Hi everyone! Let me know what you think about the decimate modifier in the comments below! :)
@MysteryFinery
3 жыл бұрын
@thecgessentials sorry for the off topic question but do you know how to import fbx with imbeded textures? opening the file does'nt show any textures..
@dzomlamasina1560
3 жыл бұрын
Great video and tutorial. I think im winner of all sub problems 😂 I make mushroom and sub it 2 times i copy it i 6 mushrooms and make colection,that colection i copy 15 times and that 15 times i copy 3 more.times.. 3x45 + x6 more mushrooms ..810 copied mushrooms with sub lv 2 when i opet decimate modf it was in 1 colection over 4 mil faces and i got 3 colection,that was 12mil faces my pc crash and blender 😂
@chocloretin
2 жыл бұрын
It's so cool!
@rosalioinojosa
2 жыл бұрын
It was really helpful. It was exactly what I was looking for. I wanted to upload a model to Pepacura to make a real 3D sculpture and the only way to do it was to decimate my model to get way fewer faces. Thank you, man.
@user-ss6ui9ww1y
Ай бұрын
Wonderful! The way you actually take the time to explain everything in your videos is awesome.
@kayosiiii
3 жыл бұрын
For game models to get the most optimal results use planar, with the option that preserves your uv seams. Then select an angle that gives you an acceptable amount of detail. Place a triangulate modifier after.
@danieljolani3404
3 жыл бұрын
This is actually such an under appreciated simple step to stop blender crashing...while everyone is focused on cutting down the esthetics...ur chopping down the base structure...well done buddy!
@wendysbrian1
5 ай бұрын
Whoah that PLANAR method just stopped me from ripping my hair out man. I was stuck trying to do UV work on a model that had waaaay too much topology, this is way better. You are a life saver. THANK YOU!
@xtremegamemaker
3 жыл бұрын
Thanks bro. I had downloaded a terrain model for my game in python and it had so many faces even my rtx 2070 super couldn't handle it. This saved my life (and my computer) today.
@TheCGEssentials
3 жыл бұрын
Awesome - glad I could help!
@jklwjk
2 жыл бұрын
I notice every time I need some Blender info I end up coming back to you. Concise and clear, thank you. I was panicking about what I was going to do with my model that caused Blender to slow down severely. I used the decimate modifier and brought it down where it still looked good. Now I can even use duplicates of the object in my scene. Thank you, thank you, thank you!!!
@clairestrickland5140
2 күн бұрын
Thank you, really helpful. My mesh was so huge from Rhino 8 shrinkwrap (me not really thinking about what settings I was using), so needed to jump into a quick and helpful decimate tutorial. Thanks so much! My first time using Blender.
@Kyle_Butterfield81
3 жыл бұрын
thanks for the info. i'm super new and i brought a model in to here with 16m triangles from nomad sculpt and it took forever to load and then decimate the model. I appreciate your instruction!
@billywhitaker6658
3 жыл бұрын
Are you me? Lol
@donsorenoelchapogringo1182
3 жыл бұрын
This is really helpful for game assets, especially creatures which are difficult to edit after subdivision surface and triangulation has applied.
@TheCGEssentials
3 жыл бұрын
Exactly!
@cheshirecatproductions
Жыл бұрын
Explaining the plane modifier saved so much time and effort on my avatar.
@penelopesaladfingers426
2 жыл бұрын
i love you for this - it made staying up till 3am fretting about a messy 2m triangle mess of a scan - wondering how i'd ever get anywhere with my pc moving at the rate of a snail , well worth it , thank you , your tutorials are spot on.
@Cferg
Жыл бұрын
I started using Blender in the last month. You’re videos are a wealth of knowledge.
@stevejones9044
7 ай бұрын
What a completely clear and easy to follow and understand tutorial!
@YouTubeEUserR
2 жыл бұрын
i was doing donut tutorial and sub divided icing too much , and it was crashing again and again but this video helped me , thank you .
@mysterious_monolith_
Жыл бұрын
That was ABSOLUTELY BRILLIANT! Thank you! I didn't think a newb like me would be able to understand this but I do! You explained it so clearly.
@Deleted1794
2 жыл бұрын
Do you not know who frecken helpful this is! Dude thank you! I always use subdivided to make my models but everytime I use it to animate it the bones never actually connect but because of this not only the model doesn’t change but it still looks nature! So thank you! Now my computer runs easier and faster, truly thank you!
