▶ Support my work: / shaunjs
Learn how I implemented bodies of water into my platform game PokeyPoke using GameMaker Studio 2. A shader, an array, hookes law and a handful of sine waves.
▶ The tutorial I used to implement springs in the water: gamedevelopmen...
▶ PokeyPoke: / pokeypokegame
Негізгі бет GameMaker Devlog: Water Shader & Physics
No video
Пікірлер: 150