Thank you for this video i'm a game programmer trying to broaden my modeling skills as well and every single step you mentioned from being able to understand how forms work in the real world and deconstructing the work of others all the way to knowing when to reuse parts and having a workflow are all applicable to the field of programming as well so I really take them to heart.
@Tosmo
3 жыл бұрын
I'm glad it helped. Even if it is mostly general advice that can be used for a variety of applications, I find it helps to keep reminding myself of these tips from time to time.
@mana20
3 жыл бұрын
Any advice on stylized but minimal models? I want to keep it simple so I can create a lot of content, but be interesting.
@Tosmo
3 жыл бұрын
Yeah, I got some tips, it's actually something I have been playing around with. The main tip is to define the design motif you are going for and learn how to convey more with less.
@mana20
3 жыл бұрын
@@Tosmo for an example, the games Dusk and Ultrakill knew they couldn't compete with AAA FPS, so they went with a pretty minimal PS1 era style. Probably not what I want to do exactly, but having constraints is important when working alone.
@Tosmo
3 жыл бұрын
@@mana20 I did something slightly similar in another project that I made a short video on. I think there are more details I can go into in a future video: kzitem.info/news/bejne/qWqbl46aboeYZaA
@mana20
3 жыл бұрын
@@Tosmo Thanks!
@chetanrenuka9429
9 ай бұрын
you format to mention tip no.8, Myabe tip 8 was usable your model. thanks for this tutorial & keep it up🔥🔥
@MrPaulowillians
3 жыл бұрын
Dude, thanks for these tips, I'll follow your advice! Thank you very much.
@incogni7376
Жыл бұрын
And how? They work?
@silversoul2785
2 жыл бұрын
Will for me.. i finish the donut and grant abit absolute beginners toturial , half of his get good in blender and then I tried doing a huge sci fi underground base...Still bad at many points in modelling but got a lot of experience, better understanding of tools, and discovering new solutions..... I will rebuild the same project next month after watching some more toturials of other stuff like cloth physic cables better glass, light, and baking
@thebulletkin8393
3 жыл бұрын
I just find it hard to manipulate the mesh itself. I’ve been trying different objects today and each of them have ended in a flop because I just don’t know how to recreate the 3D shape. It’s disheartening but I will carry on, but there’s just something I haven’t caught on yet
@Tosmo
3 жыл бұрын
Keep working on it, use good references, copy what others do, and eventually you will get a hold of it for yourself.
@ZakirFerhad
Жыл бұрын
Hi. Very nice 15 minutes (5 minutes to watch again). I am learning blender for 1 month. But because of I am 3d game developer too, blender felt very familiar to me and I already started to model hard models. But I dont know that when my model is ready to sell online. How can I know and be sure that my model is really error-free and good.
@Tosmo
Жыл бұрын
You can check your model for as many errors as possible. Try exporting it to different programs in different formats. Think of how people might use the model in their projects, and optimize it for that.
@deadend6399
Жыл бұрын
come back we miss you
@gabrielegagliardi3956
2 жыл бұрын
Considering the anvil like level 1 is a bit unfair, at say at least lvl 5 to 30. Btw it was funny as hell ahah
@joyzjazzy
2 жыл бұрын
True, donut is certified level one.
@gabrielegagliardi3956
2 жыл бұрын
@@joyzjazzy I think the donut is a mess for a beginner, basically blender guru shows you everything in 1 tutorial (nodes, particles, sculpting, modeling, texture painting, animation etc). As an absolute beginner I found it really challenging, I've made it 1 year ago and I must say that the tutorial is brilliant to understand (a little) blender's potential and complexity. I'm currently Into blender bros (boxcutter and hard ops) what are your favorite out there ?
@joyzjazzy
2 жыл бұрын
@@gabrielegagliardi3956 Same! I started with blender guru, I’m now following imesh for more arch vis and interior asset modeling tutorials. My end goal is arch vis so.. those are mostly who I’m following.