@aliceleblanc7318
Жыл бұрын
Thank you for explaining all 3 decimate options! Saved my life! :D
@The_Ninedalorian
Жыл бұрын
Your tutorials have helped me immensely. I'm creating an entire new furniture replacer set for Skyrim. Log Furniture! Because Nords you know
@kevindomara
11 ай бұрын
Thank you so much! This is exactly what I needed. Very clear and understandable. I watched 2 videos before this from other people that I couldn't understand.
@WalkCareful
2 жыл бұрын
Thank you CG for the best explantion of how to get vertex's numbers down, these other youtubers beat around the bush! you kept your vid/instructions simple and short, this helped alot man big ups
@raccoonicorn3172
2 жыл бұрын
this has helped me so much with Importing my avatar onto the Quest. Thank you!
@cybertronsgamingworld
2 жыл бұрын
Thank god for this tutorial! I was having trouble with a model and I needed to find a way to simplify it. This was useful!
@MaiaCoimbra
2 жыл бұрын
Congrats Thanks and that Silves One of my issues with my models regarding maintaining the UV Maps ,Many thanks again
@stevenburnette6669
2 жыл бұрын
This was super helpful to me in actually understanding the decimate modifier in Blender. Thank You for sharing.
@TheCGEssentials
2 жыл бұрын
Glad it was helpful!
@SHEMZILLER
Жыл бұрын
Best tutorial on KZitem
@LisaMurphy
2 жыл бұрын
So I notice that when I go into edit mode to delete some things all the original vertices show up again. It makes me wonder. So all of the original geometry is still there, so what is really being accomplished with decimate? Does this mean the rendering will go much faster? As far as just working with the environment in the layout mode, I don't really see a difference in performance. I hope it does help in rendering time.
@snipa3d3
2 жыл бұрын
Thank you for showing the explanation of decimate. I got a very high poly count character. Pc working so slow. Will try this
@lau_art
2 жыл бұрын
This tutorial saved my model! Thank you for posting
@frankrussell9489
2 жыл бұрын
Oh cool I need to reduce my 211MB STL to just under 100 MB but retain enough detail. I will explore the decimate feature. My artist made this guy and after smoothing it got up to 211 MB. Thankyou Thankyou!
@RBWesterfield1
Жыл бұрын
Big help thank you very much. I love your tutorials.
@TheCGEssentials
Жыл бұрын
Glad you like them!
@tookeydookey
Жыл бұрын
Dude this was so helpful! Had a scenery with a terrain that had about 5 Million faces (I don't remember what happened LOL!) and I turned the Collapse ratio to 0.1, and now my .blend file is about 155 MB instead of 855 MB! And the terrain looks the same as it wasn't even touched! Thank you so much for this tutorial, I will use this if this (God forbid) happens again!😁👌
@Jake-co7rt
3 жыл бұрын
I would have liked to see the wireframe on the "Bonnie" model when you did the different Decimations. Thanks for using that model, btw. I've been watching a lot of Blender tutorials lately, and the "Suzanne" Monkey face is getting pretty tired. (c:
@big_meaty_thighs2519
2 жыл бұрын
THANK YOU SO MUCH MAN you have no idea how much you just helped me
@user-ss6ui9ww1y
Ай бұрын
You saved my life. Thank you sir! :D
@archlyn1
2 жыл бұрын
Another excellent CG Essentials tutorial. Many thanks.
@bitsurface5654
3 жыл бұрын
You will get small (black) triangles when you do this. This is due to the UV map which is also reduced, and blender do not know where to take the texture from. It is also good to have two (objects) of them an rebake the Texture from hi to low poly so you can get rid of the black triangles.
@TheCGEssentials
3 жыл бұрын
I didn't get small black triangles when I did this, so...
@bitsurface5654
3 жыл бұрын
@@TheCGEssentials ??? Maybe it depends on the UV map? I tried this with a Meshroomscan.
@RyanByan
3 жыл бұрын
Jesus thank you, my model had 661,350 something faces and it was suppose to animate, I was losing my mind lol
@TheCGEssentials
3 жыл бұрын
Lol - glad I could help
@ThomasStevensontutor
2 жыл бұрын
Thank you sir, this was really helpful! I appreciate how you compared the different methods of decimating and their effects on pre-applied materials. :)
@derrickdavila_art
2 жыл бұрын
Great straightforward demo and explanation- a game changer! Thanks!
@TheCGEssentials
2 жыл бұрын
Glad it was helpful!
