Even in a 30 FPS KZitem video you can clearly see the difference. Those bright, crisp PS2 games look smooth as fucking butter in comparison to the choppy, gray, muddy and sloggy games of more recent times. It's ridiculous.
@iWillWakeYouUp
10 жыл бұрын
Yeah but those were the 720p "HD remasters".
@cheezburgerforcats
9 жыл бұрын
Ironically, Gamecube games look even better. I'm still amazed to date how great most of the Gamecube games look and perform. Metroid Prime pushed the graphical envelope and played like silk.
@DrearierSpider1
9 жыл бұрын
+genuinesaucy A lot of that has to do with the shitty implementation of visual effects that make the game looks like you're viewing it through a dirty camera lens in addition to the low frame rate. Developers are too quick to use things like motion blur, lens flare, bloom (which can work well with certain aesthetics when used subtly) and chromatic aberration. I tend to prefer the cleaner look of older titles as well. That said, if you look at 60 fps footage of Far Cry 3 on PC with all that crap turned off, it's a pretty good looker compared to the dogshit you see in this video (which I believe was from the PS3 version). Still a dull and repetitive game in my book though.
@cynicalbrit
10 жыл бұрын
Solid vidoe but just a little tip. It seems like you are recording your audio line by line and forgetting that each line doesn't stand on its own as a statement. The inflection at the end of each line is almost identical, which becomes very noticeable over the cause of a couple of minutes. Don't overuse the same vocal inflections, it'll become tedious to the viewer. Listen back to your video and notice how many times you dip your pitch towards the end of a sentence. It becomes very obvious.
@TheGamingBritShow
10 жыл бұрын
Cheers. I mostly end up chopping up sentences because I succumb easily to tongue *click* sounds while speaking and I like to cut most of them out. Thanks for the tip though, speech intonation is still something I have yet to completely nail.
@NolanHickey
10 жыл бұрын
TheGamingBritShow Please keep making more videos, they are really great!
@lion.official
10 жыл бұрын
i totally read TotalBiscuit's comment in his voice
@NinjaNezumi
10 жыл бұрын
TheGamingBritShow Literally, the only reason you're doing it is because of how you're breathing. It's more common with British accents than American, and many linguist believe that's because of a lack of oral tests being part of the UK's educational curriculum. I only know this because my mom was a college speech teacher. Controlling your breath isn't easy, and it requires you to pace yourself in how you exhale as you speak. That's why in "My Fair Lady" Professor Higgins had Eliza speak into a flame - a constant exhale of breath produces only mild tremors in the flame and corrects for bad habits in speech. Because you are unsure of your breathing as you speak you get excited, tightening your vocal cords while speaking fast, which pitches your voice up an octave. Master your breathing and you'll notice less and less of a need to speak fast while tightening your voice in a high pitch. Although I do love your videos and never thought to mention this. I'm only posting because TB and you discussed the topic :) I'm cool with however you speak :D I've heard much much worse (the sing song Gaelic accents of some Welsh and Irish cause me to giggle, yes, I used the word giggle just now).
@JakeDeeJake
10 жыл бұрын
NinjaNezumi So basically He needs to train in the art of Ripple
@CaptViewtiful98
9 жыл бұрын
Currently it seems like Nintendo is one of the few companies out there that focus on making their game run smoothly instead of having intense graphics.
@StephNuggs
9 жыл бұрын
True, which makes them winner by default. Or hey, just go PC and never look back
@ZeroNeko_1306
9 жыл бұрын
+GedaCrew A gaming PC is VERY expensive if you want to play Next-Gen @ 60 FPS If you have 2k $ then never look back yeah... o.O Nintendo sucks too when it comes to fps. Just look at Splatoon. Far away from "smooth"...
@godmode3611
8 жыл бұрын
+FanNintendo98 True dat
@XHecs999
8 жыл бұрын
+FanNintendo98 sonic solid 15 fps
@kevingarcia3232
8 жыл бұрын
+XHecs999 “cinematic"
@mariomguy
10 жыл бұрын
Nintendo adopted a 60 frames-per-second standard on the Wii and some games in the middle of the Gamecube's life. The N64 obviously had framerate issues, but it was trying to push 3D at a time when 3D was still brand new. I agree that a lot of complains about graphics would be fixed if the game ran smoothly. Some games like Paper Mario: The Thousand Year Door, The Wind Waker, and F-Zero: GX look like they've never aged because they ran so smoothly and with such a distinctive visual style. However, the newer consoles have given us Mario Kart 8 in 720p at 60 frames per second. So... yay!
@mariomguy
10 жыл бұрын
***** Fixed!
@CaptViewtiful98
9 жыл бұрын
Also Super Smash Bros is running at 60FPS on both versions and the Wii U version is running it at 1080p resolution.
@same242
9 жыл бұрын
I know what we need to do. We need to start making PS2 games again.
@AshXXMayftw
10 жыл бұрын
The funny thing is that the newest Mario game outputted by Nintendo Super Mario 3D World runs at a smooth 60fps but to do so they had to downgrade to 720p. That I don't mind because 1. I barely notice the difference and 2. The game will run and play better because of it.
@MDKcde
10 жыл бұрын
And number 3, the game actually looks prettier than most "next-gen" stuff right now.
@AshXXMayftw
10 жыл бұрын
MDKcde Well that's because everything is still trying to be realistic except for Knack, but that game is pretty crap as well with pretty bad framedrops.
@DrearierSpider1
10 жыл бұрын
The Wii U is looking like my favorite console right now because it's the only one that isn't pathetically trying to be a gimped PC.
@FreshTillDeath56
10 жыл бұрын
DrearierSpider1 IKR! reminds me of a good Rachet and Clank game for the PS2!
