I did an updated video here: DLSS 3 Frame Generation - You're Doing It Wrong kzitem.info/news/bejne/lY97uIdtr6t-e3Y This would answer many of the comments of this video
@eyvin_helvetia
Жыл бұрын
To be honest the DLSS 3 and/or Frame Generation helps a lot in both quality and performance. But, why people hate it? Because it's expensive and in the future gaming development, the developers will depends and always use this as an alibi if their game is not optimized properly and tell people to buy the RTX 40 series
@Mostly_Positive_Reviews
Жыл бұрын
As I said to someone else, how dare you come here with logic? This is the internet, no logic allowed here whatsoever! I understand fully the cost to get these features, and also why it’s a deterrent for a lot of people. The people I found to complain the most are people who never tried it and complain about input latency and image quality. All valid concerns, if you actually tried it. Linus did a blind test and most people couldnt tell the difference in input latency, and had to pixel-peep to see a difference. That said, there are games where the HUD elements are quite messy (F1 22 prime example) but I do believe it can be improved upon given time. Cyberpunk had similar HUD issues and today the HUD looks fine.
@TehJumpingJawa
11 ай бұрын
It's strange that the best thing for PC gamers is if Frame Generation does *not* become a ubiquitous feature offered by all cards. If it remains a feature either exclusive to Nvidia, or available only to high end cards, then games developers will be unable to rely upon it. Thus they won't be able to lazily rely upon it to achieve playable framerates. As soon as consoles get frame generation, we'll see the art of game optimization disappear, and PC ports will be back to enduring console-like framerates.
@user-zb1gz1sb9c
10 ай бұрын
@@Mostly_Positive_Reviews The most important thing is that DLSS 3 and its Framegen tech are restricted to nvidia and its a feature not supported by A LOT of games and those games will perform the same as the previous generation on the same tier making it not worth the upgrade
@Mostly_Positive_Reviews
10 ай бұрын
@@user-zb1gz1sb9c Sure, at the time of the video only RTX 40 series GPUs had frame generation. But that has changed the last 3 weeks, and for the better. With FSR 3 you can now enable frame generation on almost all GPUs, even on GPUs that dont support async compute, although it is probably not as effective. And with AFMF you can enable frame gen on any DX11 and DX12 game. It's not nearly as good as DLSS 3 or FSR 3, and I would stick to official game support rather than driver support for many reasons, but frame gen in my eyes is really a good piece of tech, and now that basically everybody has gotten access to it I think it even more. Sure, the input latency penalty cant really be mitigated if you use an RTX 2080 and enable FSR 3 as it doesnt support anti-lag, but Reflex can be enabled using Special K, and it seems to work well, mostly. As with basically anything, frame generation is not perfect by any means, but for me the pros outweigh the cons and I use it whenever I can.
@bigballer5591
10 ай бұрын
@@Mostly_Positive_Reviews I'm immortal on val, masters on league and pretty much a tryhard in any competitive game, and even I didnt notice the input lag. Im having such a hard time believing some person playing story-driven singleplayer gamer not only do they notice the input lag, it bothers them for some reasons?
@_godsl4yer_
Жыл бұрын
Most people who don't like it have never tried it. Its an amazing piece of technology.
@Mostly_Positive_Reviews
Жыл бұрын
It really is so good, especially once you start enabling ray tracing.
@qwerty6789x
Жыл бұрын
LOL you newbies PC gamers. 😂 Its about Raw GPU pure brute computing power for decades. now its about online supported rendering fake frames
@doctorvengeance1
Жыл бұрын
@雪隠 turn on rt on your raw baby it will cry its fire to have options like this
@PvPPY_
Жыл бұрын
@@qwerty6789x this might just be singlehandedly the worst take I have ever seen, like how the fuck can you be so ignorant about advancements in technology
@tmkongen
Жыл бұрын
It is and it will only get better. You do need a decent framerate for it though... playing with FG at 60fps is not good... For me at least...
@Mostly_Positive_Reviews
Жыл бұрын
There is a lot of confusion regarding DLSS. There are currently two types of DLSS that Nvidia GPUs support. The first one is DLSS Super Resolution, where the game is rendered at a lower internal resolution, and then upscaled to native resolutions. This is also referred to as AI Upscaling, and Nvidia GPU's use Tensor cores for this functionality. This is supported on RTX 20, 30 and 40-series GPUS. The second form of DLSS is aptly named DLSS 3, and that is more a term than anything. DLSS 3 is a term used when you combine DLSS 2 Super Resolution, Nvidia Reflex, and Nvidia Frame Generation. All these options can be independently toggled in most games, except for Reflex, which needs to be enabled when Frame Generation is enabled. Frame Generation is currently only supported on RTX 40-series GPUs.
@jankratochvil9779
Жыл бұрын
And whole upscaling methods without frame gen are even more complicated . Epics upscaler is pretty much same non AI technology as FSR while xess and dlls3 are A.I algoritms if I am not mistaken. In theory all are supposed to do the same the thing absolutly differently. A.I algoritm upscaler is "theorethicaly" more gpu heavy process on the other side fsr and epic methods are pushing less power from gpu workloads to more cpu heavy workload. Its kinda intersting. Reason is kinda simple dlls is made for specific hardware, competition solution are not its made not only for wastly different pcs, but also for consoles in mind . Many console titles is developed on pcs actualy and later optimized for specific console. PS5 is closer to PC than too PS3, from economical and practical reasons, as existence of multiplatform titles. In therms of competition in pc gaming its starts to be kinda wild. Its no longer only nvidia vs AMD, it looks more like EPIC software gaming ecosystem vs Nvidias software ecosystem + Nvidias hardware vs AMDs hardware, drivers are of course 100% resposibility of AMD and Nvidia. In the end developers will decide ,how to render their games not Nvidia not AMD and not even Epic.. developers. I am also interested about plans and moves of Intel.
@Mostly_Positive_Reviews
Жыл бұрын
@@jankratochvil9779 Yeah, you are correct. FSR is software based, and DLSS and XeSS are AI based which leverages certain dedicated cores on Intel and Nvidia GPUs. When you have dedicated AI cores, or Tensor cores, you do have the advantage of better image quality if implemented correctly. The great thing about FSR is that it works on any GPU, so even if you still have a GTX 1050 or RX 480, you can get improved performance with minimal visual quality loss. XeSS can also be enabled on a lot of GPUs, but it does look and perform better on Intel GPUs. Not in all games, but there have been games where this is the case. My Arc A750 is on its way so I can test that first-hand now. Intel Arc videos should go up as early as this week, very excited to test it!
@Shadowclaw25
Жыл бұрын
@@Mostly_Positive_Reviews whatever complicated it is: in hogwarts legacy i can ounter 0/10 atacks with FG and 8/10 without FG. So i cant even play my game correct with FG and even more curious, it stutters more with FG on while it should do the opposite. Pretty happy with how the game runs without FG, sadly its just a Gimmick for marketing. SCAM.
@Shadowclaw25
Жыл бұрын
@stephan4923 i just turned FG off...and all works ..... as i said...its useless if i cant play my game correct what help is 20-40 fps extra...
@ForTheOmnissiah
Жыл бұрын
@@Shadowclaw25 This has been my takeaway with FG as well. Some games it works perfectly fine, and the input latency isn't that big of a deal. But when timing is pretty crucial (which frankly, is a LOT of games) FG inherently puts you at a disadvantage. As long as the algorithm works where it renders a frame, buffers it, waits for another frame, then generates frames in-between using both frames as reference, THEN outputs to the screen the frames in order, there will always be a significant input latency problem. You are multiple frames behind with FG. The results look great and the framerate gain is exceptional, but that input latency is a big tradeoff.
@malazan6004
Жыл бұрын
It is fantastic and continues to improve rapidly like DLSS did when 1 was horrid and 2 was fantastic. Most the hate is because of Nvidia locking it behind 4000 series which is a bit annoying tbh.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, I expect it to improve a lot going forward, and I believe it will be awesome as the first iteration is already pretty good
@shuvo_mir
Жыл бұрын
Cz its a hardware level thing like tensor core or something, thats why they can give other gpu frame gen with just a driver update
@prosilentgamerxrap5615
Жыл бұрын
Well my friend, AMD will do us a favor and we can use Frame Generation in few weeks on any GPU :)
@Mostly_Positive_Reviews
Жыл бұрын
@@prosilentgamerxrap5615 Yeah, I am really curious and excited to see what it can do!
@teslercoil5174
11 ай бұрын
i hate it because it's used as something to forget about optimizing the game in the first place.
@WackDance
Жыл бұрын
Currently completing Cyberpunk on overdrive with Frame gen and honestly it's pretty damn good, you can notice a thing or 2 here and there but otherwise solid tech and expect it to age similary to DLSS and Raytracing. The first gen implementation will be looked at harshly but will become a big part of games if the devs take the time to implement it properly.
@Mostly_Positive_Reviews
Жыл бұрын
Agreed, it plays "well" if you have a decent GPU, seeing that it is actually a tech demo. There are some issues, but nothing too bad, as you said. I also believe performance will increase over time. Not this game specifically, but full path tracing in future titles.
@_Alieno_
Жыл бұрын
I'm using a 4070 on cyberpunk rn and I'm not impressed, I can't use vsync while FG is active so I have tearing issue. Maybe I should have a g-sync monitor?
@Mostly_Positive_Reviews
Жыл бұрын
@@_Alieno_ Have you tried vsync in nvidia control panel? Works well most of the time, but in-game vsync options are more often than not broken as they dont account for the AI generated frames. A gsync or freesync monitor would help with tearing, but still not when your framerate goes over your monitor's refresh rate.
