cards that are great in both standard and commander usually have the word "dragon" written on them somewhere.
@tcgplayercom
6 жыл бұрын
d r a g o n w h e l p
@justharry2190
6 жыл бұрын
you kiddin? we house banned dragon whelp in our play group way too degenerate.
@TheSpitfre
6 жыл бұрын
Dragon storm?
@PaulGaither
5 жыл бұрын
*cards that are great in both standard and commander usually have blue in their mana cost or color identity. Fixed.
@nartin9
5 жыл бұрын
Paul Gaither Planeswalker that are good in standard are never bad in commander
@alexandriacorcoran4100
5 жыл бұрын
islands are usually great in competitive and commander play
@RagingRugbyst
5 жыл бұрын
Islands are meta warping in every format, they should be banned.
@Cameron-ds9xs
4 жыл бұрын
I keep hoping they will ban them
@phearamax4146
2 жыл бұрын
Islands actually have the unique ability to keep you from being invited to future commander games if you play them
@Cosporcos-Q
6 жыл бұрын
One with nothing. Competitive all-star, demands a slot in every commander list with black. The pinnacle of performance for the low cost of 1 mana.
@kylesanderfer856
5 жыл бұрын
LeoSushi Honestly, I’m surprised it’s not banned- that card is almost as good as Storm Crow!
@Altorin
5 жыл бұрын
Haha I actually have a one with nothing in my iname deck. I use a solid black featureless proxy for it. I think the question is how much more black could it be. None. None more black.
@ForeverOdd
5 жыл бұрын
In all seriousness, if someone plays One with Nothing in a game of commander, they have just won the game.
@budgetdeckmastermtg2144
4 жыл бұрын
One with Nothing would be awesome with Library of Leng on the battlefield
@Joleneeeeee
3 жыл бұрын
Am I missing a joke? I don’t see how a card that makes you discard your whole hand could be good lmao
@NoirOfficialNinja
6 жыл бұрын
A good way to know if a card is good for commander is if it says each opponent
@budgetdeckmastermtg2144
4 жыл бұрын
It's a good start at least
@Deris76
6 жыл бұрын
a good way to know if a card in commander : How many purpose it has, and how impactful is it? one good example is eternal witness. It has the power of bringing back a powerful thing from your graveyard, and important card of the deck, or even fish out a combo card. it needs to be flexible, like tutors, or so good in the deck that you allow yourself to lose some reliability
@Deris76
6 жыл бұрын
A good example of a specific strong card would be doubling season. A fair deck will double +1/+1 counters, or double tokens. But, it's a central card in a planes walker decks that simply break half of them to ult the moment they arrive. Aside from the planeswalker, it'll do nothing
@yugimumoto1
5 жыл бұрын
Not to mention you can combo loop with meren eternal witness and primal
@Deris76
5 жыл бұрын
@@yugimumoto1 to be fair, you can combo pretty much anything that's green or black with meren hahaha
@yugimumoto1
5 жыл бұрын
@@Deris76 yeah that's why I love it
@Deris76
5 жыл бұрын
@@yugimumoto1 idk I had one for a very long time, but I ended up scrapping it because I wasn't interested in playing it anymore. Made a Mazirek Stax/ sacrifice instead, it's more original And more fun :)! At one point in your magic life, you really start to ask yourself if you want to maintain your 8 decks or scrap some of them haha
@fredweasley8199
6 жыл бұрын
You missed an important part: Lightning Strike is straight card disadvantage. If you're able to kill something , you and your opponent are both down one card while the other opponents are up a card. (So as long as its not 1vs1-commander ist an disadvantage. Singletargeted removal is still important, but trading 1v1 is usually bad)
@TheTrueLeafless
5 жыл бұрын
Unless another part of your deck actually benefits from the use of a red spell or an instant or sorcery or dealing damage to any target...which is pretty much the entire point of commander as cards are pieces you need to fit together due to their singular nature.
@Garl_Vinland
4 жыл бұрын
Except the way you use removal in any multiplayer format is purely political. “You know I’m playing Red burn. Don’t attack me or your creature is toast.”
@Pigmedog
4 жыл бұрын
"Small, agile and low impact spells aren't good in commander" *laughs in niz mizzet parun*
@PaulGaither
5 жыл бұрын
There are plenty of cards which are both good in a constructed format like standard and Commander. Effecient low cost cards which are NOT burn spells or otherwise related to combat are still good in Commander. Do they draw cards? Tutor things up? Allow you to cheat mana costs? Then they are good regardless. Value is still value. Stoneforge Mystic still finds powerful equipment, espcially for combo equipment lke Nim Deathmantle. Jace TMS is still free brainstorm (card selection) every turn. Snapcaster still allows you to flashback spells and can be flickered and bounced Eternal Witness style for ever more abuse. Flip Jace is the same. Aetherworks Marvel still allows you to cheat mana costs, and in a format with top, scroll rack, and tutors which put cards onnthe top of your deck (even long term plans), you can be sure to hit just what you want. I don't know how good Tooth and Nail was in standard, but it was a game winner in Extended and is in Commander as well. Shall I keep going, or have I made my point?
@AVAL2775
5 жыл бұрын
Even burn can be good in the right deck
@herbi6419
4 жыл бұрын
Great points, good cards like enlightened tutor are godlike in a singleton format.