@PauLtus_B
8 жыл бұрын
DrearierSpider1 I'd just like to agree with you very much. Although I think this current console generation is rubbish in general at least the WiiU isn't mostly a lesser gaming pc.
@CornishCreamtea07
10 жыл бұрын
Shadow of the Colossus, Metroid prime Echoes, Okami look better then what the next gen has shown so far. Possible because someone designed environments and gave them a distinctive style, rather then trying to emulate real environments.
@SamnissArandeen
10 жыл бұрын
That's differences in art design you're talking about, which is a completely different topic. This is all about fidelity (resolution, lighting and particle effects, shaders, etcetera) versus performance (framerate, smoothness, lag), and how today's games run like crap.
@CornishCreamtea07
10 жыл бұрын
Samniss Arandeen That's my point, they don't need to keep pushing games graphically at the expense of performance. You can have a level that is not resource heavy, but still looks great.
@Blackreaper777
10 жыл бұрын
CornishCreamtea07 It really depends on what you mean by "looks great". Shadow of the Colossus may have looked awesome in it's time, but by today's standards in no way it looks good, or at least in no objective way. If all you mean by that is it looks good to you, then sure, you don't necessarily need huge amount of resources. However, high res textures requires resources. Highly detailed level requires resources. AA requires resources. Stuff like PhysX and TressFX requires a crapton of resources. All those things make game look great.
@CornishCreamtea07
10 жыл бұрын
Audrius Kliukas You could just bake animations instead, if the gameplay does not require use of moving objects around a lot then what difference will it make. A hack and slash game where you destroy an object, you can just an animation instead of real time psychics. In game where they are going for realism they have high resolution draw distance, where in reality things are harder to make out at a distance, they can just use lower resolution textures at a distance.
@Blackreaper777
10 жыл бұрын
This comes back to what you mean by looks good. Real time physics will look better, whether the specific animation has anything to do with gameplay or not. Maybe to you it seems pointless and unnecessary, which I can understand, but you cannot say that because it's good enough for you, therefore it's good enough for everybody. Maybe you think that stuff like TressFX I mentioned earlier, or tesselation, or any other technology which doesn't really add anything to the gameplay and requires a lot of resources are pointless, but does that mean these technologies should be not used ever? Of course, they are optional, but the point is that if you want to make a game look good in today's standards you cannot do it without pretty high resource cost. And I'm not talking about something like tetris. I'm talking more about huge open world games with a lot of stuff going on, like Skyrim. The thing you are talking is called mipmapping I believe. Not a new concept and it's being used. What's your point?
@TrOllinM4sTEr
9 жыл бұрын
people don't wanna play games.......they want, no, they demand to play slideshows! the people have spoken!
@godmode3611
8 жыл бұрын
+TrOllinM4sTEr They want that cinematic feeling at 24 fps
@Highwang
10 жыл бұрын
It always blew my mind that the same company that made DMC4, one of the best PC ports in existance, ported both Dead Rising 2 and OTR to the PC which are notorious for slowing down to a fucking miserable crawl when a herd of zombies appears. Hell even Resident Evil Revelations had some hiccups and that was a fucking 3DS game. I honestly think the FPS problems stem from people wanting games to be more cinematic, and most movies run at sub-30 (24 I believe) so devs think they can get away with it. Sadly, they are.
@ThePensivePen
10 жыл бұрын
It has to do with the talent of the development team and the Engine really. DMC4 was developed by an incredibly talented team that knew how important a good framerate is, and was done on the superb MT Framework engine, which can make great looking games that run really well (though as Dragon's Dogma showed it's not very good for open world games). Dead Rising 2 was outsourced to Blue Castle, who, being a smaller studio, didn't have the kind of technology that Capcom did at their disposal, and weren't as experienced as the Devil May Cry team.
@Highwang
10 жыл бұрын
ThePensivePen Ah, DR2 was outsourced for the port eh? That makes a lot more sense. I wish capcom had enough confidence in that series, I'm not a huge fan of 1 and 3 being console exclusives while 2 deals with lackluster ports, all because of bad publisher decisions.
@EmperorFishFinger
8 жыл бұрын
“We have been to the moon, we have charted the depths of the ocean and the heart of the atom, but consoles still can't run 60 FPS at 1080p.” ―Terence McKenna
@mr.kenway4554
6 жыл бұрын
Video link to this quote?
@ThePensivePen
10 жыл бұрын
I think the worst thing about this issue is that most major gaming news sources completely gloss over it when it's brought up by players. And many people still believe that old "the human eye can't see past 30fps" thing. Hell, even people who are in support of 60fps don't seem to understand that the biggest value it offers is in making sure that a player's inputs are received with no delay.
@ChiliChris
10 жыл бұрын
"But muh next gen"
@slempftingle5922
3 жыл бұрын
isn't it great that this video is still relevant?
@Snatte
10 жыл бұрын
This is exactly the reason I game mainly on PC. I'd rather play Starcraft 2 with cartoon graphics if it means i'm getting a solid 60fps at all times.
@OCMOOO
10 жыл бұрын
A solid take on the next-gen Brit!
@WebstersYouTube
10 жыл бұрын
Past gens we've sat back and gone "Oh ok, they've not found the console's limits and they're getting used to the hardware constraints, it'll get there." then PS3/ 360 gen that went out the window for some reason
@retractingblinds
10 жыл бұрын
the importance of documentation, the ease of use for APIs, the availability of optimized middleware and engines and the reasonable architecture of the systems has made reaching that point for the 7th gen consoles really easy. After Sony got their shit together and provided a proper, modern development platform that is.
@samin90
10 жыл бұрын
That awkward moment when there are more 1080p games running at 60fps slated for the Wii U than there are on the Xbone and PS4.