@imaginary_78
Жыл бұрын
@@_Alieno_ Yes, it will help
@03chrisv
Жыл бұрын
@_Alieno_ Enable vsync in nVidia control panel. Though gsync monitor is better since you don't have to do the control panel workaround
@shadowfuzuki2406
11 ай бұрын
the thing developers dont understand is , tf am i gonna do with graphics when the game is shit itself
@PneumaticTire
Жыл бұрын
They won’t hate it when it’s available to keep their GPU relevant. Plus, I bet it becomes something the developers start relying on, just like we see with DLSS and FSR to bump performance.
@Mostly_Positive_Reviews
Жыл бұрын
True
@benperkins2929
Жыл бұрын
But thats bad because then they spend less effort on optimization
@mikem-gb3pj
Жыл бұрын
Im paying for hardware not software dude.If a card doesnt have raw power its useless to me what you going to do with the games that dont support it?Nvidia is looking at anyway to rip people off.
@PneumaticTire
Жыл бұрын
@@mikem-gb3pj I understand what you mean, but this is just the wave of the future. It’s going to become more and more relevant. 2-3 more years, just watch.
@Shadowclaw25
Жыл бұрын
whatever complicated it is: in hogwarts legacy i can ounter 0/10 atacks with FG and 8/10 without FG. So i cant even play my game correct with FG and even more curious, it stutters more with FG on while it should do the opposite. And i love my dlss 2, because it gives me more fps without increasing my delay to a point where i have issues playing my game at all.
@GuidoDePalma
Жыл бұрын
For single player games where visual quality is important FG is awesome. Ignore the naysayers.
@Mostly_Positive_Reviews
Жыл бұрын
Agreed!
@f.ferenc88
Жыл бұрын
It results in terrible input latency. Worse than any cloud gaming.
@Mostly_Positive_Reviews
Жыл бұрын
@@f.ferenc88 I really think something must be wrong on your end then if you have such severe latency issues. If you go from 30fps base to 60fps with FG on, the input latency is terrible, but if you have a decent'ish framerate to start off with, the input latency penalty is mostly not noticeable in many of these games. As long as your base framerate is 50fps+ you shouldnt have an issue.
@Mostly_Positive_Reviews
Жыл бұрын
@stephan4923 I reckon people separate SP from MP because additional input latency can actually make you lose your game, and some people take that very seriously. But yes, for me single player FPS it is just as important to have low input latency, because the experience is just better.
@GeForceArena
Жыл бұрын
@@f.ferenc88 Bruh i have tested many games with FG and most of then turn on FG+Nvidia Reflex Low Latency which makes the game responsive, i couldn't tell the latency difference idk what you are talking about lol
@mstewart248
Жыл бұрын
I just got a 4070 a couple days ago. It was a nice upgrade from my 2080. After the first day I was pretty disappointed with the DLSS frame generation. Any game that supports it doesn’t let you turn on VSync while using it. Without VSync the faster frame rate looks slower to me because of the constant tearing. Then I found out you could turn on VSync in the Nvidia control panel. This made the DLSS frame generation look much better. The problem is when you have VSync forced on, if your frame rate exceeds your refresh rate you get massive control latency. So the secret is to set your settings so you are as close to your refresh rate without hitting it. So if you are at 60hz you want your target frame rate with frame generation to be at 58 or 59. I realize this will improve over time like DLSS super resolution, however right now the tech a little undercooked and takes tweaking to get the best experience,
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, in game VSYNC gets disabled the moment you enable frame generation. I personally didnt have an issue with it as I have a GSYNC 165hz monitor, and I never go over 165fps. But I can see it being a problem on lower refresh rate monitors. You can also implement a frame rate cap, but it should be half of what your refresh rate is to work well with Frame Generation. I am actually breaking one of my own rules here as I have never tested that, but I have come across articles mentioning this. 50% chance I might be wrong though haha!
@DamimavPL
Жыл бұрын
Just enable vsync in control panel. Works fine with fg
@merrydoc1051
Жыл бұрын
@@Mostly_Positive_Reviews I always have Vsync on in control Panel and set an fps Cap per Game wich I can hold 99% and have Reflex off. What I don't understand is when you enable FG Reflex will turn on automatically so you need an fps cap like 3 below the maximums refresh Rate or does Reflex cap it automatically?
@Mostly_Positive_Reviews
Жыл бұрын
@@merrydoc1051 Reflex does not cap the frame rate at all. Reflex is only there to measure and reduce input latency, so it is forced on when FG is turned on, as FG does increase input latency a little bit. Reflex being forced on tries to mitigate that. With regards to V-sync in the control panel, you can just leave it enabled and remove a customer framerate limiter. I tested it aon my 165hz panel now and when V-sync is enabled in Nvidia Control Panel it limits my FPS to 158, which is 7 fps below my refresh rate.
@PabloB888
Жыл бұрын
@@merrydoc1051 V-sync was necessary on fixed refresh rate monitors, but on VRR display there's no reason to turn on V-Sync (and especially if you want to play at lower fps becasue v-sync destroys latency). I can feel V-sync input lag in fast paced fps games even at 170Hz, however without V-sync anything above 100fps is a placeboo territory for me.
@sunnyschramm9650
Жыл бұрын
nobody hates it - its pure love. a rtx4080 can deliver cyberpunk 2077 with DLSS, Frame Generation and Pathtracing in 4K maxed out with 100fps average! no latency at all...
@ImperialDiecast
Жыл бұрын
I'll tell you why people hate DLSS 3 (frame generation): reason 1) it is software. GPUs these days arent impressing with pure rasterization power anymore, but have to use all kinds of workarounds to keep delivering impressive fps improvements. DLSS is basically playing at a lower resolution that is then upscaled and sharpened in real time to look better than playing at a lower resolution. still, the trick is called: more fps at the expense of resolution. and now the second smoke and mirrors trick from the magician's hat is frame generation: more fps at the expense of input latency. reason 2) 40 series exclusivity. if i recall correctly, when DLSS 1 came out, it used to be a feature only for the RTX 20 series to help sell it, leaving all 10 series cards in the dust. But DLSS 1 was blurry. So they then developed DLSS 2 a few months before launch of RTX 30 series, where you could toggle quality modes. After 30 series came out, more and more games supported DLSS 2. This was ported back to 20 series but 10 series remained locked out of this upscaling tech until AMD gifted FSR to them. So nvidia once again had a change of heart and has made frame gen 40 series exclusive (for now) until maybe amd releases theirs and then nvidia will maaybe unlock it for older gen cards. reason 3) people were misled by nvidia who just said that you get a massive fps gain by turning on frame gen but didnt provide more context. this made many people believe, yay, never again will we suffer from low fps, these cards will finally have a much bigger longevity than any previous gen nvidia card, cause i can just turn on frame gen if i get low fps in the future and my card will serve me longer. well, here's the thing. frame generation is NOT supposed to be used as a magic fairy dust kind of way out of low framerates. Instead, its main purpose is to help people who own a high refresh rate monitor, e.g. 144 hz, to boost framerates to get closer to their monitor's full capability. I will proceed to explain in the next two points why: reason 4) frame gen requires additional vram. GPUs these days, both nvidia and amd, are so good at delivering framerate, that if you crank the settings so high that they start struggling, you will usually also have maxed out your card's vram. Take an 8GB card for example. These cards can easily render in 4k, they will not crawl down to 30 or 20 fps, but what will happen, is that before you get that low, you will already have crossed your 8GB vram limit. So lets say youre getting 45 something fps, and you think ok let me turn on frame gen to get it closer to 60, welp, youre already close to 8gb vram and turning on frame gen will completely glitch your card. which is why I mentioned point 3. reason 5) screen tearing. which to me is the biggest issue because not only is frame gen not a savior for low fps (see reason 4) but now it turns out even if you are in a particular game where you manage to have some spare vram left, but suffer from low fps, e.g. 50, then turning on frame gen and boosting your fps will, if you have a 60 hz monitor, push the fps above 60 and you cannot combine frame gen with vsync, so you will get screen tearing. therefore, if you do not have a high refresh rate monitor with freesync or gsync, youre doing it wrong (if you use frame gen), hence see point 3. reason 6) now let's say you have the perfect setup. brand new midrange: a good 40 series card with 12GB vram like the 4070, a high refresh rate monitor that can go more than 60hz, and you crank up the settings to 4k, ray tracing overdrive in cyberpunk to the point where youre getting 45 fps which really isnt that good. Now you think, okay, lemme do the magic, turn on frame gen to get more than 60 without screen tearing cause i have gsync. Well. According to rumors, the input lag gets worse the lower your base fps is. So using frame gen to go from 45 to 65 brings much more input lag with it than using frame gen to go from 80 to 105. meaning we were lied to, again. and even the perfect setup with enough spare vram and a good monitor wont ever allow you to use it in such a way that it can turn a barely playable framerate into an enjoyable one. and you are once again forced to either lower settings, or use a worse DLSS setting (which even older nvidia cards are capable of) or buy a more expensive card. point being: frame gen. did. not. help. all these points make me think people were conned by false promises of frame gen by the way it was presented, because its only real use is to boost already high refresh rates to even higher refresh rates, but at that point your eyes barely feel the visual difference but your input lag can be felt more than the visuals.
@Mostly_Positive_Reviews
Жыл бұрын
I agree with you on most points, and you pointed out one crucial thing that many people fail to understand, and that is that FG is supposed to provide a high refresh rate experience. It is not to help you get 60 fps if you are below that. With regards to raw power, the 4090 and 4080 are extrmely powerful, while also providing the best frame/watt, so efficiency is really great. Pricing on the other hand is just terrible! The 4070 Ti had its issues with the naming etc, but in raw power it is on par with a 3090 Ti. The rest of the lineup falls flat though, with the 60 class GPUs just being absolutely terrible. If the 4070 Ti had 16GB of VRAM it wouldve been a great GPU. But yes, Nvidia do come up with many reasons to get people to upgrade, and while frame gen can be used as a selling point, it shouldnt be the only selling point.
@samp123samp
11 ай бұрын
I don't understand, why it won't help a video card that runs a game below 60 fps?
