Mark your calendars! Polygon is holding a SPECIAL TIER LIST LIVESTREAM on March 22, and 3PM ET! We're going to be in studio, getting weird, and making tier lists. Bet channel points to have your say in the fun. That'll be at Twitch (dot) tv (slash) Polygon, which you should... subscribe to now! See you there!
@isamekailmahmud9302
2 жыл бұрын
Hello, Polygon will you ever make a video on the history of mirrors in video games?
@WallaceWinchester
2 жыл бұрын
Hello can you please get BDG back on for one last unraveled about how to maximize survivability in the SCP universe
@heatherheath3834
2 жыл бұрын
Are you going to be posting the livestream on here? I missed it :((
@tubaterry
2 жыл бұрын
My partner, who has an art degree, immediately walked across the room to the shelf, pulled the exact book out that you're using around the 2 minute mark, and showed me the page that you showed us. That's awesome
@ryanstevens3822
2 жыл бұрын
try to find his Thief and the Cobbler workprint animation, it's nuts even if it's unifnishede
@StraveTube
2 жыл бұрын
My spouse has that book, too! While I, on the other hand, pulled out my PS2 copy of Enter the Matrix
@LemonMoon
2 жыл бұрын
I’m just going to assume it’s the animator survival guide Edit: yep
@samc1074
2 жыл бұрын
Yeah lmao I was like oh hey it’s the animators survival kit. We’ve all got that book lmao
@joolian4763
2 жыл бұрын
The Bible of animation
@sydneygorelick7484
2 жыл бұрын
Jenna is continuing her quest to become an animation expert and I am so glad she's taking us with her
@josepholiveira2873
2 жыл бұрын
I kinda want a whole Polygon video on "doing things 'wrong' for the sake of stylization or comedy". Because the bit toward the end about intentionally making weird walking animations was really interesting to me.
@hummingmostbird
2 жыл бұрын
Took longer than I was expecting to reference the ministry of silly walks. I was fully expecting it to be within the first 3 minutes lol
@polygon
2 жыл бұрын
thanks for sticking around, haha
@GeorgiaPeche13
2 жыл бұрын
As an Anatomy and Physiology teacher for high schoolers, I love that you guys put out videos on subjects that aren't often talked about or do a deep dive on subjects that require knowledge outside of just technology that I can show to the kids to get them thinking about video games in a different light. Awesome!
@bucca2
2 жыл бұрын
I don’t know why but calling Link “very worried” was so pleasant and cute to me
@Baggytrousers27
2 жыл бұрын
Mark my words: the next level of 3rd person walking animations will have a character trip over their feet slightly if you change direction too quickly.
@mattceccotti
2 жыл бұрын
Walk cycles are the HARDEST thing to animate. I am glad someone is explaining the world the plight of us animators!
@polygon
2 жыл бұрын
Thank you for what you do! - Simone
@wellspokenrambler
2 жыл бұрын
the extremely "real Benny Hill hours" music is "Runaround" by Ron Aspery, and a very fun example of how library musicians often just get commissioned to do "sound-alikes" of popular songs (the original being "Yakety Sax")
@thewingedporpoise
2 жыл бұрын
this is a very fun and interesting thing to note, I hope to remember this fun fact
@noskes1
2 жыл бұрын
5:10 Pokemon S&S still have this type of turning in the cut scene :D
@rachelrachel9152
2 жыл бұрын
It's so funny that you said the speed/sliding/turning problem was the most egregious part of lower quality walk animations, because I've just so normalized that happening in games i didn't even see the problem in the examples you were showing for it at first lol
@Sam-iu8nb
2 жыл бұрын
This felt like an epiphany moment for me. I seriously thought "Wait a minute... that DOES look ridiculous".
@blackandwhiteful
2 жыл бұрын
I remember being so impressed when I was playing the Witcher 3, running through novigrad, and then one foot stepped in a puddle so there was 1 shallow splash sound. Blew my mind
@wallacesousuke1433
11 ай бұрын
🤢🤢 The Witcher
@Feyraligatr
2 жыл бұрын
Nothing can top the Morrowind walk cycle.
@vazzmatazz
2 жыл бұрын
Which one?