@evilagram
10 жыл бұрын
Woulda been cooler if you had a little overlay on each clip flashing by saying if the game runs at 60fps or 30fps.
@evilagram
8 жыл бұрын
TheGamingBritShow I'm still getting rated up for this comment literally years later and you never did it.
@macafromthewired
7 жыл бұрын
He said he may add them, not that he absolutely will.
@Pzafrk
7 жыл бұрын
When brit mentioned games running poorly he most often had footage of games that run either horribly or below 60 playing in the background (including DmC, Mass Effect, and the beta FFXV footage). Then when he mentioned having games perform at framerates like 60fps he then put games like Metal Gear Rising and Marvel v Capcom 3 in the background. It's just his subtle style of editing.
@TylerTramz
10 жыл бұрын
Brit, I never heard someone who knows exactly what the fuck they're talking when it comes to video games. Keep up the great work; can't wait for the next video.
@j0hn19986
9 жыл бұрын
You are right in point man. Framerate ----> graphics all day.
@DrearierSpider1
10 жыл бұрын
GamingBrit, after doing some research myself I decided to go primarily PC for next gen. I'm still waiting for my rig to ship, but it's hard to argue with better performance, better visuals, free online, cheaper games, mod support and the staggering amount of great indie games available.
@WavelengthCJS
10 жыл бұрын
I completely agree. I don't own any of the new generation consoles, but I work at a store where I have to see the promotional ad for the ps4. At first I was genuinally impressed...that is until I realized that I was watching pre rendered cutscenes.When I saw the actual gameplay footage I was extremely disappointed. I swear I saw a game had to have dropped below 20 fps. And it didn't even look very impressive to begin with. I don't want to sound like the person that is bashing the home consoles. I'm just being honest. I've seen better looking games on the gamecube. Even PC games that came out a decade ago.
@SolidTheMighty
10 жыл бұрын
You must have been looking at a real shit game then.
@GooeySlime
10 жыл бұрын
omnimon64 No, I actually do agree with him, it isn't a question of technical prowess, but of aesthetic. I'd sooner take the extremely blocky castles of Quake 1 than something that is obviously technically superior graphic wise such as Battlefield 4, as the latter simply tries to imitate real life while the former tries to look gothic/medieval and is filled with rather strange enemies. Not everyone will think current gen games are more impressive than older games, it's a question of taste, what each individuals finds more pleasing to the eye. Some will look for realism, others for surrealism, others a mix of both.
@ParrotMan01276
10 жыл бұрын
Thank you! Finally someone says this.
@TheMr.Logan9
10 жыл бұрын
I asked the same thing with many of these reboots of games, Why does the original play so much better? The answer is that the new gaming industry no longer cares for the feel of the game, they just want it to be a movie like experience that you can play. Games are a new medium and need to be treated like one in order to get a fantastic experience. One example of this is Bioshock: Infinite.
@davidabeats
10 жыл бұрын
Came here cuz of your other m videos, very open and honest mindset, you have a new sub
@SSJavenger
10 жыл бұрын
I'd rather we get 720p and 60 frames than 1080p and 30 frames. On PS4s credit though....so far most of it's games are 1080p 60 frames.
@SyamaMishra
10 жыл бұрын
This is why I love devs like my brother's Witch Beam who still care about 60fps, which Assault Android Cactus runs at :)
@duhankazanci
3 жыл бұрын
aged like fine wine
@temjinAMG
10 жыл бұрын
fps is always good on wiiU lol
@LuftmanPlay
10 жыл бұрын
Sad thruth is that it is, Super Mario 3D world runs smooth as butter!
@godmode3611
4 жыл бұрын
This was written so long ago, and yes ps4 exclusives mostly run at 30 fps, and many third parties too. Now we are soon getting ps5 and 30 fps seem to be what they are aiming at. And that is usually 30 fps with drops.
@miguelislas8529
4 жыл бұрын
Crazy to see what he was saying is still happening now
@CrazyRiverOtter
7 жыл бұрын
I notice that people fighting about PC vs. Console keep bringing up how expensive it is to build a "60 FPS @ 1080p" computer as a point. Like, people always seem to be under the assumption that games nowadays are ONLY meant to be played on Ultra settings, as if setting them any lower in exchange for a better framerate/resolution is an unforgivable sin. Most games now seem to be built around being playable on low settings, though, and only include extra higher options for futureproofing.
@GintaxAlvissforever
10 жыл бұрын
The games that are quality tend to focus on gameplay more than graphics. From what I'm seeing you always see companies talk about graphics before the gameplay. Makes me think that gamers aren't prioritizing and reviewers being shitheads and give games crappy score because of graphics. -cough- IGN with Disgaea 3/4. -cough cough-
@xdeser2949
10 жыл бұрын
I can SORT OF understand the logic of it if were talking about games that were developed for PC first and then downscaled for consoles (By the way, im not that knowledgeable on the subject, so if thats not something thats a contributing factor just disregard this as ignorant) But why do that if it's a console exclusive? it seems like that would give the dev team a perfect benchmark to make the game look good while still keeping the framerate high.
@supporteedcoffee
10 жыл бұрын
This is really stupid and a shame. This isn't really much of a problem for me since the games I generally play don't really have these issues but that the gameplay doesn't feel very smooth in these multiplatform games is definitely one of the reasons I don't play them that often. When it comes to visuals I care a helluva lot more about the art design and the actual environments than the graphics anyway.
@VacationWanter
10 жыл бұрын
Although I know YT only outputs at 30 fps there is a discernible difference in smoothness between a lot of clips you showed. Very strange. Anyway it's crazy to see how far the PC market has bounced back from the dead over a few short years.