@Mostly_Positive_Reviews
11 ай бұрын
@@samp123samp The input latency is real bad if your final output is 60 fps, or if you lock the frame rate to 60 fps. But if you have at least 50 frames per second base frame rate and you enable it, you'll probably get around 80-90 fps and the input latency isnt too bad. But the higher your base framerate, the less noticeable the input lag is.
@Mostly_Positive_Reviews
Жыл бұрын
Edit 28/06/2023: I reckon our worst fears have come true today with the release of the RTX 4060. It was such an underwhelming release, in some cases barely beating the 3060, and in some even losing to the 3060. Nvidia’s reliance on DLSS 3 to sell GPUs are now extremely apparent. Previously it was an additional selling point, but with the 4060 it has become the ONLY selling point, and exactly what a lot of gamers feared and predicted. While I still think the tech itself is pretty great, the way it is being used in lower-end GPUs to have it beat previous generation GPUs is really terrible.
@legion1141
Жыл бұрын
Hello, Dlss3 have input lag? like game Streaming?
@aboutthat413
Жыл бұрын
@@legion1141 it does add input lag, yes, but not nearly to the extent of game streaming. It adds around 10-20ms, depending on game and settings and base FPS etc
@legion1141
Жыл бұрын
@@aboutthat413 And can you feel this lag?
@Mostly_Positive_Reviews
Жыл бұрын
@@legion1141 It depends on the game and on the framerate. If you have a base frame rate of 50 fps and above and you enable FG it is mostly not noticeable. If your base frame rate is 30 and you enable it, it will be a bad experience. For me personally I would use DLSS until I get above 50 fps and then enable FG.
@legion1141
Жыл бұрын
@@Mostly_Positive_Reviews wow, so since I'm going to buy rtx 4070 and maybe I don't even need DLSS for my 75hz, there will be practically no delay.
@loganmedia1142
Жыл бұрын
I don't hate it, but if it isn't available on all hardware and all games then it isn't really a major selling point to me. Overall I prefer to avoid proprietary solutions. Why is the latest version limited to the 4000 series? Is it really a hardware limitation or disabled in software to encourage upgrading? I've heard it told that AMD was offered access to DLSS and wasn't interested, but I don't know if that really happened.
@Mostly_Positive_Reviews
Жыл бұрын
Not sure about access to DLSS, but I do know they declined an SDK that Nvidia proposed they be part of that includes DLSS, XeSS and FSR, which would make it easier for all technologies to be implemented. The issue with current gen is that AMD really is nowhere. They have 3 GPUs 7 months in, and Nvidia has 7. All 7 those are bad value, but AMD is still stuck on promoting last gen. I reckon they flooded the market heavily during Covid and now they are sitting with a lot of excess stock that they cant just write off, and that is also hampering their release cycle this gen.
@DexMaster881
Жыл бұрын
Unlike FSR DLSS is a Hardware Limited Tech. Your card has to be capable. FSR is a Software. I can Use FSR on my Old PC with a R9 380 in FArming sim and such. DLSS is only on RTX cards.
@hedgehog_dilemma
Жыл бұрын
Short answers, dlss 3 is only available on 40 series cards which would make us consumer question whether the dlss 4.0 will be accessible to 40 series in near future and would it be consider an upgrade to performance when not all games would be supporting dlss
@Mostly_Positive_Reviews
Жыл бұрын
Sorry, your reply got lost somewhere. I try to reply to most people here. Yeah, your concerns are indeed valid. If Nvidia is to believed, it is a hardware limitation, same as when DLSS first launched on the 20-series. But it definitely raises the question about future iterations and their availability on current hardware.
@goochipoochie
Жыл бұрын
Short answer : they can't afford RTX 4000 series
@noellwhelan
Жыл бұрын
that's kinda harsh. but, yes, that's why 😅
@chrisanytime1
Жыл бұрын
Shorter answer. People are not paying Nvidia for gimmicks. There, fixed it for ya!
@loganmedia1142
Жыл бұрын
That does seem to be what Nvidia apologists tell themselves.
@tldrinfographics5769
10 ай бұрын
DLSS is legitimate quantum leap forward in technology of the last decade.
@Hjominbonrun
Жыл бұрын
I wonder why we are ok with antialiasing, DLSS and all those interpolating techniques that do pixel generation , but draw the line where we do frame interpolation, which is effectively antialiasing between frames.
@Mostly_Positive_Reviews
Жыл бұрын
That is what prompted me to phrase the title as I did. 4K with DLSS is not 4K, and people are fine with that, but as soon as they hear “AI generated frame” they label it as bad. It’s not perfect, but in these games shown here it does a really good job
@mstewart248
Жыл бұрын
But those same people wouldn’t blink an eye about playing FSR performance mode at 1080p.
@ilove2learn783
Жыл бұрын
It would be great ONLY if it wasn't marketing bullshit to sell 4000 series cards. Otherwise people would appreciate it. Nobody is going to appreciate being ripped off.
@Mostly_Positive_Reviews
Жыл бұрын
Agree 100%, if it wasnt for the terrible marketing people might have been more open to the idea. I like the tech, but needing this to be able to beat previous gen cards (4060 and 4060 Ti) is unacceptable, while being marketed as 3x performance. If the 4060 was correctly named 4050, and sold at $200 people wouldnt be so upset, but alas.
@NicoRTM
Жыл бұрын
FG is an awesome technology, but the reason people is complaining is because Nvidia is using it as the main selling point. Look at the RTX 4070 comparison charts, they claim that it performs better thab a 3080 with dlss 3.0, but without it it performs the same, so you actually have a 3080 performance card with a 3080 price. Instead of having a good card that on top of that has a nice technology, you have mediocre card that NEEDS this technology to outperform the previous generation flagship.
@Mostly_Positive_Reviews
Жыл бұрын
See, this is fair criticism. “It’s great, costs too much, and without it not much gain over last gen”. There are a lot of people just bashing “fake frames”, as if it should he some kind of insult. Sure, the raw performance of the GPU doesnt increase, but motion fluidity does, and when implemented correctly it can do wonders. But the same people who bash fake frames are often the ones who are fine with fake 4K or fake 1440p by using DLSS or FSR or XESS. Those technologies also dont increase the raw power of the GPU. It improves performance, correct, but only because it lowers resolution while still looking good enough. But hey, we live in a digital age and people will literally complain about anything and everything. As I said, valid criticisms like the one you provided are, well, valid, and that I can understand 100%. The others complain just to complain.
@mattlife25
Жыл бұрын
3080 is only like 100 dollars cheaper and used
@signe_stilett
Жыл бұрын
Agreed with OP. In my country I can get a factory refurb 3090 with warranty for the same price as 4070... And the worst part is that this tech is being kept to 40 series to drive up the sales instead of applying to older cards as well, which would benefit everybody
@legion1141
Жыл бұрын
@@Mostly_Positive_Reviews Hello, Dlss3 have input lag? like game Streaming?
@loganmedia1142
Жыл бұрын
That's my attitude. The 4060 would be a fantastic upgrade, from a performance point of view, if they'd just called it what it is, a 4050. The price would still be steep though. Maybe still too much for the performance gain. On the other hand they've tried to sell it as a 3060 replacement with negligible, even non-existent, performance gain and many of the real cards are priced the same as or more than current 3060 cards. So the lower price selling point doesn't exist. All that's left is pretending they've managed to lower the power consumption of an xx60 processor. I also frankly doubt that DLSS 3 can't work on 3000 series cards. Given Nvidia's dishonest behaviour in the naming and pricing of 4000 cards I am going to assume they've deliberately blocked DLSS 3 in the software. At least until someone can prove it simply could never work on a 3000 card due to hardware limitations.
@jurycould4275
7 ай бұрын
They hate it, because they spent 2-3 times the price for a 20- or 30-series card during the chip shortage. The 40-series is the biggest generational improvement in the history of GPUs and at the same time the first time in a long time that cards are readily available and can be bought for cheap again. They may also hate it, because it sucks for mining.
@minisculex3
Жыл бұрын
tried it, it amazing, i think it still early tech with the frame generation but as they mentioned, it is ai and as we all know how ai could always improve as time goes on and get better and alot more efficient, it gonna become way more accurate with extra frame and less latency
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, agreed, if they can improve the additional input latency somehow it would be awesome.
@detrizor7030
8 ай бұрын
@@Mostly_Positive_Reviews man, you just have absolutely no goddamn idea how video games work. Terrible input latency with FG will never be improved, it can't be improved, it's just impossible on program-level, i'm telliing you this as an active game deveoper, programmer. The main reason to increase FPS - to get lower input latency, latency is strongly tied with FPS. And FG doesn't actually increase FPS, it doesn't make latency any lower, only real FPS increase can do this. FPS is not a number of some pictures sent from GPU to display in one minute, FPS is a number of game engine updates, which consists of 3 phases (simply told) - update of game world (core logic, objects, input from player and etc.), CPU render and GPU render. FG doesn't increase this FPS, it only emulates the last phase, producing just an interpolated image, which is not connected to any game logic at all, it is NOT A GAME FRAME. But nvidia claims that FG increases exactly FPS - it's a lie, and it's a disgusting, terrible lie, because it gives game devs excuse to make horriblly optimized games. I'm shocked such thing even exists, and i'm even more shocked that SO many people are seriously defending it. Man, this world is so messed up...
@Mostly_Positive_Reviews
8 ай бұрын
@@detrizor7030 👍
@CuttinInIdaho
Жыл бұрын
haters; all frames are fake frames...these are games not movies lol
@krinodagamer6313
Жыл бұрын
You have a point
@jacktheripper4458
10 ай бұрын
number 1 haters is allways AMD employe fans that say frame generation is shit
@bradleydias425
11 ай бұрын
I read somewhere that even 30 series cards have the hardware to do FG. I hope Nvidia makes it possible on older GPUs. It would be so much better.
