For veteran gw2 players, people struggling through tangled depths is like watching the new guy at work
@kristofize
Жыл бұрын
Before PoF and mounts came out, HoT in general was such a challenge. Though Tangled Depths remains a difficult zone to traverse.
@rayray0987
Жыл бұрын
I'm still not sure where everything is. It's so cool.
@BaghNakh1
Жыл бұрын
I love and hate Tangled Dephts at the same time. The name is a perfect description of what the zone is, lots of tangled deep tunnels, caverns, etc and personally have always been a fan of underground zones in MMOs so the concept/idea of the zone is perfect for me. Then I hate it because it can be annoying/frustrating at the start and even now it still feels that way but I feel thats the essence of the zone. It's one of those cases where I wouldn't like Anet to "fix it" or make it easier to traverse, going through it for the first time and learning how tangled those depths trully are I feel it's part of the entire zone experience. I even avoid using Skyscale when I'm in there for the same reason.
@Bzk--
Жыл бұрын
Not getting my ass in there until i have skyscale, thanks bye 😂😂
@JoshSweetvale
Жыл бұрын
Tangled Depths is aptly named. Worst zone for traversal in the entire game.
@legendaryvicius
Жыл бұрын
I actually love the fact that the meta event is supposed to be happening at the same time as the comander's fight with Mordremoth's mind. Gives that feeling of the comander not being the sole and only savior of the world; the entire Pact army were there fighting Mordremoth's body at the same time the comander was fighting his mind. Imo, it makes all the story missions to help strengthen the pact worth it, 'coz at the end they did help and were a big part of the final fight.
@nicolefrench2968
Жыл бұрын
I agree, but it’s not super apparent to the individual playing for the first time. Not really sure how they could do it better. But there is definitely a disconnect which makes something that should have felt epic, feel like a letdown. Maybe some sort of scene cuts showing the Pact progression and final fight with Mordremoth while we are in the instance.
@baklazan777
Жыл бұрын
I think Mike would include that in the statement he made about liking the concept of the fight, execution wise is a different story - that's the sad truth about stories in MMOs, the gameplay comes first so a lot of decisions feel cool in the moment, for me the perfect example is FFXIV - >>>BIG SPOILERS FOR FFXIV POST-ARR ENDING>NO MORE SPOILERS
@fernaxv
Жыл бұрын
@@nicolefrench2968 its the SECOND time anet did this army strategy, for the main core story, you spent each and every step of your time in orr just mendling with zhaitan's liteunants, striping him from his info gatherer (the eye), his food (the mouth) and narrowing his forces all that you can, before eventually just spamming 1, but that wasnt a full powered zhaitan.. here they maked it "a bit" more clear by smashing all that in a single map/story, still they will reuse the idea again more than once, and each time it gets better and more polished.. its an amazing concept both gameplay wise and for story telling, afterall you cant be the commander if there is no one to command.. and oh boi there will be followers to command indeed....
@Mechazoid5116
Жыл бұрын
Didnt FF14 do something like this with the final zone of Eureka? People in the dungeon triggered special events outside in the zone and those had to be beat for those in the dungeon if I'm remembering right.
@jaygreen7494
Жыл бұрын
@@Mechazoid5116 That particular thing doesn't feel very impactful story wise if you are outside the main raid and doing the side fight that the raid spawns, so its not a great example imo. Better would be something like CLL is Bozja, where the final battle involves a small group splitting off from the rest of the large raid team to duel a guy in a separate arena while everyone else is fighting a bunch of monsters in the main arena. That one feels very integrated because you can see the immediate impact that the groups have on each other.
@sethking100
Жыл бұрын
The funny thing about flying mounts in dragon stand, they did have a no mount zone in the last boss area. It was like that for a couple years and people asked for the no mount zone to be removed, so they removed it.
@TottWriter
Жыл бұрын
I mean, it's the age-old problem of people optimising all the fun out of games, really. I think actually, a better solution might be to firstly massively buff the health (though I admit that there's no guarantee that would work forever), and also rework the phasing, similar to how it works in the wider meta events, so there's a downtime between each which gives gliding players half a chance to get there.
@kmurphy0620
Жыл бұрын
Lol, they agreed with the players and broke the fight?! That's why they are developers, and we are players.
@gearhead417
Жыл бұрын
@@TottWriter The problem with buffing health on bosses is that you never know the group you are going to get. There is a massive problem in the community of a small number of players basically carrying events because they actually optimize their gear properly. Its kind of like the LFR problem where everyone has the gear but only a small number are actually do the numbers they should be doing.
@basterman2211
Жыл бұрын
How about giving it a phase like with pati from VB? Like around 25-30% to avoid one shot and transition into mordrem commander Island phase of the fight and after killing them, you are going to finish it?
@GetThePizza
Жыл бұрын
Leave it to "muh inconvenience" players deadset on nothing but rewards & gold farming to suck out all the fun out of the best events in the game. Big sad.
@Caitmonster
Жыл бұрын
I think Anet learned a lesson from the really rough end of HoT. In End of Dragons, the most recent expansion, in the final story step(s), the mission actually encourages the player to do the openworld meta before the final story instance. It's optional, but doing so grants an achievement and gives some context before the final fight. Players have the option to do it the 'lore accurate' way, or just zoom through to the end.
@nielsjensen4185
Жыл бұрын
It also gives an additional scene and a bit of important lore for understanding the narrative of the Dragon Cycle. The scene in the command center only pops up if you get the True Ending achievement.
@yaginor
Жыл бұрын
The problem is that Dragon's End was met with open hostility by a large part of the community so we're never going to see challenging open world content again. Arenanet keeps listening to the worst parts of the community.
@nielsjensen4185
Жыл бұрын
@@yaginor The existence of Dragon's End disproves that statement
@gknucklez
Жыл бұрын
@@yaginor The event was fine, most hostility came from the fact, that a mayor selling point of the expansion (turtle mount) was locked behind it. The same voices then complained about the turtle being useless and "why did I even waste my time trying to get it, everything sucks" but I hope Anet recognized that and will just simply refrain from "forcing players to play raid-hard content to unlock promissed features" (lmao you just can't win with those people)
@Caitmonster
Жыл бұрын
@@yaginor Most hostility did stem from the turtle (a big headlining feature) being hard gated behind a successful meta clear instead of being a bit more easily obtainable like a beetle, griffon, or skyscale. Once they implemented a 'pity' method of getting the turtle from the Writs currency a lot of that died down. The "True Ending" achieve doesn't stipulate that you have to succeed in the meta, just participate. Wins and losses are canon in the story. If they listened to the ultra casuals that often, there wouldn't be HTCM, so... I guess your argument has a hole or two in it. :V
@_bits_and_bytes
Жыл бұрын
Preach's impression of this game is a fucking rollercoaster ride
@TottWriter
Жыл бұрын
I mean, I feel like that's a very authentic GW2 experience overall. If I had to point to one failing the game has above all, it would be their inconsistency. They can absolutely knock something out of the park and give players one of the best experiences in any game, and then like half an hour later you're screaming at your screen in frustration. I love the highs, and I wouldn't trade them away, but man, I really wish ANet could iron out some of those low spots.
@Jonathan-fw6ty
Жыл бұрын
It's completely random. If you watch him play the game on Twitch, he'll be negative about some things, but then on youtube he'll be extremely positive about those same things. And the opposite is also true. It's all about making that youtube money.
@synitare3171
Жыл бұрын
@@Jonathan-fw6ty It's possible to be critical of things while also viewing them as being generally positive. For example I hate that in FFXIV if you're doing old content your class gets gutted down to whatever level the content is, and how with some classes that makes them effectively useless. It's frustrating and annoying and I hate it. It's still a positive point for the game, allowing those encounters to maintain some level of challenge for newer players so they actually get to experience the content instead of just being there to watch it get steamrolled.
@Pirokh
Жыл бұрын
Anets fault for making their game consistently inconsistent. The only consistent thing is every one of their Expansions and Living Worlds have disappointing endings because they're rushed.
@skylarsimes8
Жыл бұрын
@@Jonathan-fw6ty what youtube money? Dude is a demonitized channel cause KZitem thinks he's a religious channel XD
@laughsinmicroscopic6522
Жыл бұрын
An entire zone dedicated to beating a single boss is what I wanted out of Deathwing tbh
@somederp8915
Жыл бұрын
The success and failure of War Eternal...