@Stoni41
10 жыл бұрын
Thanks for still beeing alive and uploading..you are the best gaming brit on youtube :)
@MadmansKnowledge
10 жыл бұрын
I'd say 20 fps and up is playable for most games, but so far the best looking and smoothest game I've played on PS4 is BF4, and that looks way better than lest gen, it runs at 1080p and 60fps and looks absolutely beautiful, of course it can look slightly better on pc, but it's good enough for me on PS4
@ArmaBiologica35
10 жыл бұрын
I guess this is how the gaming industry might go to a crash, If exclusives are the only games that are worth buying on consoles since 3rd party games would perform better on a PC or through a streaming service (Which means that the horsepower of your machine is not even relevant as long as you have a proper internet connection) then 3rd party publishers would make more profits by publishing their games on Steam or On live because those platforms are becoming much more relevant. And since developing games is becoming a lot more expensive why spend the extra money in rewriting the code of the game for it to work on a console that doesnt have a big install base? I know that people prefer consoles over gaming PC´s for their exclusives, price and convenience but if most games cant run properly, then why even bother to buy a console?
@ripoutyourprejudice
10 жыл бұрын
This has been a problem for consoles from their early days not just now, ever since stuff like the SNES games like DooM barely ran on them. Cross-platform titles will always pose a problem because of the difference in code, it's the exclusives that have no excuse for running poorly. They need to understand that design, playability and performance should be on top of visual presentation. And devs need to test their games to iron out all the bugs, because it's just disgraceful to know that game "xyz" has spend x amount of years and millions of dollars in development, and then when I play the game crashes or some random flying horse, or worse a random game breaking bug appears. And you payed 60 dollars or euros.
@ZenZeron3
10 жыл бұрын
Those were terrible ports, the snes and genesis were fully capable of running doom and wolfenstein at stable frame rates, someone already proved that nowadays by porting a the game under the same restrictions
@Killicon93
8 жыл бұрын
Dammit with this current-gen of games. Now the games run sub-30 on both Consoles and mid-high tier PC's. It feels like the ascending demand for super high-fidelity is driving game-development into a really nasty bubble.
@MetalGearyaTV
3 жыл бұрын
On 9th gen 60 FPS dream has finally achieved. The only new game with 30 fps was WD Legion, and now it's getting 60 fps patch.
@XFice
10 жыл бұрын
If only all devs understood how framerate always comes before graphics. Maybe a part of the reason is the consoles are marketed as these "ultimate gaming machines", and then the devs feel like they have to make the graphics as close to pc/promo material they can without melting the damn thing, disregarding performance completely (Or making the game run properly would actually take effort for something a big chunk of the audience won't appreciate) Consoles will never reach the constantly developing PC hardware, so why not at least make the games run smooth?
@EXHellfire
10 жыл бұрын
Biggest problem I see is lack of optimization. The human eye sees at 30 FPS so any faster isn't a must. What is a must is AT LEAST 30 FPS. The thing goes to shit whenever it drops BELOW 30 FPS because that's when it starts looking choppy like for example Castlevania Lords of Plagiarism or Silent Hill Downpour do so often
@EXHellfire
10 жыл бұрын
Actually, it is like that. The benefit of 60 FPS is that sometimes your eye's refresh rate doesn't exactly match with something's 30 FPS and so you miss one or two frames, which is why having twice that amount is so useful.
@neiljborja
10 жыл бұрын
That PS2 footage gave me so many nostalgia feels
@felisasininus1784
6 жыл бұрын
Weird thing all the 60fps footage appears to be running at 60fps on KZitem now... Or is that some weird fake 60fps display effect I don’t know about?
@UltimusShadow.
4 жыл бұрын
6th Generation games also didn't require constant bug fixing patches.
@LamesAMA
10 жыл бұрын
Thank you so much for this video. I've been waiting for GYP to do something on this topic.
@level72slowbro
10 жыл бұрын
i can't help but feel on the topic on PC and consoles people seem to forget one thing, yes PC's are the better system by far but a thing a lot of people don't seem to think about is that it's just a video game which something most people use in their downtime. not everyone actually wants the best specs some people just want to play a game.
@TheFury92Returns
10 жыл бұрын
Glad you brought this up, I saw Jak and Daxter on display and I realized the HD Collection on PS3 and Vita has so much trouble running at full 60 fps, along with some screen tearing. What the hell is the point of all these next gen properties and so called "HD upgrades"? The industry can't even get emulations right... so why bother grabbing the newest whatever? You're best bet is a Wii U. The PS2, Gamecube, and Xbox days were pushing some gold, they wanted the best optimal experience possible. Now it's like developers are putting out games just to get by, then charge for DLC down the road. Not the kind of future Im looking forward to.
@TheFury92Returns
10 жыл бұрын
Scratch that, only the Vita version has trouble, the PS3 seems to be running it just fine, but tstill the point stands, why is it such a hassle to code or recode older games to an upgraded system? Unless companies are just throwing software out as they go. Hell, DMC4 ran at a full 60 fps for a 2008 title, and the DmC runs at 30 fps for a 2012 title. WTF industry?
@OwuxGaming
10 жыл бұрын
you. took. the. words. out. of. my. mouth. PC vs Console isnt even a debate anymore, considering the fact you could get a pc that could run at 60fps and 1080p for the price of an xbox one if you know youre shit and dont rely on pre builds.
@JaconSamsta
10 жыл бұрын
No, I doubt you will be able to build a 1080p@60fps for 500$. 500$ is still in the very low end/bad price to performance range and I'd really recomend going up to at least 700$. I hate saying this but if you are building anything under that pricepoint you are probably better off buying a console.
@shanara99
10 жыл бұрын
TheBernhard100 Depends on where you live. 1080@60 fps for 300 euro is MORE than doable.
