Hi everyone! Please bear with me while I get used to this new editing software. This video took me 3 days to make but I wanted it to be as high quality as possible. That being said please drop any feedback you have in the comments. I'm just starting my KZitem journey on this channel, but I'd love to hear any suggestions! (Preferably PC accessible Idle or Clicker games for me to review). Thanks.
@gamikhan9087
2 жыл бұрын
I would like to know more visual appealing idles that arent about reseting your progress with a bonus. Dont get me wrong, I liked NGU, but every idle game having restart mechanic makes me dont want to play them. Melvor idle is the best example of an engaging idle game that doesnt have a restart mechanic. I know games like the one about cells, or the one about clips, dont have restarting mechanic iirc, but they dont appeal me at all visually nor how they play. Idk, I would like to know if you heard of any idle game similar to melvor, it felt really well to be able to farm afk for periods of 24 hours, or sometimes even more without the thought of "losing effiency" cause in that game you actually have scenarios where you dont want to always go for the most level option, like for combat you could spend a lot of time in the same mob just because of a rare item. In robbing, you could be in any of the ones you are robbing based on which lootpool you wanted, instead of just going for the highest level possible. I really like that about melvor idle. Well there is also another more unheard idle I like, perfect tower 2, also kinda matches my criteria, obviously not as visually pleasant as melvor but I also enjoyed that idle.
@snaketeeth2229
2 жыл бұрын
2 things to note. First with idle champions as that is going to be your focus. Champions are actually stronger offline. Alternate modron parties, are considered to be offline. This means that you can be sitting and staring at a wave you cannot beat. But turn the game off for ten minutes. And now they have progressed the wave in offline mode utilizing this meta mechanic. Alternatively some idle games reward offline mode as higher XP gains than while played. This makes it so that your efficiency focus is not on while you are playing. The focus is more on setting up how the game will play while you just let it be. Usually I find these games offer the player open ended choice. Play this way, get this reward. Play this way, get this reward. Either way. Your dopemine will release anytime you get any increment of reward. Thus hitting you often in early game getting you addicted for a long ride. Then as we approach longer goals, and unlock forms of automation. We tap into another human feature. The longer it takes to achieve a goal, the more reward we feel for achieving it. We are excited by beating level 100 more than 10 because the number is bigger and it took longer. Mobile games psychologically prey on that to shove microtransactions in your face. Now I feel most who are drawn to these style of games know them for what they are and we seek unique mechanics to keep our attention. Knowing that these games have no end. We also know that we are chasing the "top end content" just to be ready for when new content comes out. We want to see the next thing. And we want to be able to afford it when it comes out. The truth is. 1 month will pass. Will you be making progress in some idle game or not in that month? Players realize -t cost will be paid without interaction. What gets us going back is feeling that we are able to strategize the optimized progression rate for these games. Understanding how acceleration works. Idle Spiral. Gave it 7 minutes. So it for what it was. Done. Shallow. There's nothing. Tap wizard 2. Have logged 150 hours, steam not counting Offline time. There is value to having the game play it self in a semi idle condition for the duration I am on my computer anyway. There are diminished returns for prolonged inactive time while the game is on. With enhanced bonuses for when the game is offline entirely. So If you are playing it and making use of the time, You better know what you are doing with your time. Or your time would be better spent not spending it. What a concept. But also, going semi idle is to your benefit, so that you can occasionally increase your wall or acceleration.
@IdleIsle
2 жыл бұрын
Good to know, some things you mentioned I never knew. It doesn't change my main view about the game; it's not an idle experience for any new player. In fact according to the idle Champions discord, you're looking at 1-2k hours before it becomes idle with the use of familiars and modrons. Not to mention, this can be bypassed with micro-transactions and real life money. I even have a quote from Mars in my upcoming video (partnered creator with Idle Champions) saying how it's not an idle game and you must earn idle gameplay or buy the privilleage to do so. I think your main issue is that you're viewing this game as a veteran, you're not thinking about how new players view the game. Mars even says in a clip "it shouldn't be called Idle champions of the forgotten realms, that's a mislead, it should be called champions of the forgotten realms" (also will be included in my next video). Just because you gain the ability to idle after spending real money or thousands of hours, does not make it an idle game by nature. Just because you can "technically" gain gold while in an offline state doesn't mean that gold gain is influencial in anyway. This game is based around throwing walls at you and forcing you to come back which is not a feature of an idle game. The game is super fun and I really enjoy it, but I don't believe it is a true or good "idle" experience, and should be classified under a different genre.