@badass6300
Жыл бұрын
That would have been so cool What I wanted was to fight the human form of deathwing as a final encounter, because spine was and madness were more cinematic fights than proper raid end-boss fights, let alone final expansion boss fights. Still overall a great raid, minus spine and ultraxion.
@cRub3r
Жыл бұрын
I think levelling up gliding is the big hurdle you've faced at the end. Levelling up gliding was one of the first things I did and the leyline gliding is hugely help for fast travel in that boss area, and in some cases quicker than mounts.
@frankthedsigner558
Жыл бұрын
Definitely true. Normally each Mastery is tied to a map, not always but you can complete a full Mastery in each map and that way you'll have all of the Masteries when you reach the end. That is what I tried doing in the latest expansion, tried to complete a Mastery fully before moving into the next map and story, and oh man was it beneficial to have them unlocked!
@BlueWoWTaylan
Жыл бұрын
@@frankthedsigner558 Although, the mastery points you get can be quite hard since you need to do quite a lot of achievements just to get enough masteries. Like, I still haven't maxed most of them. I got to like 4 to 5 lines unlocked maxed and still there are the last couple masteries that ask you for 8 to 12 mastery points to unlock. I do think they should've put the 'will help you survive' masteries to the forefront and made the 'unlock champions to kill daily' ones last. Like the Tangled Depths mastery where the Chak acid mastery is the LAST one where it should be much earlier since that acid can kill you REALLY fast if you don't have it ( and I still don't )
@frankthedsigner558
Жыл бұрын
@@BlueWoWTaylan totally agree! I’m not going to lie it took me forever to also complete my mastery line for HoT. However these days there are so many hero point squads (trains) on each map which can help a ton for XP and in most cases get you that extra Mastery point. There is also the achievement panel, most players (myself included) don’t realise that most of your Mastery Points comes from doing achievements such as the adventures Preach have been doing, but even more from story achievements and simple things like ‘kill the mushroom queen’ or ‘find all the chests’. Really check those out, I’m currently maxed out and have an excess of points so there is many ways to gain points.
@LyricalDJ
Жыл бұрын
One of my personal bugbears with HoT is that the maps feel designed with all masteries in mind yet it's a lot harder to get mastery points than PoF and EoD. Kinda fits if the idea is to make the maps hostile and difficult to navigate (well, that depends on the map) but ehh. Playing HoT maps with and without masteries makes a huge difference, IMHO. On the other hand yet not related to masteries, PoF feels a lot less.. hostile (except for the Desolation). And then you have EoD which just feels small and almost like a quick visit compared to the other two.
@MD-ee2fq
Жыл бұрын
Even after years of playing i still get lost in the Tangled Depths and i love it. The sense of danger never fades. Its not my favorite map but the feelings it evokes are exactly what i want from a dangerous jungle map
@agamersinsanity
Жыл бұрын
Yeah that map is still confusing as hell, but i do understand it better now compared to the release xD
@RbDaP
11 ай бұрын
HoT maps really go for the "the jungle hates you" theme and I love it
@suparedbird
Жыл бұрын
I didn't realize dragon stand meta was a thing until a month after beating HoT. I just looked at the map and wondered why it was not explored and the game never directed me to do more there.
@theamazinghaole2384
Жыл бұрын
Same. It’s a first attempt to an expansion but needs some direction updates.
@wisniamw
Жыл бұрын
this and the fact, that you have technicly unlocked all the waypoints the moment you go into the zone, but they are just contested. I was soooo surprised when I saw for the first time mouth of mordremoth in some yt video and was like ,,wait a second. Why did I missed that"
@sur7969
Жыл бұрын
saaaame
@gknucklez
Жыл бұрын
Sometimes I think I finally saw the dumbest take from GW2 players and then I see that some people can literally walk into a new zone, go straight into instanced story, finishing it and then just not do the other stuff the map has to offer. Like didn't you learn by now, that open world maps are not solely for instanced story? But somehow it is Anets fault for not telling you to go back and explore the map? By god, nothing surprises me anymore..
@RecklessFables
Жыл бұрын
Same! I didn't know it existed until I was doing zone completions!
@_Banjo_
Жыл бұрын
Do the Trahearne / Caladbolg quest after the ending. You should get a mail about it. its pretty cool
@cagataysuhan
Жыл бұрын
Mh, its pretty mediocre if not forgettable
@OtherDude
Жыл бұрын
@@cagataysuhan story aside, it can be your first ascended weapon. So that's pretty useful.
@meraketh
Жыл бұрын
I personally hate Tangled Depths, however it is one of the best realized zone in the game, when it comes to the theme of the entire expansion. You start almost at the top of the forest in Verdant Brink. You have relatively easy access to the top of the forest via the helicopters, but you can also go quite deep in some places for hero points and find hidden sunken temples, etc. Then you go a bit deeper and you arrive at Auric basin, you get less light from above with every step you go deeper and deeper, including the giant city in the middle, then you get to the point in the story, where you have to go in to heart of the jungle, the deepest part. That's where Tangled Depths appears. It perfectly conveys the theme of a deep jungle, the roots everywhere, the convulated paths, it is a perfect representation of its theme and geatly presents to us, how our party of heroes in the story must feel like manouvering this mess, just trying to save our friends. I hate the zone, but I still think it is one of the best realized zone thematicaly in the game.
@yavantii3615
Жыл бұрын
I usually go to Tangled Depths to test out my open world builds. If it survives clearing this zone without dying, it survives anything the game will ever throw at you.
@timpeterjensen2364
Жыл бұрын
I think most of the people who did HoT ending when it came out liked it, but power creep has pretty much made it a non fight, it used to be, that you did not even get to the end fight, unless you had good commanders who organized the lane fights, it used to be alot more epic. Story wise, the Meta map fight and the story fight in Mordremoths mind, are happening at the same time, i think, if i remember correctly, that theres even some voice "in the air" that are bleeding over from one fight to the other.
@candrian7
Жыл бұрын
Just think, in a couple of years we'll be able to steam roll Soo-won with barely a thought and the real enemy will be the map closing before you finish.
@Niaisbae
Жыл бұрын
Power creep is still only partly the problem. Many people were annoyed by failing that event after wasting 2 hours. You can never do it well for everyone...
@zeri7835
Жыл бұрын
Powercreep happened, and I vaguely remember that fight still taking around 15 minutes during PoF era which I assume was due to people still not really have their builds. But now- it takes like 5 minutes so I assume people finally also learned how to do dps properly.
@burnbobquist8999
Жыл бұрын
I liked it because it was the end of that dradful addon and they finally got rid of Traherne whom i disliked so much. xD But man PoF und EoD deliverd so hart, i will hardly be able to play another MMO again.
@araragisenpai4088
Жыл бұрын
Can confirm. Used to be a commander at the time, and boy, you could end up with really... special people. Including fellow commanders.
@Scyths1
Жыл бұрын
Didn't mind the ending of HoT that much honeslty, as it was still miles better than Zhaitan. But the good thing is, to any to new players out there, that the story right after HoT picks up pace and in quality tremendously, and you will NOT be disappointed with the next expansion's ending, if you were with this one. IMO even the next 2 living worlds are miles better than the first 2 living worlds and HoT.
@Lsano32
Жыл бұрын
Also hot was the testing ground for the newer expansions and such. and i love dragon stand back in the day and even now b/c once you get it. its so rewarding for the fight
@C.hrisis
Жыл бұрын
a certain Teal Dragon carried the story for me, that and all the lore WoodenPotatoes hammered into me helping me to know the world from the first GW.
@quinn3334
Жыл бұрын
Heart of Thorns is definitely the jumping point of the modern Guild Wars experience. absolutely leaps in quality from there
@Giliver
Жыл бұрын
I couldn't slog through the boring shit in FFXIV I doubt I can do it in GW2 either. That's A LOT of content to get through before it gets "good".
@jamesfuss
Жыл бұрын
@@Giliver unlike ff though gw2 doesn’t force you linearly through the game so you can “get though” all that content in whichever way you find the most enjoyable
@porkncheese1789
Жыл бұрын
100% map completion of tangled depths was an achievement itself. I would never do it again lol. I hate that zone but also appreciate the complexity to it. Whoever designed it deserves an award. So much detail and so intricate
@Dras7
Жыл бұрын
I'm in the minority but I just love tangled depths, it's one of a kind zone in MMOs. It's meant to be hostic and confusing, but that also make it feel much bigger than the other zones. It's not for everyone but, together with verdant brink, it's how I want verticality to be done in mmos (and RPGs in general), just one big maps with tons of layers to truly get lost in and keep discover hidden stuff.