@Roler42
10 жыл бұрын
TheBernhard100 Buying a console plus a game or two can lead you to a $600-$800 purchase
@JaconSamsta
10 жыл бұрын
***** shanara99 Sure, but that doesn't change the fact that you are stuck with a PC that barly, if at all, outperforms the consoles. We are looking at something with around 4GB of RAM, a very low end amd 4 core, maybe a 6 core CPU and something along the line of a 7790 (that is without an OS). You save money on almost everything except the initial cost if you go with a mid range PC but lose all the benifits if you go with a extemly low end system that probably won't last long into this console generation. With a 700$-800$ PC you should last fairly long into this generation and you will still save money. There is no point in buying a 400$ PC that may be able to play games a few years down the road compared to a a 700$ PC that could very well outlast this console generation. The extra money you spend goes a long way since, like I said, 400$ is still in a very bad price performance range and 700$-800$ is right in the sweetspot.
@Roler42
10 жыл бұрын
TheBernhard100 What If I don't care about outperfoming consoles? and i just want to play my games at a fair price? i'm on a low-end PC and yet i get more bang for my buck than spending money on a console
@GalthanaTroper
10 жыл бұрын
Agreed at every point. The worst part is that game reviewers, who are seen as good marketing tools AND the ones to give a feedback on what matters, tend to go "the game looks gorgeous, even thought there are some framerate issues", but when a game runs at 60FPS but doesn't push the machine to the limit on the graphic area, they don't even mention the smooth gameplay, but gives a huge emphasis on "the game looks BAD. The textures look like something you could see on the end-life GameCube games, and the shadows look somewhat blocky. And GOD DAMN your character doesn't come out of the water dripping! It's like he isn't even wet!" And if you go to the average new-era gamer forums, what do you see? "YO MAN DIS GAME LOOKS LIKE SHIT, I AIN'T PAYING FO DIS. ME WANT DA BEST YO!" *Tyrone likes this*
@TheRaveous
10 жыл бұрын
To be honest 30FPS won't kill a game for me, but I have realized certain cases where it really matters. Dark Souls for example, which looks really good, at times has lots of framerate issues and it can really dampen the expierience. I also played WipEout HD at 60FPS and for once I was blown away by how clean and smooth everything functioned. Next gen really needs to have 60FPS...
@blade8800
9 жыл бұрын
So this is when he started being all cynical on console games now. Ever since TotalBiscuitNerd commented here all his future videos he's very pessimistic against every console game hoping to impress TotalBiscuit
@MutantAnomaly
10 жыл бұрын
I just got a whole bucket full of this today in the form of Batman Arkham Origins for the Wii U. It's so poorly optimized and offensively low effort that I actually want to have the gifter get their money back. Shadows, aliasing, textures, frame rate, models, animation, everything looks and feels like it belongs in the beta build of the game and it feels like an insult to play knowing it was bought at full retail.
@CleaningSnowVids
2 жыл бұрын
Luckily the ps5 is running games at a good frame rate and looks really good. So now we are at the point of consoles being worth it
@lurpi5631
4 жыл бұрын
late 2019: still poor framerate.
@haferstenproductions3515
8 жыл бұрын
I hope every developer in the future uses the technique Halo 5 and The Division used, which is dynamic resolution scaling. Seriously, is someone really going to tell if a game briefly switches to 900p? I think it is a brilliant method to maintain a smooth, consistent frame rate.
@Gazeta2nd
10 жыл бұрын
When I saw that TotalBiscuit (aka mr. top comment) made a video about this too (later than yours, of course), I couldn't help but think back to this.
@SaberStash
5 жыл бұрын
Oh boy these last 5-6 years in gaming have been horrible. The industry is looking worse and worse and I doubt things will get prettier next gen. Great video.
@DragonFlopp
10 жыл бұрын
I've actually noticed this drop in FPS too. I popped in the original Zone of the Enders game into my PS2 awhile ago and was still impressed by the smooth gameplay. It's astounding how great the game looks, even to this day.
@Inhuman0
10 жыл бұрын
Truth is there was a staggering number of subhd games running at poor framerate this generation. I hope those times are behind us. 30fps is playable for me, although I would always prefer higher if my machine is up to snuff.
@felphero
10 жыл бұрын
BIOSHOCK 1 ON PS3 Dear lord what the fuck is that??? it's really kinda ridiculous how we're getting these more advanced and modern consoles but there's more texture popping than I've ever seen before on anything of the PS2 era, there's quite a number of times when I was starring into pure blur of textures until the actual high polygons decided to kick in, I even got face to face with a pure blur of a Big Daddy one time, now that was honestly embarassing
@Tamacat388
10 жыл бұрын
So PC then. Is there even a reason that we needed a new gen of consoles besides the fact that its been a while? I see no reason these new consoles even have to exist.
@sw3gameboy
10 жыл бұрын
I hate how the graphics is the most important thing nowadays when it comes to games. Seriously, in the old days people was mostly focusing on releasing an entertainment title, but now it is just the graphics, and with that, the money in focus... ridiculous.
@LemonRush7777
10 жыл бұрын
A lot of the old titles on the PS2 also had wonderful art direction, which ultimately is a lot more important than polishing individual art assets. Another result of the devs keeping in mind the constraints of the plataform they were developing to, and building around it. They worked with the hardware, not against it. Somehow, art direction is also taking a hit in the current and next gen for some reason.
@BlueLightningSky
9 жыл бұрын
It's very easy to market higher quality screen shots. However the reason for the low performance may not just be the graphics.
@AntiNihilist
10 жыл бұрын
Top tier games that haven't been surpassed by their sequels: DMC3, Kingdom Hearts 2, God of War 3, and Spyro: Year of the Dragon. And I'm only talking about simple game mechanics like length, bosses, and creativity.
