Thanks. I can't wait to have my own animations sorted for it so I can get the parkour and mantling sorted :D
@EscapeFromRussia
2 жыл бұрын
@@YondernautsGames I don't know how I ended up here but I glad that I did. Again very smooth and good looking movement! Congrats.
@wmorais1976
2 жыл бұрын
Awesome kit! Just one question? How to change the model to use my own humanoid character?
@YondernautsGames
2 жыл бұрын
Hi there. This video should explain the setup required. It means swapping out the character model from here and adding the necessary proxy objects, colliders and root components to your new one
@alleyesonme1432
4 күн бұрын
Where do i get these animations for third person?
@YondernautsGames
2 күн бұрын
I have an example set up using Mocap Online's Rifle Basic pack: assetstore.unity.com/packages/3d/animations/rifle-basic-mocap-animation-pack-26676 That is the easiest to source as it's on the store and has everything required. However it lacks diagonal movement, so the speed can be a bit funky. The best results come from Kubold's Movement Animset Pro and Rifle Animset Pro. The movement animset can be found here: assetstore.unity.com/packages/3d/animations/movement-animset-pro-14047 However the rifle animset is also required for the provided example, and Kubold pulled that from the store due to an issue with the included playmaker demo controller. Frustratingly he hasn't brought it back yet. You can still source it from the unreal marketplace and then import into Unity, but you would need to set the import settings up yourself for clip start/end points, etc, and then since the animation IDs would be different you would also need to reapply them to my example animator controller. You might also be able to contact Kubold via his store support email to see if he can provide access to the original, etc. Sorry I don't have an easier answer. I tried a lot of animation packs to put a demo together and those were the only ones that had enough without needing to be mixed and matched with others. I'd love to add my own animations at some point, but I won't have the time for that for the foreseeable future.
@Ihasfinger911
Жыл бұрын
Sorry, if you go over it in the video but I don't have time to watch it all. Are there any issues with swapping the character to my own (humanoid) one, with my own animations?
@YondernautsGames
Жыл бұрын
Hi there. As long as you have the animations required to cover all the movement styles, that should be fine. The examples use Kubold's Movement Animset Pro and Rifle Animset Pro, but I've also added a couple of basic poses and blends for slides because I couldn't find any across all the assets I tried. The full body requires a humanoid rig, but you mention that's what you're using so I don't foresee any problems, but feel free to jump on the discord if you do hit any obstacles
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