@legendaryvicius
Жыл бұрын
I don't love TD and VB but i don't hate them either, i enjoy the uniqueness of them both; i've never been in zones like that in any other MMO and that's something.
@lethaltoconcrete2194
Жыл бұрын
They're amazing. I don't understand why people think Path of Fire was better. It had the best elite specializations, IMO, as a casual GW2 player (FF14 is my hardcore raiding MMO, and I may not understand the intricacies of class design as well in GW2) -- I'll give it that.
@Razor4884
Жыл бұрын
Haha, same. My friends would often give me confused, concerned looks when I told them I loved TD. It's understandably not for everyone, but the feeling of getting lost in a hostile jungle was conveyed so powerfully in that map. If this were to happen to a person in real life, understandably it would be a frustrating, stressful experience. But I went into the zone with an adventurer's mindset, so mapping out the winding paths and slaying my way through the killer vegetation was super cool.
@F3N01
Жыл бұрын
Admittedly I much prefer TD now having access to the griffon and skyscale, but I do remember despising that zone back before PoF. It's certainly interesting and unique, but is certainly a hassle to traverse without any kind of mounts, especially the aerial ones. TD wasn't too bad as a reaper at the time, but chak are still a menace everywhere else.
@rhodan74
Жыл бұрын
I had a similar experience as Preach on my first journey thru TD: completely lost :) But I loved it. It is like a megadungeon, I was in blues and greens and each encounter was a fight to death, I had no clue about my class etc etc and the experience will always stay with me. Loved the endfight inside and outside of Mordremoth :)
@IAmNotLloyd
Жыл бұрын
Just having ley line gliding is already a huge time safe on that encounter, flying mounts are neat but if you get ley line gliding as mastery it makes you so much quicker at moving from platform to platform.
@n0LiVEking
Жыл бұрын
I've recently also got into GW2 and just finished the 2nd expansion. After watching this video I'm FLOORED! I had no idea the final boss was in a world event and now I'm pissed ArenaNet did such a poor job pointing that out. Thanks for letting me know, killer vid!!!
@mmendes
Жыл бұрын
Power creep is hurting GW2 so bad and ANET is refusing to see it. This event was a unique experience until release of POF, feel sorry for those that can't experience it they way we did.
@robbietaylor3732
Жыл бұрын
@@arthon3753 It's not necessarily old content being left behid so much as the Devs outright refusal to nerf stuff that has been overpowered for years. If they actually went and nerfed all the overpowered shit that currently exists they wouldn't have this issue of old content becoming obsolete. So this leaves them in a situation of having to periodically turn up the HP of old bosses, and draining resources from new content. I think that Flying mounts at Dragons Stand is a seperate issue. I also think that Dragons Stand is in bit of a unique situation in that you only get to see the final boss if you have 3 competent squads running it. Furthermore Dragons Stand is where people farm G2/3 legendary weapons so it always attracts a good crop of experienced players. I think that Dragons Stand could easily be a Soo-Won level encounter simply because half the legenday weapons in the game are gated behind it. It could easily have 5x the hp it currently has and still be easy for a map that is capable of getting past the Blighting Towers.
@Doomfrost
Жыл бұрын
I think if they had played a cutscene before the players fight with the mind showing pact forces arriving at dragon's stand to fight the body as well as indicating as such are happening simultaneously it would have helped elevate the sense of scale.
@matenagy9244
Жыл бұрын
Tangled Depths is my favorite map in GW2 because it feels like I'm in the depths of a deadly, confusing jungle and gives you the feeling of uneasiness. You never know where you are really going or what awaits you. That's all I have ever wanted from a jungle map, and arenanet has nailed it perfectly.
@mebrandonb
Жыл бұрын
I'm not surprised that people dislike tangled depths, but I am actually surprised that YOU didn't! This whole time I was expecting you to get there and marvel at the scope of the zone and how intricate it is (albeit frustrating to navigate), but I would have never guessed you'd be one of the ones that hate it so much haha Fair enough! Totally agree with you about the Dragon's Stand event. The skyscale has trivialized it so much I can only imagine what a disappointing experience it must be for new players. Removing mounts from the meta events is something a lot of us have been asking for for a while, especially now that the turtle is around, because if you're commanding an event and you just have a bunch of people on their turtles it just makes things take so much longer or even potentially fail. For anyone who might be reading this and wondering why, the turtle literally does less than healer level damage. Things would die faster if you were just auto-attacking. I assume people do it because they would otherwise die as the turtle takes the blows instead, but literally you're just making the event harder.
@oshaapproved7612
Жыл бұрын
god I love tangled depths. It's such an infuriatingly well designed zone because it doesn't feel like a place you should be. it feels like a place the Chak should be.
@LordSathar
Жыл бұрын
You just can't let your guard down for an instant, even to look at a map (which doesn't help) TD wants you dead.
@uniquename111
Жыл бұрын
Very good points about Dragon Stand. We been saying for so many years that they need to buff the dragon so that we actually have to do the fight. It is way to easy and goes way to fast and even i after so long feel cheated for not getting the fight i had many years ago.
@Relhio
Жыл бұрын
Most events have this issue. As epic as the server race was for Tequatl, dragged out world bosses are annoying if they aren't engaging; a good example being The Frozen Maw, it's just too long and people get extremely bored during the fight to the point they start chatting to fill in the void. Since it's the current expansion, SuWon is great... every meta boss of the expansions were great when they were tuned for their time, but they do get exhausting when they're so long and the rewards are just 40 greens and 30 blues.
@luminous3558
Жыл бұрын
Tbh if it were too hard people probably wouldnt run the map at this point. I'd rather have the map be active and the fight easy than the map dead and players forced to convince 40+ players to help them experience the story.
@FlowerBot
Жыл бұрын
@@Relhio agree, tho the chatting part of waiting for bosses to spawn (or die) is part of the fun of GW2 for me :D
@BlueWoWTaylan
Жыл бұрын
Problem is though, you are not always gonna have that well oiled machine groups. Majority of it will fail and it will feel like people wasted time on this huge ass event that is not short btw. That is the biggest issue. There can be a happy middle ground but if you try to make these events as they were the first time you have done them...the novelty would wear off fast and you would not have the number of people bothering to do them. There can be a happy medium but the scaling of certain events can turn them from epic encounters to chores and you would practically kill the events. After all, these events are not supposed to be raids but public events.
@BlueWoWTaylan
Жыл бұрын
@@luminous3558 Indeed. I haven't done this meta for a long time. Didn't even know it existed. And then, every time I went there in non-peak hours when I was available, there was almost no one there. One day, I lucked out and found it actually populated and did the map fully and it was during Path of Fire. Now I am at Living Story Season 4 and already hearing about the horror stories about the End of Dragons final Meta-event where it takes so long that the Map actually closes before you can finish the damn event. And that is worse than any 'easier' fights. Especially since I hear you need to do that meta event to get your Turtle mount which I am not dreading I won't be able to get. And yea, I know the map closing thing is a big issue that Anet still didn't fix ( even if the map is full, it acts like the map is dying )
@TheOdMan
Жыл бұрын
Tangled Depths is for sure my favourite zone in the game, I mean I still get lost on there but I fucking love exploring that shit. First time around I had no fucking idea what the fuck was going on, and I guess I just don't mind that, I enjoyed the absolute struggle that was navigating this place, and I still do. Sometimes I can get a bit annoyed if I'm trying to get somewhere fast and I just blank on how to get there, and I'm guessing the people who hate this zone is feeling that annoyance all the time. Smugness have nothing to do with the fact that I like this map or not, people just react different to different things. I think most people share your view on the map and thats fine. ArenaNet tried something new and it worked for me and many others, but maybe not for the majority, seeing as this was the last time we saw a map like this.
@TheDacane
Жыл бұрын
I think more than flying mounts, its the amount of people who have unlocked leyline gliding. Those little glowy lines between the islands are leylines, and the final points in gliding allow you to zip alone them very quickly. The skyscale is kinda a hammer that lets you get wherever your trying to go, but leyline glidng is much faster.
