but the execution, balancing issues and going against the point of the format make it hard to justify A.
@darkywaf
Жыл бұрын
The difference between vanishing and fading is that vanishing sacs when the last counter is removed, fading does it when you cant remove a counter
@simonisphording
Жыл бұрын
That is the difference, but in practice it means vanishing 2 is the same as fading 1 in almost every scenario
@jeromefournier9667
Жыл бұрын
Splice onto (arcane) should have been WotC's wake up call that all spells need typing like creatures. Not only would it allow for more splice onto X mechanics but it is SUCH a massive design space both for punishing and rewarding cards. The fact WotC realised how important creature typing is but refuses to do the same for spells is just stupid.
@majinshinsa
Жыл бұрын
Dredge is S+, designed by Richard himself. Best mechanic ever
@jonathanrudd5348
Жыл бұрын
Disagree on Regenerate. F is way too harsh. It is a little confusing and can be oppressive in certain situations. But. It is strong. It used to be a common mechanic for a reason. It is one that rewards you for attacking by allowing you to keep your creature if they block it. It is a C for me. Pros: strong and allows you to play different lines of attack and block you normally wouldn't. Cons: unintuitive and can be a feel bad to play against.
@mikotagayuna8494
Жыл бұрын
Partner is one of the worst things to happen in Commander. Like Companions, you basically start with an extra card in your hand but with even less deckbuilding restrictions. There are many high tier decks out there with no intentions to cast their second commander and just include them for the extra color. It promotes homogeneity and goodstuff decks which are all anathema to the concept of Commander in the first place.
@Lightning_Lance
Жыл бұрын
Vigilance is pretty boring, and in most situations I would rather have Lifelink because it usually has the same effect on the game (namely, you get to attack where otherwise you may have had to hold back, and now you can try to turn the game around) but with more upside if it goes unchecked. That said, it's still a really good mechanic.
@arthurvandenbergh1881
Жыл бұрын
I think the new iteration of Phyrexian mana with the compleated mechanic and the flip cards from MoM was pretty cool. The first time around it was totally stupid though of course haha
@ElarianFirescale
Жыл бұрын
Okay, I went through the list twice now. Where is Scry? If investigate (which is just a shorthand for create a clue token) and incubate is on there, then Blood, Treasure and Food should also be included. Not to detract from the video. This was fun and I definitely agreed with all your grades ;)
@a_guy_in_orange7230
Жыл бұрын
The thing with Phyrexian Mana is the emchanic itself is fine, so long as its used responsibly, I.E. not having 100% of the pips on a spell be phyrexian
@ericaschner3283
Жыл бұрын
Plus things that belong to a single color need at least one non-Phyrexian color pip.
@a_guy_in_orange7230
Жыл бұрын
@@ericaschner3283 that's what I mean by not having 100% phi pips, I don't count generic as pips
@thatepicwizardguy
Жыл бұрын
Its a power tier list but from a design point of view a lot of the mid or lower tier things are well designed while many of the higher ones are fucking awful for the game and make for really gross gameplay patterns and combos... dont like tier lists like this since they promote even more degenerate top heavy gameplay from the community and drift the game further down the power creep road. Zzz
@briandixon9140
Жыл бұрын
I had a lot of fun in the Time Spiral Standard abusing Trickbind with Vanishing creatures, like Calciderm. When you remove the last counter, you Trickbind the "sac me" trigger. You now have that vanishing creature around permanently. I paired it with some Blick/Rescue mechanics and used counter magic to try to get good value out of the early game. The difference between Fading and Vanishing is Fading triggers when your turn starts, and there are no Fade Counters. Vanishing triggers when the last Time Counter is removed.
@Cbass_654
Жыл бұрын
Sorry to be the angry commander player but you picked the worst undaunted card to show as an example and then they were just complaining about how bad that card is. Yes that card sucks but the mechanic is much better on every single other card with the mechanic.
@katajphoenix1
Жыл бұрын
I chuckled a bit when I saw the final list, they talked about a mechanic they are bringing back in a set that isnt out yet but didn't rate the "for mirrodin!" Mechanic
@collinbeal
Жыл бұрын
For Mirrodin! is essentially just a new take on Living Weapon tho
@JoshuaAnkeny-ry3qd
Жыл бұрын
Improvise was missed and I believe is an easy S+ it feels a lot like convoke but for artifacts with the exception that it can’t make colored mana. It creates some efficiencies and sneaky game play with cards like metallic rebuke
@joeribaars5481
Жыл бұрын
in my golgari lifegain I use Tribute [ snake of the golden grove] is or a 7/7 for 5 and give it lifelink later or a 4/4 and i get 4 life , i have a lot of [sanguine bond] like effects so life = life loss for opponents its a win win.