@shinokyouku
6 жыл бұрын
The Scarab God. It is/was insane in Standard. Its preetty deece in Commander
@Grannit666
5 жыл бұрын
I dislike this oversimplification of what makes a "commander card". ie. big spells = good, small spells = bad.
@coreyroberson4550
5 жыл бұрын
Yeah, it's a clear strawman argument. This was a pretty terrible video and does the format a huge disservice. I mean, just look at the card he chose as the "big, dumb Commander card" example - Sylvan Primordial isn't scary because of it's CMC - it's scary in spite of its CMC because we have so many ways to cheat it out sooner. If you drop one of those turn 2-4 against 3-4 opponents, you've set them back a land and ramped yourself several turns ahead. It's so hard for anyone to make a combeack, and you probably have ways of exploiting the card over and over again.
@cloaking111
5 жыл бұрын
@@coreyroberson4550 mmm, I figured flickering effects to lock your opponents out of the game with it would be the way to exploit it, not playing mana crypt+ ancient tomb+ sol ring+ mox diamond+etcetera Or simply playing an elvish piper
@coreyroberson4550
5 жыл бұрын
Yeah, flickering would be part of the ways to exploit it over and over again (stupid Deadeye Navigator). Or saccing and reanimating. It could be abused to the point that it stops everyone else from playing.
@jacobkempic9022
5 жыл бұрын
I defy you to name me one card with a cmc less than four that is modern legal and considered a genuine powerhouse in commander. While his tone might be a touch derisive (probably because he, as he admits, dislikes commander) he does have a point about it's cards--to be good in commander, something either has to be legacy/vintage levels of good (sol ring, mana crypt, toxic deluge, baleful strix, brainstorm) or be a big, fat spell that does a lot of stuff (sylvan primordial, primeval titan, decree of pain, merciless eviction).
@Grannit666
5 жыл бұрын
Eternal Witness Phyrexian Arena Path to Exile Anguished Unmaking Crucible of Worlds Grand Abolisher Mirage Mirror Sword of Feast and Famine Heroic Intervention Snapcaster Mage Life from the Loam Hardened Scales Pact of Negation Isochron Scepter Mirror Entity Beastmaster Ascension Laboratory Maniac Just to name a few. His over-generalization just is completely wrong. It's the sort of statement someone would make if they are not very familiar with commander. Also, Erayo, Soratami Ascendant and Painter's Servant are literally ON the ban list.
@zachroosa3841
5 жыл бұрын
A card is good in commander if it dosent have a strictly better version
@JohnnyYeTaecanUktena
5 жыл бұрын
why not run both unless one of them is banned lol To be honest i would put Sway of the stars in my deck that has all of the versions of Timetwister if it was not banned in EDH for making people's life total's 7
@yata7450
5 жыл бұрын
One with nothing is the best card of its category and it's not ran often
@isnanesavant
5 жыл бұрын
If a card says "each opponent" its a commander focused card
@MasonzeroDigitalWorks
6 жыл бұрын
These videos are really well written, well edited, and pretty funny. Keep up the good work, guys.
@romanlegin3762
6 жыл бұрын
Masonzero Digital Works you could say, these videos are pretty deece xD
@ssnow5516
6 жыл бұрын
I think you are slightly exaggerating the utility of a cheap burn spell. Granted anything beyond bolt and abrade is unnecessary and the strike should be a bolt, but if you are starting out, Strike is fine. There are a lot of very commonly played generals and creatures in the 99 that are dealt with by strike. Mono red decks or some R/G variants have a hard time with cheap efficient creatures and strike is serviceable if not great. As for the criteria you laid out, I feel that it is more complicated than that. In my opinion, its all about efficiency in the context of a four player game. 1 Mana to destroy a fair amount of creatures is decent. 7 mana to destroy 1 non-creature for each player and get 3 lands into play along with a 6/8 with reach is very good which is why it was banned. But even bolt etb'd onto a 1/1 for 1 seems very easy to make obnoxious and bannable.
@Battleguild
6 жыл бұрын
1. Mana Barbs 2. Rites of Flourishing 3. Blood Moon 4. Spiteful Visions 5. Tefari's Puzzlebox 6. Heartbeat of Spring 7. Rhystic Study 8. Windfall 9. Tempting Wurm 10. Warp World These are all heart warming cards everyone wishes to see in their commander games. (P.S. Loss of friends isn't my fault.)
@tomasmanrique200
5 жыл бұрын
whyyyyy
@frog30172
5 жыл бұрын
Forgot winters orb lol
@scooterthefrog
5 жыл бұрын
You missed some. consecrated sphinx Seedborn muse Possibility storm Vorenclex Cyclonic rift These cards will also make your group sing with delight. *your experience may vary, we here at scooterthefrog LLC accept no responsibility for any stabbing or choking you may experience as a result of playing these cards.*
@isaacmcdaniel6278
6 жыл бұрын
To sum up what a good commander card is the card in question needs to have value against more than one person. In commander for every card you play your opponents collectively play 3, for every card you draw your opponents draw 3, for every land you play your opponents play 3. So if a card does not get a massive amount of value for you against multiple opponents its a dead card. This is why a supreme verdict will always be better than a fatal push. It gets value against three opponents and gets multiple cards off the board while fatal push gets maybe one. trading one card for one in commander is never a good idea unless the card you are getting rid of is so bad you might just lose on the spot otherwise. Its why cards that say each opponent are treasured in commander and with the amount of ramp we in commander have access to hitting 8 mana on turn 3-4 is not hard its the norm. so with that ramp in mind we can to a degree care less about mana cost.
