Why the heck is my team of Spathi Eluders, Supox Blades and Orz Nemesis ships getting annihilated by a single Androsynth Guardian?! D:
So... today on ADG Pro, we're taking a deeper look into the balancing of the twenty-five different ships present in Star Control II, mostly from the Super-Melee perspective, to try and get an idea as to not only how well balanced they all are in respect to the point values they've been assigned, but to also derive some extremely useful data to make it much easier to select the right ship for the right job! ...err... deadly space battle! ;)
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Additional Information and Corrections:
* Here's a link to download the PNG file I created! If this gets updated in the future you'll see the revision number increase as well! www.pixelships.com/adg/files/s...
* Again, because this was all compiled as AI vs AI fights, there may be Human factors which could completely alter some of these outcomes. If anyone finds any glaring discrepancies, let me know so I can test them out and revise the table! :B
* So far, the Thraddash Torch seems to be the most underestimated ship by this table. After some additional testing it's definitely clear that Human control of this ship has significantly stronger results than AI control. When watching the AI fight itself the opponents almost never get hit by the Torch's flame trails, but this seems to be more a consequence of how the AI is using this attack rather than attempting to dodge it, as the AI doesn't attempt to dodge it when used at range, but the AI never uses the attack at range. Interesting...
* BTW: Not many weeks ago as of my posting this video, the legal troubles between Stardock (current owners of the Star Control franchise) and Star Control's original creators, Paul Reiche III and Fred Ford, FINALLY, after way too many years, came to an amicable conclusion! You can read all about the settlement from the creators themselves at the following link: www.dogarandkazon.com/
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