A really dumb thing is that it’s faster than RUNNING, you physically can’t even catch up to them so even without invincibility, you have an ability that makes you outsprint everyone basically
@JaysSavvy
2 жыл бұрын
You really think that sacrificing DPS for Survivability isn't a fair trade?
@Tim_593
2 жыл бұрын
@@JaysSavvy Its not like you lose a lot of DPS Casting Builds, for example, are basically unchanged when using a weapon infused with bloodhound step in the main hand, but gain infinite survivability just by the Weapon Art existing
@anyfightinggamezfine69
2 жыл бұрын
@@JaysSavvy dps doesnt do shit when u cant hit anyone
@JaysSavvy
2 жыл бұрын
@@anyfightinggamezfine69 . . .Hence survivability. Sacrifice one for the other. I don't understand why this is so controversial. God forbid the devs include an ability that isn't entirely based on damage, right? How dare they add more to the game than poise and roll catching.
@MH-ut1rc
2 жыл бұрын
Yeah I feel like maybe a much higher stamina cost would sort it out.
@Talulah_Artorius
2 жыл бұрын
I remember this clip of G9, it was a 10 minutes fight*, the guy just kept bhs away and away, until he ran out of fp then it turned into a 3 seconds encounter, that 10 minute fight should've ended in 3 seconds... That's the power of bhs, it doesn't stop you from dying, it just delays it to unbearable levels
@TheAzaremoth
2 жыл бұрын
Exactly
@DD-yf2yq
2 жыл бұрын
Yeah G isn't happy about...at all lol
@Talulah_Artorius
2 жыл бұрын
@@DD-yf2yq yeah, G is pretty pissed off with the entire state of ER pvp, I'm also getting tired of it, gave up on duels almost immediately and had been enjoying invasions, but with the afk farmers and people cheating not even that is fun anymore lmao
@moepOo
2 жыл бұрын
Wasn't he one of the first to abuse it hardcore in PvP?
@bzizman4648
2 жыл бұрын
@@moepOo yeah and thats why he knows its so powerful it since he's experienced how op it can be in good hands
@Insanity-vv9nn
2 жыл бұрын
The most hilarious thing is: “as soon as the host runs out of FP he is rollcatched to death” happens a lot with G9 opponents
@agedgouda8809
2 жыл бұрын
What’s G9?
@rbmxl
2 жыл бұрын
@@agedgouda8809 short for jeenine, a souls pvp player
@TheSuperbhs
2 жыл бұрын
@@rbmxl also probably the best pvp player that we have.
@Tezca-Coatl
2 жыл бұрын
well it is alot easier to roll catch, than to roll the catch. I dont really care what ppl do. When i see somebody trying to duel me with BHS, i just equip my wakizashi with bhs and stab him in the face till death occurs... I dont do invasions for exactly that reason, people are just not incentivized to fight you if you invade and i think people like jeenine and scott just arent taking that into consideration. I do clean duels. I always greet my opponent, but if you buff i will attack and for some reason the game gives players i frames in buffs... that and the status buildup through my i frames are the worst development oversights imo.. making the game near unplayable or atleast meaningless to play..
@MikeKnight4771
2 жыл бұрын
@@TheSuperbhs A little illogical sometimes though. Man's gets accidentally hit by a red trying to kill the host too, cuz of a sliver of a bad hitbox, and goes full ape on them. Also thinks a fellow red is automatically bad if he doesn't know them personally for some reason. I know ER has more dumb newcomers acting like it's a free for all, but there are still plenty of veterans and repeat players that don't need to be fighting one another.
@RaggenZ
2 жыл бұрын
*Fight a guy with Colosal Dual Hammer* Me: This should be interesting. *He use bloodhound step* Me: Never fking mind
@TheMeanArena
Жыл бұрын
Throw some Ancient Dragon Pots. I find them extremely effective against Bloodhound Stepping douches.
@MenstalHelp
2 жыл бұрын
It removes skill from every encounter it is involved in. It cannot be punished, and is even worse with latency. Too cheap, efficient, the utility is off the charts.
@somechinesedude5466
2 жыл бұрын
Thought on just slapping 30 FP to use it once? Or use all stamina once the ash activated & can only be used when stamina is full
@monkeyassassin21
2 жыл бұрын
It's use as a stall tool is beyond toxic too.
@SuperCatacata
2 жыл бұрын
@@somechinesedude5466 BHS should consume 15% HP like bloody slash. Or have a much higher FP cost if they arent going to nerf the i frames. BHS is not a skill that should be spammable Having a drawback would bring it in line with quickstep as a situational option.
@austinkreckel5057
2 жыл бұрын
@@calebheisserer5391 you basically just showed why it’s broken, and it’s because it counters everything effortlessly
@JD-kl9xw
2 жыл бұрын
@@calebheisserer5391 Because it also completly shuts down everything else that isn't broken? Nobody is saying that the stuff you listed is reasonable, but just because there are other broken things in the game doesn't make BHS any less broken.
@riverajustinmarks.
2 жыл бұрын
What I really hate is that there's already an ash of war that does this even before elden ring. The quickstep was a thing in ds3 and it did what bloodhound step did but wasn't broken it gave more s compared to rolling but it wasn't that huge that you can't just use a normal roll to compete.
@dannyg4835
2 жыл бұрын
it kinda was because of the murky that annoying hand scythe that someone brings out of the pocket when you are winning and now its all over elden ring
@Legacy0901
2 жыл бұрын
At least in 3 the ash of war was bound to daggers or fist weapons, which were typically pretty garbage unless you were going with a meme or a parry build. It's wild that Fromsoft is clearly trying to push PvP into more aggressive playstyles with how there are an abundance of instakill ashes and spells available for every build at every SL, and yet they let a universal defensive option beat EVERY offensive option.
@teacupbirb4711
2 жыл бұрын
@@Legacy0901 I remember running around DS3 with a Bandit build using the Brigand's Twindaggers. Those were good times.
@4pfBulmond
2 жыл бұрын
ngl i was bitching about QS even then but thankfully not too many ppl actually used it, but it felt as bad as the flip ring from DS1 before 1.07
@digdoug5125
2 жыл бұрын
Had a host last night who had enough time to resummon his Furled Finger buddies after i cleared them out just by pressing L2 around the site of grace for about 5 minutes. Highly aggravating
@mac2312
2 жыл бұрын
Same shit happened to me I finally managed to kill the host after he re summoned 3 times
@servantofchaos9635
2 жыл бұрын
if you block the phantoms on playstation they cant resummon, think works on steam too
@MirrenTheDragonKnight
2 жыл бұрын
Wwwwaaaahhhh, I'm can't be a lore-and-gameplay-justified bully!
@MirrenTheDragonKnight
2 жыл бұрын
@@servantofchaos9635 That is an arsehole move. It's a clear desperation to claim victory so you can add it to your egotistical 'look how awesome I am!' compilation or social media post. Perhaps you could just NOT waste people's time and take their resources when they clearly don't want to fight.
@sladevalen2120
2 жыл бұрын
@@MirrenTheDragonKnight I see we found the guy who people are complaining about now
@radiolarity
2 жыл бұрын
You fucking bet I don't want to learn the Malenia waterfowl timing
@HavokYT
2 жыл бұрын
Personally have stopped using it, it cringes me out, hope to see if nerfed heavily
@ShikiRyougi05
2 жыл бұрын
Thank you for not calling every single thing in this game op.
@SAVAGENEDVED
2 жыл бұрын
I hope they don't nerf it for PvE though, not sure how they would do that given invasions take place in a PvE world
@androidtechgeek
2 жыл бұрын
@@SAVAGENEDVED They could tie the dash animation to equipment load like the dark wood grain ring from DS1
@SAVAGENEDVED
2 жыл бұрын
@@androidtechgeek that's a good idea, still wouldn't solve the problem fully I think. Unfortunately the hyper armor substitute is probably the best way to solve the pvp issue
@romeech9375
2 жыл бұрын
i just hope it gets a big delay so you have to actually time the step, and big fp cost
@Anchor-Supreme
2 жыл бұрын
Ashes that are direct upgrades to already-existing ashes is a problem, imo. Quickstep was already good enough, Bloodhound Step has no reason existing in the game.