@Zero99iGames
8 жыл бұрын
MANY games on the ps2 ran like dick (Shadow of the Colossus, all of the GTA Games, Rayman Revolution, Splinter Cell, the list goes on) , sadly. Sub-optimal framerates are common since the jump to 3d gaming..
@ManyAsNone
10 жыл бұрын
The bad performance of most modern console games is not the only thing bothering me. The other two big advantages (besides flawless performance) consoles used to have over PCs was ease of use and local multiplayer. You could simply plug a game in and play it without further ado, nowadays you need to install the game and download the latest patch. Setting a game up on a PC almost seems to take less time than setting it up on a console. Local multiplayer seems to be slowly dying out in favour of online mp, too. Oh, and enjoy paying 5 bucks per month for something you could have on the PC for free. I'm going to pass on current gen consoles for now. I might eventually get one if it has a couple of exclusives I really want to play, but I guess that might take a couple of years.
@satellite964
9 жыл бұрын
Last gen was very hard to work on. BTW Showing TLoU and Uncharted was counterproductive as they were some of the smoothest looking 30 fps games, prolly because of ND's excellent motion interpolation.
@NekoIsGod
9 жыл бұрын
The Black King They were given the illusion, many different coding tricks to make it look like 60fps at 30fps. It's like the gaming version of twixtor.
@satellite964
9 жыл бұрын
Neko Is God From digital foundry-You'd think that this technique would cause lag, but as the interpolated image is being generated using elements from the next "real" frame, it actually reduces latency. Andreev's technique is single-frame based rather than dual-frame. The latter approach would require buffering two images so has a big memory and latency overhead, while the technique Andreev used effectively interpolates on the fly using past and future rendering elements. "The most simple and efficient solution is to do the interpolation in-place, during the current frame, while the previous one is on screen. This way the previous front buffer can be mapped as a texture (on Xbox 360) and used for interpolation directly," he explains. "In terms of latency there is something interesting going on. I said that there is no extra latency, which is true. But if you think about it, latency is actually reduced because we get the new visual result 16.6 ms earlier. You see the result of your actions earlier."
@JasmineBrowneyes
8 жыл бұрын
I know this is an old video but some PC ports or PC games are crap. Some people don't exactly have that mindset and just migrate settings to PC without some research. I like PC and Consoles, mainly because it is approachable (At least Nintendo consoles) and it got a few decent series. Then again, what do my say in the matter have any effect? I'm just a peasant that just plays games.
@Sparanda314
10 жыл бұрын
On top of the frame rate, there's also the issue of load times (which you brought up in your previous video). One of the worst load time offenders I can think of is Birth By Sleep for the PSP. If you don't install the game to the PSP's memory stick the load times, are basically unbearable. It's 20+ seconds to load a single cutscene, and 10 seconds any time your character switching to another combat style.
@alker_of_abyss
7 жыл бұрын
does anyone remember the times when consoles had real technical advantages over PCs?
@frignes3323
7 жыл бұрын
Alker of Abyss You're talking about pre 1994 where Consoles were essentially just a dedicated CPU slapped with RAM while PCs were expensive and were using most of the cpu on OS.
@TheSeanCreagh
9 жыл бұрын
Both developers and gamers this past generation have been way too focused on graphics, rather than smooth and fun game play. Graphics don't make a game, sure they can help to better convey a story, but it doesn't make the game any more fun.
@satellite964
9 жыл бұрын
I don't see your point. Deadly Premonition looks like a shitty PS2 game yet it is the worst performing game I've played on console. MGR: Revengence runs 55-60 fps most of the time on consoles and yet it is one of the better looking games on console.
@HisRoyalFreshness163
9 жыл бұрын
You just proved his point, people love Deadly Premonition and MGR:R so clearly looks aren't everything.
@satellite964
9 жыл бұрын
HisRoyalFreshness163 I was talking about smooth performance vs. graphics. Not if people love a game due to graphics. That's a different topic.
@HisRoyalFreshness163
9 жыл бұрын
***** You said you didn't get his point I was tryimg to help you with that. Yes smooth performance is more important than graphics but at the end of the day isn't enjoying the game much better than how it looks, or even how smooth the frame rate. Now i'm not saying that is an excuse for developers making a bad running game I'm just saying it's possible to make a game people love without graphics or smooth gameplay, see Deadly Premonition.
@JSone4Design
10 жыл бұрын
I know if I were to develop a 3D game, I would go with a more cel-shaded style, and focus on gameplay, context, and flow rather than realistic textures and polygon count for the sake of the processor. After a while, it seems that people forget that they're playing interactive cartoons when they're really enjoying the game's story and experiencing what they can do with the protagonist in the story's environment.
@alanzyoutube
10 жыл бұрын
Most PS4 & X1 games are also on the PS3 & X360 & 99% of these games have just had a couple of tweaks added to them that the new hardware allows. "it's better for a game to run good than look good" example please, PacMan perhaps ? Furthermore i would rather have gameplay over framerate anyday, GTA5 seems to play & work fine for me, as do most of my PC, PS3, X360 & WiiU games, all systems are limited & it takes time for the dev's to get to know the limitations & shortcuts each hardware device has.
@idunno121
24 күн бұрын
10 years later, not only are consoles still in a sorry state when it comes to performance, but so is PC, where even an RTX 4090 isn't good enough for 1080p60fps. Not that there's anything worth playing that comes out anyway
@user-oe1hq3wm4r
10 жыл бұрын
PS4 + AC4 + BF4 = all you ever needed in gaming.