@TheTrueLeafless
5 жыл бұрын
Patently false. Each card is a cog in a machine you need to assemble. The commander is then either the heart or a booster for the functioning of said machine.
@williamsimkulet7832
6 жыл бұрын
I could have used some more examples. Swords to Plowshares and Nature's Claim are commander staples for their efficiency and ability to disrupt powerful commander engines. Multiplayer cards that give you some card advantage are good in commander (while Syphon Soul less so). Tutors go up in Commander due to the nature of the format being 1x per card. Tribal synergies go up if there's a good enough engine to surround them.
@finnkliebhan2796
5 жыл бұрын
William Simkulet CATS BABY!!
@williamsimkulet7832
5 жыл бұрын
I'm kind of depressed here. It seems WOTC thought Cats might be a thing, but like all recent tribes it just didn't come together. :(
@finnkliebhan2796
5 жыл бұрын
William Simkulet Really? I just build from scratch G/W Arahbo cat commander deckn and i love it
@williamsimkulet7832
5 жыл бұрын
Sure... Mirrodin introduced enough cats that you could put together a theme deck with a few lords/payoffs. For better or worse there's not enough lords as, say, Goblins, Merfolk, and Zombies... but that just makes the existing lords a bit more special. The equipment subtheme... while odd... is fun, too. However, to be fair, the Cat Commander deck was a bit mediocre, and Standard cats never became a thing... I halfway suspect they snukc the playset of Regal Caracal into the Second Sun Challenger deck just to remind people they designed a really pushed 7 power over 3 body creature for 5 mana with lifelink upset... and the only thing people bothered to do with it was bring it in to "not lose as fast" against mono red.... :P
@Lost77
6 жыл бұрын
This is a perfect thing to send my friend. I'm trying to explain the differences to him in the thinking that goes into deck building because he's still new. This should help a lot
@MrVariant
6 жыл бұрын
Lost77 but 3:00 he doesn't mention lightning bolt, abrade, magma jet, magma spray and flametongue kavu which are all far better and commander legal. The izzet charm gives many options as well.
@strannyisyn
6 жыл бұрын
Bolt is better, but it's in the same place. It doesn't do much in a group. Abrade gives options, Magma Jet let's you scry, Magma Spray can break combos, Flametongue is maybe okay at best because you can blink it or bring it back from the graveyard. Charms are good because they offer options as well. Commander wants versatile cards or cards that offer a lot of bang.
@oscarsantillan6487
5 жыл бұрын
also an important aspect of a good commander card is that you dont have one oponent, if your card just trades with a card of one opponent, you just got card disadvantage and that said opponent, while the other opponents didnt lost a card, that card should be the most cost efficient card ever or be the most flexible one of all to be playable if you try to use uit on commander, allways have in mind that you are trading cards with more than one player.
@AnikaJarlsdottr
5 жыл бұрын
anyone else put a bolas' citadel in their commander deck and physically FEEL the power level shoot up?
@008TheDen
5 жыл бұрын
I feel an important dimension of commanders is missing here, that you can't trade one for one in commander. In regular MTG a card that let's you trade one card for one with an opponent reliably is excellent. However if you do that in commander then you and one opponent are down one card while two more opponents still have a full grip. You need cards that can affect the whole table to really have an impact in commander, or cards that net you more resources.
@williamfrick8350
5 жыл бұрын
Should have listed that there are exceptions to the rule. I have lightning strike and bolt in my storm deck. About 40 lightning strikes never overkilled anybody.
@kellylogs2642
5 жыл бұрын
Other than hyper efficient kill/exile spells (think swords to plowshares, path to exile, anguished unmaking, etc...), a recent example would be walking ballista. With how much mana you can sink into that card should you not have a better use for it, it can be insanely huge and then double as removal/a good way to get value if it's about to go down. Side note, very interesting hearing a someone with no interest in commander try to explain things about it.
@dac314
5 жыл бұрын
I've got a walking Ballista in my Atraxa deck. Fricking beautiful card, exactly right for so many decks. Does removal, is a mana sink, lots of utility.
@FtonDavid
5 жыл бұрын
I like Spike Weaver for my Atraxa deck with doubling type of things.
@samuelstephanz3503
5 жыл бұрын
dac314 there’s some goofy interactions you can have with stuff like power conduit, corpsejack menace, and spike rogue. Especially if you can give your counter bank phasing to evade removal
@OtakuNoShitpost
5 жыл бұрын
If the commander cards start at 5 Mana, what do turns 1-4 look like? What good commander cards fill the front of the curve?
@megakirbyx
5 жыл бұрын
I would add a stipulation: In commander, moreso than other formats, value is greater than speed. Cards like Goblin Guide are insane in 60 card formats because the tempo they create outweighs the value you are giving your opponent. Commander, however, is slow. Everyone starts with 40 life, so cards like the aforementioned Goblin Guide hardly put pressure on your opponent, all the while giving them value. That's why Sylvan Primordial is so good, it's at the very least a +2 upon entering the battlefield, and that's in just a 2 player game, and without cards like Flickerwisp or Conjurer's closet that only net you more value. The fact that it's slow doesn't matter; even if your opponent is playing an aggro deck, you will almost certainly have plenty of life by the time you can cast it
@matthewsawczyn6592
5 жыл бұрын
Basically, most cards that say "for each opponent"
@envysart797
5 жыл бұрын
Efficient ramp spells usually cross the boundaries into both commander and competitive - the entire signet cycle is a good example. As do efficient card draw and deck manipulation spells like Sensei's Divining Top, Skullclamp, Grisbrand and Treasure Cruise, all of which have been banned in one format or another. Basically commander doesn't care about the damage race, but it DOES care about cards and ramp.