@Azure9577
2 жыл бұрын
@@vazzmatazz WALK cycle
@gbzld
2 жыл бұрын
4:30 Poor Harry. He's just mirroring the player's feeling of shitting himself.
@JosefTrejbal
2 жыл бұрын
Me, every time a Silent Hill game appeared in this video: "Never Before Have I Been So Offended By Something I One Hundred Percent Agree With"
@Lavarpsu10
2 жыл бұрын
Secret for Enter the Matrix that no one cares about but me!!! Want to beat the game SUPER EASILY? 1. Pull out a gun 2. Walk up to any enemy other than an agent (maybe agents too? I don't remember) 3. Press the throw command (circle + triangle on playstation I think?) 4. Victory It's a one-hit kill on almost everything except the enemies in the Merovingian's Chateau and the game never tells you about it! Just in case you want to beat an almost-20-year-old game via cheesing.
@polygon
2 жыл бұрын
W H A T
@polygon
2 жыл бұрын
does this work in elden ring
@Lavarpsu10
2 жыл бұрын
@@polygon yea but you gotta unlock the guns option by leveling up to the industrial revolution stage. (full disclosure I have never played Elden Ring)
@matthewgilson9834
2 жыл бұрын
there's so much to love about this video, not least of which is how well-researched and informative it obviously is while remaining engaging, but i just want to call out two little things that made me smile, namely the line read on "wiggle" when talking about sonic's ears, and the frankly incredible yakety sax facsimile you managed to find royalty-free which manages to sound exactly right without being yakety sax at all.
@polygon
2 жыл бұрын
Royalty-free yakety sax for all!! Thank you.
@drewbrew444
2 жыл бұрын
i remember the first time i played LA Noir and the characters feet did a quick little shuffle when he went down stairs, and my mind was completely blown
@harberiondeanothemagician4697
2 жыл бұрын
I still the the GDC talk on how the animations in overgrowth were managed is one of my favourites. Shows how different states blended with Inverse Kinematics and algorithms can create some pretty neat animations
@troyjohnson2137
2 жыл бұрын
nier automata has absurdly detailed and expressive walking/running animations and i am so glad you included them. uneven surfaces, speeding up, slowing down, turning, climbing stairs, it's all incredible
@Michael_Lindell
2 жыл бұрын
Nice Walkie-Talkie Jenna!
@polygon
2 жыл бұрын
hey
@Michael_Lindell
2 жыл бұрын
@@polygon Or is it an Amble-Ramble?
@TheDudeManBro
2 жыл бұрын
The run cycle of Raymond Bryce from Disaster Day of Crisis was one singular moment that made me smile and love a brand new character. It’s unbelievably silly, determined and somehow clumsy.
@hollyfelis4197
2 жыл бұрын
i'm guessing Jenna just wanted to talk about making walking animations and chose the Matrix Resurrections tie-in to make the video more topical, and it just took so long to make that it's not topical anymore
@LeoFieTv
2 жыл бұрын
I really appreciate that note about disability. An important topic that gets forgotten far to often.
@A_real_Wizard
2 жыл бұрын
I try not to think about the fact all characters just slide around frictionlessly and just play an animation while doing it.
@PlutoTheSynth
2 жыл бұрын
5:59 Ah yes, Hitman from Hitman, what a classic and memorable character Round of applause for Hitman from Hitman
@Corbomite_Meatballs
2 жыл бұрын
He's a real Hitman's Hitman, that Hitman is.
@suryapanditi3161
4 ай бұрын
So happy ghost of tsushima animators are getting the love they deserve. It still has some of the best traversal and fighting animations I’ve seen in a game
@HelloMisterJAMWAH
2 жыл бұрын
I wonder if any games deliberately unsync walk speed for nightmare sequences. It'd be pretty authentic to have that 'stuck in sludge' feeling.
@vhawco0620
2 жыл бұрын
Really loving these "inside baseball" looks at video games!
@Roxor128
3 ай бұрын
I remember watching a GDC talk about game animation. The dev giving it built a sort of virtual trundle-wheel to measure distance along the ground and trigger the various frames of the character's walking animation. It started out with just two, (minimum and maximum feet separation) then by adding interpolation, turned it into actual movement. He ended up with a decent variety of possible animations from a bit of code and a dozen or so poses. Can't remember the name of the dev, studio, or game, but I do remember he used an anthro rabbit character for his demonstration.
