Looking back at WH2 video's I'm amazed how much more readable and clear the interface and the battles where... somehow everything in WH3 became alot more muddled...trying to see arrows how arrows fly while there's also ash twirling down on your screen is a great example
@Floris_VI
11 ай бұрын
Yeah visually, especially in UI wh3 is a huge step back, i alwys thought wh2 had really nice and well made ui
@TragedyBoy
11 ай бұрын
In my case is the opposite, I find WH3 ui better and more redable than the others. Colors, clarity, units tiers, diplomacy interface, etc
@rumplstiltztinkerstein
11 ай бұрын
The way the unit gets so highlighted when we select them in combat makes it look so disgusting and artificial. Also all of the animations and status effects happening during battle make the cinematic far less interesting to watch. I think that the Chaos factions made the game less fun as well. Now it is way too much bloated with way too many chaos factions already.
@borisigmanov557
11 ай бұрын
Honestly i went bact to warhammer2 and it kinda hurt my eyes how sharp it was. Warhammer3 graphics might not be amazing but i think they are better than warhammer2s.
@thomass4219
11 ай бұрын
I own all parts of Total War: Warhammer. I tried Total War: Warhammer III for about 60 hours, then I went back to Warhammer II. I agree with you.
@f0lke
11 ай бұрын
You hit the nail on the head with this one, buddy. It saddens me, as I feel I've invested so much time and money into this franchise, only for it to culminate into the anticlimactic Immortal Empires sandbox experience... It's extremely hard to point out what exactly has changed from WHII, but WHIII just feels kind of cartoony, too vibrant (mixed with grimdark somehow) and rubber band-y. It's really hard to put into words. But yeah, the disappointment is real. WHII was kind of perfect. If they had just built on top of that instead of seemingly trying to rebuild a bunch of systems within the game, the Immortal Empires sandbox experience would have been so much better... :'(
@ericsuper2258
11 ай бұрын
Dark Elves. TW2 dark elves could get wild with the *unpaid interns* but it was fun and required good management and lots of long term investment. It was the most fun I had managing an economy in a total war game in a while. Also wtf by making Naggorond a 2 settlement province, made the capital nearly useless. Har Ganeth, Clar Karond and Karond Kar provinces all do way more.
@CultistOfkhorne
11 ай бұрын
Agree, also the mechanic even now after the 3rd change still feels like a placeholder.
@Floris_VI
11 ай бұрын
Yeah i 100% agree with you there, also on the 2 settlement provice part, just so stupid. We honestly need a mod the just changed everything to how it was in wh2, i feel like they intentionally ruined most fun provinces, like even erengrad
@jannovy7229
11 ай бұрын
While you might enjoy playing on easy difficulty and feeling great after spending a month cheesing campaign Naggorond and Cult of Pleasure have 150 settlements combined turn 60, I enjoy playing little more realism and balance both ways. Imho dealing with all the different factions separately is more enjoyable than just this one blob you can't do nothing about but just very slowly grind away. I agree that Dark Elves were so broken it was ridiculous - just one campaign out of about 30 I played so far in TW2 they weren't the crisis. It gets little boring in some time, and while I get that some players only enjoy playing broken factions and when played by them they don't seem overpowered, I don't think it is healthy at all. The AI cheats are OK because they balance out most players' less frigid mind, but what sticks out the most to me is the AI bias - no matter what bobs say, grave enemies should be suddenly best friends only because they approve going into war with the player, faction which has one settlement, 6 enemies close by and is half ME map aways shouldn't be sending all their armies at me after declaring war despite never coming close to my or my allies before, just because they trust their enemies they will hold gentlemen's agreement and don't fight each other while they can be annoying the player for no reason. Someone with +30 hard earned disposition also shouldn't declare war on me 2 turns after destroying and awakening random tribe I had 3 battles with. Your buddies always condemning you for getting attacked by faction they are fine with doesn't make much sense to me either. But of course bobs would rather have illogical complete mess rather than somewhat difficult game where you can apply strategy to your advantage and is actually enjoyable to play beyond low diffs on crisis factions.