@JohnnyYeTaecanUktena
5 жыл бұрын
Maybe if it was competitive commander it would care about the damage race as it is just a 1v1 or if your deck is just so good that you turned the game into a arch enemy with commander decks and rules but without the schemes
@CellarDoor-rt8tt
3 жыл бұрын
There are a bunch of cards which are good in both competitive and commander simply because they are efficient answers to a wide variety of threats. The king of this is Counterspell, for 2 blue it answers any spell that isn’t uncounterable. Cards like this are great for competitive control decks where one for one answers are a great way to shut down all your opponent’s hopes and dreams. It’s also good in commander as well where it’s not about countering everything it’s more about countering the cards which will see you lose the game if they resolve. Combo pieces, board wipes, stax pieces, and even another player’s commander can all be must-counter spells in the right board state and counterspell is a great way to answer all these things
@TheOnlyBootlegger
6 жыл бұрын
Sphinx’s Tueleage + Enter the Infinite = best wincon in magic history
@benjamin_burke
5 жыл бұрын
What I've learned is that the best Commander cards (aside from the ones you mentioned) are ones that give you a lot of options, are really splashy, or create a lot of chaos. You wouldn't play Lightning Strike in Commander, but there's an argument to be had for Abrade: sometimes, you just need to take down that Mycosynth Lattice or Elvish Archdruid. Mortify, Putrefy, Nature's Claim, spells with Kicker, Charms, all fall into this category. Splashy cards are things like Hex, boardwipes, Cyclonic Rift, Patriarch's Bidding, Planeswalker Ultimates, War's Toll. Chaotic cards are going to make the game be played differently, like Teferi's Puzzle Box, Tempting Wurm, Grave Betrayal, Possibility Storm, Disrupt Decorum, Braids, Conjurer Adept, etc.
@jmanwild87
Жыл бұрын
Necro but raw efficiency is a factor as well as versatility Lightning bolt may be a rare sight because creatures are often either bigger or not worth bolting but a swords to plowshares is amazing because its incredibly efficient and a permanent answer to any creature. the problem with damage-based removal is that its remarkably easy to get out of bolt range. I'm more surprised the video didn't mention something like tarmogoyf. used to be a competitive all-star but you won't really see it at commander tables cause it's just a stat stick.
@Zologe
6 жыл бұрын
Yet ANOTHER amazing video! Keep this up! ❤❤❤
@AffinityForCommander
6 жыл бұрын
Great video! Simple and to the point!
@davey_rulez7301
5 жыл бұрын
Especially the video time 🌿🌿🌿
@patrickbuerke1390
3 жыл бұрын
Hi Affinity for Commander :)
@AffinityForCommander
3 жыл бұрын
Hi Patrick! 😁
@Dungeoofpain
2 жыл бұрын
Forest. It's in every format. Perfect
@ClexYoshi
5 жыл бұрын
a good way to answer this is that you need to think of cards in the form of the exponential way that commander stretches Magic. If you're doing a 1 for 1 in commander, it's really not a one for one, but rather, you're putting yourself and someone else at the table at -1 cards against the other players at the table. that's not to say single target removal isn't bad, provided you have the wit and silver tongue to bend the disadvantage your'e about to take into more subtle advantage. Still, said removal tends to be the most versatile bits of removal. Your Utter Ends and Chaos Warps Vs. Abrupt Decays or Dismembers. In commander, you see a far bigger array of threats and that makes you tend to main deck hate that would normally be strictly side-board fodder because the chance of you seeing a powerful artifact or enchantment are exponentially bigger with each person at the table. Provided a card can either scale well with the added life or opponents, or shows versatility, it can be aggressively costed. Up until the ban, Sensei's Divining Top was both a legacy and commander funtimes card. good lands are still good lands, and the likes of Deathrite Shaman, Liliana of the Veil, and Cryptic Command are all great in their respective formats they saw/see play bu also fit right in at commander tables just fine! You also WANT To be playing stuff on curve as well (while also keeping in mind that you effectively will always start the game with your commander in your hand, which de-emphasizes having something at that same CMC to play) I think if you want some REAL examples of commander playables, look no further than Return to Ravnika's Izzet keyword, Overload. Vandalblast and ESPECIALLY Cyclonic Rift fit the bill so well. they are aggressively costed, but also have the versatility of putting the extra mana in for the overload Vs. he regular cast... and of course, Overload scales INCREDIBLY well with the game. Having a big butt alone doesn't get you into the commander playability range either, given that exponential thing I was talking about before also multiplies how much your creature dies to removal. I imagine that's why even strong stuff like Planar Bridge isn't more widespread either, given the cost there and how slow and clunky it is. if you're gonna be costing 8 or 9 mana, you better be something that's so dumb that you kill the whole table and do it fast. Conspiracy 2's Expropriate, Tooth and Nail, Craterhoof Behemoth, and kicked Rite of Replication come to mind. if you're using that giant amount of mana to durdle, you're also painting a bullseye on yourself.
@2jpritch
6 жыл бұрын
This video was HILARIOUS. Nice job!