@dandeliondew
2 жыл бұрын
having 'dragging a dead body' and 'walking on slick ice' right after each other, as equally important gameplay info xD
@0Gumpy0
2 жыл бұрын
It's insane how much work goes into every little detail to make a game. great video!
@deltamonke103
2 жыл бұрын
I'm so mad you refer to most characters by their names but call Agent 47 hitman. That's like calling Samus Metroid or Link Zelda.
@collin4555
2 жыл бұрын
Halo is a pretty cool guy, he shoots aliens and doesn't afraid of anything
@sydneygorelick7484
2 жыл бұрын
My favorite protagonist is Portal, she's an interesting silent character and Glad0s is mean to her but in funny way
@alexmott507
2 жыл бұрын
Is "Donkey Kong Country" Donkey Kong 64's maiden name?
@samehomar1993
2 жыл бұрын
My name... is... The Matrix
@marcosm1223
2 жыл бұрын
I know that he's called Agent 47, but those are different situations though. Link is not a Zelda, Samus is not a Metroid, but Agent 47 is a Hitman
@1Thunderfire
2 жыл бұрын
So this isn't just walking animation but... Luigi's animation in Luigi's Mansion 3. It's just so dang good!
@lektik2941
2 жыл бұрын
There are some truly hilarious walks in Dark Souls 2. At long range from the player, Alonne Knights do this weird slanted moon walk sort of thing.
@sapateirovalentin348
2 жыл бұрын
Also the falconeers that willpower themselve into moving forward while their legs fight to move to the side
@gorimbaud
2 жыл бұрын
Calling out Vanille for a silly walk is weird when you, not a minute later, have a segment focusing on silly walks that communicate characterization. If Lightning had Vanille's walk cycle, that would be worth furrowing a brow over, but the way Vanille walks is absolutely indicative of the type of impression she's trying to give others.
@birdzilla01
2 жыл бұрын
I loved watching all those video game characters walk :D
@skadoosher7747
2 жыл бұрын
If i was a video game character my walk cycle would like one of those physics based walk cycles but it actually just be me randomly changing the way im walking because im nervous
@everentropy
2 жыл бұрын
Walk cycles are one of my favorite things. So glad you did this
@cdutson
2 жыл бұрын
Oh my god, you put in a clip of ALUNDRA, a game that I have never seen anyone mention literally ever.
@chexagon7656
2 жыл бұрын
Not a SINGLE shout-out to Naughty Dog's motion-mapping in TLOU2?!?! Literally the best to ever do it.
@_._---.
2 жыл бұрын
5:59 I got so pissed when you called Agent 47 'Hitman', even though it's probably a joke. lol
@etbadaboum
2 жыл бұрын
Great video as usual! My first appreciation of character animation was with Mario 64 where you can get up to 4 different movement animations
@DontProf0akMe
2 жыл бұрын
I absolutely love these types of videos Polygon puts out, it makes you really notice and appreciate really small details in games you might otherwise overlook. Also, Jenna is so enjoyable to listen to! (Best 🐀 Lawyer ever)
@lookatdemijipers
6 ай бұрын
8:55 this was a very Griffin McElroy sentence lol
@Cleverconveyence
2 жыл бұрын
another Stoeber banger about animation, yesplz
@lizzzylavender
2 жыл бұрын
That swapped Batman and Catwoman animation is hilarious
@Densuii
2 жыл бұрын
A great way to deal with foot sliding is turning the character model around and saying "they're always moonwalking". Now it's a stylish feature!
@moonbeam714
2 жыл бұрын
2:03 thank you for including this note! i'm a cane user and i was actually just wondering how mobility aids might factor into walk cycles like this :)
@wriqhts
2 жыл бұрын
one of my favorite video game walks is kiryu's in yakuza 6.. for purely unhorny reasons i promise
@SlayerSeraph
2 жыл бұрын
2:58 one of the first games I ever played, probably the earliest game still vivid in my memory from my childhood. Played it back when it was new & just released. The Animations back then seemed so realistic and uncanny. When I learned it was based on real person motion capturing via Rotoscope (years later) - that fact totally blew my mind away! Even today it looks pretty real, unique and precise.
