Hello my glorious minions... (tosses cape...)
In this video I show you a great technique, (basically fu#%ing magic) for taking an existing head with proper edge flow and wrapping it onto another head, sculpt or scan data with bad topology. Even when the meshes don't match. Thus, eliminating the need for retopology all together.
Why would you want to do this? Well this means that any time you finish one of those zbrush mesh's with bat sh%t crazy topology, all you gotta do is take a head with clean geometry and wrap it onto it. - Done.
Next time you get scan data and it needs to be retopo'd.... wrap an existing head onto it. - Done.
Did you download a model online that looks cool but has diggity dog sh%t topology? Wrap an existing head onto it. - Done
Is your girlfriend mad at you? Wrap and existing head around her. - Done.
r3ds website is located here www.russian3dscanner.com/
Got a modeling question you want me to answer? Send me an email at yolo3dartist@gmail.com and if it's interesting I'll do a video response on how to do it. Yea, fo free. Why? I have no idea.
Негізгі бет Using R3DS Wrap - Never retopo again
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