Hey guys! First of all, thank you for all the support on this video. This one really seemed to help a lot of you :) Second of all, I've been getting a lot of comments mentioning to add a solidify modifier to the cutter object. I am aware that this technique works equally well, and there are tons of different ways to achieve the same result, but the point of the video was to facilitate the intuition behind what the slice operation is actually doing, hence why I used two different cylinders to demonstrate what is actually happening. I think it's very important to understand the behind-the-scenes before hopping in to more efficient-add ons like Hard Ops and Boxcutter. If the way the operation actually works doesn't interest you, then just press 'CTRL- /' and call it a day :) Thanks for all the feedback and extra tips, that's what this community is all about! ;) - Josh
@DanielOakfield
4 жыл бұрын
After extensively trying both techniques I'd say the two booleans are necessary to keep the bevel working in a clean way. Using the solidify makes the model go crazy applying bevel modifier, it's certainly faster for some slicing, engraving, and also flat decals, but no way you can make a panel as neat as using two separate booleans! Well done!
@bobross9370
4 жыл бұрын
That statement seems like a get out of jail free card for yourself yet you mention nowhere in the video that this is the reasoning of making it. You even encouraged using this workflow which is not optimal and simply messy. "facilitate the intuition behind what the slice operation is actually doing" This video teaches you nothing as to how the slice operation works other than using a poor method to do so and encouraging users to copy it. There really is no "behind-the-scenes" to adding a solidify modifier to a mesh. And these more efficient addons you're talking about use the solidify workflow to accomplish such tasks. All you gotta do is own up to your mistakes man, excuses won't get us nowhere. Anyways, we all learn and carry on.
@AnimaStudio88
4 жыл бұрын
ooooor you can use free addon Bevel after Boolean (BaB).
@JoshGambrell
4 жыл бұрын
@@AnimaStudio88 I actually found out about this add on a few weeks after making this video. Super useful and wish I'd known about it beforehand :)
@ruok3351
4 жыл бұрын
@@bobross9370 Oh the fucking irony Bob Ross being a righteous dickhole digging for the wound. Remember there are no mistakes.
@hssn9123
4 жыл бұрын
Ctrl and / = slicing Ctrl and + =Union Ctrl and - =difference ctrl and * = intersect Edit- you can add shift to the commands to apply the modifiers -you need loop tools addon
@onimanuyt6744
4 жыл бұрын
thnx
@hssn9123
4 жыл бұрын
@@onimanuyt6744 :)
@vinodmehra188
4 жыл бұрын
Ctrl and + just zooms in viewport
@hssn9123
4 жыл бұрын
you need loop tools addon it comes with blender
@0x8080FF
4 жыл бұрын
@@vinodmehra188 BoolTool only works with the NUMPAD +/- keys.
@Tak9009
3 жыл бұрын
A better way is to use a Boolean Modifier set to Difference on the Cylinder and a Solidify Modifier on the cube. I think that way its way faster and when you need something to fix you just have to move the cube
@CyberRings-NEET
Жыл бұрын
Thank you for sharing this !
@yaniamamoto8419
3 жыл бұрын
Just add a solidify modifier on the cubes with a low value and apply it. Then you won't need 2 cylinders!
@hopefulkoala01435
3 жыл бұрын
Thank-you so much! I've seen people say "just use a solidify modifier" but I'm new to Blender and a total idiot, so I didn't understand what they meant, your comment made it click into place.
@FaTaLiTixGaMinG
3 жыл бұрын
Wow Thank you ! I thought there had to be a faster way, and I was right to go down in the comments. You saved me !
@user-bb3mb1wk9n
3 жыл бұрын
Hero!
@FaTaLiTixGaMinG
3 жыл бұрын
@@user-bb3mb1wk9n you can also do "ctrl + /" with booltool addon
@LarnrothSDergan
3 жыл бұрын
Thank you so much! The whole time I was watching this video I was like there has to be a faster way than 4 minutes and just like everyone else Thank you.
@mihailazar2487
4 жыл бұрын
NOPE, even simpler: You just need to add a SOLIDIFY MODIFIER to your CUTTER That's it As simple as that
@GrumpyOldBastard.