@borisigmanov557
11 ай бұрын
@@jannovy7229m8 half of this is gibberish. Are you saying that using the games mechanics is playing on easy difficulty and beating multiple minor factions is harder than fighting a unified enemy? Cuz that is just dumb.
@saschaganser9671
11 ай бұрын
I agree with most if not all you sad. WH2 was a way better game than WH3. WH3 is not a total war game anymore. It doesn`t matter what you do. The interaction between the strategic and the tactical map doesn`t matter. Just because some guy called Legend stacked 300 agents in a province and cheesed everything out, didn`t mean CA had to break the game. My main downsides: - there`s almost no varriation in the game, there`s no total war feeling of playing till the end or playing it again. Most campaigns end after 50 turns. - end game scenarios are somewhat a thing, but it was already a stupid idea to respawn fallen factions in Medieaval. - AI is horrible stupid, lacking tools vs. the player - absence of late game challange - amount of broken content -> this pisses me the most, players paid for races and mechanics to work an be fun, but some factions are useless. Just take Archaeon, unstoppable dude, campaing isn`t even worth it because autoresolving the 15th same battle is lame. On the other side, any fun in playing vampire coast? - I have no idea what they wanted to do with sieges, that pop up towers and barricades are so stupid They had a pretty good game with WH2 and managed to release a broken WH3, that`s damaged beyond repair. Maybe it`s fun in multiplayer, but the big campain doesn`t make much sense. It seems they wanted to make it easy for new players, but they forgot that a strategy game needs strategy.
@SimplyDoomSlayer
11 ай бұрын
I think as with every game that was built for a niche audience and then expanded, CA fell victim to the "must appeal to everybody" plague. The best games are the ones that know who they want to entice. They should have developers who are actually passionate about playing their game and who can create a vision that fits within their perspective. At the end of the day they will create something that's awesome to some people and perhaps uninteresting to others, but that's not a bad thing. If everyone thinks your game is "just okay", you've failed as a developer in my opinion. An incredible game is either "amazing" or "not for me". Warhammer 3 is just "eh, I might play it for an hour or two every once in a while". It's the stale cardboard mobile game garbage variant of Warhammer. This is coming from somebody who has put in about 800 hours into WH3 at this point. I keep expecting the next campaign to feel different. It never is. All the races feel the same, even though it built off of WH2 where almost no races felt the same. I don't even know why I'm still playing at this point. I've been through every single faction multiple times hoping to find a shred of what I felt in WH2 and it's just not there.
@CultistOfkhorne
11 ай бұрын
Yes, I agree with you and its the exact same for me. But i wouldnt say tww3 is garbage, rather a huge let down from tww2. I really do feel like all the game needs is proper polish and a bit of course correction to be just as good as tww2 was.
@Floris_VI
11 ай бұрын
I think a big reason why everything feels the same is because wh3 is so easy, economy, battles etc is easy for every faction so you dont have to actually think and make use of sll the mechanics to the greatest detail
@Nikolas5842
6 ай бұрын
And i'm still chilling in WH2 after 1132 hours 👍
@peteruk8
11 ай бұрын
All the Warhammer games have had features lost from games even over 10 years ago. Features that meant actual tactical battle gameplay. WH games. Height does not matter. Terrain might as well be flat land in regards to unit effects. Morale/fatigue for melee units on higher ground should be at advantage to fighting an enemy unit fighting uphill. Missile units cone of fire is unaffected by height, if on walls they should have greater range. Using a general/lord to kite and waste enemy ammo. Even Three kingdoms enemy AI doesn't waste ammo on single entities. It knows not to. WH gunpower units. 10 rows deep the back rows magically have line of sight. Even better they can arc shots like arrows when it is direct fire weapon. Square formation with no downside. Shogun 2 FOTS - It had ranked fire, so front rows only fire, then back row swaps. They don't shoot through eachother's backs from backrows. Line formation offers best formation for all to fire, but cost is longer turning angle. Lost formation features in WH. Loose formation for incoming arrows or Testudo if they had shields. Wedge formation for calvary to break infantry formation. Rome 1 DLC. Units can swim across rivers to avoid choke points, more flanking. WH water has no meaning apart from a static obstacle like a piece of stone. Chain routing. Enemy units individually are aware if their own other units are falling nearby. Units blobbing too much. Rome 2 had this problem even after all those patches, worse in WH games. Rome 1 units hold formation better in melee, with more defined and clear engagement lines. Not about era, historical, fantasy, old or new etc. It is the battle features they had before and removed afterwards. It isn't about nostalgia. People need to see past the graphics and see the features lost that made tactics meaningful. I'm sure everyone gets bored of using LL to blob the enemy and click to AOE. juggernaut9994 KZitemr. This person has been working on a real realism overhaul mod to bring back old features than made battles tactical. WH2 only for now. Even to the point of having single region provinces like older titles.