@willypro4949
6 жыл бұрын
This video has really aged really bad, I guess now has a archival purposes
@eponymous3784
11 ай бұрын
At least now most ps5 games have "performance mode" that lets you run it in a lower resolution for the sake of a solid framerate. But it baffles me how bad the load times still are in games like Halo Infinite, and how Starfield literally looks like ass but still can't run higher than 30 on the console it's supposed to be a system seller for. Even games made exclusively for the Switch still run at similar framerates to games like Ocarina of Time on N64, and they don't look nearly as good as games made for less powerful hardware with much lower budgets and less resources twenty years ago thanks to depreciation of artstyles in favor of fancy graphics.
@omegasmesh
10 жыл бұрын
In Dragon's Dogma's defense, that game tried to do a lot of shit that MT Framework wasn't really meant to do (like open worlds).
@LightninAero
10 жыл бұрын
Hit the nail on the head with is one. Great vid!
@ProoGameR43
9 жыл бұрын
I have the answer. You see most console player claim, they don't see the diference. Honestly most casuals, can't tell the diference. I love the smoothness of 60fps.
@godmode3611
8 жыл бұрын
+coconutNiN Usually those that cannot see the difference are used to play with crappy frame rates.
@zamarickz
8 жыл бұрын
I've always been a PC and console gamer, but I have never had the luxury of a computer that could run current gen games at 60 fps. To me the difference between 60 and 30 is negligible because I'm used to running between 20 and 30 frames per second and considering it a blessing. That said, it does upset me that game developers on console are willing to sacrifice a decent frame rate for better graphics. Hell, Fallout 4 may be the ugliest AAA game on the next gen consoles and it still can barely reach 30 fps. Before anyone hates, I quite enjoy Fallout 4, although it is definitely not perfect.
@ChiefChegwin
8 жыл бұрын
+coconutNiN Yeah, when I only had a PS3, I didn't see different framerates at all. Now that I have a next gen console, I see the difference when I go back to old PS3 games.
@AmanojakuPenguin
8 жыл бұрын
I've been playing games most of my life, and can EASILY tell the difference
@Misawa619
10 жыл бұрын
Also why are developers and gaming companies more concerned about the graphics instead of proper AI?
@mjc0961
5 жыл бұрын
Just found this video in 2019, and the only goddamn thing that changed is that KZitem does 60fps now. Goddamn pathetic, the idea of only using consoles for exclusives and playing everything else on PC is what I've been doing since 2014-2015 because I've had enough of 30fps "targets" which means it will try to run at 30 but fail. Even the PS4 Pro and the Xbox One X weren't used to solve this problem because graphics are more marketable than framerate (not that either of these consoles deliver the resolutions that were marketed), and too many console fanboys will defend 30fps instead of pushing back and demanding better. I hate it. And now we're on the cusp of the 5th PlayStation and the 4th Xbox and I still doubt this problem will be solved. Sony and Microsoft are boasting about 8K on these new consoles, which to anyone with a knowledge of this stuff is a goddamn joke, but also a signal that they'll still push graphics and let performance suffer. Not even Nintendo can do this correctly anymore. I had to return my copy of Link's Awakening because of the massive performance problems. I dare say having the framerate capped at 30 would have been better than the nightmare (heh) they gave us where it runs at 60 until literally anything happens and then the terrible v-sync they used immediately drops the framerate to 30. Ugh. Just put all games on PC like Microsoft is doing.
@Marcara081
10 жыл бұрын
Good point and well put.
@LukeSparrow221
10 жыл бұрын
Completely agree with you on this one. Dev's are making really dumb decisions.
@ThePreciseClimber
10 жыл бұрын
I was going to bring up Shadow of the Colossus but I see you already did... But you know what? That game is a great example - most of the time it played in "horrendous" 20 frames. And yet people didn't mind. Could have the game been made for the original Xbox with a somewhat more stable frame rate? (May be, just look at the power difference in Splinter Cell Chaos Theory on Xbox & PS2). What about a PC version? If the creators thought to themselves 20 frames are ruining the experience they could've just ditched Sony and go to PC or whatever. (I may be wrong here, I don't know much about hijinks with Sony back then. Sorry about that, I'm just trying to make a point) --- Also - I see you just mentioned 6th gen here. As if to this point console games runned in smooth 60 frames 95% of the time. But what about 5th gen? PS1, Saturn or N64 with it's 24 frames? Did that really take from experiencing great games like Banjo-Kazooie, Zelda or Goldeneye (I guess some may say it's overrated, if so - fine...)? To me it looks like 6th gen with it's PS2 and Dreamcast were just an anomaly. The jump to 3D is pretty much what caused the drop to (you could say) "cinematic" 30 frames. If you look at 2D games on 7th gen they all pretty much work in 60 frames. --- But to me it doesn't matter all that much. My favourite genre of video games is mission-based open world (not always a sandbox) with enviroments to free roam in. This is the type of games that's hardest to maintain good frame rate in especially if the devs are pushing the limits as well. But in the end I DON'T MIND. Why? Because for me it's not just gameplay or performance or graphics or story or whatever that matter the most. To me it's the experience. Which means experiencing all those things at once. Each area of design may have some drawbacks. But if the overall experience I get is something that I like then I don't mind. I don't want to be the kind of guy who obssesses over little things and flaws but instead I want to just experience video games and have fun. Did I write "experience" enough times? :P God, I need to use a thesaurus next time.
@VocaloidHDSub
10 жыл бұрын
I do agree but accept with the second point. The 5th generation was the first time developers truly tried 3D games so there would be hiccups for it. By the 6th they pretty much understood how to make a great 3D game and make it run effectively. So they really have no excuse for the 7th generation and I would like to add that for your final point I can understand why you say it's about the experience. However, your experience can be damaged due to poor performance. Just like at how Battlefield 4 is coping right now. It's a fun game but it's running like (excuse my French) shit right now on all consoles. Alot of people can't enjoy it because of that.