@iaskedaitodoit
2 жыл бұрын
0:48 and I don't even have a statistics toggle button in my blender. :-(
@synthbendati
Жыл бұрын
Thank you so much for great tip. I appreciate your great content and great explanation
@djmilyu4403
2 жыл бұрын
Thank you! This video was super helpful
@emilyhendricks8544
3 жыл бұрын
this was a life saver! im making my first vrchat model and it has a lot of performance issues like having NINETY THOUSAND POLYGONS instead of the recommended 20,000 theres other issues too but i will figure those out soon
@VisitBeforeHumanPollute
2 жыл бұрын
On my spacecraft they having 26,386,264 polygons
@blingkicksrvs1228
5 ай бұрын
LIFE SAVER
@thejana7465
2 жыл бұрын
Thank you So much ... This is very helpful !
@TheCGEssentials
2 жыл бұрын
Glad it was helpful!
@TerenceKearns
2 жыл бұрын
Great job explaining this one
@samueltc1716
2 жыл бұрын
thank you for this tutorial really needed it
@Atomic-toons00
2 жыл бұрын
This guy intro is so funny
@morielpereira4299
16 күн бұрын
I know there're 100k vertices still, but now as it is decimated, can you rig it and animate it? or like you have to retopologize it, bake the maps and then rig the low poly textured mapped mesh in order to animate it? plz don't say yes, my pc has a graphic card from 2014 btw, lol
@davebarry6249
2 жыл бұрын
Thanks. Really clear and comprehensive.
@TheCGEssentials
2 жыл бұрын
Glad you enjoyed it!
@FredericoMonteiro
2 жыл бұрын
Helped a lot
@joespadaford8736
Жыл бұрын
I use decimate often when I bring in models from Adobe medium. It’s a massive struggle to retain what looks like simple geo for some mud brick looking houses I am making for some villages. But when I decimate. To get even simple looking meshes of homes down below 500k polys homes always start to look like melted butter. It like the trade of for voxel work is either work small or have a scene that looks like melted butter. I wish decimate kept hard edges
@deformityy264
Жыл бұрын
Wow thanks super simple
@joeabstractjoe
2 жыл бұрын
Awesome and thanks for the tutorial. 👍💯
@qubafootbag
3 ай бұрын
Do you need to apply the modifier to spped up the viewport performance? my observations are you don't need to, but I'm not sure
@user-kp4cn5hn5y
3 жыл бұрын
After I add decimate modifier and change the bar, nothing happens
@JayJay3D
2 жыл бұрын
Brilliant video and thanks :D:D
@EIendir
5 ай бұрын
Great JOB !
@andybilakshow260
Жыл бұрын
Nice tut. thanks
@ulascan5660
2 жыл бұрын
Thanks for the video, it really helped me.
@TheCGEssentials
2 жыл бұрын
Glad to hear it!
@IronLordFitness
2 жыл бұрын
Which node setup is Justin using to create the creepiest video intro ever yet the most interesting content on Blender? Separate XYZ? XD
@inkassopicasso
8 ай бұрын
Thank you so much!!!!
2 жыл бұрын
how do i combine mesh into one big mesh so it wount take to mutch of my pc power??
@RodieOsc
Жыл бұрын
The problem i have is the Hair exported from Daz3d it has so many polygons like one piece had like 2 million so it would crash the program at times
@cody1541
2 жыл бұрын
I didn't know statistics overlay was a thing. How did you get that option? I don't have it
@aitch_games
Жыл бұрын
I use this to create LODs for game models.
@raymondaxyz
2 жыл бұрын
amazing piece. Thanks
@RAYS1911
Жыл бұрын
thank you man helps a lot :)
@fabiansantiago93
3 жыл бұрын
Wow thank u very much this save me a lot of time. I am using blender to import models to a lighting software so with lower poligons it makes the calculation so much faster. Also I have a question is there a site where I can find simple 3d models already made, like chairs, tables, trees, display furniture for shops?
@TheCGEssentials
3 жыл бұрын
Sketchfab or Blenderkit
@allenl9214
3 жыл бұрын
Is there a decimate or auto retopo tool that will turn a geometry to quads with decimation applied?
@spydergs07
3 жыл бұрын
You can select the faces in edit mode, Click faces tab at the top and click Triangles to Quads
@juan857
3 жыл бұрын
All of the experienced 3D animators on YT should start a discord . Where beginnings could ask questions and get some help
@TheCGEssentials
3 жыл бұрын
Isn't that why we have comments?
@juan857
3 жыл бұрын
@@TheCGEssentials sometimes you can’t articulate your full question on specific things . Like a conversation in a discord VC
@GeotrxIsSwaggierThanYou
2 жыл бұрын
mine doesnt say add modifer how could i get that to pop up?