@CultistOfkhorne
11 ай бұрын
Well you are pretty much wrong about everything except gunpowder. If you go into water you gain a penalty for infantry, if you go uphill you are slower and lose vigor faster, you have lance formation for Bretonia in the game( but the way the game works it is detrimental to you), you can still cause chain routs in the game that is why some units have a trait called expendable or meat shield and some units have loose formation by default, while others have a more tight formation, defining unit roles. While yes missile units are not perfect in Warhammer 2 when it comes to being put on walls, missile units in Shougun 2 were at the front of the army and would go into melee after only one volley. Wasting ammo is more of a a.i./game design oversight, rather than a bug, for older total war titles as there were no single entities back then, so it is only natural that it is fixed in Warhammer 3 and 3k. Honestly I to was disappointed with gunpowder units in Warhammer 1 and 2 when I played them, but I think they are fine as is since they don't have as much killing power as they did in fots. In fots gunpowder units decimated everything so they were front and center, while if you would try that in Warhammer they would die instantly. The a.i. does not blob as much as you might think in Warhammer 2 but for some reason it is insanely broken in Warhammer 3 and hopefully it gets fixed in that regard. And I honestly never get tired of watching blobbed up infantry get destroyed :)
@ezekyle3618
11 ай бұрын
Having an easy campaign is totally fine, every player has the right to enjoy the game however they want. Maybe someone has not enough time to properly learn the game and just wants to play casually and having fun. BUT when I want a challenge and rise the difficulty up to Legendary it still feels extremely easy (with some exceptions like Kairos, who needs careful planning), player has 74283 buffs and you can basically fight brainlessly attacking randomly with every unit you have. I thought I was playing a strategy game.
@CultistOfkhorne
11 ай бұрын
Yeah i completely agree with you there.
@planomathandscience
11 ай бұрын
You may find Legendary easy, I'll wager others don't. Get mods and make it more difficult. The older a game gets the easier it HAS to get, because it must draw new fans.
@CultistOfkhorne
11 ай бұрын
Well no. The older the game is the more content it gets. And the more content it gets the more complex it becomes. So what you said does not make sense, also there are already races that are intentionally made simple for new players. Legendary difficulty shouldn't be for everyone and mods are not an alternative for official content.
@WurrzagsMorkyMischeif
11 ай бұрын
Yeah honestly i still love immortal empires and the massive scale it has but i also just liked mortal empires and warhammer 2 more but i never really could put my finger on why but this video really helped me realise why i liked it more 👍
@lucarich8711
11 ай бұрын
Nice video, your voice volume is super quiet though compared to other videos, might consider bumping it up :)
@CultistOfkhorne
11 ай бұрын
Thanks for the input and yeah that is one of the main things im trying to fix.
@kommentier9884
11 ай бұрын
Aside from things like winds of magic rework (I absolutely hate what they did with it) and the rampant nerfing or downright removal of mechanics and traits and the godawful siege rework, what bothers me the most in Warhammer 3 is just the AI. I like that they turned down the cheats but they also took away a lot of its aggressiveness and it generally feels "dumber". This was already a problem in Warhammer 2 but they dialed it up in WH3 by a big margin. Good example: The AI trys to dodge spells and artillery fire but then just stacks 4 units of archers on top of each other or sending missile cav into melee.