@HardcoreCasualGW2
Жыл бұрын
You're doing it wrong. The skyscale with bond of vigor and bond of faith is MUCH faster than leyline gliding. WIth these skills you can use the dodge zoom skill 5 times in a row and then launch yourself off of your mount and through the air. If you need more distance after that you can hop onto your griffon mid-flight, do a partial dive and quick glide. Either way you're able to zip across the entire battleground in a few seconds, which you can't do with leylines.
@world.singer
Жыл бұрын
Heart of Thorns had a lot of potential, but they made heavy cuts to content/story toward the end because they ran out of time(and it shows). It’s a shame. They never earnestly follow up on the story of the sylvari either, though there is a nice side story/collection called Knight of the Thorn that focuses on Trahearne post-mortem. Check it out! We still don’t really know what became of the nightmare court, and they were supposed to be a big part of the expansion originally. The pale tree is still recovering from her wounds in S2, and she’s never appeared on screen since then (and is barely mentioned again going forward).
@callandor4704
Жыл бұрын
If you've played the personal story for the Sylvari, there's also a mysterious second Pale Tree. That NEVER gets picked up again. One could argue it's supposed to be the Blighting Trees in the Heart of Maguuma, but I'm not buying that, since Personal Story happened before Scarlet woke up Mordy.
@world.singer
Жыл бұрын
@@callandor4704 Apparently other trees/Malyck were meant to be in HoTs, but it was one of the aforementioned story cuts. I'm praying they'll address it someday and tell us what happened to Malyck and his tree.
@CanadianYeti69
Жыл бұрын
Biggest flaw of Anet and GW2. Very very very little revision. They desperately need to go back and polish core and the expansions, yet they never will. Wasted potential, that's the mantra of GW2
@world.singer
Жыл бұрын
@@CanadianYeti69 they have gone back and polished minor things in core over the past couple years since the new leadership took over. They updated four core world bosses with improved models and mechanics, and fixed some longstanding bugs. They also rewrote some of S1 and gave more lore/voice recordings based on player feedback from S1’s original run. They’re making improvements to old systems and content, but it’s only little by little. They even updated the new player experience, and gave people the option for early raptor mount unlocks. Of course there’s still a lot more they have to address, and it’s likely they’ll never get to most of it. They have gone back to fix and update small things though the last few years. They’re trying.
@CrystronHalq
Жыл бұрын
Story andy huh? To me the story in HoT was the lowest of their main priorities within the expansion. It was decent, but everything else was insane.
@superhello443
Жыл бұрын
Now Entering: GW2 after ANet got their shit together (story and presentation wise)
@tessa8484
Жыл бұрын
Tell that to "P" (Yes I'm still mad)
@Riyshn
Жыл бұрын
22:40 FFXIV actually does make this work a bit better. ...Sorta. It's not quite simultaneous, but I feel like it thematically fills the same fantasy. Absolute Virtue is the 3rd boss of Baldesean Arsenal, the end-raid of Eureka, is unkillable if you just walk up and pull him. About 15sec into the fight, he casts Absolute Benediction, which gives all his attacks a 100% crit rate, heals him to 100%, and makes him immune to all damage, infinite duration (It was even somewhat recently confirmed that you're not even allowed to kill him before that; he locks at 1HP). The solution to this is a puzzle in the side rooms along the hallway to his arena. Solve the puzzle, and a new, unique boss will spawn _outside_ BA in the main Eureka zone for people to kill. Killing _that_ boss not only disables AV's immunity spell, but also opens portals to allow a full extra party to enter BA and join in for the entire second half of the raid.
@wiziek
Жыл бұрын
not really, you are talking about eureka and what about some alliance raids or dungeons? in crystal tower bosses just melt, some dungeons bosses despite having mechanics just die too quickly between them.
@Amascut
Жыл бұрын
Man, I wish you got to experience HoT when it launched. The story was crazy challenging and the meta event was genuinely incredible. I’ve not done it in a couple years, as I spend a lot of my time elsewhere, but it felt like a truly challenging and huge army effort to destroy the Elder Dragon.
@The-Apothekari
Жыл бұрын
22:05 A simply idea they could do to fix Dragon's Stand Meta, have a CM toggle just before the end fight. passing the vote would add a debuff for the final fight, where no mount can be used. The debuff would be removed after the boss is defeated, making it work like some sort of "Dragons Aura" that keeps everyone on edge. But also, increase the dragons overall HP by 25% (because that boy goes down suuuuper fast these days even with only core classes.) :D
@mmendes
Жыл бұрын
there are two kind of GW2 players, those who hate TD and those who hate it to admit they hate TD, but in the end we all love watching noobs suffering on TD. :)
@darthfikus5206
Жыл бұрын
I have an awesome memory of defeating Mordremoth for the first time. Back then fight was a lot harder, my build and my skills ware much weaker - it was a challenge for me. I failed multiple times and each time i died i had to start over. But i did beat it and it felt great. I felt like i did something, like i achieved something. Watching you beat it with ease made me feel nothing. Same way you described in the video. I agree 100% on everything you said regarding this deflated feeling. In my (and not only my) opinion the best way to do this fight justice would be to remake the fight into a strike. They could this with a lot of story fights. Looking forward to the next video, glad you had fun with the game in general.
@LadyRhi_
Жыл бұрын
I think one of the interesting things about playing through the GW2 story is seeing how the devs adapted to what went right or wrong in previous content. HoT has some major weak spots, particularly the ending and the gating with the mastery unlocks being pain points for many, but these things were approached in drastically different ways in PoF and EoD. Even the Living World seasons show off a lot of the devs' learning about what works and how far they can push the things that land well. Ultimately, though, even the earliest maps from HoT are still alive and thriving today because they were designed to remain relevant. One of the best experiences I've had was going back through to replay everything recently and experiencing the evolution of the game. In the sense that they often (not always, but often) learned from mistakes and set out to make the next season or xpac better than anything that came before, they don't let you down.
@cattysplat
Жыл бұрын
This is a problem with so many MMOs. If you were not there when content was current, it is inevitably going to be played in the current day in a nerfed, power creeped and unbalanced way. FFXIV really is an incredibly special MMO in letting you do raids synced or max ilvl capped to get an experience somewhat close to the original. GW2 atleast keeps content rewarding but all the encounters are massively powercrept over the years. Compare to WoW though where that game has hundreds of encounters all wasted because they don't scale to anything so they are literally impossible to experience as they were originally. Your best bet is grouping with like minded people to enforce old school rules.
@ich3730
Жыл бұрын
Playing any boss in ff14 synced does not remove ability buffs/changes. It does not remove potency adjustments. Its not anything like playing the fight when it was current. Even the ultimates get cleared with 100 deaths nowadays for the memes xD
@johnwong5317
Жыл бұрын
It's not powercreep or nerf in a sense, but people learn more about the game. The first time I went to HoT, I was still in my exotic gears with no build and my stats was all over the place. As more expansion came out, more builds and people get better with the game. The same with Fractals, I went with "For Fun" to later on with role like healer, alac, quick Dps and pure DPS. People know theirs role, get the build and the stats and thus make it more efficient to play with. I recently help my guild with 3 new players and it is a mess all over again, we taught them about builds, role and stats to get and it becomes much better a few days later.
@ycl260779
Жыл бұрын
@@ich3730 Yea everyone always trots out this tired thing about ff14 syncing. Even synced FF14's content is still power crept - literally go run LOTA and ST and see no one ever do the boss mechanics. Melusine in T7 no longer has the 1 shot petrify in normal mode, never mind the fact that summoners no longer have miasma to root it like they did in ARR - or tanking ramuh ex with titan egi which can no longer be done, and tons of other examples.
@writer_man5318
Жыл бұрын
@@ycl260779 While that's true, later encounters in FFXIV are also designed in a way that if you are synced, you will see and deal with all mechanics. The rebalanced dungeons are also better about this. You go through the Mhach storyline and you'll see the mechanics and deal with all of the mechanics of the encounter even with power creep.