@gabrielegagliardi3956
2 жыл бұрын
@@joyzjazzy cool how is it going? (4 months later),
@joyzjazzy
2 жыл бұрын
@@gabrielegagliardi3956 haha!😅 Well I'm currently modeling my second interior project. So I can safely say so far so good
@aliennathan6089
2 жыл бұрын
Bro when I use Subdivision surface, I have to hope for the best on what's it's going to create
@cacomelon4768
2 жыл бұрын
Hello spore fan
@aliennathan6089
2 жыл бұрын
@@cacomelon4768 hi cacomelon fan
@shiv3375
11 ай бұрын
Hello nice video what i have issue with my modelling is that if i only have a single side view image then i have problem with width and height but if i have all sides image but in black and white i mess up with details and all.
@PlushMods
2 жыл бұрын
Now I can finally model an Amazon box so I can recreate my dream in blender
@zagame4real609
2 жыл бұрын
Aye let's go lucid dream?
@thebulletkin8393
2 жыл бұрын
Have you got a video of that gun demo? I’d like to see how you start out the model
@Tosmo
2 жыл бұрын
I have some timelapse videos uploaded on my channel as well as stream VODs where I go through a weapon model project from start to finish in real time :)
@thebulletkin8393
2 жыл бұрын
@@Tosmo nice! I’ll be sure to have a look. I fancy making some weapons for practise but every attempt so far has been pretty bad
@gwuuzz5937
3 жыл бұрын
Im trying to model a M4A1. I was wondering if you could make a tutorial of that?
@Tosmo
3 жыл бұрын
There is recent series of videos on my channel, in which I cover a bunch of steps concerning weapon design from high-poly modeling to texturing. I'n that series I'm working on creating an older model AR-10 in that video series which should be fairly similar to what you're looking for 👍
@gwuuzz5937
3 жыл бұрын
@@Tosmo Thank You! I will check it out.
@jayhop960
2 жыл бұрын
i have been trying to develop a ww2 game, and the stg44 modeling is going so horribly, not to mention the mg42 i failed at also. the hardest thing is learning the tools of blender and trying to shape things
@herrofrwiends8475
Жыл бұрын
same im building a game kind of like insurgency sandstorm im running into a problem with 3 d art
@jayhop960
Жыл бұрын
@@herrofrwiends8475 damn, goodluck i eventually gave up
@herrofrwiends8475
Жыл бұрын
@@jayhop960 hey don’t give up , it’s hard at first , just got to have practice. And a good group to help you along the way
@Bugulab
Жыл бұрын
Where do you get detailed references? Can’t find good tutorials on this subject
@Tosmo
Жыл бұрын
While I love getting out to find real world reference, most of the time you need to rely of web research to fill in as much detail as possible. There is a very helpful resource section in my Discord server linked in the description, from there you can learn to hunt for your own sources.
@vfxvolt181
3 жыл бұрын
Truly useful
@Tosmo
3 жыл бұрын
Thanks a lot, I'm glad it was helpful 😀👍
@dzomlamasina1560
3 жыл бұрын
Few times i start modeling grenade and didnt finish...hard
@Tosmo
3 жыл бұрын
The grenade tutorial is more difficult than it looks, it's a good challenge to test your problem solving skills, especially in Blender.
@jowey_2077
3 жыл бұрын
OH MY THE BEGGING PART 0:00
@shomeabir
3 жыл бұрын
Which software do u use?
@Tosmo
3 жыл бұрын
I use Blender as my primary 3d program, zbrush for high poly mesh works, and Substance Painter for texturing.
@ashdalat.
3 жыл бұрын
Thank you Oni chan 💋
@Art-dt6jr
3 жыл бұрын
Z brush is best for hard surface modeling ?
@Tosmo
3 жыл бұрын
Depends on what you are creating, but Zbrush does hardsurface Modeling and concepts very well.
@Art-dt6jr
3 жыл бұрын
@@Tosmo thanks a lot You save my time Thank you so much
@callum6224
2 жыл бұрын
Zbrush is for sculpting, not just hard surface modeling.
@Oilaviymarket030
3 жыл бұрын
Which program
@Tosmo
3 жыл бұрын
Blender 3d
@cacomelon4768
3 жыл бұрын
I've finally found my style of modeling: Ugly as hell
@laufity2801
3 жыл бұрын
How does he get all of the lines to edit from though
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