@CultistOfkhorne
11 ай бұрын
Did you see the one where the ai just sends their artilery into melee? I find that one to be the funniest of all. But i think that the ai is so dumb because they are trying to have it do too many things and it just ends up doing nothing. They should probably just import the tww2 ai and then look to improve upon it slowly.
@kommentier9884
11 ай бұрын
@@CultistOfkhorne That was literally all they had to do, add stuff to Warhammer 2. I honestly have no clue how they managed to screw it up. No, I haven't seen that particular AI behavior myself but I did witness the AI parking their Artillery right behind a small forest so every shot of them immediately hit some trees.
@Floris_VI
11 ай бұрын
@@kommentier9884 seriously, everyone wanted just this and nothing more, and they just completely fucked it up
@n1ghtofthedead411
11 ай бұрын
Absolutely agree with all your points!
@Floris_VI
11 ай бұрын
Playing warhammer 3 gives me vibes of playing rome 2, im currently doing a full map completion in immortal empires, just to be able to say inhave done it, i do this in every total war game but warhammer 3 was easily the most boring yet, i cant believe how much this game was dumbed down. I think you hit the nail on the head with this video, almost all interesting and fun mechanics have been dumbed down or removed, yourbpower just wont grow past turn 50-75 for most factions, there is no scaling anymore, on top of that the ai is absolutely idiotic and weak, they often make shitty armies, make way too few of them, with their melee buffs removed aswell its just trivial. And then the endgame crisis, mortal empires endgame crisis was okay, not great but also could be very challenging depending on what faction you were playing, in immortal empires, its so incredibly boring, i literally had a single army take out all tomb king armies in 1 turn, it was an army i quickly recruited and wasnt even leveled yet, the only real thing i had was alberic to lead it. On top of that it doesnt feel like really a part of how the game is supposed to be, none of the crisises do, it feels like a mod. I think what made the mortal empires crisis interesting is that they razed basically all settlements and they were this outside force, never seen before, coming from the chaos wastes to invade and destory. In IE its just, okay this faction now get 15 extra armies. I remember once where the whole entire vampire count endgame (helman ghorst's faction) was killed in the first turn of it by AI cathay, pathetic. I know this turned into an incoherent rant but im very passionate about this issue, all i wish i for the game to be actually good again
@CultistOfkhorne
11 ай бұрын
Yeah i get you and i feel the same way and one of the main reasons i started my channel was to draw attention to these issues. But i honestly dislike the chaos invasion in tww2 as well. It was a lot less disruptive and as such a lot less frustrating than endgame crisis in tww3. But it was still a mass of lategame armies spawning out of thin air. What i really liked in tww2 was the fact the ai factions grew proportionately to the player and as such represented a much more engaging threath. I was always looking forward to facing the ai that way and i never really understood why others didnt like this as a lategame challenge.
@Floris_VI
11 ай бұрын
@@CultistOfkhorne yeah forsure, the real engame crisis in wh2 was the ai, i remember doing a full map completion in vortex as repanse and i was confident i could just roll over my last enemy, in the first turn of that was i lost 6 armies, i did end up winning but it took over 50 turns
@Johnnythefirst
8 ай бұрын
@@CultistOfkhorne The only end game crisis that was actually super hard was the Archaon one in the first game - if you were one of the factions in the north that is. But maybe that was because I sucked at the game then. That one had a vibe of true impending doom, and half the map would be ruins in most campaigns.
@Vadim_Ibragimov
8 ай бұрын
I'm a person who has been plaing total war games since 2007 and when TWW and TWW 2 was released, I hated them so much for replacing my beloved historical series:) but one day I decided to give TWW 2 a chance. And yeah I still thought this is not "real" total war game, but I truly enjoyed the atmosphere, the new challenges and the feeling of driving into new and interesting universe. Then TWW 3 came out. I realy didn't understand what exactly is wrong but it didn't provide this unique atmosphere anymore. If I would play TWW3 right after med 2, shogun 2 and attila without trying TWW 2 I would say it is absolute garbage and really wondn't understand why people like TWW series at all
@CultistOfkhorne
8 ай бұрын
Yeah, I never really cared for the Total War franchise all that much. I played a few, but I was never really engrossed by them. Then I played TWW 2, and I completely fell in love with it. But Warhammer 3 is such a letdown.
