good shit bro you're very well spoken and the map rocks
@epicstar86
26 күн бұрын
reaI
@mynameisvelk
Ай бұрын
Very good video! I rarely see videos on not only what good level design is but why it's good. Also, very well edited.
@sj_lezaH
Ай бұрын
great video
@costelinha1867
Ай бұрын
"Modded celeste tends not to focus on structured levels, like resort" Me: "Oh thank goodness, I hate resort"
@costelinha1867
Ай бұрын
"I don't think there's a right way to map/game design" I agree..... although I desperately wish there was, because this shit is way too complicated and abstract for my tiny brain to wap itself around it. I wish there was a concrete, fool-proof, step by step process you could just follow for good game design...
@BGDMusic
3 ай бұрын
i like mapping im making some awesome things that'll be released in like idk a long time lol
@mr.fergustires2559
3 ай бұрын
Great vid. Reminds me of Game Makers toolkit or Adam Millard. Cool map also.
@32kuba32
3 ай бұрын
never finished celeste, but i think ill try to do it finally and then play your mod right after. this looks like so much fun. i love how the different mechanics interact with each other in that emergent way! also i think ur commentary was really insightful and well done !!!
@32kuba32
3 ай бұрын
finished the video and i realize i will probably not get out of the first room but ehhh who cares
@Aurora_Veill
3 ай бұрын
Can someone remind me to play this map in like a week when I beat the map I’m on rn?
@Aurora_Veill
3 ай бұрын
This looks super cool but I know I’m gonna completely forget about it and never get to experience it if I didn’t leave this comment :3
@iexist1300
3 ай бұрын
Have you played it yet?
@Aurora_Veill
3 ай бұрын
@@iexist1300 I’m playing it right now lol :3
@Valilyx
3 ай бұрын
here b4 u get big
@evandroferrari_
3 ай бұрын
This video was really helpful to get some insight for a map I've been designing for some time. It's incredible how the use of colors/colorgrading really amped up the atmosphere. Thanks for this video!
@domoyoro
4 ай бұрын
as a game dev, this was a super insightful video! well done. i feel like i understand how spectacle and challenge can work together a lot better. also, the idea of having puzzles early on & straightforward action towards the end is also such a smart way to think about pacing.
@catandcomparator
4 ай бұрын
this map was amazing
@occwa
4 ай бұрын
Close! It is expert 🥰
@IcyXzavien
4 ай бұрын
cool cool. An inverse of celeste in portal.
@SRN_RL
4 ай бұрын
Banger video and banger map. I am getting to the point where I can comfortably play it...I am on checkpoint 2 or 3 now and I'm enjoying it! I think that "cinematic" is the perfect adjective for your maps. I don't know if I'm alone in this, but I think it would be really cool to see your actual process...something like a mapping vod or something. Most people would probably find this really boring but aside from older dadbod ahorn videos there's really nothing like this and sometimes I just like to watch people being creative. Think about it maybe? 🥺 Keep doing what you do, you and zucchini and everyone else who make maps that fuck.
@ricky_06
4 ай бұрын
i've actually entertained the thought of streaming mapping before, but the nature of a lot of my projects sort of end up being secrets or stuff I don't really want to reveal publicly (this is probably true for a lot of mappers lol). but it's definitely something to consider in the future for some small one off projects that i'm doing to pass time or something, we'll see! thanks for the kind words <3
@SRN_RL
4 ай бұрын
@@ricky_06 Hell yeah! You could even do a postmortem dev diary type thing kind of like this video but like...crunchier. Maybe take us through your process of prototyping or whatever. IDK just ideas for content that I would personally enjoy a lot, maybe other people would too!
@apia46
4 ай бұрын
this level looks amazing wtf
@karl2883
4 ай бұрын
Really enjoyed this video! I can assure you that all your thoughts were cohesive and made sense :) One aspect I noticed about the map is that often it feels like you are being bounced/pushed around by the spectacle of the moving objects. While playing, this made me feel like I was sort of a "test subject" that isn't really in control of the things going on (I hope you get what I mean). I'm not sure if that kind of feeling was intentional, but I thought it was cool as it obviously worked well with the setting of the map. This also results in the feeling that most of the incredibly cool things going on aren't really the result of the players actions (like jumping, walking, supering etc.) but rather that of the entities in the way the level designer has set them up. I personally find gameplay more satisfying when the things that happen are a direct result of the players inputs, but this subject is also extremely subjective, as you mentioned. This is in my opinion also the main difference between much of the TC317 gameplay and the DMR moonberry room you compared it to - in the latter, the moving parts serve merely as obstacles while all of your movement essentially still comes from yourself and feels really cool that way. So yeah, that's just a point/an opinion I wanted to bring up :p Also you didn't really talk about it in this video but the atmosphere of the map is extremely well done (especially in combination with the music)! Definitely one of the best executed atmospheres out of the Celeste mods I have played.