@ycl260779
Жыл бұрын
@@writer_man5318 It varies. Stormblood 24mans are massively power crept - rabanaste mechs are skipped all the time, construct 7 in lighthouse almost never does its 2nd math mechanic anymore (when I was still subbed) - which is probably a good thing because apparently no one knows what prime numbers are - and yizmat gets bodied so hard he starts charging enrage shortly after add phase and usually only gets 1 runaround phase before he dies, and obourne has echo which trivialises most mechs. Neir raids at least for now aren't really power crept. Dungeons that are at the cap for that expansion (i.e. 50/60/70/80/90)are still wall to wall for the most part and bosses rarely get to do more than 1 set of mechs) however they aren't designed to be difficult and are meant to be run daily so honestly, I'm perfectly fine with those being power crept. And like the comment above said, the potency and skill changes throughout the years changed the savage/ultimates to the point where even if done min ilvl synced they don't feel like they did on launch.
@kungsmurfen
Жыл бұрын
Now that Preach has seen how useful commanders are I hope he can check out WvW some day also big agree on disabling flying mounts on mordremoth fight. I was blown away playing that fight back in the day
@dumdumbrrd1982
Жыл бұрын
I would be so happy if he could join wvw at peak time experienced commander and both enemy blobs plus voice comms, this is the best game mode in gw2 and I am a pve andy in other mmos, never thought Id enjoy pvp in any way
@slimakovamamam
Жыл бұрын
He have chance experience some fun in WvW , because he is steamer , he got people into party and enjoy actualy how was WvW made . Small scale fight along with big blob ... sad we as a player base , if we dont have active guild or friends , canot experience it anymore . U are forced play in blob what is borring af or being camped
@TheBlackMage9
Жыл бұрын
To be fair, the flying mounts aren't much faster than using leyline gliding, at least for going more than 1 island away (because a full bar of stamina on a skyscale does clear a single gap in a hurry). A bit less finicky, sure, but the speed difference isn't that big. The biggest problem for Preach and other new players is that, IIRC Preach doesn't (didn't?) even have leaning, and certainly not leyline gliding, so he could only go from platform to platform by slow gliding to an updraft then slow gliding to the next platform. I'm pretty sure that would have resulted in a failed meta 90+% if a full map was doing that. I remember people saying that leyline was *required* for this meta. In any case, the fight was certainly designed with the leylines in mind.
@Flatfootsy
Жыл бұрын
Yes! He NEEDS to get some WvW under his belt. Easily the most addicting game mode to me, I have spent a majority of my few (300~) hours in WvW aside from completing the HoT story and Path of Fire. Haven't done End of Dragons yet i'm too busy skirming in WvW lol.
@colpul2103
Жыл бұрын
I love Tangled Depths (TD)! You should grab on to an HP train or Map Completion train for starters. Once you learn the map a little bit it is brilliant design, you can get from any point on the map to any other point on the map so fast, so many routes and short cuts. I lead trains across HoT and TD is a joy to take a group through. First thing is don't even look at the mini-map until you know the zone, it will just confuse you. Instead memorize the lanes and markers. Fun tidbit: I started playing right before HoT was released. I'm probably good at finding my way around the maps because I first did it without out any masteries. First PC game, not just MMO actual game and had no idea how to get on the maps. Found a way through Guild Hollow into Auric Basin but still had no idea how to get a glider. Spent about 3 weeks of heavy play (like 6 hours a day and 14 on weekends) clueless until I found out I had to do the story mission to get a glider. I managed to get more Hero Points than I needed and all the WPs open on foot. Yah, I had my Daredevil spec well before I had a glider. Verdent Brink was actually the last map I opened. Still wonder doing Dragon Stand the first 20 times how many thought I was an NPC there just straight up Lvl 80 no masteries. I wish I could go back and do it again, not to change anything but it was the best time I've had in a game.
@RainerFenixhart
Жыл бұрын
Tangeled Depths is absolutely A Hellpit of a zone especially since the Map is next to useless for navigating it's various layers at points of egress and ingress, even people who've been at this game for a long time should know how awful that part is.
@rainman6090
Жыл бұрын
Tangled Depths is my favorite zone in the game. The place is an explorer's paradise. There are so many nooks and crannies, so many cool things to find. It also has a huge visual variety. For people who don't mind just wandering and can create a map in their head (because the mini-map is only marginally useful here) the place is a wonderland. I also really like the outposts and meta event here.
@FlowerBot
Жыл бұрын
Btw, the 'mastery cap' for the mordy fight is leyline gliding .. yes skyscale helps A LOT but without leyline gliding your best bet is to wait on an island and not try to move around too much, you'll never make it in time. To be fair, I walked away from many of the completion items in HoT and didn't come back until I got my skyscale. I didn't have anyone to express my disgust to, so I just left it as 'yeah, not going back there' lol. Even with my skyscale I won't always get to bosses in time to hit them. Also, Preach doesn't yet know how much effort is involved in getting a 'flying mount'. I worked my butt off to get it, so yeah let me use it. Seriously if you want to run and 'finish' before you have the masteries for HoT, well you have to expect you're not going to be able to get as much of it done. Now that I've worked on mastery completion and various end game collections I find HoT is fine, and the Tangled Depths meta is my favourite. I love how 4 comms can set up 5m before it starts and we all work together to beat it. 'The next expansion' (PoF) is the mounts expansion ... and its completely different, to appease all the people who cried and qq'd after HoT lol. Generally people fall into one of 2 camps - HoT lovers or PoF lovers, hardly anyone falls into both. After getting the mounts, I've been back to HoT for metas and achievements far more often than PoF .. its replayability leaves a bit to be desired .. although some of the metas there need to be done for mats you can't easily get other places. I would have said the latest expansion, EOD, takes the best of both of them. The story-end boss is difficult, epic, and fun and without a commander there is a high chance of failure ... but the latest meta in the post-story chapter hmm, i'll reserve judgement until Pt2 of that comes out.
@kimaclaret
Жыл бұрын
Oh yes, so interested to hear what you have to say about this! I went through HoT last week and was completely thrown off at how suddenly it ended. It honestly made me question whether or not I wanted to continue. I haven't been able to watch these streams lately, so I am feeling so vindicated right now that it is not just me with this stuff.
@ginbim
Жыл бұрын
One thing I didn't expect was that the HoT story turned out to be a warm up for upcoming LW episodes that continued the expansion and added new content with new maps. At that time it was an unusual model to launch regular content in an MMO. All the related LW maps and episodes should be included in HoT instead of being sold separately since we the players who unlocked them at each new map's launch got them all without paying extra. I think this is one reason why Anet changed the way they release expansions and upcoming patch content in the future. HoT Living World content and raid wing releases were major content patches throughout the release cadence of the whole expansion. As it turned out later on the HoT era really spoiled the majority of the game's community with a steady flow of defining PvE content that stayed relevant even to this date. So that being said everything should have been included in HoT as a bundle because they all belong to HoT and should be experienced by new players as part of the expansion.
@frankthedsigner558
Жыл бұрын
You should definitely continue, this is probably the last 'poor' story chapter ending in the series. It only gets better from here and story telling actually took a dramatic turn after HOT in terms of quality.
@kimaclaret
Жыл бұрын
@@ginbim Oh interesting. I actually bought and completed the first part of LW season 3, but I stopped because I was still so put off by my experience with base HoT that I wasn't comfortable spending more money on this game.
@peterscott4715
Жыл бұрын
Love, how mike explain this experience has a newer player without all the power creep. Epic encounter, wait, is it dead already, and I dead, what happened????
@cattysplat
Жыл бұрын
First time experience of any big fight, especially open world full of sweaty veterans is going to be a buggy vs supercar clownshow.
@Midaspl
Жыл бұрын
TBH Flying mounts are not even that big of a problem there. If you have leyline gliding, you get often faster to closer nodes with glider than with mounts. The problem is DPS. The fight was nerfed hard because people complained, but then over the time there were balance changes, people also figured out how to play the game and the average DPS is way, way higher than back then. Also player scaling is a bit bad. With 30-40 people the fight is way harder than with 60+.
@cattysplat
Жыл бұрын
Plus he will naturally be playing with loads of other long term players watching his stream trying to flex/grief. Normally it is not cleared so fast because most are casuals just farming.