@davey_rulez7301
5 жыл бұрын
You seen the dank video time right? 🌿🌿🌿
@TeeteringPeaks
5 жыл бұрын
I wish my local meta was still like this. It has pretty much devolved into who can combo off the fastest. I feel like budget restrictions make commander better.
@jadel-harrakh7868
5 жыл бұрын
What is the song going on in the background?
@harutakami1313
5 жыл бұрын
lightning strike and its variants have their place... mostly in commanders that care about instants and sorceries and/or run thousand year storm. Mizzix (and her mastery) says hello.
@loathewolf
5 жыл бұрын
"What makes a card good in commander?" Does it help you win the game by turn 3/4/5? Does it stop someone's infinite mana combo/Najeela? Can it help you defeat stax? Does it give you consistency? If the answer is yes to one or more of those questions, it's a good card
@estebanmarco8755
2 жыл бұрын
That would be a good card in cEDH, the same format but powerlevel 9-10. Usually people play in the 6-8 range. In this case a Yawgmoth, Thran Physician is incredible even if it's far to slow to get anything done when face with Codie right now.
@NStripleseven
4 жыл бұрын
Well this was helpful. I honestly have been in the described scenario many times, where I'm playing commander and play a card, and everyone looks at me like "What the heck? Why would you use that card?" Well, now I know why.
@seanv42
5 жыл бұрын
Another important part of commander cards is that you are naturally losing in card advantage. Every turn, you draw one but your opponents draw 3 in total. This dichotomy between number of opponents and cards you naturally draw means that cards with multiple targets, affects everyone or gives recursive card advantage are significantly stronger. Single target, if high impact spells like doomblade are usually worse off in commander, since killing one person's creature doesn't affect the other two.
@PaulGaither
5 жыл бұрын
Many people use the phrase, "well, it will be good in commander" as a catch-all for bad cards and move along, when in reality, they are not good in commander.
@hyoroemonmeto6874
5 жыл бұрын
Ur bad
@TheTrueLeafless
5 жыл бұрын
It comes up to the commander. If it serves the purpose of what you are trying to do and does so well, then it is good, even if it wouldn't work in other decks.
@JohnnyYeTaecanUktena
5 жыл бұрын
Hay Timetwister is good in a Nekusar Commander deck no matter how bad that card is otherwise
@jordanpetersen4841
4 жыл бұрын
I'm a year late but in the area where edh is, specifically COMPETITIVE edh, a lighting strike is actually pretty deece (haha), takes care of lab man, hermit druid, Tymna, Notion Thief, Aven mindcensor, new Narset, and ad nauseam is the best card drawing card in the format so when people get greedy and naus all the way to 1 life without having angels grace'd, or naus in response to "search" for force of will, lighting strike becomes "kill target player." While you could argue The Elderspell or Dreadbore do the same, lighting strike/bolt can be imprinted on an isochron scepter and allow for a win condition (scepter imprint dramatic reversal, copy artifact/phyrexian metamorph targeting scepter, ETB, imprint bolt, go off.)
@baconsir1159
2 жыл бұрын
If you're playing CEDH and playing Strike over Bolt or Abrade you're doing something wrong. If you're playing all 3 you'd better be in mono red, and even there it's a big maybe.
@09Dragonite
5 жыл бұрын
Actually, I think that what makes a commander card is either versatility or the ability to impact multiple players/the boardstate as a whole. That's why the card list goes back to Alpha, because so many older cards had broken text like "each player" or the "can't over can only" rule on them. Plus, Sylvan Primordial was banned because EDH is the land of 2 for 1s and ETBs where abusing an ETB several (if not infinite) times is expected to beat out a table simultaneously. The more that you pick down each opponent one at a time, the more likely that you will have one single incredibly powerful opponent to face at the very end when you have exhausted your resources, so killing everyone is an ultimate goal. The only other cards that really make the commander cut are usually abusable in some way or another, or they have incredibly powerful synergy potential like draw spells and combo pieces. EDH is a lot like chess in that the first person to develop their boardstate quickly has a really high chance to win as long as no one has an impactful answer.
@nicholaslangrock8293
5 жыл бұрын
s aether vial good in commander?
@Jarory1
5 жыл бұрын
Teferi is good in any format? Tamiyo, the moon sage, was also great in her time and still good in commander.
@Kunx990
5 жыл бұрын
I used Sylvan Primordial during RTR-THO standard in my R/G monstrous deck. Getting up to 5 Mana turn 2 was the standard play of the deck.
@ms.aelanwyr.ilaicos
5 жыл бұрын
Tfw you play commander and every spoiler season you are checking for White spells that care about white cards, two power Blue/Green creatures, and Blue cards that have bouncing lands as a cost.
@DragongodZenos
5 жыл бұрын
one of my fave commander cards is temur sabertooth. its at the heart of alot of great mono green combo decks for its cheap, reusable bouncing trigger which is both instant speed and cheap (1G: you may return another creature you control to its owners hand, if you do temur sabertooth gains indestructible until end of turn). With enough mana (which a mono green deck has plenty) you can combo various ETB triggers, or use it to save valuable creature combo pieces. with a good mana cost and fine body to boot (4/3 for 2GG) its often an auto include in most green decks i play. in one of my most crushing victories i cast a craterhoof behemoth 11 times on turn 5 using selvala heart of the wild and 126 mana. to wipe the table with the 14 creature on the field
@MahBoi100
5 жыл бұрын
I won a commander game yesterday thanks to a card called Invincible Hymn. I was on 18 and my opponents had enough dudes to kill me before my next turn. But then I cast Hymn to make my life total 79! In addition I had exactly 2 mana left to hold up Batwing Brume with both modes. That turn marked a power shift in the game that I didn't lose! Pure lifegain spells may commonly be referred to as bad, but the cards that give you 61 life singlehandedly should be treated otherwise, I think. Imagine if I had Sanguine Bond out? Or maybe Viskopa Guildmage? So crazy!