@megatennepster3833
2 жыл бұрын
One game I feel using walk cycles to good effect is Enter the Gungeon. The pilot and convict both shake their entire bodies side to side while moving forward, making them feel faster and fragile than the more composed movement of the marine and huntress. While the characters rarely differ in stats, their walk cycles convey the FEEL of differences in speed or durability.
@stevethepocket
2 жыл бұрын
Dang. I've sunk over a hundred hours into that game and never noticed that. Well spotted!
@MrDelord39
2 жыл бұрын
Paragon was so good. I'm still sad they shut the game down.
@MusicMyBeloved
2 жыл бұрын
Is that Lode Runner at 2:28? Man I haven't seen that game in ages! It was one of the only two games my Dad had for our desktop when we bought our first computer when I was a little kid. Well before we ever got internet there was good ole Load Runner and Jane of the Jungle.
@TrueTempleDog
2 жыл бұрын
Really great breakdown about character animation and personality of walk cycles, nice!
@rosearachnid879
2 жыл бұрын
Those over-animated characters can talk the talk but they really can’t walk the walk
@erronsaa4932
2 жыл бұрын
While I was on the seat h for comparison of 2D or pixel art cycle frame comparisons, I stumbled upon this. I really like it! I never personally thought of a walk cycle being important, or well at the service level, but it for sure makes sense! Thanks for the knowledge I gained!
@LolaliciousSmiley
2 жыл бұрын
I never knew about Sonic's ear wiggle!
@gravityvertigo13579
2 жыл бұрын
Fuckin heresy to imply Shadow of the Colossus doesn't have a walk cycle that contributes to the breathlessness of the game's vibe!!
@aprilblossoms7432
2 жыл бұрын
Jenna calling 47 'Hitman' is... uncomfy
@thequietpart_
2 жыл бұрын
"this video isn't about that" tells me that a Jenna video might have been about it but for pol gyonamatti
@xliquidflames
2 жыл бұрын
I had a debate (read: argument) with someone recently that video games aren't immature or childish. Their argument was that video games are for children and adults shouldn't play them. This video backs up part of my argument that, among other things, they're modern works of art. It takes a lot of skill and talent to pull this off and make it look, not just right, but good. This was so well explained and an excellent video. I'm totally sharing it and tagging the person I was arguing with.
@polygon
2 жыл бұрын
That's such an odd opinion for someone to have in 2022! - Simone
@ashurredly7994
2 жыл бұрын
I loved this video! Seeing the considerations and work behind games makes them even more fun and interesting to play.
@sourwitch2340
2 жыл бұрын
the first fifty seconds made me want to watch The Matrix Resurrections
@thomasmaier7053
2 жыл бұрын
Nice piece! Root motion animation helps with foot sliding today because the mocap position in space is just transferred to the game. No code is moving the character anymore - it's all mocap.
@veggiebed
2 жыл бұрын
Bentley from Sly Cooper cameo 🥺❤️
@ElTequilla
2 жыл бұрын
This is the good stuff. Great put together. and looking back at early and crude 3D characters were a delight. Enter the Matrix's locomotion is just irresistible :D Syphon Filter's 'drive and trudge' is also something that will always be a warm memory
@xstarsystemsx
2 жыл бұрын
It took me a long time to pinpoint why the sims 4 basic walking animation looks off to me, but it's probably the body position, maybe because the sim doesn't lean a little bit forwards when they walk.
@caseysailor9301
2 жыл бұрын
Hey this kinda reminds me of this pretty niche youtuber called uhh.. Pat something. He mostly works for a gaming/media company, but I mention him because he did a video on walking in certain video games once. I thought it was 10/10 and you're amazing aswell so I think if you collabed you could both totally blow up.
@WilliumBobCole
2 жыл бұрын
My pet peeve is when a game has exactly one or two discrete movement speeds, like we have analog sticks, let me use the full rage of motion to control my speed, for most close-quarters exploration type stuff I want to go faster than walking and slower than sprinting, and most games just don't support this. Related is when there is no momentum, with zero ramp up or ramp down in speed/animation. I get that it can make a game feel more responsive but I usually prefer this to be smoothed out, for comfort if nothing else; especially when combined with the first problem, to modulate speed I often end up having a lot of start-stop movement, which makes the camera movement really jarring, and there have been a few games where this was so bad that I just stopped playing altogether.