@pantheraleo2
Жыл бұрын
I completely agree about removing flying mounts from the Dragons Stand Mordremoth boss fight, yard to increase difficultly but also because the size and particle effects of flying mounts greatly obstruct and distract from the scale and visual details of the boss. I disagree that the meta events were tangential to the story, and the simultaneous nature of the end boss fights. All of the events in HoT tell the story of the soldiers regrouping and pushing into the jungle, with each meta leading to the opening of a path to the next zone, and telling the continuous stories of side characters within the pact. I understand that canonically the final meta is the only open world event that the commander couldn't have participated in due to being in an instance, but when you really think about it, your commander would also only canonically experience one of the outpost stories in verdant brink, one side of the battle for tarir, one lane of the chak garrant, etc. I have always though about it more in terms of the instances resprenting the commanders experiences while the open world events represent the pact soldiers. It is like watching a television series, in which you get to see the whole story by viewing one event through the eyes of multiple characters in different locations simultaneous. Players get to play the role of multiple characters, instead of only being able to play the commanders story. Furthermore you can roleplay your different characters to have gone through different events, a sylvari being with the pale reavers, a human noble being on the noble airship crash, etc, culminating in their meeting up for the final fight.
@Foghorn8
Жыл бұрын
Let's talk Tangled Depths. Yes, those of us who have played for years know the zone very well, and a lot of folks will have been excited for you to get there because it's a stand-out zone in GW2 for the frustration it can cause. Something that you may have missed here, however, is that Masteries come into play to make the zone much more traversable. When you get to the zone you are told you can now train Nuhoch masteries. Had you trained the Nuhoch wallows mastery you could have used the wallows as "portals" to move between important areas. In addition, the way the zone is set out, you can always drop to the lowest land level and you'll be on one of the meta lanes that leads to the centre, from there, you can use another lane to travel and use the wallows within the lanes to travel to other mini hubs. The first time through, it can be confusing getting to some of the Hero Points. As for the ending of Heart of Thorns, I think there's something you may need to learn from here on out. The dragon fights tend to be twofold. There is a story instance where you, the commander, interfere with the dragon in some way - in HoT this is you destroying the dragon's mind. There is also an overground achievement, where the Pact is attacking the dragon is a much more epic, large scale fight. Presume ArenaNet didn't want to lock this fight away in a story instance that gets played once only. In addition, everyone has Skyscales now and power creep is a thing so Mordremoth dies super fast, but in the original HoT experience, though you could use updrafts and be slow, you needed to have Ley Line Gliding to quickly traverse between the islands. Totally understand the first-time-through frustration here though. I don't ever remember the Mordremoth fight being 30-40 mins eben on HoT release so not sure where that's come from. Back when HoT came out there were more mastery gates in the story. Players raged about it, and ArenaNet removed some of them. As such, new players don't have masteries well progressed by the time they "naturally" (through the story) get to Dragon's Stand. I always thought ArenaNet should not have backed down in that respect. It's important to remember in GW2 expansions that even though you don't have a raised level cap, you do (and should) still progress Masteries in order to participate in all content, so there is still a "levelling" process of sorts. I know you found this out later as there was a day of levelling Ley Line Gliding for Wing 3. You could have done this faster had you stacked XP boosters, and in fact, whilst you traverse the story, perhaps it's worth going to your guild tavern in tbe guild hall and getting the Guild XP boost that will always be active.
@runimcomingforyou.4505
Жыл бұрын
Hey what way is the fastest to leveling masteries? Which boosters should I pop before the leveling process? Should I being doing metas, maybe a hero point train etc?
@markoosh
Жыл бұрын
Tangled Depths is the worst zone to ever exist in any game... but at least it lives up to its name.
@starfly5
Жыл бұрын
:D
@quinlotus2927
Жыл бұрын
I didn't even venture into Tangled Depths and Dragon Stand without leveling up key masteries. I think that's where his frustration is coming from. With advanced gliding, it becomes a bit easier. Doing it again with flying mounts made it more fun for me too.
@krisspycream2633
Жыл бұрын
Once you've suffered through tangled depths for long enough you learn to love the pain.
@Sharrakor6
Жыл бұрын
I hated tangled depths for a really long time. I still can't find my way around at all, but I love it now, its amazing to explore, always feels a bit dangerous, amazing visuals, incredible map.
@HardcoreCasualGW2
Жыл бұрын
You have to understand what they were trying to do with Tangled Depths. If you ask people if they enjoy "exploration", they usually say "Yes!" But what they actually mean is that they enjoy completing objectives. The moment you move away from simply looking at your map and moving from A-to-B until every area is complete, they don't like it so much anymore. That's Tangled Depths. The design is actually quite clever once you understand it. All of the events are located around waypoints and teleporters called "wallows" so that players can quickly and easily get to the action. However, in order to find all of the points of interest, vistas, and other objectives required for map completion you have to stop relying on the map and use your eyes because most of them aren't located on the pathways drawn on the map. Instead, you might wonder why there's an updraft here or a tunnel there or a pool of water here. If you just look at the map and try to walk in a straight line or follow a marked path to reach objectives, you'll just end up going in circles or ending up on an entirely different layer than the objective you're trying to find. There's really nothing else quite like it in GW2 or any other MMO I've played.
@ThiVasss
Жыл бұрын
Tangled depths is true pain. I remember trying to explore the zone twice, in order to farm hero points at two seperate times and on two different characters. PAIN JUST FREAKING PAIN. The mini map becomes your very worst enemy.
@Mjolnir1000
Жыл бұрын
I came to tolerate the map, but never love it. As you said it, is a F*ing pain. Always go in a group to do HP and if I need map completion, is the last map and do it in sessions.
@FlowerBot
Жыл бұрын
never go alone, is the best advice I can give ..
@itsdove
Жыл бұрын
They need to remove Skyscale from Verdant Brink and Dragon's Stand. The amount of giga zergs in Verdant Brink during Night Bosses with flying mounts while newer players have to slowly glide their way, or find the right waypoint, or just accept defeat if the specific waypoint is contested while "veterans" are blasting the bosses is atrocious and just overall an anti-fun experience. Keeping skyscales enabled in HoT map is very anti new player experience.
@CalliKira
Жыл бұрын
I love playing around that area with griffon and skyscale. I know that it makes things go faster than intended, but I really really love playing around that area and it'd be sad if it was lost for zoomies.
@justsum1220
Жыл бұрын
I really hope Mike does SAB (Super Adventure Box) it really is almost like another game that is in GW2, and its awesome.
@markup6394
Жыл бұрын
2:10 --- Yes, yes it is. I played it a lot, solo and with friends, did the meta event several times, the build-up events... Its a horrible zone. Its one of those places where you ask yourself, "why am I here? I wanna go somewhere, anywhere else". 11:19 --- "Ran out of steam", for all the good in this game, yes, thats GW2 in a nutshell. Its a sad truth: they start off strong, you feel they have all the best intentions and plans laid out... and short before the end... nothing. The thing even basegame had over HoT was that at the very least you had a celebration at the end and the credits rolled. HoT was like "wait, thats it?". And dont get me wrong, Dragonstand is one of my alltime favorite zones in the entire game, the meta evant is just so cool... And yes, the Caledbolg, or however you spell that name, I forgot... questline is a nice finisher as well. But please remember, this event and that quest, they are mandatory, they are not part of the "MSQ", or "PQL", primary questline, as it was/is called in GW1. The story is unfinished, and the fact that the devs didnt finish it properly (with credits and everything) was just disappointing. I like the story of HoT, and though it may be unpopular, I really liked Trahearne, and having to kill him... I didnt like that at all. 14:26 --- Not his body per se, but the last remaining leftovers, manifesting in that huge serpent. 16:49 --- Yes... I feel you. Without having your Gliding maxed out, that last part of the zone is nigh impossible to navigate: you cant use the leylines for gliding, the distances between platforms is very far and unless you have an updraft, you die... Most people do this with gryfins and skyscales, which makes pretty much all the HoT zones a walk in the park... I think, only the glide-over-the-boss-and-throw-bombs-part is done by gliding. 20:13 --- Okay, I admit, I havent been playing GW2 in a while now... proper last gameplay is at least 2 years ago... but this is sad :( That boss fight was an event in and of itself, it was an achievement, it required tons of coordination... I dont know if they already nerfed it when I was grinding that event for the ascended weapons, that was around the end of HoT and starting PoF using the mounts... but I do remember that the boss itself took at the very least 10 minutes... 10 to 15 lets say, depending on how many people you had and how coordinated they were.
@xecor4450
Жыл бұрын
I think preach is right about flying mount in this specific encounter makes the new players experience complete garbage. I think disabling mounts in that region is a good idea.