@zasshulad2619
2 жыл бұрын
Direct upgrade ashes are fine. For example Earth Shaker and Golden Land or Repeating Thrust and Blood Tax are basically just upgrades. Golden Parry as well basically just an upgrade. None of them are issues it's specifically Bloodhounds Step which is a good part of the game in PvE because PvE is significantly more aggressive in this game compared to previous games. They should make it actively worse while in multiplayer just like they do with Talismans as both are defensive options.
@TheRagnus
2 жыл бұрын
Corpse Piler is no exception, being essentially Double Slash on steroids and crack with two football fields worth of range.
@MrBCJACK
2 жыл бұрын
I see them ideally doing different things tbh. Quickstep has low distance so its great for aggression. Dodge an attack with quickstep, punish with an R1. Bloodhound Step has so much distance, that it really only is used as a gap closer or opener. Just that Bloodhound Step is way too spammable and gives way too much invincibility thus making it annoying/near impossible to win against, especially when the user is also spamming ranged attacks. If BHS wasn't spammable and/or gave Hyperarmor instead of I-Frames, I think they could co-exist. The other direct upgrades (Determination vs Royal Knights Resolve) though shouldn't have been done.
@Arclor
2 жыл бұрын
@@zasshulad2619 Modifying BHS to have different frame data/FP cost in pvp than it does in pve would be waaaaaaay trickier than what they did with the talismans. I think they should just lower the amount of i-frames on BHS to be in line with quickstep, and/or increase the endlag of the skill. The tradeoff compared to quickstep then becomes increased FP cost for increased dodge distance. It's a pve nerf, but it's powerful in PVE because of the dodge distance, moreso than the i-frames.
@zasshulad2619
2 жыл бұрын
@@Arclor It would take more effort but that doesn't mean they couldn't do it relatively easily, I'm not saying they could do it easily either but it's not out of the realm of possibility depending on the way things are programmed their resources etc. especially if it's something like making it more expensive vs frame data changes if you are invading/being invaded which would probably be easy because you'd just have to apply a cost increase effect for those specifically. Removing I-frames would make it significantly worse since it has more frames than quick step and more cost than quick step. For example you have 40 frames of Inv on BHS right now and they brought it down to say 30 (quick steps current Iframes), assuming it has 10 frames of end-lag now, post nerf you'd have 20 frames of end lag, a light roll only has 6 more Iframes than that end lag. You'd literally just make quickstep strictly better since it has almost half the cost anyways.
@quillows
2 жыл бұрын
The argument that "easy equalizers help a game's lifespan" is kinda destroyed once you realize both sides can use it, and skilled players will typically use it better. All it will do is just reduce viable options, which is a quality of life issue, not a boon.
@lifewasgiventous1614
2 жыл бұрын
I know that is a really bad argument, not to mention if after the games Pve buzz is gone what’s left other than the sub groups...it’s the sub groups that keep the game alive not some busted weapon art
@Tveaky
2 жыл бұрын
@@lifewasgiventous1614 the counter side to nerfing it is by not wanting to remove cool unique builds+content from the game. How would you guys feel about it being only useable with light loads instead of a general nerf to where it’s overall usefulness is then outclassed by another AOW? I think assassin/ninja type builds should be capable of using it, my issue is when I see double giant greatswords +heavy armor bloodhound stepping around. I think a change to making it light load only would be interesting and further diversify builds from just “heaviest possible armor while maintaining medium load”
@vmk2466
2 жыл бұрын
@@Tveaky it’s still just too busted and quickstep is already a balanced and good aow
@Tveaky
2 жыл бұрын
@@vmk2466 I agree in hindsight, at the time I was only thinking about dueling as I don’t invade, and I wasn’t aware nonstop BHS running from invaders was a thing Nerf it to being slower than sprint imo, so it still give i frames but far less distance
@vmk2466
2 жыл бұрын
@@Tveaky honestly I don’t think bhs adds anything to the game that quickstep didn’t do and I see so many people you included thinking of ways to make it balanced when in reality there is no way that it fits into the game without being quickstepplus but that’s just what I think if you disagree an explanation would be appreciated.
@draxxilion5957
2 жыл бұрын
I think the biggest balancer would simply be removing the s, giving it hyperarmor. Then it serves a still useful function, disengagement and engagement tactic, while still being punishable. Doubt they'll do that though, they'll probably just up the fp and stamina cost to the point it's not worth using (which I don't mind, I never liked quickstep in DS3 and I don't in ER, same with BHS)
@ShikiRyougi05
2 жыл бұрын
Honestly my fav nerf would be if they make it completely unviable lmao
@thetoyodacar2264
2 жыл бұрын
yeah that would be great
@aweshetdima2157
2 жыл бұрын
Instead of removing the s entirely, BHS could instead have the medium weight load s with the hyperarmor regardless of the user's weight load. Pair it with the normal quickstep's travel distance, it can still be viable in PvP and give Ultra Great Weapons an avenue of quick evasions and trades while requiring skill to use effectively or be punished badly.
@mikefuckingunger
2 жыл бұрын
I actually like this idea a lot. This is a pretty solid change and makes it different from quickstep as well.
@kwamemwangs2173
2 жыл бұрын
They could add a cool down because I don't think they just want another dodge
@ap001209
2 жыл бұрын
Feels like so many players will start getting stomped in PVP once bloodhound step gets nerfed, once they cant cheese fights anymore.
@ScottJund
2 жыл бұрын
that''s sort of my fear with nerfing it. players relying on it most likely don't really care about getting better and just want a short burst of fun, so if they kill it they'll not seek the challenge but probably quit entirey. its a fine balance of maintaining a healthy player base and making the game worth learning
@georgealvarez1195
2 жыл бұрын
well bloodhound step doesnt 2 shot you so it isnt really gonna change shit when it comes to "cheese". things like "players relying on it most likely don't really care about getting better and just want a short burst of fun" literally apply to everything meta right now such as Rivers, Moovail, Rot Rapier, Fingerprint shield users.
@ap001209
2 жыл бұрын
@@georgealvarez1195 Id say being able to leave midfight and heal without the invader being able to do anything still makes it cheese.
@georgealvarez1195
2 жыл бұрын
@@ap001209 so the shitty souls pvp system, or huge lack thereof, is now a BHS problem? Are you serious? So now bloodhound step isnt the problem per se, its bloodhound step combined with being able to leave midfight and heal combined that makes it a problem? Do you see the over arching issue? And 2ndly that argument is borderline "play the way i want you to or it isnt "fun or fair"". Which is fine, you dont have to play against something if you arent having fun ect ect ect but thats a bad argument too.
@TheRagnus
2 жыл бұрын
@@georgealvarez1195 No. In a normal scenario, I could just pull out a bow or a spell to possibly hit you while you're running away. Bloodhound's Step grants lengthy i-frames making this nearly impossible to punish.
@xkidgey
2 жыл бұрын
Fighting somebody with bloodhound step is like fighting a naked fast roller wearing the carthus blood ring and he's just smeared head to toe in vaseline
@--Cat--
2 жыл бұрын
Scott stopped playing DBD, but he's still having to deal with Dead Hard.
@lelandjackson9048
2 жыл бұрын
I'm dead💀💀😂😂
@mastadon1154
2 жыл бұрын
To add even further insult , there is teabagging, all that is needed is giant wooden structures to slam on the invaders head.
@avy6153
2 жыл бұрын
@@lelandjackson9048 dead... Hard?
@rabbyd542
2 жыл бұрын
Bruh...... Lol.
@crestfallenwarrior8435
2 жыл бұрын
@@avy6153 Lol you obviously haven't played DBD. It's a move similar to this in that game. A dash that makes you invincible.
@J_rolly.b
2 жыл бұрын
Make it so you can't do 2 consecutive bloodhound steps in a row without there being some sort of delay in between. Imagine the startup animation on doing the bloodhounds finesse forward jumping slash being the punishment for spamming bloodhound step and make it so you take counter damage in the animation if you get hit. Stamina cost should go up but fp should stay the same and the stamina punishment for doing the slow bloodhound step is slightly bigger. This would make it so a single bloodhound step retains the same amount of functionality but it can't be abused.