@jwaffles9269
2 жыл бұрын
I’m convinced that Jenna only made this video because she was desperate to put that ending line in something.
@HobokerDev
Ай бұрын
The Last of Us Part II had almost 2.5h of locomotion clips just for the player. That's walking, running, crouching and crawling, none of the combat or interactions.
@Wyrmknave
2 жыл бұрын
I will say almost nothing good about FF13 but Vanille's walk is perfect
@RossLlewallyn
2 жыл бұрын
This is a fantastic exploration! Thank you so much.
@TylerJMacDonald
2 жыл бұрын
Jenna, I hope you see this: what are those cool framed pictures behind you? (Great video btw!)
@tonykuchar3237
2 жыл бұрын
Aww, I love seeing Jin!
@speedtracker9556
9 ай бұрын
Why should I not notice this video game animation?
@Nathaniel2Leinahtan1
2 жыл бұрын
Anyone ever compared the walk cycles in Assassin's Creed 2 vs 3? Ezio from 2 was pretty straight forward, but Connor from 3 seemed like he was trying to peek over a crowd,
@codyjackson923
2 жыл бұрын
Seeing Alundra gave me so much joy. 😂
@ifyoubuildittheywillcome
2 жыл бұрын
No mention of RDR2, the worlds most violent walking sim?
@isamekailmahmud9302
2 жыл бұрын
Hello, Polygon will you ever make a video on the history of mirrors in video games?
@RiverWilliamson
2 жыл бұрын
BELIEVE YOU ME, I NOTICE WALK CYCLES!!!
@Sethar1234
2 жыл бұрын
Great video! And definitely very informative, however I'm left with the thought- this doesn't really have much to do with The Matrix, does it? hahaha
@douglasboyle6544
2 жыл бұрын
If I could walk that way...
@Karlhuna
2 жыл бұрын
Shout out to the Alundra clip included in the vid.
@zakkeith1508
2 жыл бұрын
Rogue legacies' walk is suspiciously similar to goose stepping 😬
@ArchbardWava
2 жыл бұрын
Yooooo, Syphon Filter!!
@imnotyourfriendbuddy1883
Жыл бұрын
hey developers, please make games for people who PLAY video games instead of games for people who make games.
@W.H.V.
2 жыл бұрын
Shadow of the Colossus (2005)
@Unplanted
2 жыл бұрын
Thanks for the life advice, mom! :)
@jixzaw
Жыл бұрын
Anyone know the game at 3:49, it unlocked a memory and I have no idea what the game was called.!!
@mediocremedia9219
2 жыл бұрын
Sly cooper reference!
@Keepit10011
2 жыл бұрын
I notice. It's one of the things that can make me hate a game. Because I feel like if they run like they are walking in a way that is visually distracting I lose focus on things in front of me. One best example is dark souls running/walking animation. It looks so bad like a lil Muppet in slippers trying to steal from Santas workshop, like a little rat or roach running, but let's use hellblade or the latest God of war. The walking animations have weight and muscle movement are more focused on making it feel like the character is actively a part of the world you are playing in. Also assassins creed games walking animations have gotten more terrible over recent years.
@mecdeturfu3883
Жыл бұрын
1:55 Ripped Robby s ells the best call of duty ch ea ts
@cole1714
2 жыл бұрын
Okay this has barely anything to do with the Matrix: Resurrections
@bingoccolon
2 жыл бұрын
YOWWWWWWWWWW
@polygon
2 жыл бұрын
YOWWWWWWW
@hannahyamauchi839
2 жыл бұрын
Your characters' walk cycle in Pokemon Legends Arceus looks kinda janky when you look at them from the side, since the walk cycle was made to be seen from behind. Not to mention the (lack of) turn animation for not only the NPCs but the Pokemon too. I wish the Pokemon company had more faith in the franchise and that fans are more than willing to wait for more than 2 years for a new game so the developers had more time to really polish everything up.
@mooninite99
2 жыл бұрын
Oh ye KZitem comment section gods, I invoke thee! Can ANYONE tell me what game the footage at 4:39 is from!? I recognize it very strongly from my childhood, but have no memory of the name of the game.
@HenNgTr
2 жыл бұрын
IMO Aloy is overanimated and it takes me out of Horizon 2 constantly
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