@Mostly_Positive_Reviews
11 ай бұрын
Yeah, the 30 series also has optical flow accelerators, which FG uses in 40 series, but that specific claim was shown to be false. Now, I am not saying it definitely wont work on 30 series, but it would be interesting to see what it would look like if someone can get it to work. I feel that even if it comes out that 30 series can do it, Nvidia wont unlock it and they’ll stick to their original claim lest they look stupid. What they *might* do is release a different version that works on 30 series and claim it’s completely different. I just think public opinion of them will take a huge hit if they now release frame gen on 30 series, after all their marketing campaigns around 40 series and Frame Gen.
@rafaeltejera5949
7 ай бұрын
men i know it is not the same but with a gtx 960 im being happy using lossless scaling, that introduced frame gen a few ver. ago, and i do not have any problem, nvidia only want coin, if they could keep that tecnlogy only for new gpus they would do it, just to justify to buy a new card, that why i like amd, free technology, that makes every gpu cheaper, fk nvidia, still realising low vram gpu just to build a ''limit'' so you have to buy a new one in the future
@suinsarbayev2191
Жыл бұрын
FG haters forgot that its not a software interpolation, but a hardware accelerated. Nvidia included a separate ASIC(Optical flow accelerator) to do just one single task - generate frames
@axispcc
9 ай бұрын
if you didn't see a side by side, you would never know the difference. My opinion is, players play games at such a fast pace that they never really take the time to see the higher quality of graphic images.
@Mostly_Positive_Reviews
9 ай бұрын
Yeah, if you pixel-peep you'll notice it, but during normal gameplay it's much harder to notice. The input latency might be more noticeable to certain people, but even with that, if you have a high enough frame rate it's much more difficult to notice.
@AdaptacionGamer
11 ай бұрын
One can use DLSS calmly since what DLSS does is render at a lower resolution and enlarge with AI, they are 100% real FPS, the problem with Frame Gen is that it creates frames between frames which gives a fluid FPS rate to At the same time, latency increases, but thanks to technologies like Nvidia Reflex you can reduce latency loss, which is why AMD plans to enable Radeon antilag when using its version of Frame Gen in FSR 3.0.
@Mostly_Positive_Reviews
11 ай бұрын
Yeah exactly. The latency increase is also much less at higher framerates but you do need Reflex to make it better. Really looking forward to testing FSR 3, really hope it is good.
@cjcox
Жыл бұрын
It does introduce latency (hopefully makes sense). People are upset because it's a "cheat" vs. what we're used to. And might be a sign of things to come (we've hit a wall, and need to figure out creative ways to sell new products). Hate? Not so much as disappointment at what GPU makers are going to have to do moving forward.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, valid points. It does increase input latency, no doubt. Whether it still is acceptable is up to each individual. Some dont like any additional latency, but for me, as long as the input latency is similar to 50fps native in a single player game, it's fine. The other point is probably more concerning though, where developers rely on this tech to provide playable experiences. We are sitting with the most powerful GPUs ever in the 4090, 4080 and 7900XTX, so I dont think raw power is the real issue. It's just that devs dont do the work to make use of the more powerful GPUs and rely on upscaling and frame gen. If that becomes the norm then you might as well just buy 70 class forever going forward and enable upscaling and frame gen in every game as standard. Not a good future that...
@santiagocastro6701
10 ай бұрын
the problem here is that Nvidia sells it as "the eternal solution" they didn't improve in rasterization power and put this thing and said "our GPUs runs better than before" that is not true, is the same, and almost all devs are getting behind the door where they say "this game runs well with DLSS 3" and with just only rasterization is just a terrible experience, makes everything worse, it really shouldn't exist!
@Matt-wy4jp
9 ай бұрын
To be honest is an incredible technology but the only thing I fear is when devs become lazy and not optimizing their games properly Making DLSS required instead of an option.
@Mostly_Positive_Reviews
9 ай бұрын
Yeah, games without RT, Nanite or Lumen should be 60 fps without the need for upscaling or frame generation. This isnt always the case though unfortunately :(
@ondrejeder8816
Жыл бұрын
I don't think people really hate dlss 3 as such. If done well, and in singleplayer games, it can enhance your experience for sure. Problem is that Nvidia is using it for those ridiculous claims like "rtx 4070 is 3x rtx 3090 performance" that's just not true. So I believe the bigger problem is Nvidia releasing 4000 cards with high price, small raw performance gains and using dlss 3 in their marketing as the main reason why you need these cards.
@Mostly_Positive_Reviews
Жыл бұрын
The marketing around the 4000 series is ridiculous, and there are still people out there that believe a 4070 Ti is 3x faster than a 3090 Ti 🤦 That would be my only issue with it, but it is not the tech itself. That, and the reliance on it when it comes to the 4060 to beat the 3060. But once again, the tech itself is awesome when used and implemented correctly. Just that Nvidia completely failed in their marketing, and also on the low-end.
@ragels4
24 күн бұрын
2:30 bro we are watching this video at 60fps, we cannot tell the difference
@Mostly_Positive_Reviews
24 күн бұрын
I'm referring to artifacts, not framerate 👍
@SweetFlexZ
Жыл бұрын
I think people that hate it is generally people that doesn't have a 4000series GPU, because I have a 4070 Ti and it's actually pretty nice technology
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, agreed, the tech is pretty good. Not flawless, but I suspect it will get better with time
@Gabriel-zr4kz
Жыл бұрын
As a Nvidia user I can't deny that in the last years they offered us: > Fake VRAM (GTX 970) > Fake Hair Works > Fake Pixels > Fake Rays and now > Fake frames. What next?
@Mostly_Positive_Reviews
Жыл бұрын
I mean, they are definitely not a consumer's friend. The frame generation is still good tech though, and now AMD finally announced their competitor to it, looking forward to testing that out. Just one question, what do you mean by "Fake Rays"? You talking about ray tracing?
@KevTheRev91
Жыл бұрын
If you have very old hardware paired with a new gpu (some do).. Dlss frame generation makes a massive difference
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, this is a very valid point. FG helps a lot when CPU bound.
@TotalXPvideos
Жыл бұрын
If you have very old hardware paired with a new gpu you have more issues than framerate tbh, and that's coming from someone who was rocking a i7 5820k with an RTX 3070 for a bit because I was convinced it wouldn't matter too much...guess who literally doubled his framerate in elden ring (from 50 to 100 in a troublesome area) due to upgrading to a 7800X3D.
@Mostly_Positive_Reviews
Жыл бұрын
@@TotalXPvideos Yeah, in your case the CPU upgrade providing such a huge improvement makes sense. I was more thinking people with 9th gen CPUs or similar. If you are rocking 4th or 5th gen then you definitely need a platform upgrade 👍
@loganmedia1142
Жыл бұрын
We're about to do just that. Only because there is no way we could afford to upgrade the whole machine at once. However we're running a truly ancient GPU, so moving to a newer one will give a major boost in spite of other system limitations. Then we'll do the motherboard, CPU and memory. Last of all we'll eventually switch over to NVME. The thing is my wife is the main one playing PC games and she's perfectly happy with SATA III speeds. It's the one aspect of her machine she never complains about.
@JoonKimDMD
9 ай бұрын
I dont like frame generation because it greatly increases input lag and also makes motion kinda laggy.
@Mostly_Positive_Reviews
9 ай бұрын
That's fair.
@pkpnyt4711
Жыл бұрын
All the games you tested are slow paced games, of course you wouldn't notice. Why don't you try playing games that require high FPS, then come back and tell me how DLSS 3 works. I've tried it and it's terrible. I ended up turning it off.
@Mostly_Positive_Reviews
Жыл бұрын
Which games are you specifically talking about? I play F1 22 and Horizon 5 as well almost daily and have no issues personally.
@mosesdavid5536
Жыл бұрын
You dont have a 40 series card xD
@pkpnyt4711
Жыл бұрын
@Lame Average Gamer I use a 4080 and for F1 2022, don't you notice the names on the back of the car (rear wings) flicker and disappear from time to time. The hud (names of people ahead of you) also flickers and fades in and out from time to time. I've tried playing Dying Light and Hitman 3, text and way points flicker when you move around specialty when it crosses the players' body parts. I just ended up turning it off and lower 1 or 2 settings to hit 165hz at 1440p. I think DLSS 2.0 Quality or higher is better.
@Mostly_Positive_Reviews
Жыл бұрын
Flight Simulator has exactly what you describe, with the HUD elements being completely broken. I think it can be fixed, as it was the same in Cyberpunk, and that got fixed quite quickly. But yes, the nameplates in F1 can be distracting
@zhi2219
2 ай бұрын
it can reduce input latency in scenarios - it really depends. Also, anything that my old 3060ti would struggle with on RT at 1440, the 4060ti seems to be handling it very well with almost double fps using frame gen, and at least a 20 to 30% on RT alone.
@Mostly_Positive_Reviews
2 ай бұрын
Yeah, the only real issue with the 4060Ti was the price at launch, especially the 16GB model. It performs well enough though 👍
@ulee106
Жыл бұрын
Between 2:17 and 2:18, you can see that the AI has generated an image incorrectly of the strap on the back of the man wearing the strap.
@Mostly_Positive_Reviews
Жыл бұрын
I actually had to check 3 times, and then slow it down to 0.25 speed to notice it. But once you see it you can't unsee it, even at 2x speed. Well spotted! Honest question though, would that make you not want to use this tech?
@ulee106
Жыл бұрын
@@Mostly_Positive_Reviews It was so disparate that I noticed something strange at a glance. I don't think I'll use these problems in certain genres of games because I think they can affect the immediate judgment of the FPS game genre.
@Mostly_Positive_Reviews
Жыл бұрын
@@ulee106 Yeah, this is definitely not ideal for fast-paced first-person shooter games, but I have been using it for the last few months in all games that support it and I quite like it. It helps in CPU bound scenarios, gets me a higher framerate while also reducing power draw. But I can understand why people dont want to use it.