@maxbloomfield540
6 жыл бұрын
Anything that's actually broken- some of my favorite examples being necropotence, sylvan library, sol ring, time spiral, yawgmoth's will, mana drain, cryptic command, humility, toxic deluge, moat, mox diamond, scroll rack, demonic tutor, etc.
@envysart797
5 жыл бұрын
Classic example of crossover appeal is sleek, cheap removal spells and counters. You still need at least 4-5 ways to stop an opponent going off and effecticient removal is still the best way to go about that in commander as well as standard. Swords to plowshares, counterspell, disallow, path to exile, mortify, all of these are constructed all stars that see frequent play in edh. Certainly they aren’t good in the sense that you can build an entire edh around them but they’re good enough that they can win you a game which you might have lost to an opponent’s game breaking combo.
@neocalder1228
6 жыл бұрын
The editing for these videos is godly
@HazmanFTW
5 жыл бұрын
I've used Lightning Bolt in my Krenko deck to deal with some annoying threats/stalls that will just get in the way as I have zero other removal than blocking with goblins (which mostly don't fly) or forcing them to block.
@PhlegethonianStream
6 жыл бұрын
Great video, as always
@slyten6743
6 жыл бұрын
Cards I generally associate with being constructed and commander are tribal lords both gaining a higher percentage of your opponent's life total in constructed and enhancing your mana hungry plays like army of the damned
@razaali4616
2 жыл бұрын
I would say thoughtsieze is always pretty good. But you should always know to not cats it turn one but instead hold it for when an opponent tutors for something
@jakobdebattista5781
4 жыл бұрын
However sometimes a card like lightning strike can be really good in commander with certain decks. For example a spell slinger deck with thousand year storm
@gerudo6876
5 жыл бұрын
"The fine young idiot", lol laughed very hard at "*Aqueous form" too
@chekl1982
5 жыл бұрын
Great video. You provided excellent insights with adequate examples. You definitely did your homework and it showed . Keep up the good work. Reading the comments for this video made me sad ... and it made me think they didn’t watch the entire thing or even paid you any attention. Hey, their lose.
@justinwhite2725
5 жыл бұрын
Back In the day the best card was void slime. Got to stick commanders in their deck - since it didn't go to the graveyard it didn't get sent to exile to be recast. This was before the command zone and now commanders that go anywhere can go go the command zone instead. People hated me for decking their commanders.
@brokenursa9986
5 жыл бұрын
Small, cheap burn and kill spells do have their place in Commander. I was playing against someone earlier, he had Gaddock Teeg as his commander, and I had Neheb the Eternal. A decent chunk of my deck was shut down by Teeg, so I kept killing him with whatever burn spells I had that could hit him. I used Reality Hemorrhage on him twice. While I agree that cheap burn spells like Lightning Strike are not amazing in Commander, they do have their place and can still be useful in the right circumstances.
@justinstreeter5068
5 жыл бұрын
I like simple to the point like maralen of the mornsong for it's draw locking effect and low cost plus the sudden that slow sting of three damage every turn. Or put it a orb from shards of alara mindlock orb so no draw no search and that sweet sting of three damage for everyone.
@ghostcritic8508
6 жыл бұрын
The Gearhulks they're exceptional 😊
@atlys258
3 жыл бұрын
Whirly boy is hilarious in Jund, a ton of ways to give it deathtouch and lifelink 😁
@SvviftDeath
6 жыл бұрын
I don't see why Goblin Chainwhirler would be bad in the right commander deck. You could use it in a deck that gives your creature deathtouch either as it enters or when it enters the battlefield. If you had a ping deck around this concept you could use it as a sudo boardwipe. You could use cards like Nightshade Peddler, Bow of Nylea, and others that aren't as good but still work. You can make it a Red Green deck. It doesn't have to be powerful, it just has to be fun. That is what makes Goblin Sharpshooter so good. You give it a Basilisk Collar and watch it go to town wiping the board and gaining you life.
@andrewboatman669
6 жыл бұрын
I like the fast editing on these vids.
@NioriFox83
5 жыл бұрын
Mycosynth Lattice + Hellkite Tyrant are a good card combo that could create an almost instant win in Commander and/or modern
@carboncuber3147
5 жыл бұрын
Lightning Strike would be good in my edh deck, because I have a draw engine bassed off of casting instances and sorceries.
@baconsir1159
2 жыл бұрын
Even with that there are likely much better options depending on your colors (probably Izzet).
@matigow
2 жыл бұрын
Most counterspells that are good in commander are good in constructed, so are cards like sword to plowshare, stoneforge packege, recruitors, manadorks, birthing pod...