@bofa722
2 жыл бұрын
They'll probably just BHS into roll and keep repeating. Should make it cost 10-20 more fp or make it have a ridiculously lengthy recovery imo so its used more to dodge extremely powerful attacks like AoEs, grabs and anything with crazy reach as a last resort or ace up your sleeve instead of the go-to evasion maneuver for everything
@theguileraven7014
2 жыл бұрын
Or make it function like Hunter’s Bone but as an Ash of War. You cast it to apply to a temporary buff to your rolling animations. If it runs out, then you have to stop and cast it again. Also limit it to light weapons only, and the buff drops if you change weapons.
@imoscared
2 жыл бұрын
the real problem with this is even just 1 BHS is too strong. you cant catch BHS since the distance is too great so even if you try to predict it it doesnt matter, and also the i frames come up too quickly so you can use it in situations where a regular dodge wouldn't have worked. Increasing the fp cost doesnt matter either since BHS is already just waiting until FP is gone all it does is shorten that time you have to wait, and most casual players already have way too much mind anyways
@J_rolly.b
2 жыл бұрын
@@imoscared chasing down bhs isn't hard if you jump for forward momentum and crouch for stamina regen at least in a 1v1 situation or dueling in an enclosed space.
@J_rolly.b
2 жыл бұрын
@@bofa722 it's easier to roll catch before they bhs then to catch 2 bhs's. If you know someone is gonna roll after they bhs thats a decent punish window depending on the weapon. If they wanna attack they have to commit more stamina and use a rolling attack which can be parried depending on weapon type. If they're using UGS, make it so if you great sword poke and immediate try to bhs after they'll do the bloodhound finese jump so if you roll into it you have just enough time to land a counter hit rolling attack depending on ur weapon of choice.
@xReifox
2 жыл бұрын
This video is almost perfect, thanks for explaning in details why bloodhound's step is so broken. One thing I really disagree with is "You will kill them when they are out of FP". I think you're forgetting the fact that you have thousand of hours on soulborne pvp and most players don't. You might be able to kill the guy 100% of the time when he is out of FP but for most players, it's still a fight to win. It's not like after using bloodhound's step he got a huge debuff or anything, he still have good odds to kill you. Also, you could of mention the fact that bloodhound's step can be used on every (almost) weapon in the game. That means you can use the most broken weapons (hello dual naginata for example) AAAND use bloodhound's step.
@orionfell
2 жыл бұрын
Just use your op weapon art once they're out of fp
@communisticus191
2 жыл бұрын
@@orionfell yeah... *cries in spinning slash*
@normanlenski
2 жыл бұрын
To be fair, you can just swap to the claws if you dont want your main weapon to have BHS. So i think being able to slap it onto every weapon is not a big deal.
@K8aclysm
2 жыл бұрын
I think giving it a lot more limited weapon choices would be interesting, though probably not the solution we are hoping for. I didn't even find the ash of war in my first playthrough and just assumed it was exclusive to the claws until I saw a host using it during invasions on my second character. I think just the pure versatility of the ash of war being available on almost everything just kinda makes it even worse.
@weakboson7813
2 жыл бұрын
the "balance" of invasions has always been a tricky thing since it's inherently asymmetrical warfare. Invasions in DS3 could be very drawn out games of cat and mouse but I found them fun... sometimes at least. Of course there will always be people who set traps for invaders and gank them. In the other games it was like.... Loading into a world and being immediately obliterated by 3 different nuclear magic attacks doesn't feel good but, ok, next time you can try and escape the trap and fight them when they don't hold all the cards. But if the entire squad can just glide away the moment things go off script then yeah that kind of ruins the dynamism of invasions that makes them fun.
@rain89skarlet80
2 жыл бұрын
they need to balance invasions a bit more in favor of the invader...for example let the white ring (allows blue phantom summons) cost a talisman slot, give invaders one flask more for every host summon or give invader the greatrune buff. instant tongue activation by having 2 friendly summons maybe
@kelomwamukonda330
2 жыл бұрын
invaders don’t deserve fairness.
@rain89skarlet80
2 жыл бұрын
@@kelomwamukonda330 coop players deserve no fairness
@acemaster3339
2 жыл бұрын
@@kelomwamukonda330 Who says anyone deserves anything? Why do you deserve Bloodhound step? Why do invaders deserve to never have fun and always lose?
@TheMeanArena
Жыл бұрын
@@rain89skarlet80 Throw in a Seed of a Giant Tree then for the hosts while you're at it and stop hiding behind mobs. Must be great having 12v3.
@Lady-V
2 жыл бұрын
I've used BHS for a brief moment in time and an issue I had in PvE is that it would go so far I couldn't properly encircle a lot of enemies for backstabs like with quickstep; that's pretty nutty really.
@raime_likes_memes_too3624
2 жыл бұрын
There’s also another big issue, poise. Since poise in elden ring works more like ds1 poise, even if you by some miracle hit a bloodhound step users, your attack is most likely never gonna stagger them so they can just counter hit or keeping stepping
@Wakish0069
2 жыл бұрын
Poise rulez
@nunull6427
2 жыл бұрын
They should introduce a spell that silences ashes of wars, not just spells. Not to say bloodhound doesn't need tweaking though, it absolutely does.
@ruuuk9
2 жыл бұрын
Tbh if they did everyone will use it. And a big part of build in elden ring is the ashes of war
@morris_c0de463
2 жыл бұрын
@@ruuuk9 if your weapon needs an ash of war to be viable, your weapon isn't very good
@user-gu8vg5td5i
2 жыл бұрын
@@morris_c0de463 *Me with the great mace*
@kilerdude5660
2 жыл бұрын
@@morris_c0de463 What is this, Dark Souls 3? People use weapons specifically for their AoW. Aside from the OP weapons/AoW's being used (which are a small number), there is actual variety in this game, and that's amazing.
@A_myth_
2 жыл бұрын
@@morris_c0de463 found the meta-slave
@Antemos
2 жыл бұрын
The issue with calling Bloodhound Step an issue for invasion is that nominally the person you invade is NOT looking for pvp fights, or if they are they’re part of a gank squad and therefore do not care about balanced encounters. You can’t balance for invasions.
@drewbryant8481
2 жыл бұрын
U can’t get invaded unless u have tongue active or u summon if u want to summon u can be invaded it a main point of every souls/borne game I used to hate getting invaded untill I started trying for my self it awesome when u can out play 2 or 3 people not cheese them not gank them but actually out play them
@arandom35yearold
2 жыл бұрын
The problem is this shit is broken and trivializes not just pvp in all forms bu tpve as well. To a point of ridiculousness might I add. They could hve added an ash of war that enables debug menu so you can set your hp to never decrease and it would achieve the same result. This thing as is right now, is entirely anithetical to the combat mechanics of this game. And if thats how it is intended to be, then rebuf sword of night and flame because balance is not a concern.
@unholyrevenger72
2 жыл бұрын
Some people just want to coop with their friends, and don't give a shit about pvp . You can't make them play the way YOU want them to. As far as I'm concerned if you throw down the invasion sign you should only invade other people who throw down the invasion sign
@akos6570
2 жыл бұрын
@@unholyrevenger72 Damn, I really feel bad for PvE peeps. :( But hold up! You can still resummon your friend phatoms endlessly and summon additional blue phantoms unlimited times? You have double the amount of flasks? AND you can only have one invader present unless taunters tongue is active?! :D I get your point, and this in an age old debate, but in ER, PvE'ers got treated incredibly well. See, Fromsoft knew what people wanted: easy mode and even easier coop. And you got ALL that, but there has to be a little something to offset it...
@boneman-calciumenjoyer8290
2 жыл бұрын
That's 100% true. The best fix for this would be to be able to toggle invasions off. Since most people who get invaded are either people who wish to gank you or people wish to have nothing to do with you at all, because they just summoned a friend to beat soldier of Godrick.
@dvdivine1962
2 жыл бұрын
All it needs is a consecutive FP usage, go from 5, 10, 15 ect. And the compound resets after 10 seconds or so.
@alfieharries
2 жыл бұрын
Luckily it seems like most half decent players have stopped using it and know how broken it is, and the only players that use it are SO bad that they are often easy to just ignore and go after the other players
@username18990
2 жыл бұрын
The good players are still using it and using it to it’s max potential, because why not? This whole “it’s broken so I’m not going to use it” only applies to a tiny minority of the PvP community
@robertlima6482
2 жыл бұрын
@@username18990 yeah and I'm gonna keep using it cause it's ds player punishment
@jeremycordero3029
2 жыл бұрын
Copium at its finest
@cbinder511
2 жыл бұрын
Anyway, yeah, I stopped using BHS and RoB because it got boring tbh. It’s crazy to melt enemy players with just a press of a button for a few encounters, but it just gets boring 🤷🏻♂️ Now I’m playing around with incantations and other under the radar weapons that are tons of fun. Praise the hyper armor😂
@darktamer1089
2 жыл бұрын
Worst part is that you cant use madness or sleep to drain FP since bloodhound step completely dodges everything you throw at them.