@korsan4954
8 ай бұрын
Everyone complained about assigning skills and auto resolve in wh2, i see no problem at all in their implementation in 3
@CultistOfkhorne
8 ай бұрын
Well, the game is already too lenient with auto-resolve, and allowing you to change the difficulty to easy just makes it an even bigger joke. Additionally, it still treats every minor settlement as a siege battle, resulting in you taking bonus damage in those situations. There are even instances where a single low-level lord can defeat half an army, all while being on very hard battle difficulty. This contributes to the feeling that auto-resolve was an afterthought, providing a free pass on every engagement instead of achieving better balance. In my view, this is a more significant issue for newer players than veterans. If someone has just started playing the game and can win every engagement, regardless of whether or not they made a blunder, they might not bother learning the game and investing more time in it. The same logic applies to auto-assigning skill points and building up provinces. Why bother learning the game when the AI can do it for you?
@korsan4954
8 ай бұрын
@CultistOfkhorne to be honest every "things i wish wh3 will have" video wanted a better autoresolve or actually, one that alllowed you to steamroll with your doomstacks late game so you wouldn't have a close defeat instead of a decisive victory when autoresolving. They purposely made it easier to autoresolve because on later turns the game turns into a slog when you have to fight 3 or 4 different battles over the same landscape with the same armies and you can't just autoresolve because your doomstack will always lose for some reason or get a pyrrhic victory, so you have to manually fight them all and it gets really boring to actually finish a campaign. And because of how calculations work there was no real way of making it viable late game without making it heavily in the player's favor so a single turn wouldn't take you an hour anymore and you can actually make progress.
@korsan4954
8 ай бұрын
@@CultistOfkhorne .
@CultistOfkhorne
8 ай бұрын
That doesn't make sense. Having the ability to auto-resolve everything actually makes the game less enjoyable, not more. But, of course, you don't have to take my word for it, just take a look at the dwindling player count for Warhammer 3. Do you really believe any of the so-called late game quality of life improvements have genuinely enhanced the game?
@korsan4954
8 ай бұрын
@CultistOfkhorne the player count is down cause the game is shit and is a downgrade in many ways to wh2 just like how coh3 has fewer players than coh2 that came out 10 years ago. The Qol improvements are not the reason why the game is tanking, it's tanking because we have a lesser version of the already complete warhammer 2 without any core substantial improvements and they expect us to buy everything again with some drip fed overpriced dlc after they dumped a 100 million dollars over a generic hero shooter. The autoresolve and autoskill are actually stuff that make late game less of a slog because when I have 8 different plague priests I don't really care about anything they have besides vermintide and plague. Also fighting with the same armies over the same battles becomes boring pretty fast so autoresolve lets you actually make progress in a session.
@moderndavinci6599
11 ай бұрын
Skarbrand fun 👍
@CultistOfkhorne
11 ай бұрын
True!
@skarbrand5581
11 ай бұрын
Agreed
@TotalWarPlaya
11 ай бұрын
Warhammer 2 was way more challenging mainly due confederations, the ai factions uniting together and forming alliances with each other made the endgame naturally hard, the endgame crisis just dont cut it
@philosophyfrog2653
4 ай бұрын
Warhammer 2 is better in every way that matters. Faster turn times, more true to the warhammer source material, better game balance, faster paced battles, more fun sieges (yes the old sieges was actually way better), better battlemaps (not visually but functionally), better ui, better narrated campaigns. Personally i enjoy the vortex campaign quite a bit, it had some actual lore bits in it which us dedicated warhammer nerds appreciate. Every time i play warhammer 3 i find myself autoresolving more than half of the battles. In TWW2 i actually play the game, every single battle is a joy. I don’t waste time playing a poorly designed civilization management game. Are there some improvements in warhammer 3? Sure but overall it’s still a worse game and it feels like it’s just getting worse with every new update because people think cramming in more meaningless shit and overpowered crap somehow makes a better game. They’re essentially taking game design advice from toddlers only to later deal with the foreseeable aftermath.