@Wyrsa
Жыл бұрын
It should probably be redesign as a strike mission. Keep the nerfed open world event around for farm, but make a harder 10man version for a strike mission.
@Keiran103
Жыл бұрын
So HoT metas are the story of the Pact fighting in jungle. Verdant is the story of them getting a base of operations. Auric is the Pact trying to defend our new allies. Tangled is about making a big enough opening for the army to move through (the entrance you used in the story and map normally is too small of an area for the pact). Then as you said, the last map is where the pact is trying to defeat the body while the commander goes and defeats it's mind.
@themightygerg
Жыл бұрын
Something to keep in mind: This zone SUCKED for newbies even when the game first came out. It was designed around people having the last Gliding Mastery (Ley-Line Gliding) and with that mastery your movement between islands is greatly increased. I mean... to the point where Flying Mounts vs. Ley Gliding from point to point between islands was comparable. Giving us the ability to use mounts was more a minor QoL shift, and it only FEELS like it's the biggest negative because that's the primary thing you see. I can attest that my wife HATED Dragon Stand the first time she went through it, and this was well before Skyscales were released. It took a lot of coaxing to get her to try it again with Ley Gliding and then it was bearable. Much of HoT is based around Mastery Skills giving you good Quality of Life boosts that make everything more bearable. Tangled Depths and Dragon Stand are both BIG breaking points for this, with TD being a MAZE until you get the Nuhoch Wallow shortcuts that help you bypass difficulty and the Poison Lore hard-walling you from certain areas (which the game isn't the BEST at telling you is the issue, you just die). It's a lot of the reason why people who say TD isn't that bad SAY that. Wallows for fast travel, Stealth Detection for easier enemy kills, Poison Lore for exploration, and Nuhoch Alchemy to get rid of Chak Goop, once you have all the masteries the area is a BREEZE. Overall, though, loving the series! Looking forward to the rest of it!
@dennispalacio6317
Жыл бұрын
Preach you need ley line gliding, it will help you alot in defeating the boss. About the last boss experience, that's what happened to me, my suggestion would be to scale the boss by the number of players currently in the area
@imtypax8341
Жыл бұрын
actually tengled deapths is my favorite zone in gw2 and has ever been. Its just so beautiful random i love it
@jonasalmstrom4986
Жыл бұрын
Can't wait to see how disappointed he'll be with the finale of IBS
@tallonhunter3663
Жыл бұрын
Tangled Depths is one of my favorites. I think it's because i grew up on metroid... so, you know... i love me a subterranean maze.
@Everysin
Жыл бұрын
I'm glad I've watched this purely because I didn't know the meta event was there, I did the story and didn't have a mention of it.
@ablair24
Жыл бұрын
I like your suggestion of disabling mounts for that area. I think that would help.
@mrdorak
Жыл бұрын
It was disabled before but people complained about not being able to use their new mount so they allowed them iirc
@n1cemaiden879
Жыл бұрын
@@mrdorak wish anet would make a community poll for these kind of 'controversial' things. Listening to initial outcry is very hit and miss to get a positive outcome
@DrPlonk
Жыл бұрын
It would make it so no veteran wants to do the same fight ever again if it's always a long grind, ultimately killing it. That idea is horrendous.
@mortenwheeloftimem2911
Жыл бұрын
The new player experience for meta events at end game is pretty bad in GW 2. Which is mostly due to the Skyscale and people assuming that every new player knows the way, and if they don't, they just leave them behind, even when there is plenty if time left. It reflects very badly on the game and community, which is otherwise excellent. / GW 2 player since 2012
@adrianreichelt7057
Жыл бұрын
I can't wait for Preach to get to the Kralkatorrik Fight.
@BlessWingAnnie
Жыл бұрын
Oh man, I cannot wait for your Path of Fire play-through. These videos you are making are so much fun to watch!
@herrscherofshrimps1451
Жыл бұрын
Bro Tangled Depths is the best map ever. I still have no idea how to traverse through it, but it's so unique and fun and infuriating I love it.
@SApcGUY
Жыл бұрын
Hope Preach looks at WvW as well.
@Simplemalk
Жыл бұрын
In FFXIV Eureka actually does have mechanics that happen inside a raid and outside the raid at the same time. It can be done it's just hard to execute.
@melissas4874
Жыл бұрын
I think the difference is in these FFXIV raids you are in different places, but still have a raid chat. In GW2 you have a zone chat if you aren't grouped.
@hub1986
Жыл бұрын
That dragon looked badass what a awesome idea ahaving a zone as a boss damn.
@tftf9337
Жыл бұрын
If they removed the Skyscale from the game the only tears I would shed are tears of joy. If my Springer handled smoother and faster I would ditch my Skyscale.
@AtsAreStupid
Жыл бұрын
People that say that TD "isn't that bad" puzzle me too, even as a veteran. It's clearly too complicated for its own good, and coming back to it for completion without remembering what location goes where is an absolute nightmare even after you've already completed it before.
@maxgehtdnixan4913
Жыл бұрын
Man, people like Zander, who run/ran hero point trains through there have my deepest respect. That thing is a fucking maze.
@TheHKZero
Жыл бұрын
I'm one of those people who says it. Admittedly i'm a unique take because i spent more hours in T.D than is reasonably healthy for any person during the first few hours after HoT launched. It was a great map for farming the EXP for masteries since so many people just quit on it. Running around exploring and finding hidden nooks and crannies and killing everything i came across was in the long term worth it.
@BaghNakh1
Жыл бұрын
@@maxgehtdnixan4913 Zander is an absolute godsend
@Ilikebeatzzz
Жыл бұрын
Depends how much you interact with the zone. It definetly is hell to navigate for anyone new. People saying "it's not that bad' just spend way more time in that zone. Also not everybody has a great sense of direction. Especially when it comes to 3D world on a flat screen. With TD, one tip that I have is to remember the important waypoints and few directions from those waypoints. If you nail that down, then TD in fact is "not that bad". Unless you are doing some collection that takes you to a forgotten corner of the map or something. Then yeah, good luck. lol
@TrueCyprien
Жыл бұрын
@@Ilikebeatzzz I think the biggest issue isn't peoples sense of direction in a 3D space, but rather having to navigate it with a bunch of 2D maps layered on top of each other. The game's map system just wasn't designed for this level of verticality. Even with height indicators, the map markers are not that helpful if you have to navigate a multi-layer cave network half-way across the map to get there.
@vonezerq
Жыл бұрын
Commenting as I watch through the vid and what preach says at 1:38 was absolutely what went through my head the first time I got into that zone all those years ago lmao. Tangled Depths is definitely the best and the worst zone the game has to offer coz it's just one big giant clusterfuck. Edit 2: 16:50 yea it's Mordremoth got powercrept so hard over the years. It was ~okay-ish when PoF elites released but I think the latest elites from EoD just do obscene amounts of damage that trivializes a lot of older content, it's actually really hard to get a legit HoT-feeling experience with Dragon Stand coz it hardly ever fails now when organized Commander groups run it.
@Exonfang
Жыл бұрын
People who have spent years in this zone know it like the back of their hand... oh Preach, if only you knew, we still struggle with it just like you do, to this day.
@_Banjo_
Жыл бұрын
Tangled Depths is legit my favorite map - eventually hugging walls will get you around to where you want to be
@slimakovamamam
Жыл бұрын
yea thats true . That place is my favorite even i still losing in all the time . But still , it confuse af , mainly with story . As op say , he spend hours to get to the next point . I spend whole 4hours , trying to found where i have to go and dont die to beefi , muscle muchachos mordemord minions . For story progress , if they make it more linear , but actual instance of story will be in fucking maze i will be more happy
@KotMatroskin
Жыл бұрын
If I remember right, on HoT launch you had to do the Dragon Stand meta before you could do the last story. Then people complained so much they let you do the story right away.
@NetherAngelGaming
Жыл бұрын
The trains through those zones were absolutely LEGENDARY lmao............that game is so good rofl
@NoxxiTheNoxxian
Жыл бұрын
I'm going to just say that HoT meta maps are almost always full and there are several map instances going on for it, because a lot of people do them, and they aren't full because of any streamer :p Dragon Stand wasn't really nerfed that much, the extra elite specs caused a bit of "power creep", back in HoT days dps was generally WAY lower than what nowadays people do on it. Almost every meta burns Mordry on the first "he is about to eat an island" part, very rare to see a map where it stays alive after, but that happens usually after 2-3 events first where we can't really kill it since the time window to damage him is really small. Also to mention without any spoilers or such to story etc: Core game = very meh story, okay maps - HoT = best maps/metas/rewards ever imo, kinda okayish story - PoF/S4 = probs best story part ever in the game, Initial PoF maps are kinda disappointing with great aesthetics tho, S4 maps are imo better except a few boring ones - EoD = pretty maps with two fun meta maps, exciting story but feels short.