@oponomo
2 ай бұрын
Wait, no consideration for 5+ players pods in commander? Those are so much fun you should try! Undaunted definetly a nice mechanic for these.
@Verlisify
Жыл бұрын
Is Saga not a rule or did I miss it in the flood of rules? That would be S+ right?
@CardmarketMagic
Жыл бұрын
It didn't show hour in the list of mechanics Jamin used. Or it was a copy-,pasting error. Either way saga would indeed be S+
@Verlisify
Жыл бұрын
@@CardmarketMagic I don't think its in lists since the wiki has it as enchant-saga and not a ruling which is why I asked. S+ Hype
@advid01
Жыл бұрын
My 1 gripe is bushido, it was so cool in kamigowa block. You have a 1/1 but he’s actually a 2/2 if he’s blocked or blocks that’s pretty cool as an early game mechanic.
@Funkyboudha
Жыл бұрын
Hi, great video ! You forgot to mention Read Ahead, which might be one of my favorite key words in recent years. It's actually really cool to have the choice when playing a saga. Hope to see more cool content like this in the futur!
@stevencowan37
Ай бұрын
Totem armor is one of my favorite keywords, if only because it limits the removal that is effective against the creature. You can get around it, but it makes your deck something that has to be accounted for. (I am probably biased because one of my most successful kitchen table decks was one that centered around auras (many with totem armor) and Kor Spiritdancer. For a while I felt a bit bad when I'd be target number 1, then I saw why that happened one time when I had a turn 3 11/9 trample lifelink creature. Basically after a decade of building okay decks around jank, the totem armor deck was the first one that showed that I'd become a better deck builder)
@GlossyCandle
Ай бұрын
I was surprised how low they ranked it, saying it is a "feel's bad mechanic". To me, it almost seems like a "fixed" version of auras, because it prevents getting two-for-one'd.
@Norgorber
Жыл бұрын
Glad to see more disciples of the most underrated mechanic in Magic, Level Up. Though I did miss a discussion of the actual worst mechanic in Magic, ante ;) Addendum (not the mechanic): I do think modal Protection, like Brave the Elements, can actually be good as a mechanic, and as its own thing would warrant a higher grade (I'd give it a B), like how 'phases out' has been a much better mechanic than phasing proper is.
@GodzillaFreak
Ай бұрын
Legacy dredge is like super cool right now and not broken but barely playable
@syctheofsymphogear4290
Жыл бұрын
Phasing is better than Vanishing because if you phase out a Card with Auras it keeps them and they can`t also not be destroyed
@wilhelmkreis6578
Жыл бұрын
aura swap is ninjutsu for auras. Very cool
@RoboJay-jq3cu
Жыл бұрын
I think Afflict has some interesting design space, particularly with more aggro/combat damage cards. One of my favorite cards of all time is wildfire eternal - a 1/4 with afflict 4 and the ability that, if it isnt blocked, you may cast an instant or sorcery for free from hand. It forces a fun mental game, where your opponent either takes 4 and denies a potential spell, or takes one and prays you dont have a game-ender in hand.
@acetraker1988
7 ай бұрын
TLDR: Banding is just Warhammer 40k 5th Edition Wound Allocation. It's not even that difficult.
@TheKillerman3333
Жыл бұрын
Fortification should come back. Too many enchantments/artifacts would be better if they were fortifications.
@Razomka
Жыл бұрын
Decayed deserves A or maybe even S because it ONE of the few mechanics that didn't change the cost of a card and fuelled an archetype, e.g. sacrifice. WotC always push Red/Black into sacrifice without ever providing the fuel in draft, e.g. a heavy amount of tokens. Decayed, did it perfectly, free token that can't block and even sacc'ed itself if you needed a death trigger.
@collinbeal
Жыл бұрын
Yeah it's a really nice mechanic that is very flavorful and works well in aristocrats. It feels way better than making sacrificial goats
@EclipseShadowScale
Жыл бұрын
mutate is my favorite mechanic, but i strongly agree, the non-human restriction is weird and cumbersom
@snoozbuster
Жыл бұрын
I wonder why Yamin put outlast in A. I was specifically looking for it when they went through all the counters abilities in C and wondered if it had been forgotten 😂
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