@varnium
3 ай бұрын
narative is not synchronized with video
@CultistOfkhorne
3 ай бұрын
Its one of the first videos I made wdym.
@guan8926
11 ай бұрын
CA decided to listen to the casuals, the people who play for fluff
@apoteosi_co
11 ай бұрын
Sadly they make more than 90% of the player base
@lmao.3661
11 ай бұрын
they've been doing that since rome 2.
@sauronplugawy3866
11 ай бұрын
Holy shit! CA listens to their playerbase and not sweaty pros that have ruined so many games before? No way!
@lmao.3661
11 ай бұрын
wow, even amongst the warhammer titles you can notice a drop in quality, let alone since shogun 2. CA sucks ass.
@mordziasty2
11 ай бұрын
city sieges
@williamhenry8914
11 ай бұрын
If you play WH3 on legendary with the extra difficulty mod you will find it very hard
@CultistOfkhorne
11 ай бұрын
Which mod are you referring to? I have already tried the game with every ai overhaul, dynamic disasters, more endgame scenarios and the such. It changes the game in different ways but it never makes it hard.
@williamhenry8914
11 ай бұрын
@@CultistOfkhorne The one I'm thinking of is called'Stronger And Fairer AI 更强更公平的AI'. Its very hard, plus it seems to have a bias against the goodly factions. So if you want it even harder play one of them. I managed a win as the Southlands Brets but it was incredibly hard. When I ran into Kairos in the south pole he was rushing at me with 20+ stacks.
@chrisjackson1215
11 ай бұрын
WH3 overcompensated for WH2's shortcomings. I can agree that WH3 is braindead by comparison, but WH2 was absolutely busted in comparison. The fact that in WH2 you had to deal with 3 armies using only one and cheesing every fight is nothing short of game breaking. WH3 may not be a great game, but as far as I'm concerned you didn't have options in WH2 and you didn't "learn" the game - you simply learned how to break things so it was winnable.
@CultistOfkhorne
11 ай бұрын
Well yes and no. I agree tww2 was broken and that you did have to exploit it to do well. But in order to exploit the game you had to understand how it functioned first. All the knowledge you got from tww2 translated well to tww3. The fact the ai doesnt field as manny armies in tww3 is fine and i to think tww3 is better in that regard. I even said so in my previous video. The main issue is the lack of interaction you have with the game. There is no challenge, there are less ways to enhance your campaigns and all this just leaves my campaigns feeling empty. That is the problem i have with tww3.
@SuperCosmicChaos
8 ай бұрын
just lower the difficulty on WH2 if you are not having fun. On WH3 i play very hard/Very hard and after turn 30 the game is to easy. In WH2 it took around turn 60 or 70 to reach the same power, and the computer would be well on their way of creating a order tide/chaos tide to fight you.
@kakaomilch5905
11 ай бұрын
I just think that WH3 AI is way too passive does nothing and build no empires and so is boring af , I disagree with the op mechnics
@CultistOfkhorne
11 ай бұрын
It isnt so much op mechanics as it is just a lack of engagement. There is nothing to do in tww3 that can meaningfully change your campaign experience like you could in tww2. In my opinion the chaos dwarfs do an exeptional job at giving you agency in the campaign with fun and engaging mechanics. The beastmen and tomb kings are also very engaging factions. But the other factions had very little to do and in tww3 even that little was removed. That is my problem.
@kakaomilch5905
11 ай бұрын
@@CultistOfkhorne Nice Mechnic to open the recuitment tab every round just to recuit a knowledgable lord its not just boring work , there are better mechanics like the thomb kings one I agree
@CultistOfkhorne
11 ай бұрын
It wasnt just knowledgeable. Lore master, entrepenuer, infernal dominance, it wasnt much i agree but it was something, anything really just so it didnt feel so dry. And it got taken away with ether no alternative given or just a useless one.