@-Rizecek-
Жыл бұрын
I started playing at native 1440P at 125FPS. And that's because I didn't enjoy researching what kind of DLSS implementation it has. Once the game looks sharper. And another game has ghosting and looks more blurry. I haven't tried DLSS3, but from what I've read and seen, it's also just a technology to sell RTX 4000. I like to play with gsync, vsync and fps turned on at 125, but with those settings DLSS 3 breaks the game. Many times, even with unlocked fps, you can see the overlay of different game frames and it basically increases the latency. I say I haven't tried it, but I'm personally fed up with this technology. Instead of games starting to be properly optimized, thanks to DLSS, games will be in a worse condition in the future, because with the arrival of DLSS 3, it is not worth wasting time on optimizations. I used to want DLSS for every game. Today I regret that technology is here. I don't really enjoy researching if I lose or gain resolution detail in the game.
@Mostly_Positive_Reviews
Жыл бұрын
I hear where you are coming from, and it definitely seems like a “win some / lose some” situation. DLSS 2 and 3 can be great, but I agree it should never come at the cost of actual optimization. Unfortunately there are a lot of new games that release in a completely broken state, and one has to wonder whether devs have become too reliant on upscaling technologies
@opmike343
Жыл бұрын
So, you both admit to never using it while also lamenting its existence? I think these are just poor arguments. You could make the same case about the huge pools of VRAM and AMD cards. Also, I don't think there would be as much hate on this tech if FSR was actually a viable competitor. What matters is image quality, performance, and minimizing resource utilization so you don't turn your PC into the world's most expensive space heater. There's plenty of poorly optimized games that got that way without any help from overleveraging DLSS. If you want to blame something, blame anyone who buys games where the devs are treating customers like beta testers without explicitly saying such. There used to be a time when a game shipped, and that was it.
@Mostly_Positive_Reviews
Жыл бұрын
@@opmike343 I use it all the time and absolutely love it
@eliceomartinezmejias867
Жыл бұрын
Every time I see people saying DLSS 3 is fake frames I just remind them: Lights in game without RT are fake Ambient Occlusion without RT fake Shadows without RT fake Reflection really fake… and so You can play with those fake settings at 60+ or enable RT/FG/DLSS 2 with not fakes rendering and get the same 60+ with simulated frames.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah the “fake” argument falls flat very quickly, and the above is exactly the reason why. People are fine with DLSS SR or FSR, which are literally fake resolutions, but dont you dare use any fake frames.
@eliceomartinezmejias867
Жыл бұрын
@@Mostly_Positive_Reviews 😂👌
@kiwiasian
5 ай бұрын
FG by itself is OK. The problem is that FG does not give everything real frames do, like reducing delay/latency. Given a choice most people would prefer a real increase in FPS over artificial frames, especially given FG’s high entry price.
@Mostly_Positive_Reviews
5 ай бұрын
This I can agree with. I absolutely love frame generation as I really like high motion fluidity, but you are right. Even I would prefer a higher native frame rate than with frame generation as it means less input latency, so it would feel slightly better. But I still use frame gen in most games I can as I pretty much daily a 4070 Super nowadays.
@Silver_633
2 ай бұрын
apart from the 40ms+ latency, i think FG is only disliked due to DLSS 3 being paywalled by the 40 series which are quite expensive. If it was on the 30 series, i think people wouldnt complain about developers being lazy for it
@Mostly_Positive_Reviews
2 ай бұрын
I tend to agree here. Lots of misplaced anger at times 🤣
@Explorer374
8 ай бұрын
Most of them are RADEON users just cannot accept the fact that NVIDIA newer cards are keep on getting better and better.
@LuciferianLight88
7 ай бұрын
I think most people who hate dlss just hate Nvidia in general now.
@neage7171
11 ай бұрын
I dont mind DLSS/FSR... what I am not liking is studios heavily relying on it to make their games playable.. Its like they are skipping optimizations and just expecting frame generating tech to carry it 100%
@Mostly_Positive_Reviews
11 ай бұрын
With you on this 100%
@val.3171
10 ай бұрын
Most people hating because as someone said that it locked behind 40xx series and also because it’s not the "raw performance" from card , i have a 1070 quite a long time and never been able to try DLSS at all, now I’m looking to upgrade to 4060
@MadX8
Жыл бұрын
"Why Do People Hate DLSS 3 Frame Generation?" => Because people are never happy and like to complain for the sake of it. It was the same thing when DLSS came out, people complained. Now DLSS is great and Frame Gen will get even better in the future. A shame people don't value efficiency and just want bigger and power hungry cards, instead of good use of technology
@Mostly_Positive_Reviews
Жыл бұрын
People will always fight against technological advances, it’s been proven time and again. Some people mentioned valid concerns in the comments, but in general people hat just to hate, and also without even trying it.
@t0uchme343
4 ай бұрын
I think it's a combination of it being a 4000 series feature along with devs deciding to "offload" optimization towards upscaling and frame gen and nvidia being on the more expensive side in terms of price to performance.
@Mostly_Positive_Reviews
4 ай бұрын
Fair and good response to the question 👍
@Solidsnake8608
8 ай бұрын
Frame Generation in Cyberpunk 2077 looks like crap when you really stop and look at things like distant vehicles. But I think the reason why most people hate it is because it's another crutch for developers to forego optimizing their games.
@ricardofac47
Жыл бұрын
One thing I haven't seen people focus on about this is, for example, the game has DLSS3 support and is running like let's say 35~40 fps or even 30 fps, enabling still be totally fine and gives a good boost to 60 fps (example)? I know there's a latency but of course is supposed to be used in single player games, this is from a player who still plays with V-Sync locked at 60fps (me).
@Mostly_Positive_Reviews
Жыл бұрын
I did this in my Cyberpunk Overdrive video with the 4070 Ti, and yes, it is possible to go from 30 fps to 60 fps but the input latency is horrible. As in unplayable horrible. At that point you should use DLSS 2 to get as close to 60 as possible before enabling FG. It’s more about getting a high refresh rate gaming experience than getting a playable framerate, if that makes sense. Meaning it is more intended to go from 60 fps to 100 fps, rather than go from 30 fps to 60 fps.
@Skitzotech
Жыл бұрын
This should only kick in when your fps dips below 75fps. That would make this a much better version of "low framerate compensation"
@Mostly_Positive_Reviews
Жыл бұрын
Actually not a bad idea. Or a slider or setting you can adjust yourself. If FPS goes below your number then enable FG. The issue with that is FG takes a whilento stabalize, a second or three, and during that time the input latency and frame times are all over the place, so it is not a seamless transition.
@Skitzotech
Жыл бұрын
@@Mostly_Positive_Reviews sounds like it may be something that may be able to be optimized out in the future. If not then they could have FG always running but not being displayed... then only when the framerate dips below the set amount it starts showing the interpolated frames.
@drisenetin
Жыл бұрын
I‘m in my late 30‘s, now only very casually gaming and for various reasons I can’t set up a desktop PC and needed a laptop. Last one I bought was 11 years ago and if I remember correctly, the GPU started having severe problems with overheating after 4 years. Tried cleaning and new thermal paste but couldn’t get it to work again. I‘m a big fan of the Diablo series and played every part excessively. With D4 I now just had to get myself a new Laptop. I did a lot of research and ended up having to decide if I wanted an older model with a 3070 or a really new one with 4060 RTX GPU. The price difference was marginal and eventually I went for the one with 4060 (and better CPU etc). I have seen a bunch of videos like yours, most of them kept bashing on the 4060 without even mentioning the advantages of DLSS3. What really made me wonder is this: yeah, I get that the raw performance is worse or at best equal to the previous generation. I consistently saw videos with games running at almost the same FPS (with DLSS3 off) as with the previous generation and of course better with DLSS3 on. But in all videos I could notice that the average temperatures and the power consumption were lower with the 40xx series. Now I’m not a die hard gamer but my basic understanding of electronics tells me that having lower wattage and lower temperatures can only benefit the longevity of the hardware. (Not mentioning that the fans are also pretty damn quiet) And if someone is like me and doesn’t just buy a new hardware every 3 years, this is an absolute selling point. Diablo 4 is running pretty well at highest settings with DLSS3 and I believe I’ll be having a lot of fun for the next couple of years. So thank you for this very logical and clear minded review. It makes me feel even better about my choice.
@Mostly_Positive_Reviews
Жыл бұрын
Diablo is also my favourite franchise, been playing Diablo 1 since the 90's. This channel was actually a dedicated Diablo 2 channel about a year ago before I decided to start a benchmarking channel from scratch. You make a very good point with regards to the 4060 laptop version. It is the only laptop GPU that matches its desktop counterpart in performance this generation. All other SKUs the laptop version is quite a bit slower than the desktop version, but not so with the 4060 high-powered laptop version (I believe it is 140w?). Even the standard power version is not much slower than a 4060 desktop GPU. I have personally recommended the RX 6700 or even Intel Arc GPU above the 4060 desktop version, but very few people take into account the laptop version. If you want a good 60 fps experience on battery, just enable FG and Vsync and you will have a very efficient system. When plugged in, disable vsync or remove the frame rate limiter and you'll have a decent gaming experience that is still a lot more efficient than any gaming PC with the same performance. Before people come in here and say that input latency at 60fps with FG enabled will be horrible, I agree, it will not be the most responsive gaming experience, but it will be extremely efficient. Also, Diablo IV does not require extremely low-latency inputs, except maybe if you want to dodge :) But dodging takes half a second anyway, so a few extra milliseconds in input latency is not going to make a difference. All in all, I do think that a 4060 laptop makes a whole lot of sense. The 4060 does fall short of the 3060 desktop GPU in many ways, but when it comes to efficiency and features, it does very well. I still think that when considering desktop GPUs the 4060 at its current price should be avoided, but when it comes to laptops where you really cant cherry pick your components the 4060 makes a LOT of sense. For instance, if you want a 13th gen CPU or Ryzen 7000 series CPU, the older GPU versions are not as freely available, so it is not as easy to say "Rather go for the 6700 version". Also, as mentioned, the efficiency of the 40 series is pretty much unbeatable currently, especially when FG is enabled, and that is very important when it comes to laptops.