@JohnDoe-pu5gk
2 жыл бұрын
Good
@A_myth_
2 жыл бұрын
I'm sorry but fuck off madness/sleep is already cancer enough including bleed and frost with the way pvp works i'd rather fight someone with BHS than a cuck that uses 2 vyke spears proccing madness without even hitting me 💀
@AveSequoia
2 жыл бұрын
That’s actually a good thing lmao and I hate bhs
@Chad_Bane
2 жыл бұрын
Someone likes cheese x)
@hapalops3905
2 жыл бұрын
I think a phrase you were searching for was "unhealthy play patterns." In magic the gathering cards can be banned for being too good or too boring. Every few years a card is removed from the game not because it's winning but because it's making the game less fun by extending it out and encouraging weird slow play. Bloodhound step is Elden Ring Sensei's diving top.
@birbinabasket
2 жыл бұрын
Objectively, there is no reason to not use BHS.. same goes for more than a few banned MTG cards
@uidsea
2 жыл бұрын
Definitely respect you for the single player belief. I've heard a weird amount of discourse on pve with playing a certain way. Also this is a pretty good write up, thanks!
@atlantic_love
2 жыл бұрын
This guy was a hedgehog in his previous life. A fence rider.
@vitorvena
2 жыл бұрын
I sadly think Elden Ring has the worst PvP of all the Souls like games... its really a firce mirror to everything else in the game lol
@bodbyss
2 жыл бұрын
Elden ring has the worst balance of just....everything. Of all the Souls games.
@Thixico
2 жыл бұрын
Personally i'd like it if BHS made you take more damage after your 2nd consecutive step and it takes drastically more HP per every step in order to make BHS still worthwhile for stuff like waterfowl but also keep in balanced for pvp.
@jonathananleu5844
2 жыл бұрын
Why does everyone want the player to lose hp for using a defensive tool? Like the logic there makes no sense here is a defensive tool that does zero damage but to use it defensively we will take your hp
@greenbird2672
2 жыл бұрын
@@jonathananleu5844 it should be an extremely strong defensive tool you use when you fully understand you are outmatched, not when you are low on health.
@slimcognito7777
2 жыл бұрын
The problem with invasions is flasks not bhs imo. Bhs takes fp, far more stamina than rolling, and completely negates offensive capability with all that you sacrifice with any other potential ash of war. I don’t think it’s unbalanced, you can just have a second weapon with bloodhound step to chase them, when they try to flask snipe them with a lightning or honed bolt or madness snipe. Like he says it’s not really unbalanced. It’s just specifically annoying in invasions, which is not the entirety of pvp, and is not unbeatable. What are the solutions? Take it out of the game? Wack. Nerf it to be like quickstep? Pointless, just take it out at that point. Give it more startup or end frames? Pointless, just take it out at that point. More fp or stamina drain? Compared to how much other things use, I don’t see that being balanced either but they’ll probably make it a higher stamina drain if they do change it.
@officernasty6023
2 жыл бұрын
Nerf bloodhound step by having it tweet out your IP address every time you use it.
@samhicks7664
2 жыл бұрын
Look at the haircut! Such a handsome little man
@biodudezerothree9236
2 жыл бұрын
I think a good middle ground in terms of toning it down but not completely gutting it would be to make it so bloodhound step only works if you're at a fast roll already. That way it'd still be strong but you'd have to actually, you know, build around it and compromise other stats to use it.
@Pizza_is_old
2 жыл бұрын
It's a start but that can't be the only nerf, it would just be used by mages or blue dancer charm instableed builds to basically be unpunishable. You don't really need poise when you never get hit
@PerfectSnowball
2 жыл бұрын
That's a terrible idea. I could have no armour and still be completely un-killable against ANY player.
@lightness7670
2 жыл бұрын
There is a counter to use the aspect of crucible fire breath, this will apply the damage twice before they go out of range, which with high fate can be just the right amount of dmg you need
@yeehawtaw2134
2 жыл бұрын
I think it would be cool to make bloodhound step a tool for ruthless aggression rather than a broken dodge/retreating tool. Say, for example, they changed it so that using BHS only moves you towards a locked-on opponent. So you can only move forwards, pressing the offense, instead of using it to just run away and heal. If you try to use it away from an opponent, it wouldn't do anything. Reduce the I-frames and increase the cooldown a bit and I think you have a very interesting tool that promotes aggression while allowing other skills like quickstep as a defensive option. It would probably need some tuning, but in my experience, exclusively using BHS forward is way more fun anyway.
@Ghost.girI.
2 жыл бұрын
Bloodhound step will seem unfair to someone that plays duels. But in invasions it's literally mandatory if you want to beat a gank. It helps the invader tremendously more than it helps the host and phantoms due to the mobs zoning access to some areas and let's you get out of blenders. Is it strong? Yes. But it's needed to have an actual chance in pvp invasions.
@ce5122
2 жыл бұрын
it definitely helps the host more than an invader idk where you are getting that from, usually the best strat for invasions is to kill the host/phantoms as fast as possible before they can heal but they have the advantage in attrition with their bigger heals and team mates. BHS let's hosts to be able to easily counter being killed and they can just outheal you.
@jefferzzz0
2 жыл бұрын
i think the best way to “nerf” bloodhound’s is to increase fp, from whatever it is now (its at 5 right now) to something like 15 or even 20. that way, it’s still viable, but will drain fp much much faster. it’s still a great counter to spells like stars of ruin or elden star, but if u don’t have a shit ton of fp u have to time the activation of it a bit better (thus making it require a bit more skill.)
@jadenmurray1325
2 жыл бұрын
This right here.
@Sk8Freak117
2 жыл бұрын
That actually really would be a good solution. Both for pvp and even pve. Because nobody can’t negate that its hell of a fun to use. Especially for pve. So i wouldn’t like to see it’s being worse than it is. But if it would cost more FP, than you simply just couldn’t spam it but have to use it tactically, like in Moments when you really need it and not all the Time. Think this would be a really great change.
@MultiDraco999
2 жыл бұрын
When every gank starts abusing duped star light shards they'll never worry about the extra fp
@jefferzzz0
2 жыл бұрын
@@MultiDraco999 i don’t think it’ll be that deep, if ppl are ganking they most likely aren’t gonna have stacks on stacks of starlight shards.
@MultiDraco999
2 жыл бұрын
@@jefferzzz0 yes, they will lmao. Everyone in ds3 has unlimited consumables as well, hence siegbraus
@samuraiedge9761
2 жыл бұрын
Adding a 5 second cooldown would be perfect. Allows you to get away in 3v1 ganks or some bullshit boss attacks but can’t be spammed
@TheMeanArena
Жыл бұрын
Elden Ring invaders be like "I hate getting ganked" when you invaded someone's game which is always 2v1 or 3v1 therefore, every invasion is a gank even if it isn't. A group of 3 friends enjoying PVE then comes along an invader, he gets spanked then says, I got ganked. No, you inserted yourself into a groups game. That's not a gank, that's you invading into a grouped session how the game was created.
@kilikx1x
2 жыл бұрын
One of the things that I am surprised you didn't mention here, is that BHS and QS can both be used on any weapon which makes both of them vastly superior than if they could only be used on Daggers (like QS in DS3).
@ax2060
2 жыл бұрын
I’d rework BHS entirely to work like Raptor of the Mists/Mist Raven, except it travels laterally instead of vertically. Still good for evasion, you just have to time it to counter an incoming attack. Then you have counterplay - if you read the BHS, delay your attack and punish them for trying to BHS
@user-ns4zm8qe9p
2 жыл бұрын
Add the bloodhound finesse follow up attack (the dash forward high poise damage slash with a very decent punish on miss$ for after you use it and I think you have a pretty solid fix actually
@ToxicSoul03
2 жыл бұрын
i’m really hoping it gets a nerf
@TheAzaremoth
2 жыл бұрын
Yeah, or some kind of rework.