4 жыл бұрын
Thank you for this, that made it so much simpler!
@JerwinVillanueva
4 жыл бұрын
wow
@TheCobyRandal
4 жыл бұрын
Thank you, this is a huge help.
@TheCobyRandal
4 жыл бұрын
Why use 1 Solidify when you can use 2! Now I can have several strips of cuts to work with. So cool, I just wish I could add bevel non destructively, but the add-on "Bevel after Boolean" can help with this! *Edit* Or use the BoolTool Ctrl + / method to control bevel on a per object basis.
@mihailazar2487
4 жыл бұрын
@App User No, thanks, I'm an elementarist I only download add-ons that do stuff which was not possible before I'm really not a huge fan of add-ons that are supposed to make things you already do "quicker and easier" You'll end up getting a more cluttered UI, or have to learn new shortcuts which may or may not conflict your your already existing shortcuts, etc
@Nervly
4 жыл бұрын
Your tutorials are some of the most helpful I've ever seen on KZitem, thank you so much for sharing all these tips!!
@JoshGambrell
4 жыл бұрын
I appreciate you a ton! Thank you so much.
@miniwarmonger788
4 жыл бұрын
As a blender beginner this video took me a leap forward. Thank you !
@JoshGambrell
4 жыл бұрын
Thanks Miniwar; so glad it helped you!
@kevinm3751
4 жыл бұрын
Seeing how this is done without a 3rd party tool makes having something like HardOps, Fluent or Box Cutter that much more appealing... Still knowing how it works in default Blender is vitally important!
@JoshGambrell
4 жыл бұрын
Absolutely Kevin! Before I learn any big add ons I love knowing how to do it in Vanilla Blender first :)
@Moby41
4 жыл бұрын
I was about to write this too. HardOps and BoxCutter were the best purchases I've ever made.
@kevinm3751
4 жыл бұрын
@@Moby41 Yea it makes you really appreciate these third party tools even more given how many steps a lot of things they do save you!
@sudd3660
3 жыл бұрын
please search before you comment, there are free addons like Jmesh that does slice and every other boolean operation faster and with great result. hardops is when you really delve into hard surface modeling.
@cslavov
4 жыл бұрын
simple solidify modifier on the knife object would achieve the same result, while keeping it parametric/non-destructive/procedural.
@ezradamie2836
4 жыл бұрын
I LOVE YOU MAN , i almost dropped a project but because of you i live to fight another day .
@JoshGambrell
4 жыл бұрын
So happy to hear that, Ezra! What is your project for?
@mariocamspam72
4 жыл бұрын
@@JoshGambrell you are never getting her reply😥😥
@mariocamspam72
4 жыл бұрын
@@MrNagato2 nothing she probably doesnt care
@weyero
4 жыл бұрын
@@mariocamspam72 she dropped a project after all :(
@andrejprenkelushaj9499
4 жыл бұрын
Josh Gambrell hey I’m ezra but on my friends acc because i lost my account i forgot the password, the project is a Subway store.
@JaredOwen
4 жыл бұрын
Great video!
@JoshGambrell
4 жыл бұрын
Thank you Jared!
@nonamedpleb
4 жыл бұрын
Another quick way to add this kind of slice. This is without using additonal objects or booleans. Add an edge split, solidify and bevel modifier to your object (in that order). Then make edges on you object where you can the slice to happen. Mark those edges sharp and you're done. You control the bevel size via the solidify modif (not the bevel modif)
@GenericInternetter
4 жыл бұрын
I had never even heard of "non-destructive workflow" until I found your channel... thanks!
@JoshGambrell
4 жыл бұрын
Cheers!
@mdm-prods1184
4 жыл бұрын
thanks , clear and precise (but with ad-don like fluent -speed flow or box cutter it's faster) i think the basic method without external ad-dons is very important to understand blender thanks again for the sharing
@kevinm3751
4 жыл бұрын
Could not agree more, I have these third party extensions but knowing how they work with the Blender tools is a massive bonus and something I think we should all know ahead of time!
