This is a perfect example of using ShaderGraph and explanation. Thank you for this video! I am grateful.
@andrewbuturlakin8298
2 жыл бұрын
God damn. You are a messiah man, you can't even imagine how much I needed this one. Bless your soul
@tommo120
3 жыл бұрын
Thank you so much for this! Exactly what I was looking to add to my mobile game :D
@ULTRADARKSETH
7 ай бұрын
This is very well thought out. Thanks for sharing. Possible you can Share or even go into detail regarding your Rotate and Scaling script?
@parisafro4668
4 жыл бұрын
that's Amazing 😍😍😍😍 I use it in my final university project... thank you, so mush🤓
@parisafro4668
4 жыл бұрын
plz tell me How can I use it as a skybox?
@StoneBakedGames
4 жыл бұрын
@@parisafro4668 I'm so pleased you like it and I'm glad it was useful to you. As for making it a skybox do you mean a full 3D one? This shader was designed as a 2D background so I don't think it can be used as a 3D skybox as it is. I'm afraid I don't know how to convert it off the top of my head.
@parisafro4668
4 жыл бұрын
@@StoneBakedGames 😂😂that's ok...I just making a 3D game and I'm looking for the starry skybox that it's satrs moving and shining...
@StoneBakedGames
4 жыл бұрын
@@parisafro4668 One thing I've done in the past is use a particle system with a super long particle lifetime and the particles spawning on a huge sphere. Keep the sphere centred on the player and it mostly works fine as long as the "stars" don't appear in front of any other geometry.
@StoneBakedGames
4 жыл бұрын
In fact, that's how I did the stars for this game: stone-baked-games.itch.io/the-lighthouse-keepers-treasure
@lost.250
2 жыл бұрын
Very quality tutorial. Thank you
@iBlaster
Жыл бұрын
Just managed to get it work in 2021.3 now I need some scripts for parallax and camera size projection that should not be a problem. Thanks for your shader! SUBSCRIBED :)
@UpcomingChris
Жыл бұрын
Did you find / create a parallax script? I'm looking for one too and don't know where to start!
@iBlaster
Жыл бұрын
@@UpcomingChris I decided to not use it as shader cuz my project was on android. And android have some big problems with complex shaders like this one.
@UpcomingChris
Жыл бұрын
@@iBlaster ah, fair enough!
@timlwry
Жыл бұрын
thanks it's pretty good
@sarangborude8260
3 жыл бұрын
Thanks! this is very cool!
@prismcab
2 жыл бұрын
Love your presentation, well explained. Having some trouble getting it working in v2020.3, after assigning the material to a shader, I get a bright pink material but I can see the shader correctly in the ShaderGraph when I click on individual nodes.
@StoneBakedGames
2 жыл бұрын
Huh, that's annoying. Let me check and see if I can find out what's going wrong. Something always breaks when updating to a new version of Unity! I'll get back to you if I manage to fix it.
@StoneBakedGames
2 жыл бұрын
Right, so I updated my project to 2020.3 and it seems to work after Unity did its updating process on the materials. So, a couple of options for you: 1) try loading the shader into a 2019.3 project then updating that project to 2020.3, or 2) download the updated shader I just put in the description under a new link (you should now see two versions for Unity 2019.3 and 2020.4). Give that a try and let me know if you still have any problems. Good luck!
@Valioov
3 жыл бұрын
How did you create the circular grid on the background? Thanks.
@StoneBakedGames
3 жыл бұрын
This is just the Unity line renderer, generated using a script. On start it creates multiple circles placing the points for each spaced by 1deg, I think, then joining back to the start. Then it adds more line renderers to join the circles together with spokes. The alpha on the material is then hooked up to another script that fades it out when zoomed in and fades it in when zoomed out. I hope that helps.
@Valioov
3 жыл бұрын
@@StoneBakedGames Thanks! I figured so. My line renderers however are flickering. Mind sharing the script to get me started?
@StoneBakedGames
3 жыл бұрын
@@Valioov here you go, this is a package with the prefab for the grid lines. It's been a while since I used it so can't offer much in the way of advice, so just try it out and see what happens! www.dropbox.com/s/hxdgaiov333xz8g/Circular%20grid%20lines.unitypackage?dl=0
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