@alilsneaky
10 жыл бұрын
The way this guy talks does my head in, holy shit
@BeansEnjoyer911
10 жыл бұрын
I will Always think the PS2/XBOX/GAMECUBE was the prime of 3d gaming. SNES/GENESIS excelled in 2d. It would help if Developers would take in older games qualities before spitting out another cash maker.
@drifter402
10 жыл бұрын
It's cuz modern console's are ironically out of date. They have to keep them that way to make them affordable. Console's have been holding gaming back.
@RiderWithTheScarf
6 жыл бұрын
4 years later, issues brought up here are still present, even on Unreal Engine 4. Fuck. Unreal Engine 3 was a huge mistake and Epic Games never paid for that. Instead they got UE4 and Fortnite and everything was good again. I hope Tencent fucking screws them so good they'll regret everything. They already own 40% of the company anyway.
@PeterEhik
8 жыл бұрын
Dude I didnt know about frame rate till I watched a youtuber complain about it and I'm a pretty avid console gamer, have been since the PS1 days, now that I know about it, I understand the massive difference it makes but if I didnt watch that guy's video, I never would've understood exactly why COD was the smoothest most reactive game I played in the Ps3 generation, because it was pretty much the only AAA game that ran 60FPS. Most mainstream gamers dont care about shit like this, that's why theses developers are basically getting away with murder.
@Misawa619
10 жыл бұрын
In a way, I am glad that I am still playing with my PS2 instead of the PS3, XBOX360, PS4, or XBOXONE. Plus better library as well.
@Schnabs921
10 жыл бұрын
I must admit that even though everything you say is true, that 30 frames does not bother me at all. While the difference between 30 fps and 60 is easily noticeable, I don't feel like it has ever hindered my gaming experience. I specifically remember your DmC video when you made a point to compare the 30 fps of that game to the 60 of previous DMC games. I played DmC in addition to the other titles and I didn't notice an actual difference in the quality of gameplay. (not arguing that DmC is better because it isn't, but just making a general point on frame rates) Id be willing to accept that since I do not play nearly as many games on PC as you, due to the fact that my computer sucks, that I may simply be used to 30 fps and as such, don't ever view it as a problem. I got the PS4 and although the only to games I have so far are Battlefield 4 and AC4, they run beautifully enough for me. I plan on getting an Xbox One soon and will probably feel the same way then too. I just wanted to put in my 2 cents worth.
@benjaminrearden5724
8 жыл бұрын
Actually most wiiu games run at 60 fps at 1080p without a problem I don't get why the ps4 can't handle it?
@keyboardking777
8 жыл бұрын
Because the PS4 is more powerful, and developers want to add more detail and polish to their games as a result. However, the more detail you add, the harder it gets to maintain a solid frame-rate. The Wii U is basically an Xbox 360 as far as the hardware inside of it goes, and the games aren't as detailed visually.
@benjaminrearden5724
8 жыл бұрын
I never why would a developer want to more detail into a game if it is gonna make the game less stable.
@GermanLehmann98
8 жыл бұрын
Because better graphics and details are easier to market than performance.
@benjaminrearden5724
8 жыл бұрын
German Lehmann Far enough but i would rather have a stable game that looks fine than a game like star wars battlefront that looks amazing but has shallow gameplay and an inconsistent framerate along with other problems.
@keyboardking777
8 жыл бұрын
Ben2099-1 The biggest problem with Battlefront was that it had no single-player campaign. Fuck online-only games.
@RamRamStyles
10 жыл бұрын
I've noticed Dead Rising 3 in your footage, and to that games defense it does have a fuckton of enemies on the screen at once, I feel like compromising the amount of things on the screen for the sake of 60 fps would ruin the nature of the game.
@RiderWithTheScarf
10 жыл бұрын
Dynasty Warriors,Sengoku BASARA and Warriors Orochi are your friends here.The fact that Capcom is unable to provide something on the level of Sengoku BASARA 3 Utage or te new 4 in terms of enemy waves + keep it a 60FPS is laughable as an excuse,especially when Dead Rising is multi-million franchise and BASARA is just one guy's baby budget project.
@RiderWithTheScarf
10 жыл бұрын
While the Warriors series may not provide something substantial,true(unluess it's Gundam Warriors 3) the BASARA's aren;t shy to show that they are actually threatening and competent(always talking about max difficulty),at least at a DMC3 level which basically equates to "I can make cool looking videos,but they are harder than they seem".And it's appropriate since it is from the devs of DMC3 and 4.
@RamRamStyles
10 жыл бұрын
Considering DR3 is a lunch title, they probably wanted to get the most they could out of the Xbones hardware, since like mentioned in this video, graphics are more likely to draw people to your game then performing smoothly, then compared to the Samurai Warrior games where they are made for a more niche audience that doesn't really give a shit if it looks bad.
@RiderWithTheScarf
10 жыл бұрын
True, thought crap about launch titles has got to stop, this generation gave rise to the whole "West + Graphics 1rst" trend that didn't go away up until a console is either : 1.) so big in Japan so that we may get a decent title from there or 2.)Is effectivelly their product and dead in the west so we can get many quality products or 3.)iZ Ninty. XD If the XBONES and PS$ keep doing the same, which they do, just ruins things even more for console gamers.
@ckueckman
10 жыл бұрын
This is so true that i can't even think of a joke.
@IllusionistsBane
10 жыл бұрын
I think the primary reason they make new consoles is the novelty factor. That's it. Nothing else.
@TheCyclicGamer
6 жыл бұрын
Need I remind you all that Metal Gear Solid/VR Missions ran at 30 frames per second on PS1, 30 FRAMES PER SECOND!! ON A PS1!!
@xJC4Rx
10 жыл бұрын
That's a thing I like about you. You know what you're talking about.
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