@JoshGambrell
4 жыл бұрын
Absolutely agree! I'm learning Boxcutter/HardOps but I think having the intuition of what is happening behind the scenes is extremely important not only for identifying errors, but giving a more well-rounded understanding of the software.
@rafa_guitar
2 жыл бұрын
I just starting to use Blender and your channel is awesome, you really know how to get the best from Blender, congrtulations and thank you for sharing!
@therealrebelsquadron
11 ай бұрын
I have HardOps and Boxcutter, but I've been having trouble with the Slice operations. It never looks right. This gives me a better understanding of what the Slice operation is supposed to do. I'll now be able to apply this knowledge to HO and BC and hopefully get it looking the way it's supposed to.
@fafney
4 жыл бұрын
Hi Josh, thanks for beeing so clear and efficient !! subscribed ! reasons : calm voice, no narcissic blabla, no stress music = perfect tuto !! Congratulations
@JoshGambrell
4 жыл бұрын
Thank you so much Fafney! Happy to have you as a part of the community :)
@FabioRaitz
4 жыл бұрын
Nice tut. You could also link object data from both objects that got cut to be able to edit the two meshes as if was a single object, because they have the same geometry.
@JoshGambrell
4 жыл бұрын
Good tip! Didn’t think of that!
@RyanSizemore
4 жыл бұрын
OMG, I never knew about the auto smooth normals checkbox tucked away in the object data. I feel so dumb, but I'm so happy I know about it now. I've been adjusting normals manually with mixed results. Garrr.... thank you
@deltaray3
2 жыл бұрын
This guy just got himself a subscriber
@matthewcs490
Жыл бұрын
This really was super easy, barely an inconvenience!
@Someguy246564
4 жыл бұрын
Nice video mate, really good to see some non destructive workflow tips
@JoshGambrell
4 жыл бұрын
Thanks Simon!!
@ashinisam406
3 жыл бұрын
Fabulous..You are really a great tutor...what's more interesting is,your videos and short and crispy...thnq u so much
@rachityadav5011
2 жыл бұрын
for whom it's not working try pressing ctrl and numpad - (minus sign above 8 in numpad) and other symbol like that
@fathybaiomy9845
4 жыл бұрын
ok its fantastic ❤️ but you can easily add solidify to the box you used as a cutter then it will do the job faster ..
@JoshGambrell
4 жыл бұрын
Thanks Fathy! Refer to my pinned comment :)
@REAL_MPSS
4 жыл бұрын
New favorite tutor. Another great explanation.
@namedjasonc
4 жыл бұрын
Thanks for sharing this technique! I've just started playing around with how to do fun little greebles like this and I like your method a lot more than what I came up with =) After making the cutouts, I saved a bit of effort by joining the "filler" pieces to the "outer" piece before applying the Bevel modifier, so that I only had to Bevel once. That also made it easier to move around my more detailed component later, since it was all one object.
@JoshGambrell
4 жыл бұрын
That works as well, I just wanted the separate Booleans to be accessible more manually, but it really doesn't matter that much. You could also parent the two if that is preferred!
@costaluca78
4 жыл бұрын
Clever and clean method, well done!
@JoshGambrell
4 жыл бұрын
Thanks Luca!
@mihailazar2487
4 жыл бұрын
Could be even simpler : just add SOLIDIFY modifier to your CUTTER object that's it, you don't have to unhide your original object, reselect all your cutters and apply another operation on them to get the missing pieces You only cut out the slots to begin with
@MohitThakur-kc8mj
4 жыл бұрын
Best blender teacher
@JoshGambrell
4 жыл бұрын
Thanks Mohit!
@keuriseutopoe
4 жыл бұрын
Thanks for this, it will really help me on my future projects.
@JoshGambrell
4 жыл бұрын
No problem man! It's a super useful technique!
@janthummler3548
4 жыл бұрын
This is super helpful and improves my workflow a lot, thank you :D
@JoshGambrell
4 жыл бұрын
Awesome! Glad I could help out.