@onestormgx8948
8 ай бұрын
TWW2 was harder but was incredibly unfair, TWW3 will never be as hard because it's was never intended to be that hard, now its way easier due to overcorrection, they had to rebalance all what they did in 2 + all the other problems 3 added + the recent ones. Just play tww3 again on very hard with a mod to add +20 all stats to the enemy units ,add back the diplomacy penalty from having more provinces like in 2, play with an "outdated" faction like empire or dwarfs, and follow the tutorials on combat without cheesing. Rediscover why it has been made "easy" now. 60% of the rosters were unusable. and of the 40% that was actually good most of them units were from dlcs. Try to play khorne again when skavenslaves hit like bloodletters but more often. If it was the same way on 3, khorne would play like a slow slanesh on battle. Artificial difficulty is still difficulty, but no one except the usual hardcore "lets do the same OP build forever" "lets cheese everything" players will have fun with it, some people wants to just play total war as total war plays. 3 works like an easy version of rock paper and scissors, 2 worked like, no rock, wet paper and shotgun.
@onestormgx8948
8 ай бұрын
Another quick thing, we all comparing a finished product with years of dlc with one in the beggining of the development cycle. tww3 will change, thats for sure.
@CultistOfkhorne
8 ай бұрын
Yes, but I never once mentioned the AI cheats being a good thing. And by this point Warhammer 2 had started growing its player base, but Warhammer 3 is starting to lose it. That is a big difference.
@gerardotejada2531
11 ай бұрын
To say Warhammee 2 was difficult, complex or deep is an insult for Strategy games. I love warhammer, but compared to Attila, Shogun 2, etc. Warhammer Total Wars are a dumbed down experience. You cant complain that 3 has gone in tha direction
@CultistOfkhorne
11 ай бұрын
What made Attila or Shogun 2 deeper than warhammer 2 in your opinion?
@magnanimousj
11 ай бұрын
It's not really fair to compare WH2 in its final state to WH3 which is still getting polished up. I think the game is getting better with each update. That said, WH3 has some real problems. Despite how big the map is and how many different races there are, you seem to spend the majority of any game fighting the same one or two races the whole time. I also HATE siege battles, especially minor settlement battles. Even if you fully build out a minor settlement's defenses, any mid-game army can bulldoze them. Any legendary lord or even a tanky melee hero can wipe the whole defending army by itself, so you end up losing and recapturing the same minor settlements over and over. It gets really tedious.
@CultistOfkhorne
11 ай бұрын
But here is the issue, tww3 should have expanded upon tww2 not rewritten it. All of its problems stem from the fact they completely disregarded what made tww2 fun. I disagree that the game gets better with each new patch as they keep ignoring bugs that have been in the game since launch and even break the game further. Tyrions quest battle took 3 patches of them saying they fixed it for it to start working. Each new mechanic they add does not function as intended. Tww3 should have just built itself upon tww2 and im guessing most of these issues would not have existed.
@magnanimousj
11 ай бұрын
@@CultistOfkhorne I agree. I've read (though without any proof) that they used the AI from WH1 instead of 2. No idea why, but it makes sense. With the new, artillery heavy races like the Chaos Dwarves and Cathay, if the enemy has reinforcements, they will just stand there and let you pound them with your big guns until the reinforcements show up. It makes those races ridiculously easy to play. I also agree with the broken mechanics. The trespassing mechanics have NEVER worked for me. Even if I click the button on a trespassing army and wait a full 2 turns, it will still give me a reliability penalty if I attack them. But I think the biggest problem in the franchise is that the individual lords and heroes are just way too powerful. It removes any variety to battles, because you need a full stack army just to have a chance, and even then, if you're fighting too high level a Lord, like Tyrion, if you don't have at least a level 20 lord and a full stack, you don't have a chance, even if Tyrion brings nothing but tier 1 units. I liked in the older Total War games where one battle might be a huge 2 stack on 2 stack battle, and then the next one is just 5 on 5 of lower tier units.
@planomathandscience
11 ай бұрын
Just you talking over a video? Shit, dude, make a blog post for words.
@CultistOfkhorne
11 ай бұрын
I tried and it always gets downvoted into oblivion. Whenever i say anything remotely negative about the game on reddit people just dont want to hear it. But all i want is to draw attention to the things i think are the biggest negatives and need to be changed.
@williamhenry8914
11 ай бұрын
There's nothing wrong with just talking over a video. A lot of people enjoy content like that.
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