@braileveracruz
2 жыл бұрын
Thanks mate
@Brahimjkb
2 ай бұрын
Thank you bro
@thatsalot3577
3 жыл бұрын
Thanks for i really needed this.
@J.l198
Жыл бұрын
I really need help every time I use pose mode it lags like crazy.
@mehildemeh6907
3 жыл бұрын
Thanks for posting this tutorial on the Decimate Modifier. I notice you joined all the objects before using the modifier. Is it possible to apply the modifier to different, unjoined meshes? For instance, a Decimate Mod for the horse's mane and a separate modifier for the robes, resulting in a reduced edge count for the densest part of the mesh.
@TheCGEssentials
3 жыл бұрын
Sure - they just get applied to the individual meshes as you add the modifier - not sure how they'd look when they run into each other
@ObsequiousV4
2 жыл бұрын
many thanks!
@angelmorales8874
2 жыл бұрын
Does the model loos quality if the detail were made when i subdivided the model?
@aluckyshot
3 жыл бұрын
Should have seen my first foray into modeling poorly (still doing it poorly), but the point is I managed to use like 63GB of ram. On a good note my ram is solid and the PC didn't crash 🤣
@TheCGEssentials
3 жыл бұрын
Ouch...that's a lot
@goldenpanda1134
2 жыл бұрын
BIG HELP 🥰
@bhoffman1967
2 жыл бұрын
very helpful video, but there is something you didn't going into that is killing me: I can only apply a Decimation to items within my collection that have the downward facing triangle icon next to the item, not the container (?) item with the 3-branch icon. since I have over 3,000 item in the container, apply a decimate to each item in turn is not an option. Help?
@captainannaHK
2 жыл бұрын
First time to hear it! I am a beginner but I am trying to draw 3D characters and make them as NFT! Thank you very much for teaching us!
@symeonvall4940
3 жыл бұрын
Very helpful, thanks so much!
@TheCGEssentials
3 жыл бұрын
Glad it was helpful!
@CGBit
3 жыл бұрын
Decimate Modifier
@TheCGEssentials
3 жыл бұрын
Yes?
@tanujavarma1105
3 жыл бұрын
really helpful... crystal clear thank uu
@TheCGEssentials
3 жыл бұрын
Glad to hear that!
@deadlyqueen
2 жыл бұрын
very informative, thanks.
@janlos202
Жыл бұрын
veery good video!! TXH!
@VN2Shiesty
4 ай бұрын
appreciate u bro
@keenanroy6953
2 жыл бұрын
how do you get to the add modifer part
@adamarcher7847
3 жыл бұрын
great vid, thanks!
@enkiimuto1041
3 жыл бұрын
very useful, thank you!
@TheCGEssentials
3 жыл бұрын
Glad it was helpful!
@florijanftw
2 жыл бұрын
I did all this and my whole file only reduced by 5 % why is that ?
@linda-ricci
3 жыл бұрын
Is there a way to decimate, but mask part of the mesh where you want to keep a little more detail?
@AhbibHaald
3 жыл бұрын
You can split the mesh (not in practice, just so that the inspector considers them 2 meshes) and apply different modifiers. You can ask on r/blenderhelp if you want more info
@Methbilly
3 жыл бұрын
Use vertex groups, theres an option in the decimate collapse to use a vertex group as mask.
@DeWessel97
2 жыл бұрын
you can also select the vertice/faces you want to decimate in edit mode, go to mesh > clean up > decimate to reduce the amount of polys only on the selected area
@normg2242
2 жыл бұрын
very helpful, thank you :)
@neshroy007
2 жыл бұрын
how me the size of model after u decimate the skatchfab model
@Sorra1-Mods
2 жыл бұрын
can i have the Decimate object in the Edit mode? I mean when i have a model with many tris and would like to reduce them with this modifier. Can I somehow bring the result into edit mode so that I can edit it further manually? Because if I go after the video and then switch to edit mode, in edit mode it has the original model (with the original amount of tris) and only in object mode does it have the reduced tris that I reduced with the Decimate modifier.
@ChuckyMaster
9 ай бұрын
Thank you so much for teaching us this tool, God Bless you brother! in Jesus Christ All Mighty Name! Amen!
@kigerneko
3 жыл бұрын
I've imported a model from Zbrush but decimate doesn't seem to do anything. The numbers aren't going down either. Is there a way to solve this?
@TheCGEssentials
3 жыл бұрын
Are you sure you applied it to the entire Zbrush model? Is the Zbrush model in different parts?
@kiwinesss
2 жыл бұрын
Use the ZBrush decimation before you import into Blender.
Пікірлер: 196