@mikeoneill3092
Жыл бұрын
"...back in HoT days dps was generally WAY lower..." Old woman yells at cloud. Agree with you on PoF and S4 having the best story though.
@insertwordthere
Жыл бұрын
Can't wait to see him do Dragon's End meta.
@OLBarbok
Жыл бұрын
I didnt even know this part of HoT existed until like 3 years later when I saw somebody link something related to it in chat lol The problem with the anti flying mount thing here is, you would just have a WoW situation where players that have been playing for a while and earned their mounts would feel like shit if they suddenly cant use it in the open world just because of a certain meta event etc, doesn't feel great. GW2 has always been a casual game and everything you will ever do in the open world will be casual as a result, like it or not. It's also just not worth it to keep updating old stuff whenever there is power changes in the game, too much time wasted on old stuff.
@Neocharm
6 ай бұрын
Tangled Depths is a Nightmare. One big maze which prevents you of actually playing the game, move towards Bosses, etc. Certainly for a new player.
@jac305
Жыл бұрын
Tangled Depths is the only map I actually used the world map to help plan where I was trying to go. I actually enjoyed exploring it. Also it felt like a proper jungle.
@simonholmes6473
Жыл бұрын
After a boss fight that was based mostly on tedium ("You've hit for for 5 seconds, he's invaulnerable again go aoe mobs for aaaages to get your next 5 seconds of hitting him!") the end is literally a screen saying "Buy the living world DLC."
@jhmi7877
Жыл бұрын
I feel like a good experiment for this channel is to replay games like WoW as an entirely new player, and see how that compares to other games you're tackling with your project MMO. My worst new player experience, especially in terms of world building and storytelling, was WoW. I played it a few years ago for the first time. Chunks of story are missing, the early zones are incredibly lackluster and some never got any sort of facelift (from what I could see). They were also very empty. It truly felt like I was just playing a dead game that the developers no longer cared about. But it wasn't a dead game. It was WoW. And the carelessness only showed up in those old zones, most likely since those areas weren't what they were actively making money off of. So honestly, Mike's complaints with GW2 as a new player, to me, pales in comparison to what I had experienced with WoW. If the only thing Anet has to do is add small changes to those zones to make it more new player friendly, then I'm confused as to what they should be embarrassed about. Especially since you've said that it's fun and exciting otherwise. I know the titles can be click-baity, but I'm pretty disappointed at this conclusion as it feels blown out of proportion to the actual problems presented in the video.
@jetsuthtne
Жыл бұрын
Y’all got any more of them GW2 videos😅 anxiously awaiting the next. You got me back into GW2 !
@kosan181
Жыл бұрын
As a member of wing I take offense to the flying Mount part, peach is going about this the whole wrong way, HOT is a group based expansion, you need a group for most things. If you want to do the meta without mounts there are plenty of groups that do new player friendly meta trains where they don’t use mounts, preach needs a guild, the game is literally called guild wars. Playing the game wrong and criticizing them for it is just silly.
@josh1mark
Жыл бұрын
The hair looks so good man!!
@dallassukerkin6878
Жыл бұрын
You are spot on about Tangled Depths - awful. Truly, fun-killingly, awful and that is the one unforgiveable sin in a game - making it a negatively-enjoyable experience. I paid for this, don't make me hate the fact I gave you money, Anet! Even now, when I know my way about a bit more and have flying mounts, I still will not go there other than to do the meta. And even then I will only do that if I absolutely am tapped out on the currency. One small proviso, I will waypoint to the Ogre camp, harvest the nearby flax farm, and waypoint out.
@moelbossaty9563
Жыл бұрын
That's why I love commanding ppl through Heart of Thorns maps via HP train I love seeing the new players enjoy the game ,I'm improving my commanding skills to lead the metas in all of the maps of HoT
@Kitabake
Жыл бұрын
Title and content of this video bring backs memories from launch. We all both loved it and hated it :D
@ghostplanetstudios
Жыл бұрын
Shame to hear you had a bad time here, Preach. I haven’t done that meta in a long time but I can assure you there was a time it was thoroughly epic. One of the coolest MMO fights. There was a friend I convinced to try the game who got absolutely hooked after doing the metas going down and fighting MoM back in the day. Sounds like it needs attention from the devs
@DarthJane
Жыл бұрын
Playing since release the Tangled Depths is still the worst zone and it should be reworked. Edit: at release basically everything in HoT just destroyed you. Fighting the Mind of Mordremoth was really really hard and exhausting. Though the meta in that zone is really good if you get to know it. Also I think you'll really like the PoF ending. Edit2: Also the HoT story is notorious for having massive amounts of story content cut.
@Mapasheeto_
Жыл бұрын
I guess Preach didnt get to do the Dragons Stand meta, then it would make more sense to him on why it ended that way. I understand they get to you to finish the story first so u are not locked out in case theres no meta going on at that moment or something like that, but the "chronological order" would be meta, then last mission if I recall correctly. That way you get the epic fight against the massive dragon, and after that, the inner fight. Edit: Guess he acknowledges that at a point.
@EhAzur2o
Жыл бұрын
He did the meta. Dragon exploded in just a few moments due to years of power creep and optimization and he didn't even get to touch it after dying twice (I think it was twice, could be wrong). Don't think doing the meta helped his impression.
@timpeterjensen2364
Жыл бұрын
He did do meta, issue is, meta is not really an epic challenge anymore, its just follow commander for easy win.
@Mapasheeto_
Жыл бұрын
@@EhAzur2o Yeah, Mordremoth doesnt last as it used to, but still doing the 3 lane push and just seeing the massive escale of the dragon stills make me do the meta to this day. Also knowing the story that is being told in the meta, helps realize that HoT just didnt end out of the blue, but that we had to do a lot to get into the las story chapter -that would be after finishing the meta chronologically-. Thats the real thing, not the fight, but the continuation of everything as a story ending.
@ingolf82
Жыл бұрын
15:50 lol at the clipping here, you just parachuted through the boss like it wasn't there.
@dasbroisku
Жыл бұрын
When i started HoT i hated tangled depths and now it’s one of my favourite maps in all mmos. The ambience and the hostility of the zone is just done so well. It’s a seething writhing insect hive in the jungle and it’s out to get you
@hiimpixl
Жыл бұрын
This series is great. I've always wondered what is the turn off for new players and seeing your playthrough definitely shows some of the negatives that I didn't experience.
@cattysplat
Жыл бұрын
So much is just natural powercreep, fundamental changes to the game like flying mounts and a playerbase that is all gogogo.
@jasons718
Жыл бұрын
I have tried to do Hero Points witch are STILL CHAMPS to this day SO I tried to ask for help I was mocked and told to play better and something on the lines man up butter cup boo hoo!
@hiimpixl
Жыл бұрын
@@jasons718 Really? The HoT hero points are designed to be done by groups. Anyone making fun of people for asking for help with them is just dumb.
@gknucklez
Жыл бұрын
Ah yes the big turn offs, like not leveling the masteries over the first level so you can use the leylines, or going to a new map and not doing anything on it besides following the pretty green sparkles. Honestly, Preach is not a good indication of the average new player experience ^^
@vukkulvar9769
Жыл бұрын
What ANet could do about the meta event is put a mention like they do in other missions "Optional: Complete the Dragon's Stand meta-event"
@redbeard5598
2 ай бұрын
Becoming a commander requires joining "World vs world." As well as 300 gold. Getting the 2nd set of commander tags requires 150 gold and solving a fairly difficult 'jumping puzzle' in "world vs world."
@iiSeaCoooooooow
11 ай бұрын
The experience you had with the world boss knocking you off the platform and receiving no credit is exactly the reason I stopped playing the Heart of Thorns open world, instead playing casual pvp. It's surreal. I found my stride with Path of Fire. Now I'm very happily filling out the map and taking part in adventure mode and collection content that I generally skip.
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