@BalianBlue_
2 жыл бұрын
I guess if you tweak it so that its either more expensive cost for how good of a defensive ability is, or make it NOT faster than sprinting but equal, or maybe a few less i frames, or some combination of that would be good.
@vhex61
2 жыл бұрын
it’s the melee’s answer to spells and dragon breath though
@greenbird2672
2 жыл бұрын
@Ene side-strafing/kukri or throwing knives, i imagine
@greenbird2672
2 жыл бұрын
@Ene when casting any long winded incantations and sorceries, i don't think you have any poise at all. correct me if im wrong here, but i've seen people revving up their dragon breaths only to get knocked on their ass with a throwing knife or something similar
@TheRagnus
2 жыл бұрын
Honestly, it's only because it's literally just a direct upgrade to Quickstep, which itself was already seen as a problem in Dark Souls 3. A better version of something that was already controversial. Nerfing Bloodhound's Step will just cause people to use Quickstep unless that also gets nerfed. It has to be both. That said, if From did nerf Bloodhound's Step, it would probably be an increase in end-lag or recovery time.
@nathanflinchum1153
2 жыл бұрын
Quickstep in this game feels really underwhelming personally, like spending fp to have a different animation with almost no noticeable effect. It seems like it’s been nerfed since DS3 to make room for BHS, or maybe I’m just crazy, who knows
@TheRagnus
2 жыл бұрын
@@nathanflinchum1153 I know what you mean. Quickstep was way more oppressive in DS3 in its capabilities, as you were basically untouchable if you had the timing down. Bloodhound's Step is somehow even more so.
@Thixico
2 жыл бұрын
End lag is also pretty good
@apolloniuspergus9295
2 жыл бұрын
I think Quickstep was nerfed from 17 s to 15 s. Still better than the 13 s of fast/med roll.
@RotA-Kaleido
2 жыл бұрын
Quickstep is slower and goes less far so you don't have the problem of people being able to escape fighting range for free, and the s are waaaay lower than BHS so you can punish it pretty hard if you're decent at the game. It's not nearly a problem compared to BHS.
@futsurepolaris6304
2 жыл бұрын
I really have fun with it in PvE. I hope they don’t nerf it in a way that ruins it for PvE. (I know it makes some fights easy but I’ve beaten every main one without it before anyway)
@Android-om6sr
2 жыл бұрын
I believe that if something doesn’t have a counter, then it is overpowered. Bloodhound step doesn’t have anything negative about it (doesn’t use a lot of FP, invincible throughout the entire animation, can chain multiple together and quickly creates a ton of distance, etc) and doesn’t have a solid counter like most things on the game that can at least make it manageable to play against. One idea if they wanna keep the ability with no changes is to make it so only people with a light equipment load can use it. Makes sense in general (can move faster with less bulk) and it would give it some added risk to it. Even then, I think it should be toned down a bit.
@myRailgunYT
2 жыл бұрын
Maybe they should double or triple the fp consumption when using bhs or even delay the activation after a use, feel like that might balance things out a little.
@tajvir
2 жыл бұрын
love using it in pve that’s about it
@o_KingOfKings_o
2 жыл бұрын
🧢
@tajvir
2 жыл бұрын
😂
@tajvir
2 жыл бұрын
i don’t really pvp like that to begin with i just like watching scott play
@HamsterPants522
2 жыл бұрын
I don't use it in pve. It feels like activating cheat codes.
@ThatChimpBoy
2 жыл бұрын
It do be strong
@Kurai_69420
2 жыл бұрын
The only reason quickstep wasn't a problem in Dark Souls 3 pvp was that every weapon that had it was trash. Now you can put a better version of quickstep on some of the best weapons in the game.
@MirrenTheDragonKnight
2 жыл бұрын
"...Every weapon that had it was trash." May I introduce you to the Murky Hand Scythe?
@shout6893
2 жыл бұрын
Daggers were some of the best weapons in the game tf you on
@lilithnease8018
2 жыл бұрын
Great video! I definitely agree with you on just how annoying it is to fight against and how it drags fights out. I have so much fun against most other builds but bloodhound spammers really get on my nerves :(
@stryfe8959
2 жыл бұрын
Honestly something as simple as increasing the fp cost by 3, maybe 4 times would be enough imo. Most proper builds won't have anymore than maybe 20ish Mind, and that's assuming they're a mage build. Making BHS cost like 15-20 fp would make it so most people have only a few uses before they have to take a sip. Maybe also longer recovery inbetween uses, so it can't be spammed so mindlessly.
@bigbrainenergyguy
2 жыл бұрын
The easy way to counter bloodhound step is to call your opponent cringe. They will be so mentally destroyed by this you can immediately follow up with a reverse backstep attack for 6900 damage.
@KABLAMMATS
2 жыл бұрын
Wrong, its 69420 damage
@KABLAMMATS
2 жыл бұрын
Btw the truth is 90% host invaded just wanted to play with the boys lmao
@tako5018
2 жыл бұрын
really hope that when/after they nerf it they add new ashes of war for whips, would love to have the ds3 whip skill back or maybe even a generic version of the braid's skill also still think adding an hp cost to it as part of the nerf would be a good idea
@waylanddavick9459
2 жыл бұрын
HP cost is a good idea. It would at least curb people's enthusiasm for spamming it.
@UnholyWrath3277
2 жыл бұрын
God yes I'm loving my double whip build and would love a new ash of war made for whips
@boneman-calciumenjoyer8290
2 жыл бұрын
Not sure I'm a fan of it costing HP, that's more of a thing with bleed skills. Maybe just raise the FP cost while also restricting it to certain weapon types which require very close range, like claws, daggers or fist weapons? I think it would make more sense to do it that way.
@tako5018
2 жыл бұрын
@@boneman-calciumenjoyer8290 bleed stuff costing blood is wildly inconsistent, bloody slash and blood sorceries do, but RoB, reduvia and eleonora's dont this is about balance, sacrifice some HP(2% or 3%) along with some fp(about 10) to have super i-frames and have a safer time dodging an attack that would take way more than 2-3% of ur hp simply raising fp cost wouldnt do much unless they jumped it up to like 20+ or even 30+
@manyfailsonewin4352
2 жыл бұрын
when i got this in pve i was like, "oh, i don't even have to try anymore" lol
@ChronologicalFern
2 жыл бұрын
Not that anyone will care for how I'd balance it, but I wouldn't remove the s like some others suggested. I would add more frames to the end of the animation, while making them unskippable and vulnerable. That way it could be just slow enough so that spamming it isn't faster than running. So you cannot use it to run away, but it will still have conditional viability. Removing the s would still keep it being faster than a run, so players can still zip away a hundred times to heal.
@MidlifeCrisisJoe
2 жыл бұрын
This entire thread is full of salty duelists who want to pretend there's actual skill to Souls combat rather than just build strategy. Bloodhound step needs a 25% increase to its FP cost, mostly to make quickstep more viable as a cheaper alternative, and is otherwise just fine. It's a noob tool to piss off bad invaders who don't really know what they're doing (seriously just chase someone to a closed off location and create an AoE with some stickyness, like a poison cloud).
@ChronologicalFern
2 жыл бұрын
@@MidlifeCrisisJoe Have you watched skilled players playing this game? Even Jund wipes the floor with people that are using meta-builds more often than he gets wrecked, at least in duels. Nevermind that, but the "solution" you offered still doesn't take care of the main issue, and is incredibly situational. BHS working in the way it currently does often still makes the game less enjoyable for many, mainly because it just burns away time with stupid chases. So it's understandable for people to complain.
@ChronologicalFern
2 жыл бұрын
@@MidlifeCrisisJoe And I meant the solution for chasing. The FP cost increase could be good, I agree.
@boneman-calciumenjoyer8290
2 жыл бұрын
@@MidlifeCrisisJoe damn, that's actually a good point, creating an aoe is a damn hard counter for BHS... I'm gonna try this out today, thanks bro.
@jeremymelendez8406
2 жыл бұрын
Easy fix would be to just increase the FP cost a good amount, force people to use it sparingly instead of just being able to spam it like crazy
@incius8341
2 жыл бұрын
This just buffs mages and overleveled summons.