@martymartin6875
4 жыл бұрын
These quick tips are particularly useful. Thanks for sharing
@JoshGambrell
4 жыл бұрын
Thanks Marty, my pleasure
@wanderingaceminecraftandmo8034
4 жыл бұрын
A perfect opportunity for gundam panel lines
@polimetakrylanmetylu2483
4 жыл бұрын
I think it's slightly easier to just make a cube, add a solidify modifier to it and then use a difference boolean on them. You can still easily move a cube around, bevels still work fine and you don't have to mess with additional objects from slicing the mesh. I think that method is better if you don't mind not having a perfect cut (there is a small gap between the parts), and you don't want to have different effects or modifiers on the cutout, like different material or bevel etc.
@polimetakrylanmetylu2483
4 жыл бұрын
Oh, and i think that shapes that you show on the end (finished mesh and mesh in the outro) aren't identical because you forgot to harden normals on the cutout, that's why the final mesh looks a bit curved downwards
@JoshGambrell
4 жыл бұрын
@@polimetakrylanmetylu2483 Yeah I didn't harden normals on one of them so the shading was slightly off. Not a huge issue though :)
@JoshGambrell
4 жыл бұрын
@@polimetakrylanmetylu2483 Also, in reference to your last comment, you can do the solidification strategy or just simply use the slice op if you don't care too much about the versatility of adjusting the thickness of the cut. I'd say in the latter case slicing is just much quicker and more efficient :)
@canaldojesa
3 жыл бұрын
Adorei! Mesmo sendo em inglês eu entendi! Me ajudou muito! Eu assistindo seus vídeo do Brasil - Rio de Janeiro.
@leinadreign3510
3 жыл бұрын
Thank you for the video. I think it will help me in the future!
@koryaiine7393
3 жыл бұрын
Just what I needed. Thank you
@MrDigitalWorks
4 жыл бұрын
There is actually a quicker and simpler method to do this! Just do everything from this video till 2:40 ... than select the cubes and add a "Solidify" modifier and set a really low thickness (for example 0.01) ... than you just have to add the bevel to the cylinder and you are done! (quick tip: if "harden normals" fail, try to add a "Weld" modifier after the bevel!)
@Ansarix1
4 жыл бұрын
you dont have to duplicate the cylinder just add solidify modifier to the cutter object[cube] and its all done unless you want two separate mesh
@lightinthedark8401
3 жыл бұрын
just edit cutter and make it little smaller then press Shift+N and check inside
@espenstoro
4 жыл бұрын
I was just struggling with something similar. Thanks a lot!
@JoshGambrell
4 жыл бұрын
No problem, REKT! :)
@vera3518
4 жыл бұрын
You are a hero dude thank you
@mantasb3536
4 жыл бұрын
What if you add solidify to your squares? Would that do the trick using just one base mesh?
@JoshGambrell
4 жыл бұрын
If you're going for a completely non-destructive workflow you can most definitely use the solidify modifier with the slice operation, just make sure the modifier stack is in the correct order or you'll run into problems.
@HanSolocambo
2 жыл бұрын
You can get that result with a Solidify modifier. Definitely easier and faster than that.
@nigelhungerford-symes5059
4 жыл бұрын
Great video on a nice little topic. Thank you.
@LeCarrien
4 жыл бұрын
You could just use a solidify modifieron the cutter
@Omkar3324
2 жыл бұрын
crazy how i couldn't find this in courses worth 200+ dollars, but got it for free here
@norussian2223
3 жыл бұрын
Love the videos ❤️ they are awesome. Keep up with the great videos!
@salehodinie6615
4 жыл бұрын
Glad this video was in my recommendations! I don't even use blender or any 3d program but I know that what you did was genius and saves time! Based on this video, I think there is only one disadvantage when using this method: Can you adjust the size of the gap between the cube and cylinder after doing the cutting/slicing? I mean can you increase the width of the gap, after the slicing? I hope you could understand. If that was possible then I think we're fine here! As I said I am not even a 3d artist so my question might sound "stupid" (but I am planning to). Do you have other tutorials like this? or a tutorial for 2.8+ beginner? Thanks for reading and taking the time to share this method. I subscribed.
