I've watched tons of videos on creating custom MetaHumans and this is by far the the most detailed and simplest way to do it. Thanks you!
@sarkamari
6 ай бұрын
Great to hear
@lordkiller977
5 ай бұрын
I said this in the Niagara video, and now i say it on this one : This is the best tutorial class in all over KZitem.
@sarkamari
5 ай бұрын
Thank you my friend
@mohsanhashmi4785
4 ай бұрын
@@sarkamari😮...😮...I
@vinzvf
Жыл бұрын
One word : unbelievable ! Thank you very much for the workflow !
@sarkamari
Жыл бұрын
Thanks Vincent. Very kind of you
@michaelb1099
Жыл бұрын
I just found the way to do it you are awesome i love your tutorials and will keep an eye on all you come out with
@بالقلم-ي6ر
Жыл бұрын
Thank you very much for your detailed explanation
@sarkamari
Жыл бұрын
Glad you found the content useful.
@woffkeen7573
Жыл бұрын
Thank you!!! I searched it in UE plugins menu and it didn't exist there!!! You solved my problem
@sarkamari
Жыл бұрын
Great to hear
@realsurreal
2 жыл бұрын
I saw someone bring their custom metahuman into maya with advanced controls, can you do a video on that?
@hub7216
Жыл бұрын
You can export it from Bridge and it will come with only the face rig. You can create the body rig by yourself or using an auto rig like advance skeleton which is free!
@imb1318
5 ай бұрын
Thank you
@suresh.sperla1381
Жыл бұрын
Nice explanation. Thank you very much
@sarkamari
Жыл бұрын
Great to hear 😊
@not_amanullah
4 ай бұрын
Thanks ❤
@danielcardone8622
10 ай бұрын
wouldn't have taken that long to show how to add an image texture to the head for better tracking. Now I've got to go find another video just for that
@kingmaxkey
2 жыл бұрын
Perfect
@idilkocman671
2 жыл бұрын
Thank you very much for your detailed explanation. I have a question. When I go to the metahuman ID stage, my model comes in a horizontal position and I cannot bring it to an upright position because the rotation tab above is inactive. What should I do?
@simulasyon01
Жыл бұрын
some softwares uses Y axis instead of Y, so you can only uncheck convert scene when importing fbx mesh.
@Matthitizidu
2 жыл бұрын
Fantastic tutorial
@sarkamari
2 жыл бұрын
Amazing to hear
@manuel.camelo
Жыл бұрын
Great tutorial Dude 👁️👃👁️🙏
@Barjazin
2 жыл бұрын
Hi Raza, Thanks for your explanations. What about your Marvelous Designer series ?
@sarkamari
2 жыл бұрын
Coming up soon ☺️
@joelfitzwater6183
2 жыл бұрын
i tried this with a custom model and get a error saying creating thread pool with 8 threads any idea what the issue is
@not_amanullah
4 ай бұрын
Great 👍
@FPChris
6 ай бұрын
I tried this with a video from the LuveLink app and I cant get Prepare for Performance to work. It fails every time
@kt_inter-3danimation80
2 жыл бұрын
Thank you every much for you tutorial. Could you please help me, I have an issue exporting custom metahuman from bridge to UE5 got material applied. I used mesh to metahuman in UE5 and submit to edit in metahuman and send back to UE5. However, when export metahuman from Bridge to UE5, it doesn't include cloth and material that mad in Metahuman. It remains the same mesh as before submit to Metahuman. I have tried export to different UE5 project but got the same issue. Thank you
@digitalzenith6527
Жыл бұрын
Best tutorial on the subject! Can someone help? I closed previously some of the menus in identity solver. I restarted the program but after a new project I just don't have them anymore. Like the frame on the left where you can select nose, ear..... how do you reset the layout? Found it. Will leave it here for others: Window - Load Layout - Default Editor Layout
@sarkamari
Жыл бұрын
Thank you. The best thing about this community is that we get to learn from each other 😉 Great job on troubleshooting the issue
@digitalzenith6527
Жыл бұрын
@@sarkamari I agree. Cooperation over competition. Be the change you want to see in the world.... and the likes. I would be nowhere today had it not be for caring, fantastic 3d artist that share and put in the hard work and time for others. Many do it for free or next to nothing!
@yunaseo7805
Жыл бұрын
any way to make it looks older in skin? or how to bring the skin data to metahuman creator?
@woffkeen7573
Жыл бұрын
Can I ask to help enable the LiveLink? I have enabled all needed pugins (ARK and Live Link) but have not LLink Face Subj and Link Face Head menu options... but I have ARKit Face Subj, Use ARKit Face, Live Link Body Subj and Use Live Link Body... and also there impossible to make connection between iphone and UE v 5.03
@DeepakKumar-yl5tp
8 ай бұрын
after getting the custom metahuman into unreal how can we animate the face
@lucalamberti9160
Жыл бұрын
Hello everyone! Any Idea why when I try to import my model on UE, the face isn't there? it only shows the sides of the face, and nothing else... Also has no texture even thought it's loaded
@killerlifealbum
2 жыл бұрын
When is the Mac compatible version out !!
@kazemedia
Жыл бұрын
I have a question. I start using 5.1, but I can't find "Metahuman Identity" to make Metahuman from Mesh. Did they remove it?
@Master_KayOz
Жыл бұрын
5.1 still doesn't have the Metahuman Plugin yet (as of mid December 22) - you'll need to use 5.0 or older
@sarkamari
Жыл бұрын
As Master_KayOz stated the plugin isn't available in 5.1 yet. Same goes with substance 3D plugin. I am certain they'll be available soon.
@michaelb1099
Жыл бұрын
can the head mesh be made in iclone?
@sarkamari
Жыл бұрын
It can be any geo exported from any app.
@buster5661
2 жыл бұрын
Meta humans need more wrinkles
@sarkamari
2 жыл бұрын
Haha i agree
@구소연-s3t
Жыл бұрын
dont lie its magic
@manolomaru
2 жыл бұрын
✨👌😎😮😎👍✨
@shameethecomic
2 жыл бұрын
i dont find meta human plugin
@sarkamari
2 жыл бұрын
Have you downloaded and installed the plug-in yet? If yes, I suggest you restart UE5
@serpsshitpostemporium5693
Жыл бұрын
I keep getting an error that says Creating thread pool with 8 threads. (DnaDatabaseDescription.cpp, l40): DNA Database description does not contain blend_identity model. (DnaDatabaseDescription.cpp, l46): DNA Database description does not contain DNA database folder. (DnaDatabaseDescription.cpp, l52): DNA Database description does not contain archetype DNA. (ActorCreationUtils.cpp, l330): Bad input data: All vertices on the input mesh marked as invalid. Please check input mesh topology. Any idea what causes this?
@sarkamari
Жыл бұрын
Are you using 5.1?
@serpsshitpostemporium5693
Жыл бұрын
@@sarkamari Yes, I found out by importing it into blender, cleaning the mesh and removing any vertices floating away, and then exporting it again, the issue was resolved. If you have another solution though Id love to know!
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