Hello... in this series we are going to know the trajectory of the Sega Saturn, the 32-bit system that promised to be a revolution in the video game industry. However, the Saturn ended up being hampered by the moment it hit the market, along with the Sony Playstation, a more modern and cheaper console. Equally, Sega's misguided decision-making ended up thwarting the Saturn's chances of leading the fifth generation of video games.
Hope you like the first episode. Soon the second will be published. Thank you so much for the support and comments from all subscribers!
The fifth-generation Sega Saturn console is considered by many video game historians to be one of the entertainment industry's greatest misfortunes. Not because of the number of systems sold, just over 9 million units worldwide, but because of Sega's failure to beat the long-awaited 32-bit generation, which it helped to create. In addition, the Saturn became the beginning of the downfall of a company that then had almost 40% of the gaming market in North America, starting a process of sinking in later years.
But does the Saturn, as a video game system, deserve this fame? What are the differences between the originally designed hardware and the one that was put on the market in late 1994?
What miscalculations in the American and Japanese divisions led Saturn to embitter a 3rd position at the end of its brief career?
And, what many are wondering to this day: was Sega's console inferior in raw processing than its competitor, the Sony Playstation?
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