@RotA-Kaleido
2 жыл бұрын
@@incius8341 Not really. Mages would have to trade their main source of damage for an escape, and even though scaling is completely broken for damage, it actually does scale down basic stats significantly, they'd have the same FP as the host.
@Njumkiy
2 жыл бұрын
@@incius8341 mages can use this too, your point is invalid. If you're having issues with mages then increase magic damage negation and ashes of war like thops barrier and Carian retaliation
@incius8341
2 жыл бұрын
@@Njumkiy ?
@incius8341
2 жыл бұрын
@@Njumkiy Increasing fp consumption by a large amount will nerf it heavily for melee builds but mages who have tons of mind it will barely dent. Just nerf it properly; something simple like reducing the distance, s, recovery while upping the fp cost a bit. Or something drastic like a health cost be it even 1% a dash, or making the skill an attack that dashes into a strike which would ruin spamming.
@truefluekiller
2 жыл бұрын
You're making a really good point here: The counter. I also see the only real counter being one-shot builds and that in itself is another problem. The more people use BHS, the more people will get frustrated with it and the more people will gravitate towards one-shotting. And thats not going to be a fun meta neither. Hopefully they do something sensible with it, in which I have some confidence because so far the balance changes had been good
@benjeesilv1596
2 жыл бұрын
I think it's the opposite actually. Invaders are notorious for using one shot builds that defeats the purpose of how fromsoft designed the invasion mechanic. You as an invader are not supposed to win most of the time. You are actually supposed to lose most of the time. But with broken one shot builds how is that supposed to happen? With the great equalizer: BHS
@acemaster3339
2 жыл бұрын
@@benjeesilv1596 This quoting is everywhere but seriously. This could not have been achived in a less spammy and irritating way? Plus it should be proven that Invaders are indeed supposed to lose. Dont think I mean to stay they are supposed to win.
@Brawneteer
2 жыл бұрын
Simple fix, make it so Bloodhound Step and Quickstep can only be put on daggers and claws, the weapons that had Quickstep in Dark Souls 3. The quickstep WA in DS3 was not as annoying b/c the weapons it was on weren't the best, but the fact that you can put both Step WA's on literally any weapon in Elden Ring makes it a problem.
@manuelcalavera3207
2 жыл бұрын
It doesn't solve anything. Everyone would just use them by soft or hard swapping or in an off hand.
@thesnurd9935
2 жыл бұрын
My only thing is players are fine with insta kill strats but not an invulnerability frame is pretty inconsistent. Also you can catch blood hound if you swing in the middle of the animation. Basically there is a learning curve to it. You can still get roll caught the timings are just different so it disrupts older souls players who lean on their habits
@BaneofFaces
2 жыл бұрын
This hits the nail on the head, tbh. A lot of the complaints about BHS sound like a community of people who have learned to lean on a specific skill set, and are (maybe understandably, but not justifiably imo) frustrated that the techniques they've relied on for so long aren't working as well anymore.
@hans-rudi3471
2 жыл бұрын
No, bloodhound step is currently 94% i-frames, pair it with a standard latency and it's 100%, not even kidding i tested this in pve and pvp. Even if bloodhond step had only 40% i frames it would still be faster than running, which is a huge problem. PvP is for fighting, not for playing catch. Insta kill strats are also a problem, but they get balanced by how slow and predictable they are. There is no counter to bloodhound stepping away or spamming 100% i frames, your only hope is that the user does a mistake while attacking
@BaneofFaces
2 жыл бұрын
@@hans-rudi3471 I kind of see what you're saying, at least as far as duels are concerned. I ESPECIALLY AGREE that it's ridiculous that BHS is faster, both in cast and movement, than consistent sprinting. But at the end of the day, nothing you've brought up really disproves OP's original point: that it sounds a lot like people just aren't willing to adapt to a new way of playing. BHS is great for opening and closing gaps, but speaking from experience, it's pretty simple to dodge attacks coming out of it, so dying to it hasn't really been a huge issue in duels, and the people who know how to use it properly can even kind of remind you of fighting against the OHB in Bloodborne, which is fun. And the people who just spam it to run around you? Sure, it's annoying, but they'll run out of FP eventually. Besides, it IS a way of fighting; in previous games, if you used a playstyle that was all about misdirection and erratic movement to psych your opponents out, then people would say you were playing "mindgames," which is exactly what's happening when people run around you using BHS (although how effective it is is still up to the user). You said "PvP is for fighting, not for playing catch." Okay, but according to who? Some older voices in the community? Frankly, that complaint sounds like it comes from a place of impatience; pvp'ers in this scene have gotten used to duels and invasions being over quickly, and a lot of the complaints about BHS seem to come back to "it makes the fights take longer." That's basically what even Scott is saying in this video. I don't see how that is itself a valid criticism. No one sat down and agreed that all pvp fights have to play out a certain way forever, and if some people's fighting style is to wear down your patience, piss you off, make you angry so that you'll make mistakes, then hey, that is actually a pretty solid strategy. It's not a bad thing if the roll-catch based skill ceiling isn't supreme anymore. If players have found ways to ignore the standards of previous games and move the goalposts around, and older players are mad about that, then yeah, it does sound like players from the previous games are unwilling to adapt to new ways of fighting in ER.
@ranson2002
2 жыл бұрын
@@BaneofFaces I agree 100%, some people forgot that "gitgud" applies to pvp too, they have to adapt and learn with each new From game, this is no different
@goblez5900
2 жыл бұрын
I'd rather have bloodhound's step than instant status buildup.
@Jaguarum
2 жыл бұрын
Remove both.
@2ny424
2 жыл бұрын
I don't think removing it is in the cards although that would be the simplest fix, of course. I think removing the i-frames entirely and giving it hyper armor instead would make it still useful for mobility but not completely break the game.
@KingThor128
2 жыл бұрын
Challenge runners would for sure mald
@Thixico
2 жыл бұрын
That's also a good option
@winterbringer1900
2 жыл бұрын
If you give it hyperarmor, it would be the most broken offensiv tool in the entire game. The only thing they have to care now, is using a weapon that out trades you. Honestly it would be as broken like before
@2ny424
2 жыл бұрын
@@winterbringer1900 how can you say that COMPLETE INVULNERABILITY and hyper armor is even remotely on the same level?
@yamnbam4346
2 жыл бұрын
With its distance it doesn’t need hyper armor or s. Just remove most of its frames, and make it a bit slower. Give those s to quickstep or some shit
@icantsoloher3436
2 жыл бұрын
Love your videos man. What are your thoughts on doing a video where you duel viewers then rank how good you think we are?
@dr.donkey5427
2 жыл бұрын
They put the Bloodborne quickstep into a slower game and to the surprise of no one, it wasn't a good idea.
@brianhung6472
2 жыл бұрын
My take, however unpopular it might be, is that I think invasions are for assholes. This includes me by the way, I’m an asshole that invades others. And since in invasions, it’s fundamentally about fucking someone’s gameplay up by setting them back in the game, it doesn’t seem wrong for there to be a weapon art that makes it incredibly frustrating for invaders to win. For duels it’s a different story but it’s also banned in tournaments so that’s not really a problem.
@TrashZora
2 жыл бұрын
I think a good nerf would be to just make the cool down longer. Like 2-3 sec before they can do it again. Maybe 4-5. Plus a little more FP usage wouldn't hurt. Does suck when you fight a spammer.
@jamesnightblade3770
2 жыл бұрын
I put bhs on rogiers rapier and its insane you just dash past people swinging and stab them in the back or if they are retreating you can catch them with how fast the poke is
@achaoticprince5114
2 жыл бұрын
I have been pvp'ing for around 200 hours I think and only 1 time have I caught someone during the 3 frames you can hit them during BHS and it was with collapsing stars and thankfully I had a magic glint blade already set up which finished the job. Unfortunately I have tried that against BHS spam more then 20 times at this point so it is in no way reliable.
@bromora989
2 жыл бұрын
Yeah the only reason I don’t want BH step nerfed right now is because there’s just so many other dumb-strong things that BH step is pretty much the only reliable way to deal with.
@HiImHavoc
2 жыл бұрын
regardless of what you do, you either have vets who find the game to be less skill expressive vs casual gamers who find the game to be non inclusive to newer players. Its a loss entirely for fromsoft either way, you gave every1 super powers, leaving every1 to be supers, like the Incredibles movie.
@Jaguarum
2 жыл бұрын
The new players need to get better.