@snaketeeth2229
2 жыл бұрын
@@IdleIsle It will change. There is something unique to this game that you don't really see elsewhere. The whole concept of hunting down new codes to put in game to get chests. That is completely exterior to the game to advance. I do recall my first grinds in the game included my carefully balancing items on my playstation controller so the button would be in a half pressed state, subtly bouncing via the vibration of my playstation to create an autoclicker. Saving my loads of time on collectin items and boss loot bags. Doing this I was able to gem up faster and get the familiars. I've no issue with earning your way to an idle status. But to have it locked behind pay walls would be ridiculous. I don't really feel that is the case with Idles. What I think this game does well is what you mention. Throwing walls and objectives at you. That is the unique gameplay I like here. Always figuring out that puzzle of what will work in each unique situation. If it were too idle.. there would be nothing to do. I have plenty of small things to do that I can chain activity over and over. Yes veteran player. But I feel small players have more room to grow than I do. You have more research to do than i. You can grow more than I can. You have more potential before you than I do. Each success you achieve a dopemine release. This game is rather active. That's good! It is always changing. That's good! We get a new champion and new mechanics every month. That's good! I think what many would not know, or forget. Is that this game is not CNE's first. There was a flash game out called "idle champions of the forgotten lost." some title like that. So when I saw this game as the successor to that it was no surprise that the title would allude to that as well as the double entendre of describing the game type even if loosely. It worked. It is always the case the offline is not the same as active. Knowing that fact. Do you commit to this game and keep it running in background time or overnights? If you don't, you are wasting the potential of time that will pass anyway. If you allow that sub par optimal play, you cannot be upset about the hour count to obtain a goal. The goal is only far away if you run slow. Learn to run faster. Growing up in this current meta is much faster than what I came up in. Same goes for my main game in season 12. I came up in season 1 much slower than these kids today get. Familiars are a priority indeed. But there are enough ways to rush them if you do the exterior work to research how. That is what is kinda crazy about this D&D experience. How much time I let the game sit and grind idle, while I am doing research for the game. So yes, my time is spent on the game but not directly. 20 minutes of reading and learning is progress. Let the game play itself.
@gamikhan9087
2 жыл бұрын
@@snaketeeth2229 I dont think idle isle is attacking the game itself, just that it isnt an idle game. I heard not long ago the game from a friend, sadly the promotion already ended, doing the exact same thing at the start and having to manually input every 5 rounds (or less) gets annoying really fast, I am prob looking at hundred or thousand of hours to finally make it idle'able. I dont want to make a game be an idle, I just want to play an idle game, thats why I am quitting the game after just some days of playing it. I would lie if I said the game wasnt fun, it was fun, improving strategy first couple of campaings was fun, but there is a really big limit of fun when (again) you have to manually input every 5 rounds (atleast for me), a lot of people may enjoy it, but I simply do not. No one is saying your way to have fun or that your time is not valid, just that it isnt an idle.
@internisus
2 жыл бұрын
@@gamikhan9087 Idle Champions becomes vastly more idle as you progress in power and automation capabilities. You cannot understand or judge the game based on its first day or even its first week. After a couple of months of play you'll have a fully automated foreground team, and every few hours (if you're making the most of your time) you'll switch to one of your background parties, tinker or level the formation for a few seconds, switch back, and once again idle for hours. It's not fully idle (even automated formations must be interacted with once every seven days or they will stop working), but it is... a lot idle. It's the sort of game that you leave running 24/7 and occasionally mess with for a few minutes. That's just not obvious when you first start playing because you have to earn the power and functionality that makes it like that. I personally found the prospect of growing to a point where I could play it that way exciting and empowering. It's an enjoyable progression curve.
@gamikhan9087
2 жыл бұрын
@@internisus You are asking way too much for players, if it doesnt become reasonable idle until a month in. Something nice they could have made is playing through campaigns at the same time, so the underlying system of power not transfering between campaigns would be less forced, and actually make sense. This active playing would be more enjoyable than the current active playing part, due that in this "idle" clicking is completely useless. However you still need to be active enough to do some changes every 5 rounds, with multiple campaigns running simultaneously, they could have made it so between you swap one to another, 5 rounds could have passed. Ultimately making it more fast to get to the real idle way, and it would be a more complex idle as you could now have different parties for different campaigns simultaneously. What I am trying to get to, is that it requieres way too much activity for something that at the start is super simple, yet you need a month of constant progress to make it idle-able. That said, if you enjoy the game, I am not here to say, "dont enjoy it", if you enjoy it, good for you, different people enjoy different stuff.
@oskar2269
2 ай бұрын
Great video! why no uploads? ;((
@SOULJAJOE010
Жыл бұрын
If a game has a cap(maximum capacity for a resource, it is a red flag). They will design it in a way where its super chill at first and then you're trying to race to not get the cap filled and usually there is a cash shop purchase that will be there to mitigate that
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