@valeriano7757
4 ай бұрын
awesome map, and such an interesting video, thank you for making both
@Logboy2000
4 ай бұрын
This map looks sick af but I’m not sure I’d be able to survive some of those rooms. Wow.
@aronwhar
4 ай бұрын
My fav video from you so far
@Aques_Aquir
4 ай бұрын
Amazing video 👍
@abuffzucchini
4 ай бұрын
<3 can you draw the faith plate pregnant
@ricky_06
4 ай бұрын
🤨
@Aques_Aquir
4 ай бұрын
:maddyphone:
@lirachonyr
4 ай бұрын
so true
@DanzTheGB
3 ай бұрын
What
@timokirby
4 ай бұрын
This is easily the coolest level i have ever seen. I can't wait to play it
@landonnunez2850
4 ай бұрын
this was so cool seeing the wip vs the final project was so enlightening
@don_juant
4 ай бұрын
yay
@Fahimlol
4 ай бұрын
I LOVE this! I think what wouldve been cool though is if there was weighted storage cube theo crystal, or even a companion cube that you have to make it survive until the end of the room, but you can leave behind the weighted storage cubes, if that makes sense
@karma6761
4 ай бұрын
Imma be honest today’s been pretty shite for me so far, very happy to see an improvement to that via a ricky06 video.
@tear959
4 ай бұрын
NEW RICKY VIDEO WOOOO Im a big fan of this map, fun to know more about your thinking proccess about it
@hezzr3
4 ай бұрын
12:56 left and right you say?
@tykimkim
4 ай бұрын
This video is really amazing and touches on a lot of things that I've always wondered how you do so freaking well, the cinematic style of your gameplay in not only how it looks but also how it feels is something that amazes me so much and truly does somehow make the game more fun to play in a tactile, physical way, despite the inputs themselves being relatively simple. You've probably seen this image of the two identical Super Mario Bros. staircases, but in one of them only the very top of the staircase is present, somehow making it feel more precarious (You can google "iwastesomuchtime the psychology of super mario" for a good image of it.) It kept flashing in my head when you were making comparisons between rooms that don't have any moving parts versus those that do. While input-wise the same, they strike very different emotions in the player. Even if a block that follows you that you have to run away from has essentially the same function as spikes at the bottom that you can fall into and die, a looming threat still gets my adrenaline pumping far harder. The part at the beginning where you talked about how mechanics working in tandem together can effectively "write" ideas for gameplay made me realize that my favourite parts of Portal 2 are when the new mechanics naturally bound together - how you need to set up blue gel to lead into orange gel to combine a bounce boost with a speed boost, or how you need to combine moon gel with momentum, or how it all comes together in the final boss. After playing Celeste, I obviously loved it, but I also felt a bit bummed that there were so few moments where gameplay mechanics from several chapters were combined together. There's one berry in 2A where a traffic block is used and of course the final room of 8C, but that's it - and the latter example sorta does it in a bit of a meaningless way. I think that's why I begun looking for mods and why there is STILL so much potential in mods that only use vanilla tools, because the mechanics of Celeste all work together in REALLY COOL ways and they are not explored in the base game. Test Chamber 317 is so awesome!! Each room is SO memorable and fun. Also your voice is really relaxing
@goose.exclamationpoint
4 ай бұрын
WOO LOVE YOU RICKY!!! here before this video gets hit big ❤
@sunsetquasar
4 ай бұрын
:3
@tykimkim
4 ай бұрын
awww yeah today is a good day
@WoahE
4 ай бұрын
🔥🔥
@xolimono
4 ай бұрын
NEW RICKY VIDEO!!!!
@lirachonyr
4 ай бұрын
i love celes ❤❤❤❤t
@shadowdemonaer
4 ай бұрын
That's an insanely beautiful map. I wish I knew how to pixel art.
@Bell_420
5 ай бұрын
I suck at art can I steal your tilesets?
@crystalgames7744
5 ай бұрын
The only thing I suck at modding is making fun and creative gameplay. This video actually helps with this!
@archipelgo219
6 ай бұрын
What map is being shown at 5:06?
@crystalgames7744
5 ай бұрын
If I remember correctly, it is a very difficult map from Secret Santa 2023 Collab, third lobby.
@sakurahikxri
9 ай бұрын
I’ve never heard of you before but I love your video’s atmosphere!! It feels so nice and warm, definitely earned another subscriber!
@escapegoat573
9 ай бұрын
This is really good advice for game design/atmosphere in general, good job
@escapegoat573
9 ай бұрын
This may be made for celeste mapping, but its a really good video for some aspects of level design in video game development
@tykimkim
9 ай бұрын
This video is so awesome and enlightening
@pavlovsknob
9 ай бұрын
Really happy to see this kind of content on yt. You've got a lot of interesting thoughts to share, I hope they keep on coming.
@KaileyTheAlien
9 ай бұрын
I remember when I found that room in Paint on my first playthrough and just stood there crying for like 10-15 minutes
@waffleman368
9 ай бұрын
YOOOOO is that LAPUTA!? i just rewatched Castle in the Sky this is AWESOME!
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