@MidlifeCrisisJoe
2 жыл бұрын
There was never really much skill in Souls combat to begin with beyond a hyper niche top 1% of players who could free aim without a reticle with a large degree of reliability to take advantage of the camera. Everything else is a myth Souls duelists tell themselves so they can pretend they're skilled while they r1 spam whatever the meta weapon of the moment is. At least with all of the super powers the noobs have a chance. The only reason you're seeing complaints is that it's obvious duelists can't compete with a noob's L2 because they really have no actual skill that matters.
@westonprice6272
2 жыл бұрын
@@Jaguarum exactly this, git gud was an intended feature in all from games, now its just babysitting abilities.
@arandom35yearold
2 жыл бұрын
@@MidlifeCrisisJoe Talk about a massive cope lmao
@nines7357
2 жыл бұрын
A fighting game burst type skill might help with that "get off me" tool that helps new players have a chance against more experienced players, but as it stands I don't see Bloodhound step being reworked into an ability similar to that effect. It desperately needs a change because there is no legitimate reason not to run it outside of playing for pure fun.
@nashmccomsey4000
2 жыл бұрын
Noone: Scott: Heyguysscotthere
@Thefilthycasual_
2 жыл бұрын
The issue is also that the average bhs user is an extremely passive player. Passive players are already a chore to fight, but bhs gives them the ability to extend the time they will use to wait for you to somehow just give them the win, because if they were aggressive, at least you could try to parry them.
@Jaguarum
2 жыл бұрын
This
@thepengolem7850
2 жыл бұрын
BH Step is the "Dead parents" trope of this game I stg. It's cheap and effective, it shows up everywhere, and most people have it pocketed "just in case." Aside: What if BH Step kept its range of movement but lost its i-frames? Like, entirely. That way it takes on a unique defensive roll without becoming entirely useless. It has to be distinct from quickstep, which is already "Universal Roll+", so I think removing the i-frames but keeping (or slightly buffing) the distance of the dash could be interesting. That way it can no longer be spammed to close gaps and actually be punished if used incompetantly.
@raegansaysrawr7
2 жыл бұрын
"Theres never really been an ability in any souls game where there's a button that makes you unkillable" *laughs in monastery scimitar*
@joehanson2250
2 жыл бұрын
Jump attack
@TheMeanArena
Жыл бұрын
@@joehanson2250 Not even close!
@yoursexualizedgrandparents6929
2 жыл бұрын
I used to use BhS only when the odds were very much out of my favore, like in open areas with little cover, but I've learned that you should only use it if someone else is, because eventually it will be patched, and if I get too used to having infinite get out of jail free cards, I'll struggle in the future. So I recommend only using it if someone else is, and that's the only time you should, unless you're a casual who only wants to finish the game and can't be bothered to learn everything, that's fine too.
@noidea176
2 жыл бұрын
I think increasing fp would be a good nerf, reduces how long the war of attrition lasts while still providing a better defensive option over quickstep/rolling
@PerfectSnowball
2 жыл бұрын
Unless they increase it by about 10x, it'll still be broken.
@noidea176
2 жыл бұрын
@@PerfectSnowball I agree, it should be a significant increase
@Knowlesy.
2 жыл бұрын
Just remove all of its iFrames, honestly very easy then still has its nich, such as moving out of the way of dragon breath because without it if you are mid range to the point that you can't run away or to them to attack
@ShikiRyougi05
2 жыл бұрын
Honestly yeah. The distance you gain is strong enough, you dont need 94% of the animation to have i frames
@ChronologicalFern
2 жыл бұрын
It would still not solve the issue where it makes you faster than sprinting, and can be spammed to hell and back.
@maudley
2 жыл бұрын
@@ChronologicalFern eh, you could at least still punish it. No s means you can hit them with a projectile.
@ChronologicalFern
2 жыл бұрын
@@maudley My solution I commented before: "Not that anyone will care for how I'd balance it, but I wouldn't remove the s like some others suggested. I would add more frames to the end of the animation, while making them unskippable and vulnerable. That way it could be just slow enough so that spamming it isn't faster than running. So you cannot use it to run away, but it will still have conditional viability. Removing the s would still keep it being faster than a run, so players can still zip away a hundred times to heal."
@maudley
2 жыл бұрын
@@ChronologicalFern that could prob work, but what's tricky is we're able to come up with so many solutions, but all of them change it so fundamentally it's basically removing what we have and adding something new. Idunno if we'd be able to all agree on one, especially with people who like it as is and those who don't care about pvp at all.
@dangerdoge8299
2 жыл бұрын
TLDR; there are far more important issues that need to be dealt with first As an invader, BHS is essential having to deal with hosts and phantoms abusing the mechanics. I’m not joking. There is NO trading aginst bleed builds, nor is there a way to completely avoid stars of ruins or a mid range decay. When you face both at the same time and you WILL, there needs to be a proper disengage mechanic. As an invader who has a powerful mid/long range game, I could understand how infuriating it is for CQC frogs, I’m down for BHS nerds but if they don’t fix bleed first I’m going to be upset
@DaPerfecto57
2 жыл бұрын
If FromSoft is going to nerf bleed, they should bury greatshields first. Status effects are the main non-FP counter to shields/greatshields. Sorcery does nothing vs a magic affinity fingerprint shield. And only bleed-related incantations can punch a hole in their defence.
@DaPerfecto57
2 жыл бұрын
Oh and dragon communion seal + madness as well.
@haviksan
2 жыл бұрын
Working as intended.
@ericmohn4002
2 жыл бұрын
if a team is using bloodhound step to play so passive that you aren't able to kill any of them, could switching to a weapon with bloodhound step be a good option to counter this? can you use it to chase?
@tylershelton9334
2 жыл бұрын
It’s super annoying when spammed but some of my favorite matches that I’ve had have been with people who use it sparingly. I’ve a guy who was running a sword+shield combo and would really only use it if I did like a big charge up or jump attack. One of my favorite duels that Ive had.
@VoidWalkerX
2 жыл бұрын
The only way i counter bloodstep is by using it myself, the only way to counter carian retaliation is to use it as well, the only way to counter frenzy burst permastun is by me using it myself. I hate that 90% of the pvp encounters I have to cheese in order to win against abusers. But it is so satisfying to find legit players and play the game how it's supposed to be played.
@exmachina2600
2 жыл бұрын
The only counter is the finger severer.
@sylasgarcia-cruz4994
2 жыл бұрын
There's a shield in the haligtree church that has 89% magic defence. This can easily stop a carian retaliation abuser from instakilling. If you prefer to use faith you can get divine fortification instead. Frenzy burst can be avoided by just running left or right since the tracking sucks on it. Bloodhound step is best countered by either baiting a parry or trading but thats still not viable. I think that people need to understand the differeance between viable and reasonable.. Carian retaliation deserves to be looked into and nerfed/improved to be viable for pvp specifically. You aren't going to be constantly spell parrying the pve so there isn't a reason to balance it around that. Frenzy should either be given arcane scaling normally and have the frenzy bar not decrease until AFTER the stun is applied. Blood hound step should have its fp cost tripled. (this means it goes from 5 fp to 15 fp and will cost you 12 fp if you use the ring talisman that reduces skill cost.)
@VoidWalkerX
2 жыл бұрын
@@exmachina2600 can't finger sever invaders unfortunately
I use BHS in pve since i'm cosplaying as Ciri from the Witcher 3 and she has a similar ability. I agree with your points tho i don't think it belongs in pvp
@JSGDQD
2 жыл бұрын
Really enjoy your content, but I just think it's worth pointing out that basically everything you said about BHS removing all skill from the game also applies to all of the big broken PvE stuff as well, from Mimic Tear to the Sword of Night and Flame, etc. etc. The difference in PvP is that you're not only trivializing your own skill when you use it, you're trivializing your opponent's skill as well. It's fine if you want to play the game that way in PvE, I just don't think it's a particularly enjoyable or fun way to play the game. You're choosing not to engage with the rich core mechanics that make the Souls games so good.
@ilias-4252
2 жыл бұрын
Whether the players can use some op skills like bhs and whether the devs should allow them to use such op skills are 2 completely different matters. I completely disagree with scott that "bhs shouldnt be nerfed in pve, who cares, let people play as they want" I think that s a completely braindead statement the game should be PRIMARILY balanced around pve and then pvp. To prefer the game to be unbalanced is stupid af.