@UltimatTacoman
5 жыл бұрын
I think a better way to think about it is speed. In competetive, if you aren't on the ground running int he first couple turns, you're screwed. Commander, being a singleton format, is much less consistent, so while some decks may get those dream draws where their engines get going exactly on curve, more often, you're going to be hitting games that go through up to turn 20. High mana cost and slow burns aren't a hindrance in those kinds of situations. The reason Lightning Strike isn't good in Commander is consistency. In a longer format like Commander, Instants and Sorceries need to do something big to be worth it. You never see WotC print a straight burn spell in Commander products, because unless it's an X cost burn, it's not going to be reliable enough to win the game. A card needs to have a big or lasting impact on the game. Board Wipes, theft, Counterspells, Kill Spells, and permanent sources of burn (Vance's Blasting Cannons comes to mind) are all preferable. Even if you stack your deck with burn spells and the cards to draw them, you're not having that big an impact on the game. My take on it anyway.
@SvviftDeath
6 жыл бұрын
You should also make a video on the different play variants that people play in Commander as well. My group will sometimes throw in a set of Planechase cards as one of us bought the Planechase anthologies set. We also have a variant called "Warring States" that can only be played with 5+ people, better with an odd number. Its a twist from Emperor and Two Headed Giant. The players adjacent to you are your allies and are not effected by cards that say opponents. A player wins by defeating all of their opponents so there is a little more politics than before because maybe I am going to lose unless I take out my allies ally but because they arent right next to me they are my opponent. Also to note you cannot block for your allies and there is no shared life totals. It sounds confusing at first but after one game you learn it really fast. It is my new favorite way to play commander. The largest warring states game I have played was 11 players and it took 2 hours which isn't that long for a commander game with that many players.
@dranea2131
5 жыл бұрын
Uhhh my commander (Drana liberator of malakir) is only three mana; yet it racks up damage pretty fast. (I’m not saying I don’t agree with you, I have the legal emrakul in this deck)
@DarkTider
5 жыл бұрын
Uhm, Sylvan primordial WAS in standard, and it was damn good there! Sure, the decks that ran it did not use that many copies, but it was not unusual for it to close out the game on the spot when you cheated it out early, typically put directly into play with Garruk and a bit of devotion.
@SaltyLocke
2 жыл бұрын
So, sorry to Necro thread, but... Turn one: forest, elvish mystic Turn two: nykthos, shrine to nix, 3 burning tree emissary, activate nykthos, drop Sylvan primordial, 3 lands in play with 13 power on board vs a one drop and no lands... I pulled this combo off a couple times in Rav/Theros standard.
@pat3877
6 жыл бұрын
I love these
@arthurhenningsson2166
3 жыл бұрын
Omnath, locus of creation is a great standard card and he is a good comander in brawl so i am asuming it works in commander as well (I have never actually played commander)
@baconsir1159
2 жыл бұрын
Unless I'm forgetting someone he's the best Landfall commander, so yeah pretty good.
@hpmm5446
3 жыл бұрын
Basic lands are usually really good in both commander and competitive play.
@JesusGarcia-jh8zd
5 жыл бұрын
Search for Azcanta. Getting card selection and card advantage as early as possible is a HUGE boon when playing a singleton format
@joshuanoon5658
5 жыл бұрын
Is having 5 different versions of the Lilliana planeswalker cards in a zombie commander deck insane? Possibly. Does it win me most fights against my friends? We'll let the 40+ zombie tokens and zombie apocalypse decide.
@blightsteel101
4 жыл бұрын
It would probably be worthwhile to mention cEDH. It's like commander, but where you make it competitive lmao
@aaronharris3573
5 жыл бұрын
Boros Charm has been a Staple in any Red/White Commander Deck I've made
@jackumbaugh6226
5 жыл бұрын
A good card for standard and commander in my experience is Torgaar, Famine Incarnate 6 any color mana and 2 black for a 7/6 that changes up to one player’s life to half their starting total and you can sacrifice creatures when you play it to bring it down 2 mana per creatures to a minimum of 2 black to cast
@dac314
5 жыл бұрын
There's a very broad spectrum of what makes for good commander cards, but the three that bear mentioning in this forum are all enchantments, they do very different things, and they're absolute treasures on the battlefield. -Aura Shards 1[w][g], w"henever a creature etbs under your control, destroy an artifact or enchantment." Anything that takes advantage of what you're already doing (playing creatures) to harm your opponents (buh-bye sol ring) is powerful, and the extent to which this can be abused made it too powerful to reprint in the 2017 Cats deck, opting for a Cat-specific, strictly-worse, entirely new card. -Rhystic Study 2[u], "whenever an opponent casts a spell, they may pay [1], if they do not, draw a card." Commander is all about going the distance, and that means card draw. And there is no better way to draw cards than by constantly asking whether or not they're willing to pay an additional mana per spell to prevent you from drawing. One opponent may be wise to you and refuse you, but over the course of a few turns, you will benefit greatly from both card advantage, and the taxation of mana upon your uncooperative foes, lessening their casting potential. -Pia's Revolution, 2[r] "if an artifact would be put into your graveyard from the battlefield, you may have target opponent choose to pay 3 life. If they do not, return the artifact to your hand." This is powerful for a number of reasons. Firstly, there are a great number of sacrifice effect artifacts, many of which are commander staples, which means this may be being triggered numerous times per turn. Secondly, the option to pay life is your opponent's to make, but the choice of opponent is yours. Pick an amicable ally on the board who'll return you your artifact without a fuss, or punish your enemies with the decision to bleed ever more to halt the recurring machine army. All of these are low cmc, seemingly low-impact enchantments but are HIGHLY indicative of the mentality of a commander player. Long term value, taxation of your foes to your benefit, and, in the worst case scenario, sussing out removal spells with small time enchantments to protect the combo piece permanents later on.