@JoshGambrell
4 жыл бұрын
Good question! You can just scale the cutter object to get the gap of your choice. Another option without actually changing the gap size is to adjust the bevel which might give a nicer result. Bigger bevel = bigger roundedness = bigger gap. As for other tutorials, check out my hard surface modeling series which you can find under the playlists section on my channel :) I also have more in-depth, complete courses available on Udemy.com.
@user-cv4uy5ig8l
4 жыл бұрын
@@JoshGambrell can u share link to ur courses pls?
@matthewcs490
Жыл бұрын
Love your tutorials, thanks!
@Panda-pm1sd
3 жыл бұрын
Which hotkey did you use on the cube at 0:33?… sorry I’m new to blender
@jasoncatlyn7331
4 жыл бұрын
Nice, thanks for the tips!
@JoshGambrell
4 жыл бұрын
No problem Jason!
@kikurasss8970
4 жыл бұрын
Very useful short video
@JoshGambrell
4 жыл бұрын
Thank you!!
@lucassoares4084
4 жыл бұрын
Wont this produce polygons that arent quads? I am new so, I’m sorry if my question is stupid
@danta7777
4 жыл бұрын
Yes it probably will, you have to correct that stuff manually after boolean operations like this I think
@RealThundar1
2 жыл бұрын
easier way to do this is to make the shape you want then remove the face on the side that will make the boolean, then adding a solidify modifier (setting offset to 0) before doing ctrl + - ------ Means you don't have to bother with duplicating anything
@DBLS1
2 жыл бұрын
can you help with this part. (0:30) i dont understand how you cut out the cube?
@origamisensei6889
4 жыл бұрын
You could just add a cut where you want that line, use the bevel tool wit 3 lines and then you could drag the inner line down
@Bylem_
4 жыл бұрын
Thank you. I was always wondering how to make this gap during car modeling :D
@LKonstantina915
3 жыл бұрын
yeah but how do i make it so the depth is the same in all parts of the cylinder?
@gizmobly350
4 жыл бұрын
That is awesome!
@JoshGambrell
4 жыл бұрын
Thanks Matt!
@elizabethhamilton1166
3 жыл бұрын
Hi, Josh! It looks like you don't apply the bevels or booleans. If not, is this what's called "non-destructive modeling?" This tutorial is so useful! Thank you.
@JoshGambrell
3 жыл бұрын
Correct!
@cyberfalcon2872
4 жыл бұрын
I mean..... You could also use a solidify on the cube. Just saying
@mihailazar2487
4 жыл бұрын
Was thinking the exa same thing, lol
@illusion8485
4 жыл бұрын
Solidify on the cube or cylinder?
@cyberfalcon2872
4 жыл бұрын
@@illusion8485 the cube
@popsteveful
4 жыл бұрын
thank you, it's very helpful.
@JoshGambrell
4 жыл бұрын
Appreciate it man!
@elijahsmall5873
3 жыл бұрын
Thanks a ton. I really wanted to know how to make these types ceases for a robot. 😊
@cptray-steam
4 жыл бұрын
When I press Ctrl - it just zooms out? *EDIT:* Fixed it, apparently I should've pressed the numpad - key my bad. *EDIT:* Thanks m8!
@OREOGAMERS
4 жыл бұрын
Thank you!
@smilgu
3 жыл бұрын
Thanks for sharing!
@Sebastiaopedro1957
4 жыл бұрын
subscribed
@ylk4612
4 жыл бұрын
It surely helped me. thanks!
@vinodmehra188
4 жыл бұрын
Awesome! 👍
@azizmalik3455
4 жыл бұрын
Thanks
@z1wv
3 ай бұрын
could you explain the "slice" bool tool?
@PaulMcGillTV
3 жыл бұрын
Will be using this. Does this work in 2.9 and beyond?
@pedrodeelizalde7812
17 күн бұрын
I don’t understand what is the difference with the boolean modifier
@Wzxxx
4 жыл бұрын
Isn’t adding a solidify to cutter much simpler? More procedural? It gives control over the gap
@mitchelvanduuren2312
4 жыл бұрын
Very nice, thanks for the tip.
@JoshGambrell
4 жыл бұрын
Thanks Mitch!