@GarryWan666
Жыл бұрын
People are complaining how terrible the 40 series RTX cards are, mostly about them being overpriced. "4070 is just a 3080 but more expensive without FG..." and such. Another important factor many ignore which surprises me is nobody mentions how energy efficient these cards are compared to the 30 series card. In fact, the 3080(Gigabyte Gaming OC) in Sweden costs around 1,000 Euro new; people are selling them used for 500-600 Euro. The RTX4070 Gaming OC I recently purchased costs 735 Euro with 4 years warranty, it is rated at 300w compared to the RTX4070 at 200w, this means I could still use my 650w PSU without spending another 100 euro or more to get a higher rated PSU. It feels like NVIDIA are being criticised more than they deserve. For example; it's disappointing that the new RX7600 card which only provide15 - 20% better performance than the rx6600, however consumes 65% more power. With that said, it just feels a bit unfair, since barely anyone is pointing this out. I may sound biased, although I do own both cards from team green and team red, I like them both, it's just I don't think its fair with that much of critism.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, I hear you 100%. Many dont talk about the power efficiency as last gen fanboys said it doesnt matter. Now that Nvidia is mire efficient than AMD, whenever people mention it they get reminded of the fact that nobody seemed to care last gen. I have some replies on here talking about efficiency, as it really is important to me. I can lock my 4080 to 90 fps with frame gen enabled and my fans dont even turn on then. I live where we have scheduled power cuts for half the day, and that efficiency goes a LONG way to ensure I make it through those power cuts on my battery backup system. I actually own more AMD cards than Nvidia cards, and my daily is an RTX 4080, but I agree with you. Nvidia is harshly criticised but not praised enough. Some criticisms are fair, like pricing and VRAM, but they have solid drivers, have very good performance, and they basically drive the innovation at this point. I upgraded to a 4080 from a 6900XT and my power bill and Adobe workloads are thanking me.
@victorsegoviapalacios4710
Жыл бұрын
Running DL2 and CP2077 at 4K with RT set to bonkers (including Path Tracing on CP) on my 4090 with DLSS Quality and Frame Gen enabled and it is working pretty fine enabling me like 120 FPS on average in DL2 and like 70 FPS in Cyberpunk.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, I really dont understand the hate frame gen gets. When used properly it is really awesome!
@LPrussia07
11 ай бұрын
coz of the latency, it all comes to experience. I really love seeing big FPS, but seeing 100 FPS that feel like 60 in terms of inputs makes this technology not that useful outside of youtube videos and ads, with cheaper solutions it`s even worse. IE you have native 30-35 FPS, then with DLSS 2 you get 50-55 and with FG you get over 70 or 80...but it doesn`t matter, as this is still 50-55 FPS. That`s why people hate it and call it gimmick. You can`t lock it, you can`t use vsync, it doesn`t help with competitive games and it`s a baseline, don`t forget latency of input devices and of course the panels, on average game TVs it will look bonkers, but plays like shit. All comes from personal experience, after recent upgrade to 4090. I don`t use FG at all, coz it doesnt do much, but increase FPC count in my RiVa, but DLSS 3.0 provide much better image results. Once AI will try to "guess" and "learn" you patter of play - that`s when miracle will happen. And that`s why nvidia still didn`t solve Vsync problem and double downed on RT reconstructing, as they can`t solve the issue of latency. All mentioned above is applied only to hardcore gamers, who can tell when game drops below 60 and can feel when game is at 100FPS vs. 144 FPS. For average customer it won`t matter, he`ll check FPS counter, says "OMG" and never even think about why he misses some shots.@@Mostly_Positive_Reviews
@e0nema0tak1v
10 ай бұрын
Because they cant afford it. Those same people are praising the AMD version that comes in FSR3. Some people are too stupid to realize that the technology is insane and should hate nVidia for the price, but not the technology itself. Nvidia is single handledly moving forward computer graphics in the last years with DLSS, ray tracing and now frame generation. They should be hated for the greedy pricing, not for the technologies that they release and cry about "raw performance". 50 years ago there were 300+ horsepower cars that would get destroyed by a 150HP modern car on the track. Its not all "raw performance".
@Mostly_Positive_Reviews
10 ай бұрын
I agree that the tech is awesome, but the pricing on 40-series is stupid. FSR3's frame gen is pretty good as well. All in all, a win overall I reckon.
@Favorline
10 ай бұрын
People don't Hate FSR or DLSS. People hate Graphics Card companies using it to show performance gains, from the last generation to the next, instead of showing performance gains Native to Native. And when game companies use DLSS as a reason not to optimize their game.
@davefroman4700
Жыл бұрын
Im sorry but they can spend billions trying to cheap out or they could add the $8 per unit that it will cost to make every card have 16gb instead of 8.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, skimping on VRAM is an issue, agree fully. Still a cool feature, but I agree, if they had released at least until the 4060 with 16 GB of VRAM everybody would be happy. A 4050 is fine with 8GB as you would need to play on 1080p medium anyway, but anything above that shouldve had more VRAM.
@davefroman4700
Жыл бұрын
@@Mostly_Positive_Reviews You go look around for a comparison of the old Rx VII 16gb card from 5 years ago against a modern 8gig card with the soft hack software and you can see the difference in the texture rendering and smoothness.
@Mostly_Positive_Reviews
Жыл бұрын
@@davefroman4700 The Radeon VII actually had better lows in Warzone than RX 6000 series, even up to the 6900 XT, which was crazy. The 6900 XT obviously had a much higher average framerate, but in Warzone 1 it got beat in the lows by an overclocked VII
@romzen
6 ай бұрын
Even for competitive games the additional latency from FG at higher framerates is neglectable. I do not recommend it as it also usually is not needed for competitive games but as the framerates are usually high enough. But FG has next to no downside from my experience.
@super_hero2
Жыл бұрын
The fact that it is only available on the 4000 series is anti consumer and I don't like that. Not to mention the price of the new GPUs. They are getting too greedy.
@loganmedia1142
Жыл бұрын
If it is really a hardware limitation then I can accept it only being on the latest hardware. I suspect though that Nvidia could enable all or most of the features of DLSS 3 on 3000 cards, but they're not going to because they want to push the latest hardware.
@br0s4ver56
5 ай бұрын
DLSS is supposed to make gaming cheaper by allowing slightly worse hardware to run games at higher resolution with higher fps in exchange for a bit blurrier image and some visual bugs, which is fair. Why people hate it? Because nvidia uses it to keep up the inflated prices of the crypto craze. It doesn't help that they lock the frame generation behind they worst generation of gpus yet either. It will also allow companies to be even lazier, since they can claim they "designed their game with upscaling in mind" (looking at you Remnant II), instead of optimizing it. Another issue is the visual bugs. Games already have some of the most horrendous visual artifacts (halo effects around objects, shading not working properly around edges, TAA making everything blurry af, etc.) and DLSS just adds to this heap of issues. So people don't hate the feature, they hate what it represents, and how it's utilized. The best example is FSR. People love it even if it's worse in quality then DLSS, because it works regardless of your hardware. Frankly, if you care about gaming, you should hate it too...
@cpt.tombstone
Жыл бұрын
Very nice video, I think you presented the topic very well! For the visual part, I think slowing down the footage might help viewers identify any visual defects, and through YT, it might reflect the real world image quality impact as artifacts are more noticeable in person then on a video. For that though, you would have to record at 120 fps at least, and even the 4090 struggles with that through OBS sometimes, although I only tried 4K, 1440p might work better. And especially with visual comparisons, I think you would benefit from rendering the video to 4K and uploading it to KZitem that way, because the 4K option is so much higher bitrate.
@Mostly_Positive_Reviews
Жыл бұрын
Thanks for the comments and suggestions. Will definitely do it going forward, or at least try it 😂
@01talima
Жыл бұрын
i think its mostly push back as nvidia insist on treating dlss as fps boost not a frame generator. its like the upcoming 4070 there taking it with dlss 3 and comparing it to a 3080 without it and claiming a 40% bump which is highly missleading couldnt tell the side by side test apart till the end when the massive artifacting on the trees gave the dlss one away. but its not about how it looks really. i think it can be a very good tool its useful where you have an existing high frame rate and more static screens great on flight sim probably a no go on say Street fighter.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, I take issue with their marketing as well. Claiming a 4070 Ti has up to 3x the performance of a 3090 Ti, but they proceed to test the 3090 Ti at native, and the 4070 Ti with DLSS Performance with Frame Generation. But yes, DLSS 3 has its place, and it's not in every game.
@soulbytes
Жыл бұрын
Agreee
@digitalermitanyo8937
Жыл бұрын
4:29 Why are you concerned with the gpu temps? That’s perfectly normal
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, perfectly within range and normal, but it was higher than usual. After cleaning case air filters it dropped around 4 degrees, back to usual 👍
@digitalermitanyo8937
Жыл бұрын
@@Mostly_Positive_Reviews ah I see. I saw it on the later part of the video🙂
@misterlobsterman
8 ай бұрын
The tech itself is not the problem. It's quite good. The problem is how devs and Nvidia use it.
@nick-dogg
Жыл бұрын
We need more devs to implement this into our games. I rather see video cards come down in size and power consumption.
@Mostly_Positive_Reviews
Жыл бұрын
Interesting take, but I find myself kinda agreeing haha. I guess the 4060 is a good example as you get single fan versions, and it is a lot more efficient than a 3060. Still a terrible GPU, but if you can get 4070+ performance and power consumption in a smaller card at a lower price it would be quite attractive I reckon.
@nick-dogg
Жыл бұрын
@@Mostly_Positive_Reviews I forgot to add noise level as well. I’m tired of my computer sounding like a jet whenever I open up a game lol.
