Yes I know I completely messed up the spelling at 6:00. I do not know what happened with my editing program xD
@thomaseubank1503
5 жыл бұрын
Thank you very very much for that Ctrl+Alt+Shift+C origin to 3D cursor. That has solved a lot of my problems in blender.
@alekjwrgnwekfgn
3 жыл бұрын
Oh man... I just bought this, and it would be great if there was documentation or clear tutorial videos. I cannot figure out how to work it from this video and the Blender Market page (both a just for marketing/promo)
@c4pt4ina69
5 жыл бұрын
how to rotate pivot point like in maya?
@Mozhi450
7 жыл бұрын
Thank you so much, I have been searching for this for a long time and you explained it that simple...
@RORY759
6 жыл бұрын
Nice video, can you please make more of this type, explaining the tools of blender
@mafyonluoglu
6 жыл бұрын
Very clear, understandable and great tutorial about Pivot Points ! Thank you !
@A19-p1t9w
6 жыл бұрын
" ctr+alt+shitf+c " "thx dude"
@solaaar3
4 жыл бұрын
it didn't work
@MichaelFlynn0
5 жыл бұрын
i dont think 'cont alt shift c' -- works for 2.8 -- any help ?
@BlenderMadeEasy
5 жыл бұрын
That shortcut is no longer a thing in Blender 2.8. What you have to do now it select your object and right click. There should be an option for set origin. If you can't find it try pressing F3 and searching 'origin' in the box.
@MrSorbias
7 жыл бұрын
That is one very informative video. I will maybe in future link to this when people are asking me about these. :)
@BlenderMadeEasy
7 жыл бұрын
MrSorbias thank you! I'm glad you enjoyed it!
@acemax5248
2 жыл бұрын
Perfect, Absolutely Perfect
@SB5SimulationsFerroviairesEEP
Жыл бұрын
Thank You! Stéph.
@GEORGE.M.M
4 жыл бұрын
Hey, I'm curious about manipulating pivot points within edit mode, I know Maya has the ability to allow a user to snap the pivot once in edit mode to aid moving and rotating an object within its variation of edit mode, is this possible for blender.
@dorjeboleskine4115
7 жыл бұрын
Well that software, SketchUp, sounds like a load of shit. I suppose for people who have difficulty remembering short cuts, it might be handy. Blender is just better, to design a building, Blender has Archimesh for example.
@mk2onion537
5 жыл бұрын
This is the best tutorial about pivot point. thanks!
@drinnerd8532
6 жыл бұрын
Hello. I am having a small issue with my Mesh in Blender. I was wondering if you would have some idea of what to do. Here is my issue. I use Blender and Cinema 4D lite R19 to open and manage different types of 3D model files so I can convert them to OBJ files and use them in Element 3D for animating. When I open a WRL file in Cinema 4D Lite R19, the model is nice and smooth looking. I would have been happy with the model as it was, accept that whole thing was almost one single object, so I needed to open the WRL in Blender and and try to separate the mesh into several different parts that can be individually animated in After Effects through Element 3D, because as far as I know, C4D Lite R19 (a plugin version for After Effects) lacks the ability to do so.... and here's where the problem begins. Like I said earlier, when I open the WRL in C4D Lite, it's nice and smooth and looks good. However, when I take that Same exact WRL and open it in Blender, it's jagged, rough and has looks very "geometric." I didn't think much of this and did a bunch of work and exported the object as an OBJ to open in Element 3D, thinking that it would be "smoothed-out" in the file exporting process, but I was wrong! It looks exactly how it did in Blender, hard-edged and "geometric!" not smooth and soft as it did in C4D Lite! ...No good. So my question is, do you have ANY idea as to why opening the WRL in Blender causes it to look hard-edged, rigged and Geometric? In Blender, I have tried "smoothing" the mesh and that just tares it. I have tried "Subdividing" and "Subdividing-Smooth" properties and neither of them work. I was going to try a "Shrink-wrap" technique I learned form KZitem in an attempt to "re-mesh" the surface. I just can't understand why the object goes from being nice and smooth in C4D Lite... to hard-edged, jagged and "geometric" in Blender. Any ideas? Either way, thanks for whatever help you can offer!
@Пётр-х7с3з
5 жыл бұрын
Thanx for video, tell me please what "Global Pivot" does (this is the function in User Preference on Interface tab)?
@ij20man35
5 жыл бұрын
Very helpful video. Super Appreciate the video! Thanks.
@vijayva9870
4 жыл бұрын
Great Tutorial and Thank you. Teach many things. God Bless you........
@86Ivar
6 жыл бұрын
How do you change the view/zoom rotation point? sometimes it is faroutside the working space.
@BlenderMadeEasy
6 жыл бұрын
Select the object you want to zoom in on and press the period key on your number pad and it will zoom in on it.
@ladydi8712
6 жыл бұрын
How to remove 3d cursor, its spinning around when im move the camera
@samgram5122
7 жыл бұрын
ayy 2k subscribers!
@BlenderMadeEasy
7 жыл бұрын
Yeah I know! I was pretty excited when I woke up today and saw that! :)
@V.Z.69
6 жыл бұрын
Somehow this doesn't help me with my dilemma. I am working on a foot. I am zoomed in on a toe. I'd like to rotate around the toe in order to click on some vertices. But my view just keeps going in circles and I cannot tilt it on the axis I need. Any suggestions?
@BlenderMadeEasy
6 жыл бұрын
Sometimes when working in 3d the view gets messed up. To center the view to the object you are working on select it and press the period key on your numberpad.
@sacredscrollz9468
5 жыл бұрын
This is extremely useful to know, thanx bro!
@deivanarley7411
6 жыл бұрын
Dude awesome tutorial, thanks.
@Kimberly-nj9qi
6 жыл бұрын
You are talking so fast I had to turn on subtitles and lower the speed of the video to understand, please talk slower next time.
@blackwings2885
5 жыл бұрын
I love you
@WoTHeck
6 жыл бұрын
Excellent.
@cortex4z132
6 жыл бұрын
How to reset pivot point ?
@BlenderMadeEasy
6 жыл бұрын
Press the shortcut Ctrl+Alt+Shift+C and click on origin to geometry.
Пікірлер: 38