@hunnerboi8561
2 жыл бұрын
Bhs is the only thing that makes the Malenia fight bareable
@ilias-4252
2 жыл бұрын
@@hunnerboi8561 No there is also the "i change the difficulty to easy" mimic tear summon and maybe some blood and frostbite builds
@hunnerboi8561
2 жыл бұрын
@@ilias-4252 which is fine. Nothing wrong with changing the difficulty to what you want
@maudley
2 жыл бұрын
@@hunnerboi8561 personally, it feels like my choices are a gank that trivializes the boss, or a boss with as few openings as champion gundyr and more health. The more tailored difficulty ds3 had was more fun imo. Summons came at the cost of the summonless experience.
@nukeskywalker9123
2 жыл бұрын
So.. what are some thoughts on spells like stars of ruin, and every dragon breath that is impossible to dodge in certain situations? Because the only time i use bh step is against these..
@A_myth_
2 жыл бұрын
Nah they won't talk about is because obviously BHS is the bigger problem, not the instableed/frost meta or the auto tracking spells nah it's always the cool things that get gut first
@nukeskywalker9123
2 жыл бұрын
@@A_myth_ bhs is so broken and annoying! I cant one shot them with my insta bleed proc! I cant hit them with my insane tracking spells! Ill take annoying over instant death any day bro… all this just because it’s annoying?? Get real.
@dominiccarey7601
2 жыл бұрын
Part 2: why rivers of blood is a problem
@tavastian3288
2 жыл бұрын
As Invader I always carry basic dagger with BHS in it, so I can chase them, if they try to run away
@MidlifeCrisisJoe
2 жыл бұрын
The other counterpoint is that as an invader, you need something to invalidate a gank burst when a group refuses to leave a single location and where if you step in you'll be hit from three different directions at once (usually with the most powerful attacks all 3 players have). The only way to diminish a gank's collective FP pool is with all those iFrames in certain instances, and steppin' costs a lot less for you than their differently colored katana beams do for them. It's a wonderful tool for invaders to have even if it's annoying to have to deal with. So I really don't have a problem with it. But if it gets rebalanced it should definitely cost more FP. I just hope a lot of the katana beams also get an FP cost bump too.
@veslets
2 жыл бұрын
I’ve been doing a RL1 run and I’ve honestly been using BHS for the majority of bosses after Godrick, I get that it can be annoying for PvP but it doesn’t really feel all that cheap in PvE especially at level 1 lmao
@RotA-Kaleido
2 жыл бұрын
no one cares about PvE balance bro, use whatever you want
@rubenlara4029
2 жыл бұрын
the only times ive actually caught someone with bloodhound step was by either casing a lingering aoe spell or using spinning weapon from rennalas staff and only if theyre being agressive with it
@serenewolf6267
2 жыл бұрын
One other thing ive noticed with bloodhound step is that it is terrible at circling. With quickstep its possible to circle around an enemy for a backstab but bloodhound tends to go too far for that. I use it in pvp as an invader and its saved me a lot of times. I find they are battle of attritions a lot of time because, especially against mages, its best or easiest to dodge and wait until they have used their mana before attacking. Thanks for a clear answer on this, i havent run into this in pvp but i see how that would be annoying. Maybe a slight reduction in range or an increase in cd might help.
@DiogenesTheCynic.
2 жыл бұрын
Not the take I was expecting. Invaders essentially get screwed hard this game and BHS is one of the few equalizers in the game versus hosts that have rune arc and endgame password phantoms waiting for you. But when then the host team spams BHS against you it ends up being a complete waste. Then I go run into a field boss and maybe sever out if the the tide doesn’t turn
@ScottJund
2 жыл бұрын
i definitely understand using it when you are the 1 against 3 but i refuse to be a hypocrite so i just cant use it
@clowcell7559
2 жыл бұрын
Its not an equalizer if everyone has equal access to it? What advantage does an invader with bhs get against an all bhs team?
@MirrenTheDragonKnight
2 жыл бұрын
Invaders deserve to be screwed. Unless summoned, they are naught more than lore-and-gameplay-justified bullies. The same for every "Soulsborne" game. Not allowing them to invade solo players without permission was a much needed change. Finally I can go through a "Soulsborne" game without being invaded once or twice an area, or every ten fucking minutes in certain certain areas. When I (rarely) invade myself, I don't whinge about any advantage hosts have as they deserve it and I'm not toxic.
@sladevalen2120
2 жыл бұрын
@@MirrenTheDragonKnight you obviously are in the wrong part of KZitem if you think people are going to take your side here in a comment section on a pvp related video
@josetomascamposrobledano4618
2 жыл бұрын
@@clowcell7559 read that again out loud. Everyone can use it is the literal meaning of an “equalizer”. I know your perspective is “how the invader can have the same power level as the Host” but OP kinda answered that already by saying “BHS allows me to win the race and get help from a boss/mob”
@aidanbagshaw3411
2 жыл бұрын
I still think that it shouldn't be in the game at all. On top if all of the issues in PVP, it ruins the artistic intent of the PVE experience too. One if the most important lessons that the game teaches you is to not mash buttons, as every possible input is more valuable when timed properly than when pressed at 10cps. Rolling, attacking, jumping, running, consuming, every aspect of this game screams DO NOT MASH. TIME YOUR SHIT. And then there's bloodhound step. I do not think that it should be in the game at all.
@Hubin12
2 жыл бұрын
Also thank you for actually being honest about the issue with the skill, so many pvp players seem to(understandably) let their bias cloud the actual issue with the ash and look at it in a vacuum instead of collectively with everything else in the game.
@TheMeanArena
Жыл бұрын
Well he kind of did lean it towards bias of an invader claiming hosts and summons just bloodhound step away when in fact invaders do it more than hosts.
@JonathanCholette
2 жыл бұрын
In Scott in trust, Amen
@Kasaaz
2 жыл бұрын
TLDR; We only have a limited number of minutes on this Earth. Bloodhound Step wastes them for everyone.
@xReifox
2 жыл бұрын
Nice one, made me laugh.
@jotuthegamingguru8809
2 жыл бұрын
Many oversights by fromsoft in pvp. If they don't do some major changes, I'm out.
@agentx7040
2 жыл бұрын
They don't care. That's why they haven't changed it. Pvp is not they're concern
@boneman-calciumenjoyer8290
2 жыл бұрын
Problem is, they don't care if you leave, their largest buyers are the PvE crowd. So even if you leave, nothing will change.
@Zelisius
2 жыл бұрын
I loved bhs when I got it. It felt like a great ability for casters since you usually don't want to be in cqc. However, after using it and facing it near non stop, I gotta say, it does need a nerf. Maybe double the fp and stamina usage? Melee builds may have the stamina to spam, but chances are, they won't have the fp. Casters would have the fp, but not the stamina to spam. Maybe cut the s in half as well?
@skeletalspiders6697
2 жыл бұрын
Blood Hound step caster is the single cancerous thing to fight in the whole game. Spam l2 make distance then cast stars of ruin for guaranteed free unavoidable damage.
@xoshnax5962
2 жыл бұрын
@@skeletalspiders6697 lol the bloodhound step mage duelists actually think they are gods and its sad as fuck that i cant kill them irl with my gun show them real power not cancer elden ring
@Zelisius
2 жыл бұрын
@@skeletalspiders6697 I couldn't believe it when they reduced star if ruins fp cost.
@gautherodimm3896
2 жыл бұрын
@@Zelisius As a PVP mage myself stars of ruins is only useful to finish off someone, all you need to evade it is run away and let the caster waste some fp or just rush forward and spam roll after the first tick of damage (which is not a lot) and just do a trade with the caster. I would just hit the caster with 2 or 3 swift stone pebbles while he charges the spell. The spell not gonna do a lot of damage if you don't charge it and charging the spell takes some time.
@Zelisius
2 жыл бұрын
@@gautherodimm3896 I actually switched from SoR to Star Shower. Granted, it does less damage overall, but does more damage per hit plus it seems to stagger. Requiring less fp per cast is also a bonus. At least for me anyway. I generally prefer spells that are cheap to cast
@H4RDSTYL3RAV3R
2 жыл бұрын
Still would have liked to hear your opinions on how to fix it at the end of an 8 minute vid.
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