@zyadelmarwany4566
Ай бұрын
When the first time i tried frame generation, i tested on my friend's laptop rtx 4050 with NFS unbound and the fps was way good but the car response to steering was so bad, but when i turned off frame generation, the car control got waaaaay better and thats the moment where i realized that FG increases input lag so i hated FG, tried it on different game, horizon the forbidden west, its FG.. i didn't notice any input lag and fps goes way high, so the idea is.. the FG is pretty decent only for devs who are experienced enough and can implement FG the right way, FG is the future of gaming (for single player at least)
@Mostly_Positive_Reviews
Ай бұрын
Yeah, some games have worse implementations than others for sure.
@siul6146
Жыл бұрын
Am I the only one to feel like the frames come like they are hitting you fast in frame generator while off is smooth.
@chrisanytime1
Жыл бұрын
No extra vram for you. We'll just give you frame generation instead!
@Mostly_Positive_Reviews
Жыл бұрын
Score! Actually, no, more VRAM would be nice.
@ezequiel6575
8 ай бұрын
software locking it to the 4k series to artifially inflate sales. Should be literally a CRIME
@Machoman50ta
Ай бұрын
I know I’m a year late but I just want to say, I’m so happy with people in the comments are on the same page with dlss in regards to the greatness of it now with that being said I want to give n actual example I have a 3060rtx ryzen 7 7800h cpu and 16gb of ram legion 5 and was getting 20-60 fps on reserve and after millions of videos and research later I turned off tAA everything besides dlss quality and Vsync ON now I get 100fps will full lobby and bosses spawned it’s crazy this is miracle for me
@Mostly_Positive_Reviews
Ай бұрын
There are still many people opposed to it, which is fine, people like what they like, but I think it's brilliant tech for sure! Happy to hear your game is running well now 👍
@JynxedKoma
Жыл бұрын
It was already proven by someone online that Frame Gen works perfectly fine on the 30 series. NVIDIA just claim it doesn't to force you to buy their new gen specifically for that feature alone.
@Mostly_Positive_Reviews
Жыл бұрын
It was actually a hoax. When asked for further proof that person just disappeared, never to be heard from again. But yes, Nvidia is relying on FG to sell their new GPUs. The 4060 Ti is a great example of that. Almost no gen-on-gen improvement except for AV1 and FG.
@Mostly_Positive_Reviews
Жыл бұрын
@stephan4923 I highly doubt DLSS 2 will be put on the backburner. DLSS 3 is a term, and it is a combination of DLSS 2, Reflex and Frame Generation. Those 3 together make up DLSS 3 so to let one of the 3 fall behind wouldnt be ideal, as it will then impact the full suite.
@streetssss
Жыл бұрын
It's little deceiving when Rasterization isn't very good...7900xtx has amazing Rasterization! Pure old school power....
@Mostly_Positive_Reviews
Жыл бұрын
The 7900 XTX and 4080 trade blows in rasterization. The 4090 is unmatched in rasterization.
@Helifax19
Жыл бұрын
Haha.. Nice idea with the CBP sbs video now telling which is which (I could instantly tell the L was with FG on as it was a lot smoother and less stuttery). Really liked the idea of your video. PS: I think people " instinctively hate things that are new until they understand them". Same goes for DLSS 3.0 (It happened with DLSS 1.0 and 1.0 to 2.0). There are also not a lot of people with a 4000 GPU card yet, so ofc "they also hate it because they don't have it" or get to experience it :(
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, I honestly didnt think the “smoothness” will be shown as clearly as it did as both were captured using 60fps capture card with no VRR. The point I was trying to make is that visually you probably wont notice the difference at normal speed. I appreciate the comment, thanks! PSS: I got a lot of responses on this video as to why people hate it, and while some have valid reasons (the minority), most seem to agree with your sentiment. Since I started my benchmarking channel I always try to live by the rule if you havent tested it for yourself your opinion doesnt matter, so I go out of my way to test everything first before voicing my opinion.
@ameliabuns4058
14 күн бұрын
I'm disappointed that you only get 50% max performance tho, I get 20%-11% sometimes.
@Mostly_Positive_Reviews
14 күн бұрын
Yeah, it all depends on the game, settings and hardware. It works much better when CPU bound, that's when you see the most gains.
@RFKG
Жыл бұрын
They hate it because NVIDIA sold it as a substitute for raster, which it will never be. All their charts showed DlSS3 performance gains, while raster remained with minimal gains. It's a great tech, but it will always be just a support. People hate it because of how nvidia sold it.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, this is fair. Their marketing around DLSS 3 is very sus. The tech itself is great, as an add-on feature. It should never be the main feature though, and with that I agree.
@PVTParts-eu3zl
Жыл бұрын
I think a lot of people seem to be under the impression that people dislike dlss because they’ve never used it so we assume it’s crap or that it’s an nvidia product. We just don’t like the shitty marketing is all. Especially if you’re someone who doesn’t really care about RT (which feels like a self inflicted problem imo.)
@Mostly_Positive_Reviews
Жыл бұрын
I agree that the marketing around it sucks. It is a good feature, but Nvidia's over reliance on this tech to sell new GPUs is terrible.
@fotografiabogota
Жыл бұрын
ty so much for the video, what do you think to but a 3060 12GB or a 4060 TI 8GB, it would be a good idea, i think i would be becouse 4060ti has DLSS3 am i right ? I need a card but really i dont know what should i buy, or waiting for 4060 TI 16GB... also people are saying that 128bits sucks but i dont know why... ty so much for your time.
@Mostly_Positive_Reviews
Жыл бұрын
What resolution will you playing at, and what is your ideal target framerate? The 4060 Ti is targeting 1080p but to be honest, the 8GB memory is a bit of a downer. Some games already struggle to run on 8GB at 1080p Ultra. Sure, you can drop the detail, but Ultra today will be as intensive as high next year. So while the 4060 Ti does have frame generation, that wont help at all when running out of VRAM. The 6700XT is actually a very decent GPU, depending on your region’s price. If you want Nvidia because of frame gen and DLSS, I honestly think the 4070 is the better deal. Much more expensive, but it is quite a bit faster, and has 12GB of VRAM. The 3060 is also a decent card with 12GB of VRAM. I bought one for the channel, as well as a 6600XT. They perform similarly, but the 3060 does pull ahead in games and settings where 8GB is not enough. The reason why 128bit memory bus is bad is because it does perform slower at higher settings / resolutions than GPUs of similar horsepower but wider bus. The 6600XT and 5700XT perform identical at 1080p, but the 5700XT nudges ahead at 1440p amd 4K due to a wider bus.
@guillaumejoop6437
11 ай бұрын
I gotta say the quality of DLSS greatly improved on CP2077 but when you know what to look for you can still see the difference, and the effect gets exacerberated with lower resolution. DLSS at 1080p is out of question for most game for example (and going by steam analytics, that's still a huge portion of players
@Mostly_Positive_Reviews
11 ай бұрын
Yeah, I am not a fan of upscaling at 1080p, it just doesnt look great. I fully understand why some people do it though, but it’s much better at higher resolutions.
@alkash0078
Жыл бұрын
They are hating it because it is not a free feature. Nothing more to discuss.
@Mostly_Positive_Reviews
Жыл бұрын
If that is the case it’s really short-sighted. Improving the optical flow accelerator, developing the feature, training the AI algorithms all take time and cost money. Sure, AMD is doing it for free, but they are playing catch-up and their GPUs already launched without this feature so they can’t bump the price now.
@Hybred
Жыл бұрын
At 2:13 the one on the left (DLSS 3) looks way more choppy like its running at a lower framerate, the one on the right looked smoother
@Hybred
Жыл бұрын
@stephan4923 I'm not talking about at that exact time I'm just pointing to where the comparison started. The one on the left looked consistently more choppy than the real frames with no generation
@Mostly_Positive_Reviews
Жыл бұрын
Yeah, the one with FG on was definitely a lot smoother. Almost everybody I showed this to guessed correctly as it was smoother with FG on, even when the recording was capped to 60fps.
@Hybred
Жыл бұрын
@@Mostly_Positive_Reviews That's because it depends on what you're looking at. I knew which one was FG as soon as it began I just think it looks choppier (and smoother) at the same time, so I'm seeing what they're seeing too so our experiences don't conflict but I'm also seeing things they're not as well. If you fixate on an object such as a chairs and compare the frame generation looks a bit choppier, but if you don't fixate on an object and look at the overall frame then the FPS looks higher. Its smoother but also appears to be more skippy or less consistent
@Color-Theory
Жыл бұрын
2:15 dude in the suspenders at the table has some weird glitch on the left. Is that due to frame generation or cyberpunk's buggy code? Granted it's noticeably smoother.
@Mostly_Positive_Reviews
Жыл бұрын
I am 90% sure it’s FG, but I havent been able to reproduce it with FG on or off, so I cant say for sure.
@arenzricodexd4409
Жыл бұрын
many people (on the internet) hate the tech simply because it comes from nvidia.
@turboed1337
Жыл бұрын
Will frame generation ever work in old games that do require raw power
@Mostly_Positive_Reviews
Жыл бұрын
Frame generation can work in any game, if the developers implement it, so older games might probably not get it. But there are a lot of modders that create frame gen mods that have been successfully implemented without input from the developer. One that comes to mind is Elden Ring. Sure, not an old game, but modders created a frame gen mod for it that works quite well. Some modders have even created a ray tracing mod for games as old as Need for Speed Underground 2. But to answer your question, if the developers still support the game then it might. Witcher 3 got a next-gen patch, which included ray tracing and frame generation.
@turboed1337
Жыл бұрын
@@Mostly_Positive_Reviews thank you for replying. However this sounds really bad. So nvidia is letting us players demand update or mods from developers of 10-20 year old games whose frame rate has been locked to just 60 or 80 due to insufficient raw graphic power. We must only get desired fps with 4090 or just let developers optimise game for mid tier graphics card. I still can't play battlefield 4 with high fps on 4k. Isn't it.