@krishna-sz3rq
4 жыл бұрын
really nice
@ToaChronix
4 жыл бұрын
Won't using boolean difference mess up the topology?
@joshua42777
3 жыл бұрын
Is it wierd that I'm starting to prefer bool over box cutter for some things?
@II-er7gj
3 жыл бұрын
#Josh Gambrell - can you please show tutorial how to do this same nice slice with boxcutter please?
@edps
2 жыл бұрын
maybe more simple if delete one or two faces of cube and add modifier solidify
@Atezian
3 жыл бұрын
The shading on the fill segmants are a bit different to the original model. Whats up with that?
@HARDstone3d
4 жыл бұрын
You can use ctrl + / to slice it :)))
@TrueXiarno
4 жыл бұрын
0:30 Ok first off how did you do that ? Is that like the bolean modifier ? How did you do that like that ?
@JoshGambrell
4 жыл бұрын
BoolTool addon
@ShadowSora643
4 жыл бұрын
I usually just work out the shape of how I want the cutout in the object in the topology then inset the faces where I want that indent and in the new line that's made in between the original shape and the inset faces I again inset those faces and hold ctrl to drag it down and it does the same effect, and I also don't have to worry about any shenanigans with boolean putting in messy topology.
@JoshGambrell
4 жыл бұрын
That definitely works, but if you’re going for a non-destructive workflow it’s not the best idea.
@Sanatanscripts
4 жыл бұрын
Just use solidify on boolean object before operatioñ😉
@JoshGambrell
4 жыл бұрын
That's not the same thing. The objects aren't separated when you do this.
@Sanatanscripts
4 жыл бұрын
@@JoshGambrell and you can always seperate them,
@lazyzen9439
4 жыл бұрын
Gained a sub! :) Keep doing what your doing, you keep helping many beginners at blender like me!
@JoshGambrell
4 жыл бұрын
Thank you!!
@timu79
Жыл бұрын
I did this exactly as you explained and it worked out well… however, the rounded part of my top cutout has a curved bevel, when the rest of the cylinder does not. Any idea what’s causing this?
@suhaibmayanad
4 жыл бұрын
Great tuto thanks bro..
@jmm1233
4 жыл бұрын
Awesome tip , thanks
@3DCGdesign
4 жыл бұрын
Speedflow Cutter tool - way faster and fully parametric/nondestructive.
@JoshGambrell
4 жыл бұрын
Boxcutter as well.
@Dazzer1234567
4 жыл бұрын
How do you get the boxcutter addon, i don't see it listed in my possible addons?
@JoshGambrell
4 жыл бұрын
Buy it off gumroad or blender market
@Dazzer1234567
4 жыл бұрын
@@JoshGambrell OK, thanks, i tried it, seems super buggy, does it work good for you?
@JoshGambrell
4 жыл бұрын
@@Dazzer1234567 It works fine, but gets laggy after enough geo. I'd watch some tutorials first and see if maybe you're using it wrong.
@SonictheHedgehogInRealLife
3 жыл бұрын
If you can make detail tutorials on how to create any shape possible in blender with perfect topology for game engines i will pay to see that
@MEEVOTUTORIALS
4 жыл бұрын
Auto like actived for this channel
@JoshGambrell
4 жыл бұрын
You're the best!
@DreyContre
4 жыл бұрын
You sound like Columbus from Zombie Land lol, great vid
@kingsbountyskaters
3 жыл бұрын
That is a good tutorial for objects that have a very geometrical composition, but when you want to use this method on oganic bolean cutaways it cannot be used in the same way
@JoshGambrell
3 жыл бұрын
Sure it can, gotta manage the shading properly though.
@SonictheHedgehogInRealLife
3 жыл бұрын
How did you fix the shading at the end it was messed up then you cut the video and the shading was better 4:35 - 4:37
@revotiva
4 жыл бұрын
It do that in seconds with HardOps addon. But nice tutorial bro.
@JoshGambrell
4 жыл бұрын
Yeah HOPs is fantastic, but this tutorial was mainly for people without the add on :)
Пікірлер: 354