Here's our First Look at Tier VIII Premium American Cruiser USS Rochester. I have been re-grinding the American heavy cruiser line of late, and I gotta say I'm excited for Rochester. Though she does lack a heal, her consumable suite mirrors that of Tier VIII American light cruiser USS Cleveland, meaning she has a LOT of utility... only this time, it's backed up by those sweet American-piercing 203mm guns. Is Rochester significantly different from Baltimore in other ways? Let's find out together.
FROM WARGAMING:
Hit points - 41900. Plating - 27 mm.Fires duration: 30 s.
Main battery - 3x3 203 mm. Firing range - 15.9 km.
Maximum HE shell damage - 2800. HE shell armor penetration - 34 mm. Chance to cause fire - 14%. HE initial velocity - 823 m/s.
Maximum AP shell damage - 5000. AP initial velocity - 762 m/s.
Reload time - 11.5 s. 180 degree turn time - 30.0 s. Maximum dispersion - 142 м. Sigma - 2.00.
Secondary Armament:
6x2 127.0 mm, range - 6.6 km.
Maximum HE shell damage - 1800. Chance to cause fire - 5%. HE initial velocity - 792 m/s
AA defense: 10x2 76.2 mm., 6x2 127.0 mm.
AA defense mid-range: continuous damage per second - 354, hit probability - 90 %, action zone - 4.0 km;
AA defense long-range: continuous damage per second - 109, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 5.8 km.
Maximum speed - 33.0 kt. Turning circle radius - 750 m. Rudder shift time - 10.5 s. Surface detectability - 12.1 km. Air detectability - 7.2 km. Detectability after firing main guns in smoke - 6.8 km.
Available consumables:
1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s)
2 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 4)
3 slot - Surveillance Radar (Duration time 25 s; Detection of ships 9.0 km; Reload time 120 s; Charges 2)
4 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 2)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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