@Denbot.Gaming
Жыл бұрын
The thing is gamers turn off things like motion blur or film grain..... So why would we want to reintroduce it by enabling either DLSS or FSR 🤦🏻♂️
@Mostly_Positive_Reviews
Жыл бұрын
Well, for starters, DLSS is not the same as motion blur or film grain, and when used properly the anti aliasing aspect of DLSS can actually look better than native TAA implementations.
@Denbot.Gaming
Жыл бұрын
@@Mostly_Positive_Reviews I never said it was, I said gamers normally turn them off so why would you introduce them.... Check out "cyberpunk DLSS ghosting" There's loads of videos of games running in Dx11 at 140+ FPS but then when running in dx12 they run at 40-60 FPS, then the answer to fix the low FPS is to buy a GPU and use DLSS for fake frames... Makes no sense.... It also adds a load of input lag due to the increasing in latency Sounds like an API issue if anything
@discoHR
11 ай бұрын
60 ms input latency is huge! I turn green and get physically sick when input latency is at 20 ms or above. Ideally, it should be 16 ms or less at all times.
@Mostly_Positive_Reviews
11 ай бұрын
This is end-to-end latency. At 60fps it takes 16.6ms just to render the frame. Unless you are playing CS or Apex at 300fps you will never see end-to-end latency below 16ms
@discoHR
11 ай бұрын
I'm playing almost all of the games in 4K at (up to) 119 fps on native 4k 120 fps display, that's 8.4 ms per frame. So yeah, I'm seeing latency below 16ms every day in every single game I play. BTW, there is no this latency and that latency. All input scanning, processing, game logic, sound processing, rendering etc, it's all contained in the frame time. So if you have 60 fps, it's all included in 16.6 ms.
@discoHR
11 ай бұрын
In frame generation case, it's not scanning and processing input just before generating a frame, is it? It's just generating a frame between two existing frames so you get huge input latency (if you want to name it). Brain doesn't respond well when it moves a hand (mouse) and result (image on the screen) is delayed for more than 20 ms, it causes motion sickness. It troubled pilots on the simulators back in the 60s and 70s, it troubles me too with games. That's why I don't play consoles, they have 30 fps limit. #pcmr
@Mostly_Positive_Reviews
11 ай бұрын
This is not true at all. Your render latency is 8ms at 120fps. Check the average input latency before I enable frame gen. Getting 100+ fps, PC latency is 42ms. Enable FG, PC latency is 52ms. That’s a 10ms increase in total PC latency, but that can be attributed to input latency. Your 8ms frame time is exactly that, how long the frame takes to render once the GPU receives the instruction.
@Mostly_Positive_Reviews
11 ай бұрын
I even have frametime graphs on screen as well. The frametime (time it takes for GPU to render the frame) is a lot lower than the average PC latency also displayed. You are confusing the two.
@inutero3516
8 ай бұрын
Frame generation is amazing. The problem was never frame generation. The problem is that manufacturers are gonna realise "hey, we can just make worse cards, but use frame generation to make the performance better than its predecessor", and now you're buying a 300$ product for 1500$
@ElSumbambicoGames
Жыл бұрын
They hate it because they haven't tried it yet
@Mostly_Positive_Reviews
Жыл бұрын
I think a lot of people jump on the hate train based off of negative reviews, rather than having experience with it to judge it fairly. Some folks on here gave valid reasons why they dont like it, but most people just say the usual “fake frames bad”
@ElSumbambicoGames
Жыл бұрын
@Lame Average Gamer i have the rtx 3080 and recently bought the rtx 4070 i can say i barely touch the rtx 3080 now,dlss 3 looks awesome i can't even tell the difference between dlss 2 and dlss 3 image quality and very high fps it feels smooth
@varun_j
11 ай бұрын
The tech is really good but this shouldn't be the main selling point of a flagship gpu. They should be able to use their raw power and gain good frames imo. Tech like this is supposed to help older GPU's attain high frames. 20 and 30 series could do so much if FG was available on them.
@Mostly_Positive_Reviews
11 ай бұрын
Yeah, agree, it shouldnt be a main selling point and it wouldve been better received if it was possible on 20 and 30 series.
@GForceIntel
7 ай бұрын
Dlss 3 is amazing, but frame generation creates input lag, which is really annoying.
@884tomato
10 ай бұрын
NVidia could activate it easily for older GPUs but they just want to milk everything
@Mostly_Positive_Reviews
10 ай бұрын
I think the issue is Nvidia wants to do everything hardware and AI based, and according to them the older GPUs dont have all the required hardware. Whether that is completely true, I dont know, but for now at least FSR3 works on almost everything. Whether Nvidia will now implement something similar for their older GPUs need to be seen. I hope they do so that they can at least use Reflex to lower input latency
@forwork-pv1oh
4 ай бұрын
"DLSS is bad" says the guy with 20fps.
@Mostly_Positive_Reviews
4 ай бұрын
🤣 I would much rather take a small hit to image quality than play at below 60 fps, but that's just me. I know many people that are happy with 30 fps, but I have gotten so used to 90+ that it's hard for me to go back to 60 and below.
@ThePhenoix504FI3D1
2 ай бұрын
if i had to purchase a new GPU only because it has exclusive DLSS advancements even though that my current GPU performs just fine is the sole reason why i hate DLSS. And the difference on raw power between 3000 series and 4000 series is a joke. This is why NVIDIA stopped supplying all of their older generations since they can't even compete themselves or bring anything better. but eventually they focused on DLSS and FG. It's like i have to wait couple generations just to have 50% difference in performance. Freak this. i'm switching to amd anyway.
@everythingisokmjmklfrth
6 ай бұрын
The latency was actually 40% lower on the FG
@Mostly_Positive_Reviews
6 ай бұрын
With DLSS Upscaling enabled yeah. But the latency was more with DLSS Upscaling and FG than just with Upscaling enabled 👍
@powerblazing3603
3 ай бұрын
I don't hate it. It has been a charm. I wouldn't be able to play higher than 1080p on ultra on demanding games if it wasn't because of dlss frame generation.
@Mostly_Positive_Reviews
3 ай бұрын
Yeah, I absolutely love this tech. I personally use it in all games that support it to try and max out my 165hz monitor.
@AR-ey1ur
Жыл бұрын
Good video. For me the biggest drawback of this tech is that it needs to be implemented by game devs for each game. Consequently, currently very few games support it. I'd appreciate it much more if it worked at a lower level, which is independent of the game itself, like Nvida Image Scaling (NIS). On the upside, this tech will be most useful/important for current GPU owners in future titles/games, as AAA game optimisation gets progressively worse (due to lazy/greedy dev studios) and/or games actually become more visually demanding. I expect all such games to feature DLSS/FG.
@Mostly_Positive_Reviews
Жыл бұрын
Yeah exactly. It is getting support quite rapidly though, which is good to see, but still very few games that support it. I reckon next year this time we should see quite a bit of support. Also agree regarding optimizations. It sucks. Tech like this should be used to enhance the gaming experience, not be a crutch for poor optimization. If a game is well optimized, but still demanding, then this will be awesome. But if it is used to just get playable framerates due to lazy devs, then not so much
@AdamantMindset
Жыл бұрын
don't worry the moment FSR comes up with their variant all the "fake frames" stuff will be history and everyone would start using it. it's only hated cuz select GPU have it atm
@Mostly_Positive_Reviews
Жыл бұрын
I reckon you might be right, but I also think DLSS 3 in itself will get more hate then hahaha. I find the whole thing silly. Use it if you have it and want to, or dont use it if you dont want to. Hopefully the mindset changes with FSR 3 if it is vendor agnostic. Will be a huge win for people with older GPUs
@ActualKaktus
10 ай бұрын
Why did VHS win over Betamax? Rental stores. I honestly believe that competing standards are GOOD for the industry and even better for innovation. Look how far we've come in three years. I don't agree with the cost of entry involved with Nvidia cards, but that should improve with future generations (as lower end cards increase in power). With that said, history proves that the BEST solutions don't always win the market. Developers are ultimately the deciding factor, as they want the best presentation possible for the largest number of buyers. Why do you think Nvidia invests in projects such as Portal RTX, Quake RTX, Cyberpunk Next-Gen, and others? FSR may not be better (yet), but has a leg up as it appeals to a broader audience.
@Mostly_Positive_Reviews
10 ай бұрын
It will be interesting to see how it plays out on the next few years, or even the next two generations, with FSR 3 being released and available to most GPUs. AMD really did gamers a solid there. This video was made before FSR 3 was released, and my feelings regarding frame generation still holds true, and that is that it is a great technology, even FSR 3. Nvidia developed it first and it cost them money to do it, and they tried to recoup that money by increasing prices of GPUs, and that is fair. AMD had to release FSR 3 for free to be able to compete, and their GPU prices have already been set, no way would the community have accepted a price increase on AMD GPUs just because of FSR 3. So basically AMD spent many months and many resources on R&D for FSR 3 and got nothing in return directly. Hopefully they can make some of that back with increased GPU sales though. All in all, we live in interesting times. While GPU "raw" power, as some call it, is no longer at the forefront of GPU features, we get additional features like DLSS, Frame Generation, FSR 3, Ray Reconstruction, etc, and these are all decent features to have. FSR is still behind on image quality, but the fact that it works on almost all GPUs is great. Really looking forward to the next few years. Even if AMD arent going to compete at the high-end next generation, the generation after that will for sure be interesting, I hope!
@thevictoryoverhimself7298
8 ай бұрын
It really depends on how bad you need performance. If it jumps you from 20 to 50 FPS, absolutely its worth it. But i'm not sure jumping you from 70FPS to 140FPS is worth the very obvious artifacting and blurring. At some point you reach the limit of what your eyes and optic nerve can process, after 80-100 FPS almost all humans stop noticing even a subtle difference. You've been watching TV at sub-30fps all your life. But im sure it will get better as they patch it.
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