@Jmblinn13
6 жыл бұрын
This was a good video. It’s a topic worth going into farther.
@AngusCPU
5 жыл бұрын
Most cards that see play in Legacy MUD and Vintage MUD are really good in Commander. Grim Monolith, Static Orb, ect.
@TrulySilentLie
6 жыл бұрын
Well, many planeswalkers that break into standard tend to be useful in commander too, since repeatable effects are good in all formats. One of my darling cards in standard though, Walking Ballista, is awesome in commander too because of it's versatility and the more broken things you can do with +1/+1 counters there XD
@runningarctic301
6 жыл бұрын
It's also an infinite mana sink
@snowboundwhale6860
3 жыл бұрын
Restore Balance, Witch Hunt and Worldfire give some fun reactions from people
@gadguard
5 жыл бұрын
Still do burn. Firebrand archer, thermo alchemist, and guttersnipe. All ping each oppent. Archer deals 1 per instant sorcery, thermo can do up to 2 per insant and sorcery, and guttersnipe just does his 2 per instant and sorcery to each opponent. That's just 9 good multi burn in a 100 card deck. Haha.gotta fill out the rest with 81 lightning bolts, and 20 mountains. Boom.
@kevinfrank8164
6 жыл бұрын
I LOL'd at Lightning Strike because I am actually building a Commander deck with it. You are right in that it would usually suck in Commander, but I want to run Rakdos, Lord of Riots which can only be cast if an opponent lost life the turn you play him (otherwise it's a 4 drop, which is pretty sweet) and his ability is something like "Whenever an opponent losses life, creatures you cast cost that much less to play" so suddenly Lightning strike does 3 damage to target player (or creature if you really need to get rid of something small with a crazy ability) AND lets all the rest of your creatures that turn cost 3 less to cast. I'm planning on running a bunch of huge colorless abominations to maximize how many things I can cheat out and a Vadolkian Ollerly (or however it's spelled) so I can cast creatures at instant speed. I don't know how many tutors I am gonna run yet, so that may not happen all that often, but the few times it does the fact that Lightning Strike is at instant speed makes it that much better. That's what I love most about Commander, you have all these cards to choose from and can take something that is garbage in most decks and make it great in yours. Also if anyone has any suggestions for a Rakdos, Lord of Riots deck, please let me know!
@johndwyer9325
6 жыл бұрын
Kevin Frank check EDHREC
@snakeman830
5 жыл бұрын
Flame Rift. Same mana cost as Lighting Strike, but deals 4 to each player. Assuming a 4 player game, Rakdos will net you -12 on creature mana costs that turn. This will let you drop Emrakul, the Promised End for free (since you have a sorcery in your graveyard). Actually, the only legal eldrazi you couldn't drop for free are those requiring certain types of mana.
@dac314
2 жыл бұрын
Blasphemous Act should have been your go-to for commander card example. Or Replicating Ring, whoooo, shiny
@Space_Potat
5 жыл бұрын
20,062 views and only 640 likes??? What the ¿! You deserve much much more
@Silverhand264
5 жыл бұрын
X spells. Most X spells are flexible in standard formats (See: Hydroid Krasis and Banefire) and really good finishing blows in EDH (See: Exsanquinate, Torment of Hailfire, Blue Sun's Zenith)
@nanya524
4 жыл бұрын
Lightning Strike is pretty good in Commander, if u play dual commander, or a dedicated burn deck. Very good for picking off planeswalkers.
@baconsir1159
2 жыл бұрын
Lightning Strike is pretty bad in Commander. There are much better burn cards to the point I wouldn't even play it in Neheb, and Dual Commander is basically a different game from regular Commander.
@zanewilkins9548
4 жыл бұрын
7/7 dominaria traxos scourge of Kroog cost 4 it is a really good Commander card in artifact heavy deck especially if you have unwinding clock and grinding
@jacobkempic9022
5 жыл бұрын
Good in competitive and commander? Did you mean skullclamp? Or sol ring?
@JohnnyYeTaecanUktena
5 жыл бұрын
or better sol ring which is commonly known as mana crypt since it does what sol ring does but costs 0 mana
@earvinmanansala5213
6 жыл бұрын
Pretty Deece is my favorite
@JacksonR2206
6 жыл бұрын
I got gifts in given for my commander deck then you mentioned the banned list and I saw that bad boy on there 😩
@poseidonsninja2509
5 жыл бұрын
How about a combo of 2. Mirror March and rakdos the showstopper
@gearnote
5 жыл бұрын
Not to mention, a lightning bolt in standard could mean you have another therefore a deterrent. In commander it means you threw three damage at one opponent out of many that starts at forty life and is now one mad at you for bolting them, two now knows your open, and three is incentivised to attack because you use damage spells like lightning bolt.
@Michael-Hammerschmidt
5 жыл бұрын
As a Bogles in Modern and Tuvasa Aura Voltron player in commander I'd have to say most aura's that are great in other formats are also great in commander. However, not the same is true the other way around. Like octopus umbra, for instance. Utterly outclassed by cheaper umbras in modern, yet a doubtless inclusion in a Tuvasa the Sunlit deck focused towards commander damage kills. With only this aura and Aether Tunnel placed on Tuvasa, she swings in unblockably, for a kill in two turns as an 11/10.
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