What is the Farming Simulator 22 Update 1.13.1.1?
Farming Simulator 22 now supports AMD FidelityFX Super Resolution 3 (FSR 3) on PC through game update 1.13.1.1. FSR, in short, is an upscaling technology that enhances frame rates by rendering the game at a lower resolution and upscaling it using efficient techniques. FSR 3 improves upon its predecessor by adding Frame Generation, which can be activated separately in the graphics settings. This feature generates additional frames to boost the frame rate, potentially doubling the displayed fps for smoother gaming.
Users are advised to activate FSR 3 Frame Generation with a minimum of 60 fps before activation. FSR is open-source, based on industry standards, and compatible with various GPUs, not limited to AMD cards. Farming Simulator 22 is one of the supported games, making it one of the first to implement both the initial version and the updated FSR 3 with frame generation.
For more details and supported GPUs, users can refer to the AMD website. General information about FSR 3 is available on the official AMD info page, and those interested in the technical background can find additional details on AMD.com.
AMD FidelityFX Super Resolution 3 (FSR 3) enhances gaming experiences with high and responsive framerates in supported games. It employs super resolution temporal upscaling, AMD Fluid Motion Frames3 technology for frame generation, and built-in latency reduction. FSR 3 is now available in games like "Forspoken" and "Immortals of Aveum," thanks to collaboration with launch partners. The technology introduces Frame Generation, using Frame Interpolation and Optical Flow from AMD Fluid Motion Frames2.
FSR 3 focuses on providing a great experience through Frame Generation, supporting various GPU hardware and not limited to desktop platforms. It recommends use in situations with a minimum 60fps frame rate, producing images up to 120fps from a 60fps game input. The Frame Generation process involves passing the game's image into the FSR 3 Optical Flow workload, producing new frames asynchronously.
FSR 3 offers methods for handling game UI, ensuring smooth 120fps UI even with a 60fps game render loop. Integration options vary, allowing flexibility for developers to adapt the system into their rendering engine frameworks. Different configurations are explained for Windows desktop (DirectX 12) and Unreal Engine 5, with considerations for VSync, frame pacing, and UI rendering.
The setup is crucial, advising adjustments based on monitor refresh rates and game FPS. Latency is addressed, acknowledging that FSR 3 introduces latency by design but minimizes its impact through built-in reduction technology. FSR 3 will be available soon on GPUOpen with an open-source MIT license. Game developers are encouraged to contact AMD for early access, and upcoming game integrations are anticipated.
For more details, readers are directed to the amd.com blog focused on gamers. Follow AMD on social media or check their blog for updates on FSR 3.
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